提交 40c35590 编写于 作者: W WestLangley

remove envMap flipping for CUBE_UV textures

上级 6c073302
......@@ -105,8 +105,7 @@
#elif defined( ENVMAP_TYPE_CUBE_UV )
vec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );
vec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );
vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
#else
......@@ -172,8 +171,7 @@
#elif defined( ENVMAP_TYPE_CUBE_UV )
vec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );
vec4 envMapColor = textureCubeUV( envMap, queryReflectVec, roughness );
vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
#elif defined( ENVMAP_TYPE_EQUIREC )
......
......@@ -40,7 +40,7 @@ export default /* glsl */`
#elif defined( ENVMAP_TYPE_CUBE_UV )
vec4 envColor = textureCubeUV( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ), 0.0 );
vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );
#elif defined( ENVMAP_TYPE_EQUIREC )
......
......@@ -31,8 +31,7 @@ export default /* glsl */`
#elif defined( ENVMAP_TYPE_CUBE_UV )
vec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );
vec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );
vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
#else
......@@ -94,8 +93,7 @@ export default /* glsl */`
#elif defined( ENVMAP_TYPE_CUBE_UV )
vec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );
vec4 envMapColor = textureCubeUV( envMap, queryReflectVec, roughness );
vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
#elif defined( ENVMAP_TYPE_EQUIREC )
......
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