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fd36a4b6
编写于
2月 25, 2018
作者:
M
Mugen87
浏览文件
操作
浏览文件
下载
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差异文件
Examples: Clean up
上级
1c9cba9b
变更
43
隐藏空白更改
内联
并排
Showing
43 changed file
with
43 addition
and
43 deletion
+43
-43
examples/js/renderers/WebGLDeferredRenderer.js
examples/js/renderers/WebGLDeferredRenderer.js
+1
-1
examples/misc_controls_trackball.html
examples/misc_controls_trackball.html
+1
-1
examples/webgl_buffergeometry.html
examples/webgl_buffergeometry.html
+1
-1
examples/webgl_buffergeometry_lines.html
examples/webgl_buffergeometry_lines.html
+1
-1
examples/webgl_buffergeometry_lines_indexed.html
examples/webgl_buffergeometry_lines_indexed.html
+1
-1
examples/webgl_buffergeometry_points.html
examples/webgl_buffergeometry_points.html
+1
-1
examples/webgl_buffergeometry_points_interleaved.html
examples/webgl_buffergeometry_points_interleaved.html
+1
-1
examples/webgl_buffergeometry_uint.html
examples/webgl_buffergeometry_uint.html
+1
-1
examples/webgl_effects_anaglyph.html
examples/webgl_effects_anaglyph.html
+1
-1
examples/webgl_effects_parallaxbarrier.html
examples/webgl_effects_parallaxbarrier.html
+1
-1
examples/webgl_interactive_buffergeometry.html
examples/webgl_interactive_buffergeometry.html
+1
-1
examples/webgl_lights_pointlights2.html
examples/webgl_lights_pointlights2.html
+1
-1
examples/webgl_lines_colors.html
examples/webgl_lines_colors.html
+1
-1
examples/webgl_loader_nrrd.html
examples/webgl_loader_nrrd.html
+1
-1
examples/webgl_loader_vrml.html
examples/webgl_loader_vrml.html
+1
-1
examples/webgl_loader_vtk.html
examples/webgl_loader_vtk.html
+1
-1
examples/webgl_materials_bumpmap.html
examples/webgl_materials_bumpmap.html
+1
-1
examples/webgl_materials_cubemap_dynamic.html
examples/webgl_materials_cubemap_dynamic.html
+1
-1
examples/webgl_materials_envmaps_hdr.html
examples/webgl_materials_envmaps_hdr.html
+1
-1
examples/webgl_materials_normalmap.html
examples/webgl_materials_normalmap.html
+1
-1
examples/webgl_materials_shaders_fresnel.html
examples/webgl_materials_shaders_fresnel.html
+1
-1
examples/webgl_materials_skin.html
examples/webgl_materials_skin.html
+1
-1
examples/webgl_materials_video.html
examples/webgl_materials_video.html
+1
-1
examples/webgl_multiple_renderers.html
examples/webgl_multiple_renderers.html
+1
-1
examples/webgl_performance_static.html
examples/webgl_performance_static.html
+1
-1
examples/webgl_points_dynamic.html
examples/webgl_points_dynamic.html
+1
-1
examples/webgl_postprocessing_advanced.html
examples/webgl_postprocessing_advanced.html
+1
-1
examples/webgl_postprocessing_backgrounds.html
examples/webgl_postprocessing_backgrounds.html
+1
-1
examples/webgl_postprocessing_dof.html
examples/webgl_postprocessing_dof.html
+1
-1
examples/webgl_postprocessing_dof2.html
examples/webgl_postprocessing_dof2.html
+1
-1
examples/webgl_postprocessing_godrays.html
examples/webgl_postprocessing_godrays.html
+1
-1
examples/webgl_postprocessing_masking.html
examples/webgl_postprocessing_masking.html
+1
-1
examples/webgl_postprocessing_outline.html
examples/webgl_postprocessing_outline.html
+1
-1
examples/webgl_postprocessing_procedural.html
examples/webgl_postprocessing_procedural.html
+1
-1
examples/webgl_postprocessing_smaa.html
examples/webgl_postprocessing_smaa.html
+1
-1
examples/webgl_postprocessing_ssaa.html
examples/webgl_postprocessing_ssaa.html
+1
-1
examples/webgl_postprocessing_ssaa_unbiased.html
examples/webgl_postprocessing_ssaa_unbiased.html
+1
-1
examples/webgl_postprocessing_ssao.html
examples/webgl_postprocessing_ssao.html
+1
-1
examples/webgl_postprocessing_taa.html
examples/webgl_postprocessing_taa.html
+1
-1
examples/webgl_postprocessing_unreal_bloom.html
examples/webgl_postprocessing_unreal_bloom.html
+1
-1
examples/webgl_shadowmap_performance.html
examples/webgl_shadowmap_performance.html
+1
-1
examples/webgl_tiled_forward.html
examples/webgl_tiled_forward.html
+1
-1
examples/webgl_tonemapping.html
examples/webgl_tonemapping.html
+1
-1
未找到文件。
examples/js/renderers/WebGLDeferredRenderer.js
浏览文件 @
fd36a4b6
...
