1. 06 1月, 2018 1 次提交
  2. 26 11月, 2017 1 次提交
  3. 16 11月, 2017 1 次提交
  4. 17 10月, 2017 2 次提交
  5. 24 7月, 2017 1 次提交
  6. 21 6月, 2017 1 次提交
  7. 14 6月, 2017 2 次提交
  8. 13 6月, 2017 1 次提交
  9. 09 6月, 2017 1 次提交
  10. 22 5月, 2017 1 次提交
  11. 10 3月, 2017 1 次提交
  12. 13 12月, 2016 1 次提交
  13. 14 11月, 2016 1 次提交
  14. 06 11月, 2016 2 次提交
  15. 05 11月, 2016 1 次提交
  16. 02 11月, 2016 2 次提交
  17. 01 6月, 2016 1 次提交
  18. 26 5月, 2016 1 次提交
  19. 25 5月, 2016 1 次提交
  20. 05 5月, 2016 1 次提交
    • T
      Maintenance (#8802) · 79ad4be3
      tschw 提交于
      * Legacy: Moved EventDispatcher.prototype.apply.
      
      * WebGLShadowMap: Renamed face selection parameters.
      
      * WebGLShadowMap: Clarified code.
      
      * WebGLShadowMap: Renamed face selection parameters.
      79ad4be3
  21. 29 4月, 2016 1 次提交
    • T
      Shadowing / Culling · b07f8b94
      tschw 提交于
      * Removed useless and outdated ShadowMapPlugin docs.
      
      * Consistified WebGLState, added culling.
      
      * Let WebGLShadowMap set culling through WebGLState.
      
      * WebGLShadowMap: Removed redundant state setup.
      
      * WebGLRenderer: Removed needless factorization.
      
      * Removed cull state mess from WebGLShadowMap.
      
      - Instead flip .side on the depth material with the same effect.
      - See #8760.
      
      * Updated builds.
      b07f8b94
  22. 27 4月, 2016 2 次提交
    • M
      Clean up. · ac7f2840
      Mr.doob 提交于
      ac7f2840
    • T
      Depth packing and double sided shadows (#8745) · fa0951f1
      tschw 提交于
      * Improved precision of RGBA fixpoint packing.
      
      * Added switch to enable double-sided shadow casters.
      
      - Off by default, see #8692
      
      * Updated WebGLRenderer docs, shadow mapping.
      
      * Enabled back face shadows, webgl_clipping_advanced.
      fa0951f1
  23. 26 4月, 2016 1 次提交
  24. 07 4月, 2016 1 次提交
    • T
      Clipping planes · c4684612
      tschw 提交于
      * Implemented user-defined clipping planes.
      
      * Renderer: Minor documentation update.
      
      * Implements object-level clipping.
      
      * Renderer: Minor cosmetic changes.
      
      * Fixed lethal typo in normal shader.
      
      * Let shadows respect .side of object's material.
      
      * Fixed Plane.applyMatrix4.
      
      - Scale denormalized but did not scale the position
      - Projection is not supported (solved by documentation)
      - Removed unnecessary copying to make up for the normalization
      - Still arguably too heavy
      
      * Added custom clipping example.
      
      * Clipping: Fixed transition to disabled state.
      
      * Improved custom clipping example.
      
      - GUI dependency of volume visualization on Enabled state
      - Larger radius for cylindrical global clipping area
      
      * No .matrixAutoUpdate = false in clipping example.
      
      * Let ShadowMap check renderer.localClippingEnabled.
      
      * Added a simplified clipping example.
      c4684612
  25. 16 3月, 2016 1 次提交
  26. 27 1月, 2016 1 次提交
  27. 11 1月, 2016 2 次提交
  28. 20 12月, 2015 1 次提交
  29. 26 11月, 2015 1 次提交
  30. 17 11月, 2015 1 次提交
  31. 25 7月, 2015 1 次提交
    • D
      Update WebGLRenderer doc · 19bec67a
      dubejf 提交于
      Remove `.autoUpdateObjects` property and clean-up constructor parameter
      list.
      19bec67a
  32. 24 7月, 2015 1 次提交
  33. 16 7月, 2015 1 次提交
  34. 12 7月, 2015 1 次提交