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ee87cc5c
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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ee87cc5c
编写于
5月 18, 2017
作者:
T
Takahiro
浏览文件
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浏览文件
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电子邮件补丁
差异文件
Update morph of GLTF2Loader
上级
7139fe91
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
27 addition
and
16 deletion
+27
-16
examples/js/loaders/GLTF2Loader.js
examples/js/loaders/GLTF2Loader.js
+27
-16
未找到文件。
examples/js/loaders/GLTF2Loader.js
浏览文件 @
ee87cc5c
...
...
@@ -2161,16 +2161,19 @@ THREE.GLTF2Loader = ( function () {
var
targets
=
primitive
.
targets
;
var
morphAttributes
=
geometry
.
morphAttributes
;
morphAttributes
.
position
=
[];
morphAttributes
.
normal
=
[];
material
.
morphTargets
=
true
;
for
(
var
i
=
0
,
il
=
targets
.
length
;
i
<
il
;
i
++
)
{
var
target
=
targets
[
i
];
var
attributeName
=
'
morphTarget
'
+
i
;
if
(
target
.
POSITION
!==
undefined
)
{
material
.
morphTargets
=
true
;
var
positionAttribute
,
normalAttribute
;
if
(
morphAttributes
.
position
===
undefined
)
morphAttributes
.
position
=
[];
if
(
target
.
POSITION
!==
undefined
)
{
// Three.js morph formula is
// position
...
...
@@ -2186,17 +2189,20 @@ THREE.GLTF2Loader = ( function () {
// So morphTarget value will depend on mesh's position, then cloning attribute
// for the case if attribute is shared among two or more meshes.
var
attribute
=
dependencies
.
accessors
[
target
.
POSITION
].
clone
();
attribute
.
name
=
attributeName
;
positionAttribute
=
dependencies
.
accessors
[
target
.
POSITION
].
clone
();
var
position
=
geometry
.
attributes
.
position
;
for
(
var
j
=
0
,
jl
=
a
ttribute
.
array
.
length
;
j
<
jl
;
j
++
)
{
for
(
var
j
=
0
,
jl
=
positionA
ttribute
.
array
.
length
;
j
<
jl
;
j
++
)
{
a
ttribute
.
array
[
j
]
+=
position
.
array
[
j
];
positionA
ttribute
.
array
[
j
]
+=
position
.
array
[
j
];
}
morphAttributes
.
position
.
push
(
attribute
);
}
else
{
// Copying the original position not to affect the final position.
// See the formula above.
positionAttribute
=
geometry
.
attributes
.
position
.
clone
();
}
...
...
@@ -2204,21 +2210,20 @@ THREE.GLTF2Loader = ( function () {
material
.
morphNormals
=
true
;
if
(
morphAttributes
.
normal
===
undefined
)
morphAttributes
.
normal
=
[];
// see target.POSITION's comment
var
attribute
=
dependencies
.
accessors
[
target
.
NORMAL
].
clone
();
attribute
.
name
=
attributeName
;
normalAttribute
=
dependencies
.
accessors
[
target
.
NORMAL
].
clone
();
var
normal
=
geometry
.
attributes
.
normal
;
for
(
var
j
=
0
,
jl
=
a
ttribute
.
array
.
length
;
j
<
jl
;
j
++
)
{
for
(
var
j
=
0
,
jl
=
normalA
ttribute
.
array
.
length
;
j
<
jl
;
j
++
)
{
a
ttribute
.
array
[
j
]
+=
normal
.
array
[
j
];
normalA
ttribute
.
array
[
j
]
+=
normal
.
array
[
j
];
}
morphAttributes
.
normal
.
push
(
attribute
);
}
else
{
normalAttribute
=
geometry
.
attributes
.
normal
.
clone
();
}
...
...
@@ -2227,6 +2232,12 @@ THREE.GLTF2Loader = ( function () {
}
positionAttribute
.
name
=
attributeName
;
normalAttribute
.
name
=
attributeName
;
morphAttributes
.
position
.
push
(
positionAttribute
);
morphAttributes
.
normal
.
push
(
normalAttribute
);
}
meshNode
.
updateMorphTargets
();
...
...
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