- 08 9月, 2012 2 次提交
- 07 9月, 2012 6 次提交
- 06 9月, 2012 4 次提交
- 05 9月, 2012 11 次提交
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由 Mr.doob 提交于
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由 alteredq 提交于
Transplanted hemisphere specular from Phong. Also had to go back to using varying for view position as computing it in the fragment shader wasn't really working :S
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Will be handy for modifying the near/far later.
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
This is all just guessing. Other people have only diffuse term for hemisphere lights, but there should be also some specular term, in real world shiny things are shiny no matter which light.
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由 Mr.doob 提交于
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由 alteredq 提交于
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- 04 9月, 2012 9 次提交
- 03 9月, 2012 3 次提交
- 02 9月, 2012 5 次提交