- 06 1月, 2018 1 次提交
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由 Mugen87 提交于
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- 04 1月, 2018 2 次提交
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由 Mr.doob 提交于
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由 Daniel Hritzkiv 提交于
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- 26 11月, 2017 1 次提交
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由 Luigi De Rosa 提交于
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- 16 11月, 2017 2 次提交
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由 Magnuz Binder 提交于
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由 Magnuz Binder 提交于
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- 17 10月, 2017 2 次提交
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由 Rohan Deshpande 提交于
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由 Rohan Deshpande 提交于
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- 24 7月, 2017 1 次提交
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由 WestLangley 提交于
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- 11 7月, 2017 1 次提交
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由 Daniel Hritzkiv 提交于
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- 21 6月, 2017 1 次提交
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由 WestLangley 提交于
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- 14 6月, 2017 2 次提交
- 13 6月, 2017 1 次提交
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由 aardgoose 提交于
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- 09 6月, 2017 1 次提交
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由 Mr.doob 提交于
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- 22 5月, 2017 1 次提交
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由 WestLangley 提交于
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- 10 3月, 2017 1 次提交
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由 gero3 提交于
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- 15 12月, 2016 1 次提交
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由 Lewy Blue 提交于
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- 13 12月, 2016 1 次提交
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由 Lewy Blue 提交于
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- 14 11月, 2016 2 次提交
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由 Tristan VALCKE 提交于
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由 Tristan VALCKE 提交于
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- 10 11月, 2016 1 次提交
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由 Lewy Blue 提交于
* Added new examples section and started moving files * Finished moving files to examples section * Finished alphabetizing
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- 06 11月, 2016 3 次提交
- 05 11月, 2016 1 次提交
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由 Lewy Blue 提交于
* Created constants / renderer * renamed Renderer.html to WebGLRenderer.html
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- 02 11月, 2016 2 次提交
- 01 6月, 2016 1 次提交
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由 Mr.doob 提交于
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- 28 5月, 2016 1 次提交
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由 aardgoose 提交于
white space and a few method tags
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- 26 5月, 2016 1 次提交
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由 aardgoose 提交于
pedant mode on. camera, core and math dirs + a stray "]" in WebGLRenderer docs
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- 25 5月, 2016 1 次提交
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由 aardgoose 提交于
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- 05 5月, 2016 1 次提交
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由 tschw 提交于
* Legacy: Moved EventDispatcher.prototype.apply. * WebGLShadowMap: Renamed face selection parameters. * WebGLShadowMap: Clarified code. * WebGLShadowMap: Renamed face selection parameters.
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- 01 5月, 2016 2 次提交
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由 Raoul v. R 提交于
* Don't treat render targets like textures. Expect Texture instances from now on. Added backwards compatibility measures to ensure that render targets can still act as textures for the time being. A deprecation warning will be given. Resolves #8615. * Added comments to clear up RT-Cube detection. * Revised the previously added comments. * Added a TODO note. Forgot to include this one in the last commit. * Documentation: updated WebGLRenderTarget. * Docs: added more Texture info to WebGLRenderTarget. Also removed an unnecessary html line break. * Docs: added a notification to ShaderMaterial. WebGLRenderTarget and WebGLRenderTargetCube must not be used as uniforms. Their texture instance must be used instead. * Docs: revised a notification in ShaderMaterial.
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由 Michael Herzog 提交于
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- 29 4月, 2016 1 次提交
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由 tschw 提交于
* Removed useless and outdated ShadowMapPlugin docs. * Consistified WebGLState, added culling. * Let WebGLShadowMap set culling through WebGLState. * WebGLShadowMap: Removed redundant state setup. * WebGLRenderer: Removed needless factorization. * Removed cull state mess from WebGLShadowMap. - Instead flip .side on the depth material with the same effect. - See #8760. * Updated builds.
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- 27 4月, 2016 2 次提交
- 26 4月, 2016 1 次提交
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由 Xiangyun Chi 提交于
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- 07 4月, 2016 1 次提交
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由 tschw 提交于
* Implemented user-defined clipping planes. * Renderer: Minor documentation update. * Implements object-level clipping. * Renderer: Minor cosmetic changes. * Fixed lethal typo in normal shader. * Let shadows respect .side of object's material. * Fixed Plane.applyMatrix4. - Scale denormalized but did not scale the position - Projection is not supported (solved by documentation) - Removed unnecessary copying to make up for the normalization - Still arguably too heavy * Added custom clipping example. * Clipping: Fixed transition to disabled state. * Improved custom clipping example. - GUI dependency of volume visualization on Enabled state - Larger radius for cylindrical global clipping area * No .matrixAutoUpdate = false in clipping example. * Let ShadowMap check renderer.localClippingEnabled. * Added a simplified clipping example.
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