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a5f4ceef
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three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
a5f4ceef
编写于
4月 05, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Improved webgl_materials_transparency example.
上级
7bc563e0
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
69 addition
and
87 deletion
+69
-87
examples/webgl_materials_transparency.html
examples/webgl_materials_transparency.html
+69
-87
未找到文件。
examples/webgl_materials_transparency.html
浏览文件 @
a5f4ceef
...
...
@@ -52,14 +52,10 @@
if
(
!
Detector
.
webgl
)
Detector
.
addGetWebGLMessage
();
var
params
=
{
opacity
:
0.25
};
var
container
,
stats
;
var
params
=
{
roughness
:
1.0
,
opacity
:
0.5
};
var
camera
,
scene
,
renderer
,
controls
,
objects
=
[];
var
composer
;
var
standardMaterial
,
standardMaterialPremultiplied
;
var
camera
,
scene
,
renderer
,
controls
;
init
();
animate
();
...
...
@@ -74,82 +70,86 @@
scene
=
new
THREE
.
Scene
();
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
//
var
geometry
=
new
THREE
.
SphereGeometry
(
18
,
30
,
30
);
standardMaterial
=
new
THREE
.
MeshStandardMaterial
(
{
map
:
null
,
metalness
:
0.9
,
roughness
:
1.0
,
shading
:
THREE
.
SmoothShading
,
blending
:
THREE
.
NormalBlending
,
var
material1
=
new
THREE
.
MeshStandardMaterial
(
{
roughness
:
params
.
roughness
,
opacity
:
params
.
opacity
,
transparent
:
true
}
);
var
geometry
=
new
THREE
.
SphereGeometry
(
18
,
30
,
30
);
var
torusMesh1
=
new
THREE
.
Mesh
(
geometry
,
standardMaterial
);
torusMesh1
.
position
.
x
=
-
20.0
;
torusMesh1
.
castShadow
=
true
;
scene
.
add
(
torusMesh1
);
objects
.
push
(
torusMesh1
);
standardMaterialPremultiplied
=
new
THREE
.
MeshStandardMaterial
(
{
map
:
null
,
metalness
:
0.9
,
roughness
:
1.0
,
shading
:
THREE
.
SmoothShading
,
var
material2
=
new
THREE
.
MeshStandardMaterial
(
{
roughness
:
params
.
roughness
,
opacity
:
params
.
opacity
,
premultipliedAlpha
:
true
,
transparent
:
true
}
);
var
textureLoader
=
new
THREE
.
TextureLoader
();
textureLoader
.
load
(
"
../examples/textures/roughness_map.jpg
"
,
function
(
map
)
{
map
.
wrapS
=
THREE
.
RepeatWrapping
;
map
.
wrapT
=
THREE
.
RepeatWrapping
;
map
.
anisotropy
=
4
;
map
.
repeat
.
set
(
2
,
2
);
standardMaterial
.
map
=
map
;
standardMaterial
.
roughnessMap
=
map
;
standardMaterial
.
needsUpdate
=
true
;
standardMaterialPremultiplied
.
map
=
map
;
standardMaterialPremultiplied
.
roughnessMap
=
map
;
standardMaterialPremultiplied
.
needsUpdate
=
true
;
textureLoader
.
load
(
"
textures/hardwood2_diffuse.jpg
"
,
function
(
map
)
{
map
.
anisotropy
=
8
;
material1
.
map
=
map
;
material1
.
needsUpdate
=
true
;
material2
.
map
=
map
;
material2
.
needsUpdate
=
true
;
}
);
var
torusMesh2
=
new
THREE
.
Mesh
(
geometry
,
standardMaterialPremultiplied
);
torusMesh2
.
position
.
x
=
20.0
;
torusMesh2
.
castShadow
=
true
;
scene
.
add
(
torusMesh2
);
objects
.
push
(
torusMesh2
);
var
textureLoader
=
new
THREE
.
TextureLoader
();
textureLoader
.
load
(
"
textures/hardwood2_roughness.jpg
"
,
function
(
map
)
{
map
.
anisotropy
=
8
;
material1
.
roughnessMap
=
map
;
material1
.
needsUpdate
=
true
;
material2
.
roughnessMap
=
map
;
material2
.
needsUpdate
=
true
;
}
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material1
);
mesh
.
position
.
x
=
-
25.0
;
scene
.
add
(
mesh
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material2
);
mesh
.
position
.
x
=
25.0
;
scene
.
add
(
mesh
);
//
var
floorMaterial
=
new
THREE
.
