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Third Party Unity
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ee382194
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Third Party Unity
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体验新版 GitCode,发现更多精彩内容 >>
提交
ee382194
编写于
1月 14, 2017
作者:
J
jsalling
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Cleanup Assert Array idiom to be the same everywhere
上级
4d747080
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
13 addition
and
32 deletion
+13
-32
src/unity.c
src/unity.c
+13
-32
未找到文件。
src/unity.c
浏览文件 @
ee382194
...
...
@@ -573,10 +573,7 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
RETURN_IF_FAIL_OR_IGNORE
;
if
(
num_elements
==
0
)
{
UnityPrintPointlessAndBail
();
}
if
(
num_elements
==
0
)
UnityPrintPointlessAndBail
();
if
(
expected
==
actual
)
return
;
/* Both are NULL or same pointer */
if
(
UnityIsOneArrayNull
(
expected
,
actual
,
lineNumber
,
msg
))
...
...
@@ -676,15 +673,10 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
const
UNITY_LINE_TYPE
lineNumber
)
{
UNITY_UINT32
elements
=
num_elements
;
UNITY_PTR_ATTRIBUTE
const
UNITY_FLOAT
*
ptr_expected
=
expected
;
UNITY_PTR_ATTRIBUTE
const
UNITY_FLOAT
*
ptr_actual
=
actual
;
RETURN_IF_FAIL_OR_IGNORE
;
if
(
elements
==
0
)
{
UnityPrintPointlessAndBail
();
}
if
(
num_elements
==
0
)
UnityPrintPointlessAndBail
();
if
(
expected
==
actual
)
return
;
/* Both are NULL or same pointer */
if
(
UnityIsOneArrayNull
((
UNITY_INTERNAL_PTR
)
expected
,
(
UNITY_INTERNAL_PTR
)
actual
,
lineNumber
,
msg
))
...
...
@@ -692,17 +684,17 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
while
(
elements
--
)
{
if
(
!
UnityFloatsWithin
(
*
ptr_expected
*
UNITY_FLOAT_PRECISION
,
*
ptr_expected
,
*
ptr_
actual
))
if
(
!
UnityFloatsWithin
(
*
expected
*
UNITY_FLOAT_PRECISION
,
*
expected
,
*
actual
))
{
UnityTestResultsFailBegin
(
lineNumber
);
UnityPrint
(
UnityStrElement
);
UnityPrintNumberUnsigned
(
num_elements
-
elements
-
1
);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT
(
*
ptr_expected
,
*
ptr_
actual
);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT
(
*
expected
,
*
actual
);
UnityAddMsgIfSpecified
(
msg
);
UNITY_FAIL_AND_BAIL
;
}
ptr_
expected
++
;
ptr_
actual
++
;
expected
++
;
actual
++
;
}
}
...
...
@@ -802,15 +794,10 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expecte
const
UNITY_LINE_TYPE
lineNumber
)
{
UNITY_UINT32
elements
=
num_elements
;
UNITY_PTR_ATTRIBUTE
const
UNITY_DOUBLE
*
ptr_expected
=
expected
;
UNITY_PTR_ATTRIBUTE
const
UNITY_DOUBLE
*
ptr_actual
=
actual
;
RETURN_IF_FAIL_OR_IGNORE
;
if
(
elements
==
0
)
{
UnityPrintPointlessAndBail
();
}
if
(
num_elements
==
0
)
UnityPrintPointlessAndBail
();
if
(
expected
==
actual
)
return
;
/* Both are NULL or same pointer */
if
(
UnityIsOneArrayNull
((
UNITY_INTERNAL_PTR
)
expected
,
(
UNITY_INTERNAL_PTR
)
actual
,
lineNumber
,
msg
))
...
...
@@ -818,17 +805,17 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expecte
while
(
elements
--
)
{
if
(
!
UnityDoublesWithin
(
*
ptr_expected
*
UNITY_DOUBLE_PRECISION
,
*
ptr_expected
,
*
ptr_
actual
))
if
(
!
UnityDoublesWithin
(
*
expected
*
UNITY_DOUBLE_PRECISION
,
*
expected
,
*
actual
))
{
UnityTestResultsFailBegin
(
lineNumber
);
UnityPrint
(
UnityStrElement
);
UnityPrintNumberUnsigned
(
num_elements
-
elements
-
1
);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT
(
*
ptr_expected
,
*
ptr_
actual
);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT
(
*
expected
,
*
actual
);
UnityAddMsgIfSpecified
(
msg
);
UNITY_FAIL_AND_BAIL
;
}
ptr_
expected
++
;
ptr_
actual
++
;
expected
++
;
actual
++
;
}
}
...
...
@@ -1045,10 +1032,7 @@ void UnityAssertEqualStringArray( const char** expected,
RETURN_IF_FAIL_OR_IGNORE
;
/* if no elements, it's an error */
if
(
num_elements
==
0
)
{
UnityPrintPointlessAndBail
();
}
if
(
num_elements
==
0
)
UnityPrintPointlessAndBail
();
if
(
expected
==
actual
)
return
;
/* Both are NULL or same pointer */
if
(
UnityIsOneArrayNull
((
UNITY_INTERNAL_PTR
)
expected
,
(
UNITY_INTERNAL_PTR
)
actual
,
lineNumber
,
msg
))
...
...
@@ -1106,10 +1090,7 @@ void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
RETURN_IF_FAIL_OR_IGNORE
;
if
((
elements
==
0
)
||
(
length
==
0
))
{
UnityPrintPointlessAndBail
();
}
if
(
num_elements
==
0
||
length
==
0
)
UnityPrintPointlessAndBail
();
if
(
expected
==
actual
)
return
;
/* Both are NULL or same pointer */
if
(
UnityIsOneArrayNull
(
expected
,
actual
,
lineNumber
,
msg
))
...
...
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