提交 ccb57cb5 编写于 作者: E Emmett Lalish

fixed viewport order

上级 5ec96a8b
......@@ -85,7 +85,6 @@ var RoughnessMipmapper = ( function () {
}
_renderer.setRenderTarget( _tempTarget );
_mipmapMaterial.uniforms.roughnessMap.value = roughnessMap;
_mipmapMaterial.uniforms.normalMap.value = normalMap;
......@@ -104,6 +103,7 @@ var RoughnessMipmapper = ( function () {
var viewport = new Vector4( position.x, position.y, width / dpr, height / dpr );
_tempTarget.viewport.copy( viewport );
_tempTarget.scissor.copy( viewport );
_renderer.setRenderTarget( _tempTarget );
_renderer.render( _scene, _flatCamera );
_renderer.copyFramebufferToTexture( position, material.roughnessMap, mip );
_mipmapMaterial.uniforms.roughnessMap.value = material.roughnessMap;
......
......@@ -344,7 +344,6 @@ function _sceneToCubeUV( scene, near, far, cubeUVRenderTarget ) {
}
_renderer.setRenderTarget( cubeUVRenderTarget );
for ( var i = 0; i < 6; i ++ ) {
var col = i % 3;
......@@ -366,6 +365,7 @@ function _sceneToCubeUV( scene, near, far, cubeUVRenderTarget ) {
}
_setViewport( cubeUVRenderTarget,
col * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX );
_renderer.setRenderTarget( cubeUVRenderTarget );
_renderer.render( scene, cubeCamera );
}
......@@ -411,8 +411,8 @@ function _textureToCubeUV( texture, cubeUVRenderTarget ) {
uniforms[ 'inputEncoding' ].value = ENCODINGS[ texture.encoding ];
uniforms[ 'outputEncoding' ].value = ENCODINGS[ texture.encoding ];
_renderer.setRenderTarget( cubeUVRenderTarget );
_setViewport( cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX );
_renderer.setRenderTarget( cubeUVRenderTarget );
_renderer.render( scene, _flatCamera );
}
......@@ -570,8 +570,8 @@ function _halfBlur( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction,
2 * outputSize *
( lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0 );
_renderer.setRenderTarget( targetOut );
_setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize );
_renderer.setRenderTarget( targetOut );
_renderer.render( blurScene, _flatCamera );
}
......
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