MeshStandardMaterial
(
{
map
:
null
,
roughnessMap
:
null
,
color
:
0xffffff
,
color
:
0x333333
,
metalness
:
0.0
,
roughness
:
0.0
,
shading
:
THREE
.
SmoothShading
roughness
:
0.0
}
);
var
planeGeometry
=
new
THREE
.
PlaneBufferGeometry
(
200
,
2
00
);
var
planeGeometry
=
new
THREE
.
PlaneBufferGeometry
(
800
,
8
00
);
var
planeMesh1
=
new
THREE
.
Mesh
(
planeGeometry
,
floorMaterial
);
planeMesh1
.
position
.
y
=
-
50
;
planeMesh1
.
rotation
.
x
=
-
Math
.
PI
*
0.5
;
planeMesh1
.
receiveShadow
=
true
;
scene
.
add
(
planeMesh1
);
// Lights
scene
.
add
(
new
THREE
.
AmbientLight
(
0x222222
)
);
var
spotLight
=
new
THREE
.
SpotLight
(
0xff8888
);
spotLight
.
position
.
set
(
100
,
200
,
100
);
spotLight
.
angle
=
Math
.
PI
/
5
;
spotLight
.
penumbra
=
0.9
;
scene
.
add
(
spotLight
);
var
spotLight
=
new
THREE
.
SpotLight
(
0xffffff
);
spotLight
.
position
.
set
(
50
,
100
,
50
);
spotLight
.
angle
=
Math
.
PI
/
7
;
spotLight
.
penumbra
=
0.8
;
spotLight
.
intensity
=
5
;
spotLight
.
castShadow
=
true
;
var
spotLight
=
new
THREE
.
SpotLight
(
0x8888ff
);
spotLight
.
position
.
set
(
-
100
,
-
200
,
-
100
);
spotLight
.
angle
=
Math
.
PI
/
5
;
spotLight
.
penumbra
=
0.9
;
scene
.
add
(
spotLight
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
shadowMap
.
enabled
=
true
;
...
...
@@ -158,16 +158,6 @@
renderer
.
gammaInput
=
true
;
renderer
.
gammaOutput
=
true
;
composer
=
new
THREE
.
EffectComposer
(
renderer
);
composer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
var
renderScene
=
new
THREE
.
RenderPass
(
scene
,
camera
);
composer
.
addPass
(
renderScene
);
var
copyPass
=
new
THREE
.
ShaderPass
(
THREE
.
CopyShader
);
copyPass
.
renderToScreen
=
true
;
composer
.
addPass
(
copyPass
);
stats
=
new
Stats
();
stats
.
domElement
.
style
.
position
=
'
absolute
'
;
stats
.
domElement
.
style
.
top
=
'
0px
'
;
...
...
@@ -181,9 +171,12 @@
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
var
gui
=
new
dat
.
GUI
();
gui
.
add
(
params
,
'
opacity
'
,
0
,
1
).
onChange
(
function
()
{
material1
.
opacity
=
params
.
opacity
;
material2
.
opacity
=
params
.
opacity
;
gui
.
add
(
params
,
'
roughness
'
,
0
,
1
);
gui
.
add
(
params
,
'
opacity
'
,
0
,
1
);
}
);
gui
.
open
();
}
...
...
@@ -197,7 +190,6 @@
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
width
,
height
);
composer
.
setSize
(
width
,
height
);
}
...
...
@@ -215,33 +207,23 @@
function
render
()
{
if
(
standardMaterial
!==
undefined
)
{
for
(
var
i
=
0
,
l
=
scene
.
children
.
length
;
i
<
l
;
i
++
)
{
standardMaterial
.
roughness
=
params
.
roughness
;
standardMaterialPremultiplied
.
roughness
=
params
.
roughness
;
var
object
=
scene
.
children
[
i
];
standardMaterial
.
opacity
=
params
.
opacity
;
standardMaterialPremultiplied
.
opacity
=
params
.
opacity
;
}
if
(
object
.
geometry
instanceof
THREE
.
SphereGeometry
)
{
var
timer
=
Date
.
now
()
*
0.00025
;
object
.
rotation
.
x
=
performance
.
now
()
*
0.0002
;
object
.
rotation
.
y
=
-
performance
.
now
()
*
0.0002
;
camera
.
lookAt
(
scene
.
position
);
for
(
var
i
=
0
,
l
=
objects
.
length
;
i
<
l
;
i
++
)
{
var
object
=
objects
[
i
];
object
.
rotation
.
y
+=
0.005
;
}
}
composer
.
render
(
);
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
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