提交 46bf4f55 编写于 作者: W WestLangley 提交者: Mr.doob

MeshPhysicalMaterial: added clipping support

上级 3db3411c
......@@ -39,9 +39,12 @@ varying vec3 vViewPosition;
#include <roughnessmap_pars_fragment>
#include <metalnessmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
vec4 diffuseColor = vec4( diffuse, opacity );
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
......
......@@ -19,6 +19,7 @@ varying vec3 vViewPosition;
#include <shadowmap_pars_vertex>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
......@@ -44,6 +45,7 @@ void main() {
#include <skinning_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
......
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