...
@@ -120,7 +120,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
function
init
(
parameters
)
{
_this
.
renderer
=
parameters
.
renderer
!==
undefined
?
parameters
.
renderer
:
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
_this
.
renderer
=
parameters
.
renderer
!==
undefined
?
parameters
.
renderer
:
new
THREE
.
WebGLRenderer
();
_this
.
domElement
=
_this
.
renderer
.
domElement
;
_gl
=
_this
.
renderer
.
context
;
...
...
examples/misc_controls_trackball.html
浏览文件 @
fd36a4b6
...
...
@@ -117,7 +117,7 @@
// renderer
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_buffergeometry.html
浏览文件 @
fd36a4b6
...
...
@@ -174,7 +174,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_buffergeometry_lines.html
浏览文件 @
fd36a4b6
...
...
@@ -100,7 +100,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_buffergeometry_lines_indexed.html
浏览文件 @
fd36a4b6
...
...
@@ -210,7 +210,7 @@
scene
.
add
(
parent_node
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_buffergeometry_points.html
浏览文件 @
fd36a4b6
...
...
@@ -112,7 +112,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_buffergeometry_points_interleaved.html
浏览文件 @
fd36a4b6
...
...
@@ -126,7 +126,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_buffergeometry_uint.html
浏览文件 @
fd36a4b6
...
...
@@ -179,7 +179,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_effects_anaglyph.html
浏览文件 @
fd36a4b6
...
...
@@ -108,7 +108,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_effects_parallaxbarrier.html
浏览文件 @
fd36a4b6
...
...
@@ -189,7 +189,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_interactive_buffergeometry.html
浏览文件 @
fd36a4b6
...
...
@@ -213,7 +213,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_lights_pointlights2.html
浏览文件 @
fd36a4b6
...
...
@@ -175,7 +175,7 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_lines_colors.html
浏览文件 @
fd36a4b6
...
...
@@ -89,7 +89,7 @@
scene
=
new
THREE
.
Scene
();
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
autoClear
=
false
;
...
...
examples/webgl_loader_nrrd.html
浏览文件 @
fd36a4b6
...
...
@@ -176,7 +176,7 @@
}
);
// renderer
renderer
=
new
THREE
.
WebGLRenderer
(
{
a
ntialias
:
false
,
a
lpha
:
true
}
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
alpha
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_loader_vrml.html
浏览文件 @
fd36a4b6
...
...
@@ -84,7 +84,7 @@
// renderer
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_loader_vtk.html
浏览文件 @
fd36a4b6
...
...
@@ -152,7 +152,7 @@
// renderer
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_materials_bumpmap.html
浏览文件 @
fd36a4b6
...
...
@@ -123,7 +123,7 @@
loader
=
new
THREE
.
JSONLoader
();
loader
.
load
(
"
models/json/leeperrysmith/LeePerrySmith.json
"
,
function
(
geometry
)
{
createScene
(
geometry
,
100
,
material
)
}
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_materials_cubemap_dynamic.html
浏览文件 @
fd36a4b6
...
...
@@ -177,7 +177,7 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_materials_envmaps_hdr.html
浏览文件 @
fd36a4b6
...
...
@@ -86,7 +86,7 @@
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0xffffff
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
toneMapping
=
THREE
.
LinearToneMapping
;
standardMaterial
=
new
THREE
.
MeshStandardMaterial
(
{
...
...
examples/webgl_materials_normalmap.html
浏览文件 @
fd36a4b6
...
...
@@ -133,7 +133,7 @@
loader
=
new
THREE
.
JSONLoader
();
loader
.
load
(
"
models/json/leeperrysmith/LeePerrySmith.json
"
,
function
(
geometry
)
{
createScene
(
geometry
,
100
,
material
)
}
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_materials_shaders_fresnel.html
浏览文件 @
fd36a4b6
...
...
@@ -122,7 +122,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_materials_skin.html
浏览文件 @
fd36a4b6
...
...
@@ -158,7 +158,7 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
autoClear
=
false
;
...
...
examples/webgl_materials_video.html
浏览文件 @
fd36a4b6
...
...
@@ -97,7 +97,7 @@
light
.
position
.
set
(
0.5
,
1
,
1
).
normalize
();
scene
.
add
(
light
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_multiple_renderers.html
浏览文件 @
fd36a4b6
...
...
@@ -172,7 +172,7 @@
renderer1
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
/
2
);
document
.
body
.
appendChild
(
renderer1
.
domElement
);
renderer2
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer2
=
new
THREE
.
