- 25 1月, 2020 1 次提交
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由 WestLangley 提交于
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- 23 1月, 2020 9 次提交
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由 Brandon Jones 提交于
Switch ballshooter and cubes demos to use sRGB output encoding, which massively helps the controllers visibility.
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由 Brandon Jones 提交于
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由 Brandon Jones 提交于
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由 Brandon Jones 提交于
Turns out that after the caching changes the controllers were loading fast enough that `this.remove( this.children[ 0 ] );` in the example code was removing the controller mesh and not the targeting visualization as intended.
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由 Brandon Jones 提交于
Noticed that there was a significant delay in controllers reappearing after jumping into and out of a system menu, which was primarily caused by re-parsing the glTF assets. This change makes it much smoother. Also includes a few bug fixes.
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由 Brandon Jones 提交于
Also assed it to three existing examples. Skipped paint/sculpt because they already had simple controller visualizations.
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由 Brandon Jones 提交于
This utility makes it super simple to load controller meshes from the webxr-input-profile registry, giving users a controller visualization that matches what they're holding in their hand, with individual components animated in response to real-world input.
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由 WestLangley 提交于
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由 WestLangley 提交于
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- 22 1月, 2020 3 次提交
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由 Mugen87 提交于
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由 Mugen87 提交于
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由 WestLangley 提交于
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- 21 1月, 2020 7 次提交
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由 WestLangley 提交于
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由 Don McCurdy 提交于
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由 WestLangley 提交于
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由 sunag 提交于
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由 sunag 提交于
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由 sunag 提交于
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由 WestLangley 提交于
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- 20 1月, 2020 2 次提交
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由 Mugen87 提交于
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由 WestLangley 提交于
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- 19 1月, 2020 2 次提交
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由 aardgoose 提交于
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由 WestLangley 提交于
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- 18 1月, 2020 2 次提交
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由 Emmett Lalish 提交于
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由 Emmett Lalish 提交于
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- 17 1月, 2020 3 次提交
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由 WestLangley 提交于
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由 WestLangley 提交于
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由 tiptopanonymous 提交于
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- 16 1月, 2020 2 次提交
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由 Mugen87 提交于
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由 tiptopanonymous 提交于
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- 15 1月, 2020 1 次提交
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由 Philip Rideout 提交于
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- 14 1月, 2020 4 次提交
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由 Guilherme Avila 提交于
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由 WestLangley 提交于
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由 Guilherme Avila 提交于
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由 Mr.doob 提交于
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- 13 1月, 2020 1 次提交
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由 Mugen87 提交于
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- 12 1月, 2020 1 次提交
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由 WestLangley 提交于
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- 11 1月, 2020 2 次提交