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56e2a49a
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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56e2a49a
编写于
4月 14, 2012
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
__dirtyColors to colorsNeedUpdate
上级
6fd7eb02
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
18 addition
and
18 deletion
+18
-18
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+18
-18
未找到文件。
src/renderers/WebGLRenderer.js
浏览文件 @
56e2a49a
...
...
@@ -873,7 +873,7 @@ THREE.WebGLRenderer = function ( parameters ) {
dirtyVertices
=
geometry
.
verticesNeedUpdate
,
dirtyElements
=
geometry
.
__dirtyElements
,
dirtyColors
=
geometry
.
__dirtyColors
,
dirtyColors
=
geometry
.
colorsNeedUpdate
,
customAttributes
=
geometry
.
__webglCustomAttributesList
,
i
,
il
,
...
...
@@ -1191,7 +1191,7 @@ THREE.WebGLRenderer = function ( parameters ) {
colorArray
=
geometry
.
__colorArray
,
dirtyVertices
=
geometry
.
verticesNeedUpdate
,
dirtyColors
=
geometry
.
__dirtyColors
,
dirtyColors
=
geometry
.
colorsNeedUpdate
,
customAttributes
=
geometry
.
__webglCustomAttributesList
,
...
...
@@ -1345,7 +1345,7 @@ THREE.WebGLRenderer = function ( parameters ) {
colorArray
=
geometry
.
__colorArray
,
dirtyVertices
=
geometry
.
verticesNeedUpdate
,
dirtyColors
=
geometry
.
__dirtyColors
;
dirtyColors
=
geometry
.
colorsNeedUpdate
;
if
(
dirtyVertices
)
{
...
...
@@ -1463,7 +1463,7 @@ THREE.WebGLRenderer = function ( parameters ) {
dirtyUvs
=
geometry
.
__dirtyUvs
,
dirtyNormals
=
geometry
.
__dirtyNormals
,
dirtyTangents
=
geometry
.
__dirtyTangents
,
dirtyColors
=
geometry
.
__dirtyColors
,
dirtyColors
=
geometry
.
colorsNeedUpdate
,
dirtyMorphTargets
=
geometry
.
__dirtyMorphTargets
,
vertices
=
geometry
.
vertices
,
...
...
@@ -3867,7 +3867,7 @@ THREE.WebGLRenderer = function ( parameters ) {
geometry
.
__dirtyUvs
=
true
;
geometry
.
__dirtyNormals
=
true
;
geometry
.
__dirtyTangents
=
true
;
geometry
.
__dirtyColors
=
true
;
geometry
.
colorsNeedUpdate
=
true
;
}
...
...
@@ -3885,7 +3885,7 @@ THREE.WebGLRenderer = function ( parameters ) {
initRibbonBuffers
(
geometry
);
geometry
.
verticesNeedUpdate
=
true
;
geometry
.
__dirtyColors
=
true
;
geometry
.
colorsNeedUpdate
=
true
;
}
...
...
@@ -3899,7 +3899,7 @@ THREE.WebGLRenderer = function ( parameters ) {
initLineBuffers
(
geometry
,
object
);
geometry
.
verticesNeedUpdate
=
true
;
geometry
.
__dirtyColors
=
true
;
geometry
.
colorsNeedUpdate
=
true
;
}
...
...
@@ -3913,7 +3913,7 @@ THREE.WebGLRenderer = function ( parameters ) {
initParticleBuffers
(
geometry
,
object
);
geometry
.
verticesNeedUpdate
=
true
;
geometry
.
__dirtyColors
=
true
;
geometry
.
colorsNeedUpdate
=
true
;
}
...
...
@@ -4009,7 +4009,7 @@ THREE.WebGLRenderer = function ( parameters ) {
/*
if ( geometry.verticesNeedUpdate || geometry.__dirtyElements ||
geometry.__dirtyUvs || geometry.__dirtyNormals ||
geometry.
__dirtyColors
) {
geometry.
colorsNeedUpdate
) {
// TODO
// set buffers from typed arrays
...
...