WebGLRenderer
();
renderer2
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer2
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
/
2
);
document
.
body
.
appendChild
(
renderer2
.
domElement
);
...
...
examples/webgl_performance_static.html
浏览文件 @
fd36a4b6
...
...
@@ -75,7 +75,7 @@
}
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
//renderer.sortObjects = false;
...
...
examples/webgl_points_dynamic.html
浏览文件 @
fd36a4b6
...
...
@@ -107,7 +107,7 @@
}
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
autoClear
=
false
;
...
...
examples/webgl_postprocessing_advanced.html
浏览文件 @
fd36a4b6
...
...
@@ -141,7 +141,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
width
,
height
);
renderer
.
autoClear
=
false
;
...
...
examples/webgl_postprocessing_backgrounds.html
浏览文件 @
fd36a4b6
...
...
@@ -118,7 +118,7 @@
var
aspect
=
width
/
height
;
var
devicePixelRatio
=
window
.
devicePixelRatio
||
1
;
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
devicePixelRatio
);
renderer
.
setSize
(
width
,
height
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_postprocessing_dof.html
浏览文件 @
fd36a4b6
...
...
@@ -88,7 +88,7 @@
scene
=
new
THREE
.
Scene
();
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
width
,
height
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_postprocessing_dof2.html
浏览文件 @
fd36a4b6
...
...
@@ -93,7 +93,7 @@ Use WEBGL Depth buffer support?
scene
=
new
THREE
.
Scene
();
scene
.
add
(
camera
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
height
);
//renderer.sortObjects = false;
...
...
examples/webgl_postprocessing_godrays.html
浏览文件 @
fd36a4b6
...
...
@@ -110,7 +110,7 @@
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_postprocessing_masking.html
浏览文件 @
fd36a4b6
...
...
@@ -53,7 +53,7 @@
torus
=
new
THREE
.
Mesh
(
new
THREE
.
TorusGeometry
(
3
,
1
,
16
,
32
)
);
scene2
.
add
(
torus
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setClearColor
(
0xe0e0e0
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_postprocessing_outline.html
浏览文件 @
fd36a4b6
...
...
@@ -145,7 +145,7 @@
var
width
=
window
.
innerWidth
;
var
height
=
window
.
innerHeight
;
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
shadowMap
.
enabled
=
true
;
// todo - support pixelRatio in this demo
renderer
.
setSize
(
width
,
height
);
...
...
examples/webgl_postprocessing_procedural.html
浏览文件 @
fd36a4b6
...
...
@@ -105,7 +105,7 @@
var
container
=
document
.
getElementById
(
"
container
"
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_postprocessing_smaa.html
浏览文件 @
fd36a4b6
...
...
@@ -40,7 +40,7 @@
var
container
=
document
.
getElementById
(
"
container
"
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_postprocessing_ssaa.html
浏览文件 @
fd36a4b6
...
...
@@ -87,7 +87,7 @@
var
container
=
document
.
getElementById
(
"
container
"
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_postprocessing_ssaa_unbiased.html
浏览文件 @
fd36a4b6
...
...
@@ -107,7 +107,7 @@
var
aspect
=
width
/
height
;
var
devicePixelRatio
=
window
.
devicePixelRatio
||
1
;
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
devicePixelRatio
);
renderer
.
setSize
(
width
,
height
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_postprocessing_ssao.html
浏览文件 @
fd36a4b6
...
...
@@ -79,7 +79,7 @@ Spiral sampling http://web.archive.org/web/20120421191837/http://www.cgafaq.info
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_postprocessing_taa.html
浏览文件 @
fd36a4b6
...
...
@@ -107,7 +107,7 @@
var
container
=
document
.
getElementById
(
"
container
"
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_postprocessing_unreal_bloom.html
浏览文件 @
fd36a4b6
...
...
@@ -96,7 +96,7 @@
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0x111111
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
toneMapping
=
THREE
.
LinearToneMapping
;
standardMaterial
=
new
THREE
.
MeshStandardMaterial
(
{
...
...
examples/webgl_shadowmap_performance.html
浏览文件 @
fd36a4b6
...
...
@@ -120,7 +120,7 @@
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_tiled_forward.html
浏览文件 @
fd36a4b6
...
...
@@ -208,7 +208,7 @@
var
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0x111111
);
var
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
var
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
toneMapping
=
THREE
.
LinearToneMapping
;
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_tonemapping.html
浏览文件 @
fd36a4b6
...
...
@@ -89,7 +89,7 @@
scene
=
new
THREE
.
Scene
();
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
=
new
THREE
.
WebGLRenderer
();
standardMaterial
=
new
THREE
.
MeshStandardMaterial
(
{
bumpScale
:
-
0.05
,
...
...
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