1. 09 4月, 2016 2 次提交
    • B
      DepthFormat + DepthPacking on MeshDepthMaterial (#8573) · 148c47bc
      Ben Houston (Clara.io) 提交于
      * add ability to specify on MeshDepthMaterial the type of depth packing one wants.
      
      * depthRGBA -> clipZRGBA - more correct name.
      
      * forgotten replace of depthRGBA -> clipZRGBA.
      
      * add MeshDepthMaterial depthFormat + depthPacking.  Use equations compatible with z buffers.
      
      * adopting MeshDepthMaterial instead of clipZRGBA.
      
      * remove clipZRGBA shader (aka depthRGBA shader) as we can now use MeshDepthMaterial for it.
      
      * remove some comments.
      
      * enable skinning in MeshDepthMaterial, as it was enabled in depthRGBA material.
      
      * remove unused shader.
      
      * fix bug.
      
      * fix bug in shadows with MEshDepthMaterial.
      
      * remove unnecessary debug code.
      
      * ensure that skinning and morphTargets propagate with MeshDepthMaterial.
      
      * fix ssao example to use new MeshDepthMaterial.
      
      * remove unused code.
      148c47bc
    • A
      Documentation Correct box.isEmpty method names (#8575) · 3865a9de
      aardgoose 提交于
      * add method docs
      
      intersectsBox method not documented.
      
      * correct isEmpty method name
      
      correct isEmpty method name
      3865a9de
  2. 08 4月, 2016 4 次提交
  3. 07 4月, 2016 12 次提交
  4. 06 4月, 2016 5 次提交
  5. 05 4月, 2016 13 次提交
  6. 04 4月, 2016 4 次提交