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three.js
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1d499122
T
three.js
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1d499122
编写于
3月 25, 2019
作者:
J
Jason Tartaglia
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电子邮件补丁
差异文件
Move AudioBuffer definition to the Audio.d.ts and remove the previous import.
上级
f807fe29
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
73 addition
and
70 deletion
+73
-70
src/audio/Audio.d.ts
src/audio/Audio.d.ts
+56
-46
src/audio/PositionalAudio.d.ts
src/audio/PositionalAudio.d.ts
+17
-24
未找到文件。
src/audio/Audio.d.ts
浏览文件 @
1d499122
import
{
Object3D
}
from
'
./../core/Object3D
'
;
import
{
AudioListener
}
from
'
./AudioListener
'
;
import
{
AudioContext
}
from
'
./AudioContext
'
;
import
{
AudioBuffer
}
from
"
./PositionalAudio
"
;
import
{
Object3D
}
from
"
./../core/Object3D
"
;
import
{
AudioListener
}
from
"
./AudioListener
"
;
import
{
AudioContext
}
from
"
./AudioContext
"
;
// Extras / Audio /////////////////////////////////////////////////////////////////////
export
class
Audio
extends
Object3D
{
constructor
(
listener
:
AudioListener
);
type
:
'
Audio
'
;
constructor
(
listener
:
AudioListener
);
type
:
"
Audio
"
;
context
:
AudioContext
;
gain
:
GainNode
;
autoplay
:
boolean
;
buffer
:
null
|
Audio
;
detune
:
number
;
loop
:
boolean
;
startTime
:
number
;
offset
:
number
;
playbackRate
:
number
;
isPlaying
:
boolean
;
hasPlaybackControl
:
boolean
;
sourceType
:
string
;
source
:
AudioBufferSourceNode
;
filters
:
any
[];
context
:
AudioContext
;
gain
:
GainNode
;
autoplay
:
boolean
;
buffer
:
null
|
Audio
;
detune
:
number
;
loop
:
boolean
;
startTime
:
number
;
offset
:
number
;
playbackRate
:
number
;
isPlaying
:
boolean
;
hasPlaybackControl
:
boolean
;
sourceType
:
string
;
source
:
AudioBufferSourceNode
;
filters
:
any
[];
getOutput
():
GainNode
;
setNodeSource
(
audioNode
:
AudioBufferSourceNode
):
this
;
setMediaElementSource
(
mediaElement
:
MediaElementAudioSourceNode
):
this
;
setBuffer
(
audioBuffer
:
AudioBuffer
):
this
;
play
():
this
;
onEnded
():
void
;
pause
():
this
;
stop
():
this
;
connect
():
this
;
disconnect
():
this
;
setDetune
(
value
:
number
):
this
;
getDetune
():
number
;
getFilters
():
any
[];
setFilter
(
value
:
any
[]):
this
;
getFilter
():
any
;
setFilter
(
filter
:
any
):
this
;
setPlaybackRate
(
value
:
number
):
this
;
getPlaybackRate
():
number
;
getLoop
():
boolean
;
setLoop
(
value
:
boolean
):
void
;
getVolume
():
number
;
setVolume
(
value
:
number
):
this
;
/**
* @deprecated Use {@link AudioLoader} instead.
*/
load
(
file
:
string
):
Audio
;
getOutput
():
GainNode
;
setNodeSource
(
audioNode
:
AudioBufferSourceNode
):
this
;
setMediaElementSource
(
mediaElement
:
MediaElementAudioSourceNode
):
this
;
setBuffer
(
audioBuffer
:
AudioBuffer
):
this
;
play
():
this
;
onEnded
():
void
;
pause
():
this
;
stop
():
this
;
connect
():
this
;
disconnect
():
this
;
setDetune
(
value
:
number
):
this
;
getDetune
():
number
;
getFilters
():
any
[];
setFilter
(
value
:
any
[]):
this
;
getFilter
():
any
;
setFilter
(
filter
:
any
):
this
;
setPlaybackRate
(
value
:
number
):
this
;
getPlaybackRate
():
number
;
getLoop
():
boolean
;
setLoop
(
value
:
boolean
):
void
;
getVolume
():
number
;
setVolume
(
value
:
number
):
this
;
/**
* @deprecated Use {@link AudioLoader} instead.
*/
load
(
file
:
string
):
Audio
;
}
export
class
AudioBuffer
{
constructor
(
context
:
any
);
context
:
any
;
ready
:
boolean
;
readyCallbacks
:
Function
[];
load
(
file
:
string
):
AudioBuffer
;
onReady
(
callback
:
Function
):
void
;
}
src/audio/PositionalAudio.d.ts
浏览文件 @
1d499122
import
{
AudioListener
}
from
'
./AudioListener
'
;
import
{
Audio
}
from
'
./Audio
'
;
export
class
AudioBuffer
{
constructor
(
context
:
any
);
context
:
any
;
ready
:
boolean
;
readyCallbacks
:
Function
[];
load
(
file
:
string
):
AudioBuffer
;
onReady
(
callback
:
Function
):
void
;
}
import
{
AudioListener
}
from
"
./AudioListener
"
;
import
{
Audio
}
from
"
./Audio
"
;
export
class
PositionalAudio
extends
Audio
{
constructor
(
listener
:
AudioListener
);
constructor
(
listener
:
AudioListener
);
panner
:
PannerNode
;
panner
:
PannerNode
;
setRefDistance
(
value
:
number
):
this
;
getRefDistance
():
number
;
setRolloffFactor
(
value
:
number
):
this
;
getRolloffFactor
():
number
;
setDistanceModel
(
value
:
string
):
this
;
getDistanceModel
():
string
;
setMaxDistance
(
value
:
number
):
this
;
getMaxDistance
():
number
;
setDirectionalCone
(
coneInnerAngle
:
number
,
coneOuterAngle
:
number
,
coneOuterGain
:
number
):
this
;
setRefDistance
(
value
:
number
):
this
;
getRefDistance
():
number
;
setRolloffFactor
(
value
:
number
):
this
;
getRolloffFactor
():
number
;
setDistanceModel
(
value
:
string
):
this
;
getDistanceModel
():
string
;
setMaxDistance
(
value
:
number
):
this
;
getMaxDistance
():
number
;
setDirectionalCone
(
coneInnerAngle
:
number
,
coneOuterAngle
:
number
,
coneOuterGain
:
number
):
this
;
}
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