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2c502ae5
T
three.js
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2c502ae5
编写于
6月 29, 2011
作者:
C
Chris Killpack
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Switched examples over to FPCamera.
上级
d311d0e6
变更
9
隐藏空白更改
内联
并排
Showing
9 changed file
with
9 addition
and
9 deletion
+9
-9
examples/canvas_sandbox.html
examples/canvas_sandbox.html
+1
-1
examples/misc_sound.html
examples/misc_sound.html
+1
-1
examples/misc_ubiquity_test.html
examples/misc_ubiquity_test.html
+1
-1
examples/webgl_geometry_dynamic.html
examples/webgl_geometry_dynamic.html
+1
-1
examples/webgl_geometry_minecraft.html
examples/webgl_geometry_minecraft.html
+1
-1
examples/webgl_geometry_minecraft_ao.html
examples/webgl_geometry_minecraft_ao.html
+1
-1
examples/webgl_geometry_terrain.html
examples/webgl_geometry_terrain.html
+1
-1
examples/webgl_geometry_terrain_fog.html
examples/webgl_geometry_terrain_fog.html
+1
-1
examples/webgl_sandbox.html
examples/webgl_sandbox.html
+1
-1
未找到文件。
examples/canvas_sandbox.html
浏览文件 @
2c502ae5
...
...
@@ -90,7 +90,7 @@
<script
type=
"text/javascript"
src=
"../src/extras/ShaderUtils.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/animation/AnimationHandler.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/animation/Animation.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/cameras/
Quake
Camera.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/cameras/
FP
Camera.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/cameras/PathCamera.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/cameras/FlyCamera.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/cameras/RollCamera.js"
></script>
...
...
examples/misc_sound.html
浏览文件 @
2c502ae5
...
...
@@ -70,7 +70,7 @@
scene
=
new
THREE
.
Scene
();
scene
.
fog
=
new
THREE
.
FogExp2
(
0x000000
,
0.0035
);
camera
=
new
THREE
.
Quake
Camera
(
{
camera
=
new
THREE
.
FP
Camera
(
{
fov
:
50
,
aspect
:
window
.
innerWidth
/
window
.
innerHeight
,
near
:
1
,
far
:
10000
,
movementSpeed
:
70
,
lookSpeed
:
0.05
,
noFly
:
true
,
lookVertical
:
false
}
);
...
...
examples/misc_ubiquity_test.html
浏览文件 @
2c502ae5
...
...
@@ -91,7 +91,7 @@
<script
type=
"text/javascript"
src=
"../src/extras/ShaderUtils.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/animation/AnimationHandler.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/animation/Animation.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/cameras/
Quake
Camera.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/cameras/
FP
Camera.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/cameras/PathCamera.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/cameras/FlyCamera.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/cameras/RollCamera.js"
></script>
...
...
examples/webgl_geometry_dynamic.html
浏览文件 @
2c502ae5
...
...
@@ -70,7 +70,7 @@
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
Quake
Camera
(
{
camera
=
new
THREE
.
FP
Camera
(
{
fov
:
60
,
aspect
:
window
.
innerWidth
/
window
.
innerHeight
,
near
:
1
,
far
:
20000
,
movementSpeed
:
500
,
lookSpeed
:
0.1
,
noFly
:
false
,
lookVertical
:
true
...
...
examples/webgl_geometry_minecraft.html
浏览文件 @
2c502ae5
...
...
@@ -75,7 +75,7 @@
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
Quake
Camera
(
{
camera
=
new
THREE
.
FP
Camera
(
{
fov
:
60
,
aspect
:
window
.
innerWidth
/
window
.
innerHeight
,
near
:
1
,
far
:
20000
,
movementSpeed
:
1000
,
lookSpeed
:
0.125
,
noFly
:
false
,
lookVertical
:
true
...
...
examples/webgl_geometry_minecraft_ao.html
浏览文件 @
2c502ae5
...
...
@@ -83,7 +83,7 @@
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
Quake
Camera
(
{
camera
=
new
THREE
.
FP
Camera
(
{
fov
:
50
,
aspect
:
window
.
innerWidth
/
window
.
innerHeight
,
near
:
1
,
far
:
20000
,
constrainVertical
:
true
,
verticalMin
:
1.1
,
verticalMax
:
2.2
,
...
...
examples/webgl_geometry_terrain.html
浏览文件 @
2c502ae5
...
...
@@ -67,7 +67,7 @@
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
Quake
Camera
(
{
camera
=
new
THREE
.
FP
Camera
(
{
fov
:
60
,
aspect
:
window
.
innerWidth
/
window
.
innerHeight
,
near
:
1
,
far
:
20000
,
movementSpeed
:
1000
,
lookSpeed
:
0.1
,
noFly
:
false
,
lookVertical
:
true
...
...
examples/webgl_geometry_terrain_fog.html
浏览文件 @
2c502ae5
...
...
@@ -66,7 +66,7 @@
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
Quake
Camera
(
{
camera
=
new
THREE
.
FP
Camera
(
{
fov
:
60
,
aspect
:
window
.
innerWidth
/
window
.
innerHeight
,
near
:
1
,
far
:
10000
,
movementSpeed
:
150
,
lookSpeed
:
0.1
,
noFly
:
false
,
lookVertical
:
true
...
...
examples/webgl_sandbox.html
浏览文件 @
2c502ae5
...
...
@@ -109,7 +109,7 @@
<script
type=
"text/javascript"
src=
"../src/extras/ShaderUtils.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/animation/AnimationHandler.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/animation/Animation.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/cameras/
Quake
Camera.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/cameras/
FP
Camera.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/cameras/PathCamera.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/cameras/FlyCamera.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/cameras/RollCamera.js"
></script>
...
...
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