- 13 12月, 2019 1 次提交
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由 Mugen87 提交于
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- 17 7月, 2019 1 次提交
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由 Olli Etuaho 提交于
This completes some earlier work that did this change only in modularized code.
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- 12 7月, 2019 1 次提交
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由 WestLangley 提交于
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- 04 6月, 2019 1 次提交
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由 Guilherme Avila 提交于
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- 25 5月, 2019 1 次提交
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由 Guilherme Avila 提交于
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- 22 5月, 2019 1 次提交
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由 Mugen87 提交于
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- 08 5月, 2019 1 次提交
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由 Mugen87 提交于
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- 22 3月, 2019 2 次提交
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由 Mugen87 提交于
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由 Olli Etuaho 提交于
The last enabled EffectComposer pass is the only one that can really render to the screen, so we can set the renderToScreen flag in the passes automatically. The only case where EffectComposers don't render to the screen at all in the current examples is webgl_materials_skin, that sets up multiple EffectComposers and then combines their results. For that special case we now have a renderToScreen flag in EffectComposer. This simplifies setting up EffectComposer and will make further enhancements a bit easier.
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- 19 3月, 2019 1 次提交
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由 Olli Etuaho 提交于
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- 15 3月, 2019 3 次提交
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由 Olli Etuaho 提交于
Now the same geometry and camera are shared between full-screen quad instances. A mesh is still created for each full-screen quad instance since that avoids repeatedly setting the material on the mesh in cases where a pass only needs one material.
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由 Olli Etuaho 提交于
The quad can be passed to renderer.render() directly without being a part of a scene.
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由 Olli Etuaho 提交于
This deduplicates a lot of code that used to be the same in a lot of postprocessing passes.
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- 06 2月, 2019 1 次提交
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由 WestLangley 提交于
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- 28 1月, 2019 2 次提交
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由 Mr.doob 提交于
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由 Olli Etuaho 提交于
"Delta" is generally used to just mean change. The previous name didn't make it clear what was changing. Also calculate deltaTime automatically in EffectComposer in case it's not provided.
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- 14 1月, 2019 1 次提交
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由 Marc-Sefan Cassola 提交于
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- 25 1月, 2018 1 次提交
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由 Mugen87 提交于
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- 15 9月, 2017 1 次提交
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由 Roberto Ranon 提交于
Modified EffectComposer such that offscreen rendertarget size takes properly into account display pixel ratio
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- 30 4月, 2017 1 次提交
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由 Mugen87 提交于
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- 07 12月, 2016 1 次提交
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由 Ben Houston 提交于
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- 01 6月, 2016 1 次提交
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由 Mr.doob 提交于
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- 26 5月, 2016 2 次提交
- 20 5月, 2016 1 次提交
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由 Mr.doob 提交于
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- 19 5月, 2016 1 次提交
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由 Ben Houston (Clara.io) 提交于
* add Pass.setSize() and have it called automatically by EffectComposer.setSize() * fix minor bugs in EffectComposer.setSize routine. * fix buggy prototype usage in Pass derived classes. * fix buggy prototype usage in Pass derived classes. * remove constructors as suggested by @mrdoob * fix MaskPass's prototype. * init pass side when added to compositor. * tabify EffectComposer.js * simplify for loop.
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- 06 4月, 2016 1 次提交
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由 Michael Herzog 提交于
* Post-Processing: Introducing base class for Passes * Post-Processing: move pass to effect composer
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- 15 3月, 2016 1 次提交
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由 Mugen87 提交于
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- 27 2月, 2016 1 次提交
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由 Mr.doob 提交于
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- 13 2月, 2016 3 次提交
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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- 28 1月, 2016 1 次提交
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- 22 1月, 2016 1 次提交
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由 Mugen87 提交于
This commit enables three.js to manage the stencil buffer via material properties.
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- 15 12月, 2015 1 次提交
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由 Mr.doob 提交于
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- 25 7月, 2015 1 次提交
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由 gero3 提交于
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- 18 7月, 2015 1 次提交
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由 Daosheng Mu 提交于
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- 09 5月, 2015 1 次提交
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由 Mr.doob 提交于
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- 24 3月, 2015 1 次提交
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由 Jan Waller 提交于
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- 21 2月, 2015 1 次提交
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由 Gregg Tavares 提交于
should be `this.renderer`
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