- 08 6月, 2012 1 次提交
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由 zz85 提交于
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- 19 5月, 2012 4 次提交
- 17 5月, 2012 2 次提交
- 16 5月, 2012 8 次提交
- 15 5月, 2012 13 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Xueqiao Xu 提交于
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由 Xueqiao Xu 提交于
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由 Xueqiao Xu 提交于
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由 Mr.doob 提交于
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由 Xueqiao Xu 提交于
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由 Xueqiao Xu 提交于
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由 Mr.doob 提交于
As a reminded that we need to move all that to the objects themselves...
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由 Xueqiao Xu 提交于
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由 Xueqiao Xu 提交于
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由 Kelvin Luck 提交于
Calling SceneUtils.cloneObject fails when adding an Object3D with compiled JS file as THREE.MarchingCubes hasn't been defined.
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- 14 5月, 2012 5 次提交
- 12 5月, 2012 1 次提交
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由 niklassa 提交于
Added this.range parameter. Range check could be done manually afterwards. But when interested if multiple projectiles (=rays) hit a moving mesh, a lot of time is wasted on checking the mesh faces should the mesh still be out of range. If no range is specified, behaviour remains the same.
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- 10 5月, 2012 2 次提交
- 09 5月, 2012 1 次提交
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由 Mr.doob 提交于
Tried to make it as straight foward as possible. Kept the extrac base url thingie :) Thinking of moving BinaryLoader to examples/js/loaders.... what do you think @alteredq?
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- 08 5月, 2012 2 次提交
- 07 5月, 2012 1 次提交
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由 Mr.doob 提交于
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