提交 028ca953 编写于 作者: J jsalling

Finish checking for equal floats in Arrays functions

 Refactor to use the same code everywhere for FloatWithin check
 Rename and fix a few tests for new behavior, infinity == infinity
上级 3108aba5
......@@ -618,7 +618,22 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
}
/*-----------------------------------------------*/
/* Wrap this define in a function with variable types as float or double */
#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff) \
if (expected == actual) return 1; \
diff = actual - expected; \
if (diff < 0.0f) diff = 0.0f - diff; \
if (delta < 0.0f) delta = 0.0f - delta; \
return !(isnan(diff) || isinf(diff) || (delta < diff));
/* This first part of this condition will catch any NaN or Infinite values */
#ifndef UNITY_EXCLUDE_FLOAT
static int UnityFloatsWithin(_UF delta, _UF expected, _UF actual)
{
_UF diff;
UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
}
void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
UNITY_PTR_ATTRIBUTE const _UF* actual,
const _UU32 num_elements,
......@@ -628,7 +643,6 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
_UU32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const _UF* ptr_expected = expected;
UNITY_PTR_ATTRIBUTE const _UF* ptr_actual = actual;
_UF diff, tol;
UNITY_SKIP_EXECUTION;
......@@ -642,15 +656,7 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
while (elements--)
{
diff = *ptr_expected - *ptr_actual;
if (diff < 0.0f)
diff = 0.0f - diff;
tol = UNITY_FLOAT_PRECISION * *ptr_expected;
if (tol < 0.0f)
tol = 0.0f - tol;
/* This first part of this condition will catch any NaN or Infinite values */
if (isnan(diff) || isinf(diff) || (diff > tol))
if (!UnityFloatsWithin(*ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
......@@ -678,24 +684,10 @@ void UnityAssertFloatsWithin(const _UF delta,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UF diff = actual - expected;
_UF pos_delta = delta;
UNITY_SKIP_EXECUTION;
if (expected == actual) return;
if (diff < 0.0f)
{
diff = 0.0f - diff;
}
if (pos_delta < 0.0f)
{
pos_delta = 0.0f - pos_delta;
}
/* This first part of this condition will catch any NaN or Infinite values */
if (isnan(diff) || isinf(diff) || (pos_delta < diff))
if (!UnityFloatsWithin(delta, expected, actual))
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_FLOAT_VERBOSE
......@@ -782,6 +774,12 @@ void UnityAssertFloatSpecial(const _UF actual,
/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_DOUBLE
static int UnityDoublesWithin(_UD delta, _UD expected, _UD actual)
{
_UD diff;
UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
}
void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
UNITY_PTR_ATTRIBUTE const _UD* actual,
const _UU32 num_elements,
......@@ -791,7 +789,6 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
_UU32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const _UD* ptr_expected = expected;
UNITY_PTR_ATTRIBUTE const _UD* ptr_actual = actual;
_UD diff, tol;
UNITY_SKIP_EXECUTION;
......@@ -805,15 +802,7 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
while (elements--)
{
diff = *ptr_expected - *ptr_actual;
if (diff < 0.0)
diff = 0.0 - diff;
tol = UNITY_DOUBLE_PRECISION * *ptr_expected;
if (tol < 0.0)
tol = 0.0 - tol;
/* This first part of this condition will catch any NaN or Infinite values */
if (isnan(diff) || isinf(diff) || (diff > tol))
if (!UnityDoublesWithin(*ptr_expected * UNITY_DOUBLE_PRECISION, *ptr_expected, *ptr_actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
......@@ -841,24 +830,9 @@ void UnityAssertDoublesWithin(const _UD delta,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UD diff = actual - expected;
_UD pos_delta = delta;
UNITY_SKIP_EXECUTION;
if (expected == actual) return;
if (diff < 0.0)
{
diff = 0.0 - diff;
}
if (pos_delta < 0.0)
{
pos_delta = 0.0 - pos_delta;
}
/* This first part of this condition will catch any NaN or Infinite values */
if (isnan(diff) || isinf(diff) || (pos_delta < diff))
if (!UnityDoublesWithin(delta, expected, actual))
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_DOUBLE_VERBOSE
......
......@@ -4,8 +4,8 @@
[Released under MIT License. Please refer to license.txt for details]
========================================== */
#include <setjmp.h>
#include "unity.h"
#include <setjmp.h>
#include <string.h>
// Dividing by these constants produces +/- infinity.
......@@ -2833,7 +2833,7 @@ void testFloatsNotEqualExpectedInf(void)
#endif
}
void testFloatsNotEqualBothInf(void)
void testFloatsEqualBothInf(void)
{
#ifdef UNITY_EXCLUDE_FLOAT
TEST_IGNORE();
......@@ -3187,7 +3187,7 @@ void testNotEqualFloatArraysNaN(void)
#endif
}
void testNotEqualFloatArraysInf(void)
void testEqualFloatArraysInf(void)
{
#ifdef UNITY_EXCLUDE_FLOAT
TEST_IGNORE();
......@@ -3195,9 +3195,7 @@ void testNotEqualFloatArraysInf(void)
float p0[] = {1.0f, 1.0f / f_zero, 25.4f, 0.253f};
float p1[] = {1.0f, 1.0f / f_zero, 25.4f, 0.253f};
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p1, 4);
VERIFY_FAILS_END
#endif
}
......@@ -3363,7 +3361,7 @@ void testDoublesNotEqualExpectedInf(void)
#endif
}
void testDoublesNotEqualBothInf(void)
void testDoublesEqualBothInf(void)
{
#ifdef UNITY_EXCLUDE_DOUBLE
TEST_IGNORE();
......@@ -3716,7 +3714,7 @@ void testNotEqualDoubleArraysNaN(void)
#endif
}
void testNotEqualDoubleArraysInf(void)
void testEqualDoubleArraysInf(void)
{
#ifdef UNITY_EXCLUDE_DOUBLE
TEST_IGNORE();
......@@ -3724,9 +3722,7 @@ void testNotEqualDoubleArraysInf(void)
double p0[] = {1.0, 1.0 / d_zero, 25.4, 0.253};
double p1[] = {1.0, 1.0 / d_zero, 25.4, 0.253};
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_DOUBLE_ARRAY(p0, p1, 4);
VERIFY_FAILS_END
#endif
}
......
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