1. 06 1月, 2018 1 次提交
  2. 04 1月, 2018 2 次提交
  3. 26 11月, 2017 1 次提交
  4. 16 11月, 2017 2 次提交
  5. 17 10月, 2017 2 次提交
  6. 24 7月, 2017 1 次提交
  7. 11 7月, 2017 1 次提交
  8. 21 6月, 2017 1 次提交
  9. 14 6月, 2017 2 次提交
  10. 13 6月, 2017 1 次提交
  11. 09 6月, 2017 1 次提交
  12. 22 5月, 2017 1 次提交
  13. 10 3月, 2017 1 次提交
  14. 15 12月, 2016 1 次提交
  15. 13 12月, 2016 1 次提交
  16. 14 11月, 2016 2 次提交
  17. 10 11月, 2016 1 次提交
  18. 06 11月, 2016 3 次提交
  19. 05 11月, 2016 1 次提交
  20. 02 11月, 2016 2 次提交
  21. 01 6月, 2016 1 次提交
  22. 28 5月, 2016 1 次提交
  23. 26 5月, 2016 1 次提交
  24. 25 5月, 2016 1 次提交
  25. 05 5月, 2016 1 次提交
    • T
      Maintenance (#8802) · 79ad4be3
      tschw 提交于
      * Legacy: Moved EventDispatcher.prototype.apply.
      
      * WebGLShadowMap: Renamed face selection parameters.
      
      * WebGLShadowMap: Clarified code.
      
      * WebGLShadowMap: Renamed face selection parameters.
      79ad4be3
  26. 01 5月, 2016 2 次提交
    • R
      Don't treat render targets like textures. (#8658) · cd5b6bdd
      Raoul v. R 提交于
      * Don't treat render targets like textures.
      
      Expect Texture instances from now on. Added backwards compatibility
      measures to ensure that render targets can still act as textures for the
      time being. A deprecation warning will be given. Resolves #8615.
      
      * Added comments to clear up RT-Cube detection.
      
      * Revised the previously added comments.
      
      * Added a TODO note.
      
      Forgot to include this one in the last commit.
      
      * Documentation: updated WebGLRenderTarget.
      
      * Docs: added more Texture info to WebGLRenderTarget.
      
      Also removed an unnecessary html line break.
      
      * Docs: added a notification to ShaderMaterial.
      
      WebGLRenderTarget and WebGLRenderTargetCube must not be used as
      uniforms. Their texture instance must be used instead.
      
      * Docs: revised a notification in ShaderMaterial.
      cd5b6bdd
    • M
      #8033 Docs: Added Hint to CanvasRenderer (#8772) · b24c6ba6
      Michael Herzog 提交于
      b24c6ba6
  27. 29 4月, 2016 1 次提交
    • T
      Shadowing / Culling · b07f8b94
      tschw 提交于
      * Removed useless and outdated ShadowMapPlugin docs.
      
      * Consistified WebGLState, added culling.
      
      * Let WebGLShadowMap set culling through WebGLState.
      
      * WebGLShadowMap: Removed redundant state setup.
      
      * WebGLRenderer: Removed needless factorization.
      
      * Removed cull state mess from WebGLShadowMap.
      
      - Instead flip .side on the depth material with the same effect.
      - See #8760.
      
      * Updated builds.
      b07f8b94
  28. 27 4月, 2016 2 次提交
    • M
      Clean up. · ac7f2840
      Mr.doob 提交于
      ac7f2840
    • T
      Depth packing and double sided shadows (#8745) · fa0951f1
      tschw 提交于
      * Improved precision of RGBA fixpoint packing.
      
      * Added switch to enable double-sided shadow casters.
      
      - Off by default, see #8692
      
      * Updated WebGLRenderer docs, shadow mapping.
      
      * Enabled back face shadows, webgl_clipping_advanced.
      fa0951f1
  29. 26 4月, 2016 1 次提交
  30. 07 4月, 2016 1 次提交
    • T
      Clipping planes · c4684612
      tschw 提交于
      * Implemented user-defined clipping planes.
      
      * Renderer: Minor documentation update.
      
      * Implements object-level clipping.
      
      * Renderer: Minor cosmetic changes.
      
      * Fixed lethal typo in normal shader.
      
      * Let shadows respect .side of object's material.
      
      * Fixed Plane.applyMatrix4.
      
      - Scale denormalized but did not scale the position
      - Projection is not supported (solved by documentation)
      - Removed unnecessary copying to make up for the normalization
      - Still arguably too heavy
      
      * Added custom clipping example.
      
      * Clipping: Fixed transition to disabled state.
      
      * Improved custom clipping example.
      
      - GUI dependency of volume visualization on Enabled state
      - Larger radius for cylindrical global clipping area
      
      * No .matrixAutoUpdate = false in clipping example.
      
      * Let ShadowMap check renderer.localClippingEnabled.
      
      * Added a simplified clipping example.
      c4684612