- 13 6月, 2011 3 次提交
- 10 6月, 2011 3 次提交
- 09 6月, 2011 2 次提交
- 07 6月, 2011 6 次提交
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由 alteredq 提交于
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由 zz85 提交于
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由 zz85 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Reapplied cleanup and bugfixes to zz85's latest Text version, made crashes on bad geometry less fatal. Still doesn't work properly for Gentilis glyps with holes, but at least now you can see something. Also some glyphs from Optimer are still problematic depending on tessellation ("B" and "f").
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- 06 6月, 2011 7 次提交
- 04 6月, 2011 2 次提交
- 03 6月, 2011 3 次提交
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由 Gregg Tavares 提交于
I think setViewOffset is mostly useful for multiple monitors synced across multiple machines but that's a hard demo to setup so these demos show doing it locally with muliple canvases
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由 Gregg Tavares 提交于
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由 Gregg Tavares 提交于
Examples in another commit
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- 02 6月, 2011 6 次提交
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由 zz85 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Having these "undefined" for non-mesh objects was causing unnecessary GL state setting when having scenes with mixed content (and coercing "undefined" to boolean turned out to be similarly costly as state setting).
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由 alteredq 提交于
Now it's possible to have antialiased stereo.
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由 alteredq 提交于
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由 alteredq 提交于
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- 01 6月, 2011 8 次提交