WebGLRenderer.js 147.9 KB
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/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
 */

THREE.WebGLRenderer = function ( parameters ) {

	console.log( 'THREE.WebGLRenderer', THREE.REVISION );

	parameters = parameters || {};

	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
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	_context = parameters.context !== undefined ? parameters.context : null,
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	pixelRatio = 1,

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	_precision = parameters.precision !== undefined ? parameters.precision : 'highp',

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	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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	_depth = parameters.depth !== undefined ? parameters.depth : true,
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	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
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	_logarithmicDepthBuffer = parameters.logarithmicDepthBuffer !== undefined ? parameters.logarithmicDepthBuffer : false,
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	_clearColor = new THREE.Color( 0x000000 ),
	_clearAlpha = 0;
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	var lights = [];
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	var _webglObjects = {};
	var _webglObjectsImmediate = [];
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	var opaqueObjects = [];
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	var transparentObjects = [];
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	var sprites = [];
	var lensFlares = [];

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	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

	// physically based shading

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	this.gammaFactor = 2.0;	// for backwards compatibility
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	this.gammaInput = false;
	this.gammaOutput = false;

	// shadow map

	this.shadowMapEnabled = false;
	this.shadowMapType = THREE.PCFShadowMap;
	this.shadowMapCullFace = THREE.CullFaceFront;
	this.shadowMapDebug = false;
	this.shadowMapCascade = false;

	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// flags

	this.autoScaleCubemaps = true;

	// info

	this.info = {

		memory: {

			programs: 0,
			geometries: 0,
			textures: 0

		},

		render: {

			calls: 0,
			vertices: 0,
			faces: 0,
			points: 0

		}

	};

	// internal properties

	var _this = this,

	_programs = [],

	// internal state cache

	_currentProgram = null,
	_currentFramebuffer = null,
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	_currentMaterialId = - 1,
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	_currentGeometryProgram = '',
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	_currentCamera = null,

	_usedTextureUnits = 0,

	// GL state cache

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	_oldDoubleSided = - 1,
	_oldFlipSided = - 1,
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	_oldBlending = - 1,
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	_oldBlendEquation = - 1,
	_oldBlendSrc = - 1,
	_oldBlendDst = - 1,
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	_oldBlendEquationAlpha = - 1,
	_oldBlendSrcAlpha = - 1,
	_oldBlendDstAlpha = - 1,
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	_oldDepthTest = - 1,
	_oldDepthWrite = - 1,
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	_oldPolygonOffset = null,
	_oldPolygonOffsetFactor = null,
	_oldPolygonOffsetUnits = null,

	_oldLineWidth = null,

	_viewportX = 0,
	_viewportY = 0,
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	_viewportWidth = _canvas.width,
	_viewportHeight = _canvas.height,
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	_currentWidth = 0,
	_currentHeight = 0,

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	_newAttributes = new Uint8Array( 16 ),
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	_enabledAttributes = new Uint8Array( 16 ),
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	// frustum

	_frustum = new THREE.Frustum(),

	 // camera matrices cache

	_projScreenMatrix = new THREE.Matrix4(),
	_projScreenMatrixPS = new THREE.Matrix4(),

	_vector3 = new THREE.Vector3(),

	// light arrays cache

	_direction = new THREE.Vector3(),

	_lightsNeedUpdate = true,

	_lights = {

		ambient: [ 0, 0, 0 ],
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		directional: { length: 0, colors:[], positions: [] },
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		point: { length: 0, colors: [], positions: [], distances: [], decays: [] },
		spot: { length: 0, colors: [], positions: [], distances: [], directions: [], anglesCos: [], exponents: [], decays: [] },
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		hemi: { length: 0, skyColors: [], groundColors: [], positions: [] }
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	};

	// initialize

	var _gl;

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	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

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			if ( _canvas.getContext( 'webgl') !== null ) {

				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
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		}

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		_canvas.addEventListener( 'webglcontextlost', function ( event ) {

			event.preventDefault();

			resetGLState();
			setDefaultGLState();

			_webglObjects = {};

		}, false);

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	} catch ( error ) {

		console.error( error );

	}

	if ( _gl.getShaderPrecisionFormat === undefined ) {

		_gl.getShaderPrecisionFormat = function () {

			return {
				'rangeMin': 1,
				'rangeMax': 1,
				'precision': 1
			};

		}
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	}
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	var extensions = new THREE.WebGLExtensions( _gl );

