提交 ada0da98 编写于 作者: I ide user ide_gero3

changed loadUniformsGeneric

上级 fe0dcce1
......@@ -4755,56 +4755,56 @@ THREE.WebGLRenderer = function ( parameters ) {
value = uniform.value;
// single integer
if( type === "i" ) {
switch(type){
case "i":
_gl.uniform1i( location, value );
break;
// single float
} else if( type === "f" ) {
case "f":
_gl.uniform1f( location, value );
break;
// single THREE.Vector2
} else if( type === "v2" ) {
case "v2":
_gl.uniform2f( location, value.x, value.y );
break;
// single THREE.Vector3
} else if( type === "v3" ) {
case "v3":
_gl.uniform3f( location, value.x, value.y, value.z );
break;
// single THREE.Vector4
} else if( type === "v4" ) {
case "v4" :
_gl.uniform4f( location, value.x, value.y, value.z, value.w );
break;
// single THREE.Color
} else if( type === "c" ) {
case "c":
_gl.uniform3f( location, value.r, value.g, value.b );
break;
// flat array of floats (JS or typed array)
} else if( type === "fv1" ) {
case "fv1":
_gl.uniform1fv( location, value );
break;
// flat array of floats with 3 x N size (JS or typed array)
} else if( type === "fv" ) {
case "fv":
_gl.uniform3fv( location, value );
break;
// array of THREE.Vector2
} else if( type === "v2v" ) {
case "v2v":
if ( ! uniform._array ) {
......@@ -4822,10 +4822,10 @@ THREE.WebGLRenderer = function ( parameters ) {
}
_gl.uniform2fv( location, uniform._array );
break;
// array of THREE.Vector3
} else if( type === "v3v" ) {
case "v3v":
if ( ! uniform._array ) {
......@@ -4844,10 +4844,10 @@ THREE.WebGLRenderer = function ( parameters ) {
}
_gl.uniform3fv( location, uniform._array );
break;
// array of THREE.Vector4
} else if( type == "v4v" ) {
case "v4v":
if ( ! uniform._array ) {
......@@ -4867,10 +4867,10 @@ THREE.WebGLRenderer = function ( parameters ) {
}
_gl.uniform4fv( location, uniform._array );
break;
// single THREE.Matrix4
} else if( type === "m4" ) {
case "m4":
if ( ! uniform._array ) {
......@@ -4880,10 +4880,10 @@ THREE.WebGLRenderer = function ( parameters ) {
value.flattenToArray( uniform._array );
_gl.uniformMatrix4fv( location, false, uniform._array );
break;
// array of THREE.Matrix4
} else if( type === "m4v" ) {
case "m4v":
if ( ! uniform._array ) {
......@@ -4899,10 +4899,10 @@ THREE.WebGLRenderer = function ( parameters ) {
_gl.uniformMatrix4fv( location, false, uniform._array );
break;
// single THREE.Texture (2d or cube)
} else if( type === "t" ) {
case "t":
_gl.uniform1i( location, value );
......@@ -4923,10 +4923,10 @@ THREE.WebGLRenderer = function ( parameters ) {
_this.setTexture( texture, value );
}
break;
// array of THREE.Texture (2d)
} else if( type === "tv" ) {
case "tv" :
if ( ! uniform._array ) {
......
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