提交 284b6439 编写于 作者: M Mr.doob

__dirtyUvs to uvsNeedUpdate

上级 a9596e6e
......@@ -1460,7 +1460,7 @@ THREE.WebGLRenderer = function ( parameters ) {
dirtyVertices = geometry.verticesNeedUpdate,
dirtyElements = geometry.elementsNeedUpdate,
dirtyUvs = geometry.__dirtyUvs,
dirtyUvs = geometry.uvsNeedUpdate,
dirtyNormals = geometry.__dirtyNormals,
dirtyTangents = geometry.__dirtyTangents,
dirtyColors = geometry.colorsNeedUpdate,
......@@ -3864,7 +3864,7 @@ THREE.WebGLRenderer = function ( parameters ) {
geometry.verticesNeedUpdate = true;
geometry.__dirtyMorphTargets = true;
geometry.elementsNeedUpdate = true;
geometry.__dirtyUvs = true;
geometry.uvsNeedUpdate = true;
geometry.__dirtyNormals = true;
geometry.__dirtyTangents = true;
geometry.colorsNeedUpdate = true;
......@@ -4008,7 +4008,7 @@ THREE.WebGLRenderer = function ( parameters ) {
/*
if ( geometry.verticesNeedUpdate || geometry.elementsNeedUpdate ||
geometry.__dirtyUvs || geometry.__dirtyNormals ||
geometry.uvsNeedUpdate || geometry.__dirtyNormals ||
geometry.colorsNeedUpdate ) {
// TODO
......@@ -4019,7 +4019,7 @@ THREE.WebGLRenderer = function ( parameters ) {
geometry.verticesNeedUpdate = false;
geometry.elementsNeedUpdate = false;
geometry.__dirtyUvs = false;
geometry.uvsNeedUpdate = false;
geometry.__dirtyNormals = false;
geometry.colorsNeedUpdate = false;
......@@ -4036,7 +4036,7 @@ THREE.WebGLRenderer = function ( parameters ) {
customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
if ( geometry.verticesNeedUpdate || geometry.__dirtyMorphTargets || geometry.elementsNeedUpdate ||
geometry.__dirtyUvs || geometry.__dirtyNormals ||
geometry.uvsNeedUpdate || geometry.__dirtyNormals ||
geometry.colorsNeedUpdate || geometry.__dirtyTangents || customAttributesDirty ) {
setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, !geometry.dynamic, material );
......@@ -4048,7 +4048,7 @@ THREE.WebGLRenderer = function ( parameters ) {
geometry.verticesNeedUpdate = false;
geometry.__dirtyMorphTargets = false;
geometry.elementsNeedUpdate = false;
geometry.__dirtyUvs = false;
geometry.uvsNeedUpdate = false;
geometry.__dirtyNormals = false;
geometry.colorsNeedUpdate = false;
geometry.__dirtyTangents = false;
......
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