提交 786b5da1 编写于 作者: M Mr.doob

Simplified and improved msaa and smaa examples.

上级 2ea4c7be
......@@ -51,28 +51,14 @@
<script>
var camera, scene, renderer, composer, copyPass, msaaPass;
var geometry, material, gui, object, stats, texture;
var gui, stats, texture;
var param = { MSAASampleLevel: 2 };
var textureLoader = new THREE.TextureLoader();
container = document.getElementById( "container" );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
textureLoader.load( "./textures/brick_diffuse.jpg", function( meshTexture ) {
init( meshTexture );
texture = meshTexture;
animate();
clearGui();
});
init();
animate();
clearGui();
function clearGui() {
......@@ -99,29 +85,45 @@
}
function init( meshTexture ) {
function init() {
meshTexture.minFilter = THREE.NearestFilter;
meshTexture.magFilter = THREE.NearestFilter;
meshTexture.anisotropy = 1;
meshTexture.generateMipmaps = false;
container = document.getElementById( "container" );
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
//
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 400;
camera.position.z = 300;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 200, 200, 200 );
material = new THREE.MeshBasicMaterial( { map: meshTexture } );
var geometry = new THREE.BoxGeometry( 120, 120, 120 );
var material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.x = - 100;
scene.add( mesh );
var texture = new THREE.TextureLoader().load( "textures/brick_diffuse.jpg" );
texture.minFilter = THREE.NearestFilter;
texture.magFilter = THREE.NearestFilter;
texture.anisotropy = 1;
texture.generateMipmaps = false;
object = new THREE.Mesh( geometry, material );
var material = new THREE.MeshBasicMaterial( { map: texture } );
scene.add( object );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.x = 100;
scene.add( mesh );
// postprocessing
......@@ -161,8 +163,14 @@
requestAnimationFrame( animate );
object.rotation.x += 0.005;
object.rotation.y += 0.01;
for ( var i = 0; i < scene.children.length; i ++ ) {
var child = scene.children[ i ];
child.rotation.x += 0.005;
child.rotation.y += 0.01;
}
composer.render();
......
......@@ -32,43 +32,46 @@
<script>
var camera, scene, renderer, composer, pass, stats;
var geometry, material, object;
var textureLoader = new THREE.TextureLoader();
container = document.getElementById( "container" );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
textureLoader.load( "./textures/brick_diffuse.jpg", function( meshTexture ) {
init( meshTexture );
animate();
});
init();
animate();
function init( meshTexture ) {
container = document.getElementById( "container" );
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
//
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 400;
camera.position.z = 300;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 200, 200, 200 );
material = new THREE.MeshBasicMaterial( { map: meshTexture } );
meshTexture.anisotropy = 4;
var geometry = new THREE.BoxGeometry( 120, 120, 120 );
var material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
object = new THREE.Mesh( geometry, material );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.x = - 100;
scene.add( mesh );
scene.add( object );
var texture = new THREE.TextureLoader().load( "textures/brick_diffuse.jpg" );
texture.anisotropy = 4;
var material = new THREE.MeshBasicMaterial( { map: texture } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.x = 100;
scene.add( mesh );
// postprocessing
......@@ -105,8 +108,14 @@
requestAnimationFrame( animate );
object.rotation.x += 0.005;
object.rotation.y += 0.01;
for ( var i = 0; i < scene.children.length; i ++ ) {
var child = scene.children[ i ];
child.rotation.x += 0.005;
child.rotation.y += 0.01;
}
composer.render();
......
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