- 01 6月, 2013 1 次提交
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由 WestLangley 提交于
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- 31 5月, 2013 6 次提交
- 29 5月, 2013 6 次提交
- 28 5月, 2013 8 次提交
- 27 5月, 2013 7 次提交
- 26 5月, 2013 2 次提交
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由 crobi 提交于
THREE.SkinnedMesh previously assumed its geometry was an instance of THREE.Geometry while normalizing skinning weights
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由 WestLangley 提交于
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- 25 5月, 2013 10 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 kovacsv 提交于
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由 Gregg Tavares 提交于
There's a bug in most WebGL implementations that the OES_texture_float extension is not supposed to allow the various LINEAR filtering modes. To filter a floating point texture with linear filtering requires enabling OES_texture_float_linear. This CL does that. The code has not been updated to actually check the extension exists and doing or disallowing the appropriate features. Enabling it will mean on desktop things just work as they did before. On mobile/tablets it's far more likley OES_texture_float_linear does not exist
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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