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7fbd12b5
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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7fbd12b5
编写于
5月 28, 2017
作者:
W
WestLangley
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Add color keyframe and clean up
上级
ed717aed
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
20 addition
and
20 deletion
+20
-20
examples/misc_animation_keys.html
examples/misc_animation_keys.html
+20
-20
未找到文件。
examples/misc_animation_keys.html
浏览文件 @
7fbd12b5
...
...
@@ -70,36 +70,36 @@
//
var
geometry
=
new
THREE
.
BoxBufferGeometry
(
5
,
5
,
5
);
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xffff
00
}
);
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xffff
ff
}
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
scene
.
add
(
mesh
);
// create a keyframe track (i.e. a timed sequence of keyframes) for each animated property
// Note: the keyframe track type should correspond to the type of the property being animated
// Note: the keyframe track type should correspond to the type of the property being animated
// POSITION
var
positionKF
=
new
THREE
.
VectorKeyframeTrack
(
'
.position
'
,
[
0
,
1
,
2
],
[
0
,
0
,
0
,
30
,
0
,
0
,
0
,
0
,
0
]
);
var
positionKF
=
new
THREE
.
VectorKeyframeTrack
(
'
.position
'
,
[
0
,
1
,
2
],
[
0
,
0
,
0
,
30
,
0
,
0
,
0
,
0
,
0
]
);
// SCALE
var
scaleKF
=
new
THREE
.
VectorKeyframeTrack
(
'
.scale
'
,
[
0
,
1
,
2
],
[
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
1
]
);
// SCALE
var
scaleKF
=
new
THREE
.
VectorKeyframeTrack
(
'
.scale
'
,
[
0
,
1
,
2
],
[
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
1
]
);
// ROTATION
// Rotation should be performed using quaternions, using a QuaternionKeyframeTrack
// Interpolating Euler angles (.rotation property) can be problematic and is currently not supported
// set up rotation about x axis
var
xAxis
=
new
THREE
.
Vector3
(
1
,
0
,
0
);
// set up rotation about x axis
var
xAxis
=
new
THREE
.
Vector3
(
1
,
0
,
0
);
var
qInitial
=
new
THREE
.
Quaternion
().
setFromAxisAngle
(
xAxis
,
0
);
var
qFinal
=
new
THREE
.
Quaternion
().
setFromAxisAngle
(
xAxis
,
Math
.
PI
);
var
quaternionKF
=
new
THREE
.
QuaternionKeyframeTrack
(
'
.quaternion
'
,
[
0
,
1
,
2
],
[
qInitial
.
x
,
qInitial
.
y
,
qInitial
.
z
,
qInitial
.
w
,
qFinal
.
x
,
qFinal
.
y
,
qFinal
.
z
,
qFinal
.
w
,
qInitial
.
x
,
qInitial
.
y
,
qInitial
.
z
,
qInitial
.
w
]
);
var
quaternionKF
=
new
THREE
.
QuaternionKeyframeTrack
(
'
.quaternion
'
,
[
0
,
1
,
2
],
[
qInitial
.
x
,
qInitial
.
y
,
qInitial
.
z
,
qInitial
.
w
,
qFinal
.
x
,
qFinal
.
y
,
qFinal
.
z
,
qFinal
.
w
,
qInitial
.
x
,
qInitial
.
y
,
qInitial
.
z
,
qInitial
.
w
]
);
// COLOR
- Not yet implemented!
// var colorKF = new THREE.ColorKeyframeTrack('.material.color', [0, 1, 2], [0xffff00, 0xffffff, 0xffff00])
// COLOR
var
colorKF
=
new
THREE
.
ColorKeyframeTrack
(
'
.material.color
'
,
[
0
,
1
,
2
],
[
1
,
0
,
0
,
0
,
1
,
0
,
0
,
0
,
1
],
THREE
.
InterpolateDiscrete
);
// create an animation sequence with the tracks
// If a negative time value is passed, the duration will be calculated from the times of the passed tracks array
var
clip
=
new
THREE
.
AnimationClip
(
'
Action
'
,
-
1
,
[
scaleKF
,
positionKF
,
quaternion
KF
]
);
// If a negative time value is passed, the duration will be calculated from the times of the passed tracks array
var
clip
=
new
THREE
.
AnimationClip
(
'
Action
'
,
3
,
[
scaleKF
,
positionKF
,
quaternionKF
,
color
KF
]
);
// setup the AnimationMixer
mixer
=
new
THREE
.
AnimationMixer
(
mesh
);
...
...
@@ -108,10 +108,10 @@
var
clipAction
=
mixer
.
clipAction
(
clip
);
clipAction
.
play
();
//
//
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setClearColor
(
0x
555555
);
renderer
.
setClearColor
(
0x
000000
,
0
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
@@ -123,13 +123,13 @@
//
clock
=
new
THREE
.
Clock
()
clock
=
new
THREE
.
Clock
()
;
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
;
}
function
onWindowResize
()
{
...
...
@@ -138,7 +138,7 @@
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
;
}
function
animate
()
{
...
...
@@ -146,7 +146,7 @@
render
();
}
;
}
function
render
()
{
...
...
@@ -162,7 +162,7 @@
stats
.
update
();
}
;
}
</script>
...
...
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