@@ -4021,7 +4021,7 @@ THREE.WebGLRenderer = function ( parameters ) {
geometry
.
__dirtyElements
=
false
;
geometry
.
__dirtyUvs
=
false
;
geometry
.
__dirtyNormals
=
false
;
geometry
.
__dirtyColors
=
false
;
geometry
.
colorsNeedUpdate
=
false
;
}
else
{
...
...
@@ -4037,7 +4037,7 @@ THREE.WebGLRenderer = function ( parameters ) {
if
(
geometry
.
verticesNeedUpdate
||
geometry
.
__dirtyMorphTargets
||
geometry
.
__dirtyElements
||
geometry
.
__dirtyUvs
||
geometry
.
__dirtyNormals
||
geometry
.
__dirtyColors
||
geometry
.
__dirtyTangents
||
customAttributesDirty
)
{
geometry
.
colorsNeedUpdate
||
geometry
.
__dirtyTangents
||
customAttributesDirty
)
{
setMeshBuffers
(
geometryGroup
,
object
,
_gl
.
DYNAMIC_DRAW
,
!
geometry
.
dynamic
,
material
);
...
...
@@ -4050,7 +4050,7 @@ THREE.WebGLRenderer = function ( parameters ) {
geometry
.
__dirtyElements
=
false
;
geometry
.
__dirtyUvs
=
false
;
geometry
.
__dirtyNormals
=
false
;
geometry
.
__dirtyColors
=
false
;
geometry
.
colorsNeedUpdate
=
false
;
geometry
.
__dirtyTangents
=
false
;
material
.
attributes
&&
clearCustomAttributes
(
material
);
...
...
@@ -4059,14 +4059,14 @@ THREE.WebGLRenderer = function ( parameters ) {
}
else
if
(
object
instanceof
THREE
.
Ribbon
)
{
if
(
geometry
.
verticesNeedUpdate
||
geometry
.
__dirtyColors
)
{
if
(
geometry
.
verticesNeedUpdate
||
geometry
.
colorsNeedUpdate
)
{
setRibbonBuffers
(
geometry
,
_gl
.
DYNAMIC_DRAW
);
}
geometry
.
verticesNeedUpdate
=
false
;
geometry
.
__dirtyColors
=
false
;
geometry
.
colorsNeedUpdate
=
false
;
}
else
if
(
object
instanceof
THREE
.
Line
)
{
...
...
@@ -4074,14 +4074,14 @@ THREE.WebGLRenderer = function ( parameters ) {
customAttributesDirty
=
material
.
attributes
&&
areCustomAttributesDirty
(
material
);
if
(
geometry
.
verticesNeedUpdate
||
geometry
.
__dirtyColors
||
customAttributesDirty
)
{
if
(
geometry
.
verticesNeedUpdate
||
geometry
.
colorsNeedUpdate
||
customAttributesDirty
)
{
setLineBuffers
(
geometry
,
_gl
.
DYNAMIC_DRAW
);
}
geometry
.
verticesNeedUpdate
=
false
;
geometry
.
__dirtyColors
=
false
;
geometry
.
colorsNeedUpdate
=
false
;
material
.
attributes
&&
clearCustomAttributes
(
material
);
...
...
@@ -4091,14 +4091,14 @@ THREE.WebGLRenderer = function ( parameters ) {
customAttributesDirty
=
material
.
attributes
&&
areCustomAttributesDirty
(
material
);
if
(
geometry
.
verticesNeedUpdate
||
geometry
.
__dirtyColors
||
object
.
sortParticles
||
customAttributesDirty
)
{
if
(
geometry
.
verticesNeedUpdate
||
geometry
.
colorsNeedUpdate
||
object
.
sortParticles
||
customAttributesDirty
)
{
setParticleBuffers
(
geometry
,
_gl
.
DYNAMIC_DRAW
,
object
);
}
geometry
.
verticesNeedUpdate
=
false
;
geometry
.
__dirtyColors
=
false
;
geometry
.
colorsNeedUpdate
=
false
;
material
.
attributes
&&
clearCustomAttributes
(
material
);
...
...
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