提交 64d98f24 编写于 作者: M Mark VanderVoord

Merge pull request #177 from jsalling/refactor/unreachable

Fix unreachable code in Unity on fully covered switch statements
......@@ -35,6 +35,7 @@ const char UnityStrInf[] = "Infinity";
const char UnityStrNegInf[] = "Negative Infinity";
const char UnityStrNaN[] = "NaN";
const char UnityStrDet[] = "Determinate";
const char UnityStrInvalidFloatTrait[] = "Invalid Float Trait";
const char UnityStrErrFloat[] = "Unity Floating Point Disabled";
const char UnityStrErrDouble[] = "Unity Double Precision Disabled";
const char UnityStrErr64[] = "Unity 64-bit Support Disabled";
......@@ -775,6 +776,8 @@ void UnityAssertFloatSpecial(const _UF actual,
break;
default:
trait_index = 0;
trait_names[0] = UnityStrInvalidFloatTrait;
break;
}
......@@ -905,7 +908,7 @@ void UnityAssertDoubleSpecial(const _UD actual,
const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
_U_SINT should_be_trait = ((_U_SINT)style & 1);
_U_SINT is_trait = !should_be_trait;
_U_SINT trait_index = style >> 1;
_U_SINT trait_index = (_U_SINT)(style >> 1);
UNITY_SKIP_EXECUTION;
......@@ -938,6 +941,8 @@ void UnityAssertDoubleSpecial(const _UD actual,
break;
default:
trait_index = 0;
trait_names[0] = UnityStrInvalidFloatTrait;
break;
}
......
......@@ -396,7 +396,8 @@ typedef enum _UNITY_FLOAT_TRAIT_T
UNITY_FLOAT_IS_NOT_NAN,
UNITY_FLOAT_IS_NAN,
UNITY_FLOAT_IS_NOT_DET,
UNITY_FLOAT_IS_DET
UNITY_FLOAT_IS_DET,
UNITY_FLOAT_INVALID_TRAIT
} UNITY_FLOAT_TRAIT_T;
#endif
......
......@@ -28,6 +28,9 @@ coverage: $(BUILD_DIR)/testunityRunner.c
uncovered:
grep '###' $(BUILD_DIR)/unity.c.gcov -C2 || true
test: CFLAGS += -Wbad-function-cast -Wcast-qual -Wconversion -Wformat=2 -Wold-style-definition \
-Wpointer-arith -Wshadow -Wstrict-overflow=5 -Wstrict-prototypes -Wswitch-default -Wundef \
-Wunreachable-code -Wunused -fstrict-aliasing
test: $(BUILD_DIR)/testunityRunner.c
$(CC) $(CFLAGS) $(DEFINES) $(INC_DIR) $(SRC) -o $(TARGET)
./$(TARGET)
......
......@@ -2978,6 +2978,18 @@ void testFloatIsNotDeterminate2(void)
#endif
}
void testFloatTraitFailsOnInvalidTrait(void)
{
#ifdef UNITY_EXCLUDE_FLOAT
TEST_IGNORE();
#else
EXPECT_ABORT_BEGIN
UnityAssertFloatSpecial(1.0f, NULL, __LINE__, UNITY_FLOAT_INVALID_TRAIT);
VERIFY_FAILS_END
#endif
}
void testEqualFloatArrays(void)
{
#ifdef UNITY_EXCLUDE_FLOAT
......@@ -3483,6 +3495,17 @@ void testDoubleIsNotDeterminate2(void)
#endif
}
void testDoubleTraitFailsOnInvalidTrait(void)
{
#ifdef UNITY_EXCLUDE_DOUBLE
TEST_IGNORE();
#else
EXPECT_ABORT_BEGIN
UnityAssertDoubleSpecial(1.0, NULL, __LINE__, UNITY_FLOAT_INVALID_TRAIT);
VERIFY_FAILS_END
#endif
}
void testEqualDoubleArrays(void)
{
#ifdef UNITY_EXCLUDE_DOUBLE
......
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