- 19 4月, 2012 1 次提交
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由 druidhawk 提交于
This is a typical blender asset usage approach. Linked content can be included in a new blend file but it cannot be edited in the file that links it. Upgraded the blender exporter to understand linked groups and add them to an exported scene. Added "webgl_loader_scenegroup_blender.html". This example shows blender linked groups to demonstrate changes made to the blender exporter. The table.blend links an object group (cup and silverware) from the dinnerset.blend file. This example does not incorporate the location offsets in the group definition which it really should. Being a new threejs user I did not know how best to do it.
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- 17 4月, 2012 14 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
This is now faster - losses by sorting are smaller than gains by rendering less pixels.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
I don't know if the splitting is really needed. Will add back if it is.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 ide user ide_gero3 提交于
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- 16 4月, 2012 3 次提交
- 15 4月, 2012 15 次提交
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由 Mr.doob 提交于
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由 zz85 提交于
allows a reduction to a face3 in Geometry's .mergeVertices(). so finally the LatheGeometry example in subdivision surfaces is finally working as intended!
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 zz85 提交于
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由 Mr.doob 提交于
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- 14 4月, 2012 7 次提交