1. 14 8月, 2016 6 次提交
  2. 12 8月, 2016 4 次提交
    • J
      New example: break objects by throwing balls (#9493) · f0b3de8a
      Juan Jose Luna Espinosa 提交于
      * New webgl_physics_brick demo. Cutting a convex by a plane works, but it must be refactored to work from Geometry, not from "segmentedobject"
      
      * webgl_physics_brick: Splitting a convex mesh with a plane works.
      
      * webgl_physics_brick: Preparing to refactor objects
      
      * webgl_physics_brick: Refactored objects to hang on the THREE.Object3d
      
      * webgl_physics_brick: Radial subdivision works. To do: non-radial one.
      
      * webgl_physics_brick: Non-radial subdivision works.
      
      * 'breaking things' example works.
      
      * added webgl_physics_convex_break to example index. Aded a pyramid.
      
      * webgl_physics_convex_break: Add friction
      
      * webgl_physics_convex_break: Add velocity and angular vel. from parent.
      
      * webgl_physics_convex_break: Change guideline comment.
      
      * webgl_physics_convex_break: Changed page title.
      f0b3de8a
    • M
      Updated builds. · ae60e894
      Mr.doob 提交于
      ae60e894
    • M
      BufferAttribute: Clean up. · 2e6ff7d6
      Mr.doob 提交于
      2e6ff7d6
    • M
      BufferAttribute: More robust array check. Fixes 3d2dd7ab. · f216c35b
      Mr.doob 提交于
      f216c35b
  3. 11 8月, 2016 2 次提交
    • T
    • A
      Fixing Export Selected another issues. (#9485) · 24cfc7cf
      Aaron Cloutier 提交于
      In the previous commit there were still situations where export
      selected would not work properly.
      
      - Fixing Export Selected: Removed most of the calls to ls() which does
      a physical select which would really mess up the attempts to Export
      Selected. In place I am using listHistory followed by listConnections
      which seems to work correctly.
      - Updated references to "Diffuse" in maya to be "Color" which is what
      was actually being used. Added comments about this to the README.
      - Changed code reference of "diffuse" to "color" where it was
      appropriate for clarity.
      - Added code that keeps it from exporting bones/animations on Export
      Selected because it currently doesn't work. Also added Note in the
      export dialog to this effect.
      - Fixed how opacity was exported. Previously was grabbing the A channel
      of the RGB object, but Maya stores transparency in all three RGB
      channels. Grabbing R channel for opacity value in JSON.
      - Added comment regarding the JSON exporter hack at the bottom of the
      file for clarity.
      - Turned on Pretty Output by default. I saw no reason not to now that
      I've cleaned up the output.
      - Removed depreciated arguments from the frameLayout call in MEL. -bs
      is no longer supported.
      - Moved the bones checkbox and related textfield into the animation
      section. Seemed logical.
      24cfc7cf
  4. 09 8月, 2016 6 次提交
  5. 05 8月, 2016 5 次提交
  6. 04 8月, 2016 13 次提交
  7. 02 8月, 2016 1 次提交
  8. 28 7月, 2016 2 次提交
  9. 27 7月, 2016 1 次提交