- 27 3月, 2019 2 次提交
- 26 3月, 2019 12 次提交
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由 michaelsauget 提交于
Co-Authored-By: Nbakerman <ldown@seznam.cz>
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由 Mr.doob 提交于
SkeletonUtils: Add clone() helper for skinned meshes.
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由 Mr.doob 提交于
Add LWO3 loader and example
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由 Mr.doob 提交于
Fixed TransformControls scale in rotated frame.
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由 Mr.doob 提交于
DRACOLoader: Add documentation.
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由 Mr.doob 提交于
Importing AudioBuffer from PositionalAudio.
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由 Mr.doob 提交于
fix missing import at source
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由 aardgoose 提交于
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由 Mr.doob 提交于
add missing import
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由 aardgoose 提交于
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由 Jason Tartaglia 提交于
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由 Jason Tartaglia 提交于
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- 25 3月, 2019 2 次提交
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由 Don McCurdy 提交于
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由 Jason Tartaglia 提交于
Fixes an issue in TypeScript where AudioBuffer was getting defined from lib.dom.d.ts.
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- 24 3月, 2019 1 次提交
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由 AKI RODIC 提交于
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- 23 3月, 2019 10 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
UVsDebug: Fixed incorrectly-labeled face index
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由 WestLangley 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Prevent UV shearing near the poles in sphere geometries
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由 WestLangley 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Quaternion: Remove unneeded closure
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由 WestLangley 提交于
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由 Mr.doob 提交于
WebGLRenderList: Ensure sort does work even with undefined programs.
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- 22 3月, 2019 13 次提交
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由 Mugen87 提交于
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由 Michael Herzog 提交于
Examples: Fix broken WebGLDeferredRenderer.
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由 Mugen87 提交于
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由 Olli Etuaho 提交于
It's much faster to just swap the buffers in AfterimagePass instead of doing a blit to copy them.
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由 Olli Etuaho 提交于
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由 Mr.doob 提交于
Set Pass.renderToScreen automatically in EffectComposer
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由 Mr.doob 提交于
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由 Olli Etuaho 提交于
The last enabled EffectComposer pass is the only one that can really render to the screen, so we can set the renderToScreen flag in the passes automatically. The only case where EffectComposers don't render to the screen at all in the current examples is webgl_materials_skin, that sets up multiple EffectComposers and then combines their results. For that special case we now have a renderToScreen flag in EffectComposer. This simplifies setting up EffectComposer and will make further enhancements a bit easier.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Box3: Avoid cyclic dependency on Sphere
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由 Mr.doob 提交于
Vector3.unproject(): Avoid computing inverse
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由 Mr.doob 提交于
Quaternion: Avoid cyclic dependency on Vector3
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由 Mr.doob 提交于
Share code for creating a fill quad scene in postprocessing passes
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