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c899b724
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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c899b724
编写于
5月 27, 2013
作者:
W
WestLangley
浏览文件
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浏览文件
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电子邮件补丁
差异文件
Added Box3.setFromObject(). Removed Object3D.computeBoundingBox().
上级
b823215f
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
45 addition
and
58 deletion
+45
-58
src/core/Object3D.js
src/core/Object3D.js
+0
-55
src/extras/helpers/BoundingBoxHelper.js
src/extras/helpers/BoundingBoxHelper.js
+3
-3
src/math/Box3.js
src/math/Box3.js
+42
-0
未找到文件。
src/core/Object3D.js
浏览文件 @
c899b724
...
...
@@ -41,8 +41,6 @@ THREE.Object3D = function () {
this
.
frustumCulled
=
true
;
this
.
boundingBox
=
null
;
this
.
userData
=
{};
};
...
...
@@ -444,53 +442,6 @@ THREE.Object3D.prototype = {
},
computeBoundingBox
:
function
()
{
// computes the world-axis-aligned bounding box of object (including its children),
// accounting for both the object's and childrens' world transforms
var
v1
=
new
THREE
.
Vector3
();
return
function
()
{
if
(
this
.
boundingBox
===
null
)
{
this
.
boundingBox
=
new
THREE
.
Box3
();
}
this
.
boundingBox
.
makeEmpty
();
var
scope
=
this
.
boundingBox
;
this
.
updateMatrixWorld
(
true
);
this
.
traverse
(
function
(
node
)
{
if
(
node
.
geometry
!==
undefined
&&
node
.
geometry
.
vertices
!==
undefined
)
{
var
vertices
=
node
.
geometry
.
vertices
;
for
(
var
i
=
0
,
il
=
vertices
.
length
;
i
<
il
;
i
++
)
{
v1
.
copy
(
vertices
[
i
]
);
v1
.
applyMatrix4
(
node
.
matrixWorld
);
scope
.
expandByPoint
(
v1
);
}
}
}
);
return
this
.
boundingBox
;
};
}(),
clone
:
function
(
object
,
recursive
)
{
if
(
object
===
undefined
)
object
=
new
THREE
.
Object3D
();
...
...
@@ -525,12 +476,6 @@ THREE.Object3D.prototype = {
object
.
frustumCulled
=
this
.
frustumCulled
;
if
(
this
.
boundingBox
instanceof
THREE
.
Box3
)
{
object
.
boundingBox
=
this
.
boundingBox
.
clone
();
}
object
.
userData
=
JSON
.
parse
(
JSON
.
stringify
(
this
.
userData
)
);
if
(
recursive
===
true
)
{
...
...
src/extras/helpers/BoundingBoxHelper.js
浏览文件 @
c899b724
...
...
@@ -20,10 +20,10 @@ THREE.BoundingBoxHelper.prototype = Object.create( THREE.Mesh.prototype );
THREE
.
BoundingBoxHelper
.
prototype
.
update
=
function
()
{
this
.
object
.
computeBoundingBox
(
);
this
.
box
.
setFromObject
(
this
.
object
);
this
.
object
.
boundingB
ox
.
size
(
this
.
scale
);
this
.
b
ox
.
size
(
this
.
scale
);
this
.
object
.
boundingB
ox
.
center
(
this
.
position
);
this
.
b
ox
.
center
(
this
.
position
);
};
src/math/Box3.js
浏览文件 @
c899b724
/**
* @author bhouston / http://exocortex.com
* @author WestLangley / http://github.com/WestLangley
*/
THREE
.
Box3
=
function
(
min
,
max
)
{
...
...
@@ -94,6 +95,47 @@ THREE.Box3.prototype = {
}(),
setFromObject
:
function
()
{
// Computes the world-axis-aligned bounding box of an object (including its children),
// accounting for both the object's, and childrens', world transforms
var
v1
=
new
THREE
.
Vector3
();
return
function
(
object
)
{
var
scope
=
this
;
object
.
updateMatrixWorld
(
true
);
this
.
makeEmpty
();
object
.
traverse
(
function
(
node
)
{
if
(
node
.
geometry
!==
undefined
&&
node
.
geometry
.
vertices
!==
undefined
)
{
var
vertices
=
node
.
geometry
.
vertices
;
for
(
var
i
=
0
,
il
=
vertices
.
length
;
i
<
il
;
i
++
)
{
v1
.
copy
(
vertices
[
i
]
);
v1
.
applyMatrix4
(
node
.
matrixWorld
);
scope
.
expandByPoint
(
v1
);
}
}
}
);
return
this
;
};
}(),
copy
:
function
(
box
)
{
this
.
min
.
copy
(
box
.
min
);
...
...
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