提交 e13e90aa 编写于 作者: L Lewy Blue 提交者: Mr.doob

Added deprecated msg/fixed link (#10025)

上级 e136b7be
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<h1>[name]</h1>
<div class="desc">
The Canvas renderer displays your beautifully crafted scenes <em>not</em> using WebGL, but draws it using the (slower) <a href="http://drafts.htmlwg.org/2dcontext/html5_canvas_CR/Overview.html">Canvas 2D Context</a> API.<br /><br />
The Canvas renderer displays your beautifully crafted scenes <em>not</em> using WebGL,
but draws it using the (slower) <a href="http://drafts.htmlwg.org/2dcontext/html5_canvas_CR/Overview.html">Canvas 2D Context</a>
API.<br /><br />
<b>
NOTE: The Canvas renderer has been deprecated and is no longer part of the Three.js core.
</b>
If you still need to use it you can find it here: [link:https://github.com/mrdoob/three.js/blob/master/examples/js/[path].js examples/js/[path].js].<br /><br />
This renderer can be a nice fallback from [page:WebGLRenderer] for simple scenes:
<code>
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The "Canvas" in CanvasRenderer means it uses Canvas 2D instead of WebGL.<br /><br />
Don't confuse either CanvasRenderer with the SoftwareRenderer example, which simulates a screen buffer in a Javascript array.
Because the Canvas renderer is not part of the three.js core, you have to include it from /examples/js/renderers/.
</div>
<h2>Constructor</h2>
......@@ -158,6 +165,6 @@
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/[path].js examples/js/[path].js]
</body>
</html>
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