- 31 5月, 2017 1 次提交
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由 Mugen87 提交于
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- 30 5月, 2017 6 次提交
- 29 5月, 2017 1 次提交
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由 WestLangley 提交于
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- 27 5月, 2017 3 次提交
- 26 5月, 2017 5 次提交
- 24 5月, 2017 1 次提交
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由 Mr.doob 提交于
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- 23 5月, 2017 4 次提交
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由 Sergey Linev 提交于
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由 Sergey Linev 提交于
It does not used if line contains the only segment
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 22 5月, 2017 1 次提交
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由 Mr.doob 提交于
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- 20 5月, 2017 2 次提交
- 19 5月, 2017 4 次提交
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由 Michael Herzog 提交于
Removes `webgl2_sandbox` example from the list, see #11363.
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由 Sergey Linev 提交于
Such method can be used directly at the end of rendering loop
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 18 5月, 2017 12 次提交
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由 adrs2002 提交于
Dealing with global pollution
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由 Sergey Linev 提交于
While SVG is text format, 10-digits for each coordinate is overkill. In many cases on can use precion=1 or even precision=0. For instance, instead of path d="M95.67875432291896,61.48774395485388L99.22967055503229,-179.38931463976644" one gets (with precision 1) path d="M95.7,61.5L99.2,-179.4" This significantly (factor 2) reduces size of SVG when stored into the file.
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由 Sergey Linev 提交于
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由 Sergey Linev 提交于
Avoid explicit usage of fill-opacity or stroke-opacity One could provide similar function in THREE.Color object itself
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由 Sergey Linev 提交于
When SVG stored into the file, reduces file size by ~5%
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由 Sergey Linev 提交于
If several svg:path with same style should be created, just concatenate there 'd' attributes and make single svg:path node. Will highly reduce size of SVG if many elements with similar color should be rendered.
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由 Sergey Linev 提交于
Now rendering of all elements done with svg:path
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由 Sergey Linev 提交于
Replace it by svg:rect
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由 Sergey Linev 提交于
Idea to use svg:path for all SVG primitives. Later one can concatenate svg:path if they have identical styles
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由 Takahiro 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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