1. 25 1月, 2017 1 次提交
  2. 19 1月, 2017 1 次提交
    • J
      Ran Unity into a source code formatter, no code changes · 97e4bd25
      jsalling 提交于
      Used clang-format, which produces noise on stuff you don't care about
      and requires setting it up to match the existing code base. Kept the
      potentially useful changes, discarded the rest, some manual tweaking
      required. It did catch lots of pesky indentation mistakes.
      97e4bd25
  3. 18 1月, 2017 3 次提交
  4. 16 1月, 2017 1 次提交
  5. 15 1月, 2017 3 次提交
  6. 07 1月, 2017 1 次提交
  7. 31 12月, 2016 1 次提交
  8. 30 12月, 2016 1 次提交
  9. 29 12月, 2016 2 次提交
  10. 25 12月, 2016 1 次提交
  11. 24 12月, 2016 2 次提交
  12. 29 11月, 2016 1 次提交
  13. 20 11月, 2016 10 次提交
  14. 17 11月, 2016 2 次提交
  15. 15 11月, 2016 1 次提交
  16. 13 11月, 2016 2 次提交
  17. 11 10月, 2016 1 次提交
  18. 27 9月, 2016 1 次提交
  19. 22 9月, 2016 1 次提交
    • M
      Finished fixing floating point comparisons. We have streamlined how floats and... · dce6d329
      Mark VanderVoord 提交于
      Finished fixing floating point comparisons. We have streamlined how floats and doubles are checked, but we still can't compare them for equality directly. So we're directly testing for infinite and NaN before checking diffs. Also, we've officially decided that for testing purposes NaN shall equal NaN, +Inf shall equal +Inf, and -Inf shall equal -Inf. It's what most people expect during a test.
      dce6d329
  20. 01 9月, 2016 1 次提交
  21. 28 8月, 2016 3 次提交