提交 a7f81e8a 编写于 作者: M Mark VanderVoord

Merge pull request #172 from pacheco017/UnityPrintFloat-overflow-fixes

UnityPrintFloat overflow fixes. (Thanks pacheco017!)
......@@ -280,10 +280,19 @@ void UnityPrintMask(const _U_UINT mask, const _U_UINT number)
//-----------------------------------------------
#ifdef UNITY_FLOAT_VERBOSE
#include <stdio.h>
#ifndef UNITY_VERBOSE_NUMBER_MAX_LENGTH
# ifdef UNITY_DOUBLE_VERBOSE
# define UNITY_VERBOSE_NUMBER_MAX_LENGTH 317
# else
# define UNITY_VERBOSE_NUMBER_MAX_LENGTH 47
# endif
#endif
void UnityPrintFloat(_UF number)
{
char TempBuffer[32];
sprintf(TempBuffer, "%.6f", number);
char TempBuffer[UNITY_VERBOSE_NUMBER_MAX_LENGTH + 1];
snprintf(TempBuffer, sizeof(TempBuffer), "%.6f", number);
UnityPrint(TempBuffer);
}
#endif
......
......@@ -44,6 +44,7 @@ void tearDown(void);
// - define UNITY_DOUBLE_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_DOUBLE
// - define UNITY_DOUBLE_TYPE to specify something other than double
// - define UNITY_DOUBLE_VERBOSE to print floating point values in errors (uses sprintf)
// - define UNITY_VERBOSE_NUMBER_MAX_LENGTH to change maximum length of printed numbers (used by sprintf)
// Output
// - by default, Unity prints to standard out with putchar. define UNITY_OUTPUT_CHAR(a) with a different function if desired
......
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