- 06 7月, 2011 2 次提交
- 05 7月, 2011 4 次提交
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由 Nik Van den Wijngaert 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Testing out texImage2D instead of texSubImage2D again. @alteredq: which browsers/os didn't like this combo?
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- 04 7月, 2011 1 次提交
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由 Mr.doob 提交于
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- 03 7月, 2011 11 次提交
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由 Mr.doob 提交于
Updated misc_sound example with same functionality.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Fixed examples that were using them.
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由 Nik Van den Wijngaert 提交于
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由 alteredq 提交于
(normal maps, textures packed in blend file, copy textures, urlBaseType, texture params) Also fixed broken reload handling and bumped up version number.
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
All examples work. Now just need to port Blender exporter changes to 2.58 version.
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由 Chris Killpack 提交于
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- 02 7月, 2011 5 次提交
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由 Mr.doob 提交于
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由 alteredq 提交于
Plus some more Loader changes: - fixed diffuse color and opacity being skipped when diffuse texture is present in JSON - more proper handling of Phong materials (now use ambient / diffuse / specular / shininess from JSON) - added handling of wrap / offset / repeat parameters for all textures Fixed broken multiple lights indices in new normal map shader and changed displacement scale and bias to saner values. Fixed broken postprocessing and Earth examples (were not yet translated to use new normal map shader).
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由 alteredq 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
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- 01 7月, 2011 2 次提交
- 30 6月, 2011 2 次提交
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由 Mr.doob 提交于
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由 Chris Killpack 提交于
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- 29 6月, 2011 1 次提交
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由 Chris Killpack 提交于
Add QuakeCamera alias for backwards compatibility.
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- 24 6月, 2011 3 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Andrew Wason 提交于
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- 23 6月, 2011 3 次提交
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由 Mr.doob 提交于
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由 Juraj Michalek 提交于
modified: 2.58/scripts/addons/io_mesh_threejs/__init__.py
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由 Juraj Michalek 提交于
new file: 2.58/scripts/addons/io_mesh_threejs/__init__.py new file: 2.58/scripts/addons/io_mesh_threejs/export_threejs.py new file: 2.58/scripts/addons/io_mesh_threejs/import_threejs.py
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- 21 6月, 2011 1 次提交
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由 Mr.doob 提交于
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- 20 6月, 2011 3 次提交
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由 Mr.doob 提交于
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由 alteredq 提交于
Blender normal map support is work-in-progress: - for individual models normal map shader will need to be refactored to use standard scene lights - would be nice to handle also bump maps (a lot of Blender assets do not use "use_normal_map" flag on tangent space normal texture but instead use "use_map_normal" flag on texture slot of grayscale heightmap texture) Also some whitespace cleanup.
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由 jsermeno 提交于
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- 19 6月, 2011 2 次提交