1. 06 5月, 2019 1 次提交
  2. 22 3月, 2019 1 次提交
    • O
      Set Pass.renderToScreen automatically in EffectComposer · 911e4b21
      Olli Etuaho 提交于
      The last enabled EffectComposer pass is the only one that can really render to the screen, so we can set the renderToScreen flag in the passes automatically. The only case where EffectComposers don't render to the screen at all in the current examples is webgl_materials_skin, that sets up multiple EffectComposers and then combines their results. For that special case we now have a renderToScreen flag in EffectComposer.
      
      This simplifies setting up EffectComposer and will make further enhancements a bit easier.
      911e4b21
  3. 10 10月, 2018 1 次提交
  4. 26 2月, 2018 1 次提交
  5. 27 7月, 2017 1 次提交
  6. 27 5月, 2017 1 次提交
  7. 23 5月, 2017 1 次提交
  8. 16 11月, 2016 1 次提交
  9. 09 8月, 2016 1 次提交
  10. 02 7月, 2016 2 次提交
  11. 18 6月, 2016 1 次提交
    • B
      Support backgrounds (cube, texture, color) via passes (#9158) · 309723cd
      Ben Houston (Clara.io) 提交于
      * start of background pass test.
      
      * get clear pass and texture pass working well with each other.
      
      * cube texture pass works.  render pass now obeys Pass.clear.  CubeTexturePass supports opacity.  TexturePass doesn't write to the depth buffer.
      
      * get rid of temp matrix.
      
      * add to files.js.  better title.
      
      * remove unused scene parameter from CubeTexturePass.
      309723cd
  12. 17 6月, 2016 1 次提交
  13. 15 6月, 2016 1 次提交
    • B
      Add clearColor/clearAlpha to ManualMSAARenderPass (#9124) · 889c9c2b
      Ben Houston (Clara.io) 提交于
      * support custom clear colors in ManuallMSASRenderPass like RenderPass supports.
      
      * fix bugs in clearColor/clearAlpha for MSAA.
      
      * cleanup.
      
      * simplify clearColor in ManualMSAARenderPAss + RenderPass.
      
      * WestLAngley suggestion.
      
      * use only one composer, rather than two.  Just turn on and off passes.  Allow for toggling autoRotate
      
      * avoid allocating THREE.Color classes when possible.
      
      * fixed.
      
      * simplify code via automatic hoisting.
      
      * hex rather than color.
      889c9c2b
  14. 03 6月, 2016 1 次提交
    • A
      .setViewOffset method for OrthographicCamera (#8872) · 7e0a836e
      Alexander Rose 提交于
      * added .setViewOffset method to OrthographicCamera
      
      * fixed .setViewOffset method
      
      * added .clearViewOffset method
      
      * added camera switcher to msaa_unbiased example
      
      * renamed variables
      
      * typo in docs
      
      * added doc for perspective camera .clearViewOffset
      
      * added doc for orthographic camera .set/.clearViewOffset
      7e0a836e
  15. 20 5月, 2016 1 次提交
    • B
      add unbiased mode to the MSAA render pass. (#8930) · bb5600fd
      Ben Houston (Clara.io) 提交于
      * add unbiased mode to the MSAA render pass.
      
      * clearer code.
      
      * better comment.
      
      * cleanup code.  fix bug of using "camera", instead of "this.camera"
      
      * fix more places were "camera" is used instad of "this.camera" -- it worked because example declared "camera" as a global.
      
      * reduce light intensity.
      
      * add PerspectiveCamera.clearViewOffset() per @mrdoob's recommendation.
      bb5600fd
  16. 19 5月, 2016 2 次提交
  17. 11 4月, 2016 1 次提交
  18. 07 4月, 2016 1 次提交
  19. 19 3月, 2016 1 次提交
  20. 12 3月, 2016 1 次提交
  21. 21 2月, 2016 1 次提交
  22. 20 2月, 2016 2 次提交
  23. 18 2月, 2016 1 次提交
  24. 17 2月, 2016 1 次提交
  25. 16 2月, 2016 6 次提交
  26. 13 2月, 2016 4 次提交
  27. 10 2月, 2016 1 次提交
  28. 08 2月, 2016 1 次提交