提交 ee382194 编写于 作者: J jsalling

Cleanup Assert Array idiom to be the same everywhere

上级 4d747080
......@@ -573,10 +573,7 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
RETURN_IF_FAIL_OR_IGNORE;
if (num_elements == 0)
{
UnityPrintPointlessAndBail();
}
if (num_elements == 0) UnityPrintPointlessAndBail();
if (expected == actual) return; /* Both are NULL or same pointer */
if (UnityIsOneArrayNull(expected, actual, lineNumber, msg))
......@@ -676,15 +673,10 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_UINT32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_expected = expected;
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_actual = actual;
RETURN_IF_FAIL_OR_IGNORE;
if (elements == 0)
{
UnityPrintPointlessAndBail();
}
if (num_elements == 0) UnityPrintPointlessAndBail();
if (expected == actual) return; /* Both are NULL or same pointer */
if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
......@@ -692,17 +684,17 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
while (elements--)
{
if (!UnityFloatsWithin(*ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual))
if (!UnityFloatsWithin(*expected * UNITY_FLOAT_PRECISION, *expected, *actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*expected, *actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_expected++;
ptr_actual++;
expected++;
actual++;
}
}
......@@ -802,15 +794,10 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expecte
const UNITY_LINE_TYPE lineNumber)
{
UNITY_UINT32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_expected = expected;
UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_actual = actual;
RETURN_IF_FAIL_OR_IGNORE;
if (elements == 0)
{
UnityPrintPointlessAndBail();
}
if (num_elements == 0) UnityPrintPointlessAndBail();
if (expected == actual) return; /* Both are NULL or same pointer */
if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
......@@ -818,17 +805,17 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expecte
while (elements--)
{
if (!UnityDoublesWithin(*ptr_expected * UNITY_DOUBLE_PRECISION, *ptr_expected, *ptr_actual))
if (!UnityDoublesWithin(*expected * UNITY_DOUBLE_PRECISION, *expected, *actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*expected, *actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_expected++;
ptr_actual++;
expected++;
actual++;
}
}
......@@ -1045,10 +1032,7 @@ void UnityAssertEqualStringArray( const char** expected,
RETURN_IF_FAIL_OR_IGNORE;
/* if no elements, it's an error */
if (num_elements == 0)
{
UnityPrintPointlessAndBail();
}
if (num_elements == 0) UnityPrintPointlessAndBail();
if (expected == actual) return; /* Both are NULL or same pointer */
if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
......@@ -1106,10 +1090,7 @@ void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
RETURN_IF_FAIL_OR_IGNORE;
if ((elements == 0) || (length == 0))
{
UnityPrintPointlessAndBail();
}
if (num_elements == 0 || length == 0) UnityPrintPointlessAndBail();
if (expected == actual) return; /* Both are NULL or same pointer */
if (UnityIsOneArrayNull(expected, actual, lineNumber, msg))
......
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