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	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
	extensions.get( 'OES_standard_derivatives' );

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	if ( _logarithmicDepthBuffer ) {

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		extensions.get( 'EXT_frag_depth' );
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	}

	//

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	var glClearColor = function ( r, g, b, a ) {
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		if ( _premultipliedAlpha === true ) {

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			r *= a; g *= a; b *= a;
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		}

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		_gl.clearColor( r, g, b, a );

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	};

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	var setDefaultGLState = function () {
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		_gl.clearColor( 0, 0, 0, 1 );
		_gl.clearDepth( 1 );
		_gl.clearStencil( 0 );

		_gl.enable( _gl.DEPTH_TEST );
		_gl.depthFunc( _gl.LEQUAL );

		_gl.frontFace( _gl.CCW );
		_gl.cullFace( _gl.BACK );
		_gl.enable( _gl.CULL_FACE );

		_gl.enable( _gl.BLEND );
		_gl.blendEquation( _gl.FUNC_ADD );
		_gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA );

		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

	var resetGLState = function () {

		_currentProgram = null;
		_currentCamera = null;

		_oldBlending = - 1;
		_oldDepthTest = - 1;
		_oldDepthWrite = - 1;
		_oldDoubleSided = - 1;
		_oldFlipSided = - 1;
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		_currentGeometryProgram = '';
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		_currentMaterialId = - 1;

		_lightsNeedUpdate = true;

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		for ( var i = 0; i < _enabledAttributes.length; i ++ ) {
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			_enabledAttributes[ i ] = 0;
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		}
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	};
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	setDefaultGLState();

	this.context = _gl;

	// GPU capabilities

	var _maxTextures = _gl.getParameter( _gl.MAX_TEXTURE_IMAGE_UNITS );
	var _maxVertexTextures = _gl.getParameter( _gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
	var _maxTextureSize = _gl.getParameter( _gl.MAX_TEXTURE_SIZE );
	var _maxCubemapSize = _gl.getParameter( _gl.MAX_CUBE_MAP_TEXTURE_SIZE );

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	var _supportsVertexTextures = _maxVertexTextures > 0;
	var _supportsBoneTextures = _supportsVertexTextures && extensions.get( 'OES_texture_float' );
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	//
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	var _vertexShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.HIGH_FLOAT );
	var _vertexShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.MEDIUM_FLOAT );
	var _vertexShaderPrecisionLowpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.LOW_FLOAT );
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	var _fragmentShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.HIGH_FLOAT );
	var _fragmentShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.MEDIUM_FLOAT );
	var _fragmentShaderPrecisionLowpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.LOW_FLOAT );
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	var getCompressedTextureFormats = ( function () {
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		var array;
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		return function () {
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			if ( array !== undefined ) {
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				return array;
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			}
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			array = [];
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			if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) || extensions.get( 'WEBGL_compressed_texture_s3tc' ) ) {

				var formats = _gl.getParameter( _gl.COMPRESSED_TEXTURE_FORMATS );

				for ( var i = 0; i < formats.length; i ++ ){

					array.push( formats[ i ] );

				}

			}
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			return array;

		};

	} )();
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	// clamp precision to maximum available

	var highpAvailable = _vertexShaderPrecisionHighpFloat.precision > 0 && _fragmentShaderPrecisionHighpFloat.precision > 0;
	var mediumpAvailable = _vertexShaderPrecisionMediumpFloat.precision > 0 && _fragmentShaderPrecisionMediumpFloat.precision > 0;

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	if ( _precision === 'highp' && ! highpAvailable ) {
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		if ( mediumpAvailable ) {

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			_precision = 'mediump';
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			console.warn( 'THREE.WebGLRenderer: highp not supported, using mediump.' );
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		} else {

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			_precision = 'lowp';
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			console.warn( 'THREE.WebGLRenderer: highp and mediump not supported, using lowp.' );
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		}

	}

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	if ( _precision === 'mediump' && ! mediumpAvailable ) {
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		_precision = 'lowp';
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		console.warn( 'THREE.WebGLRenderer: mediump not supported, using lowp.' );
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	}

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	// Plugins

	var shadowMapPlugin = new THREE.ShadowMapPlugin( this, lights, _webglObjects, _webglObjectsImmediate );

	var spritePlugin = new THREE.SpritePlugin( this, sprites );
	var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );

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	// API

	this.getContext = function () {

		return _gl;

	};

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	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

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	this.supportsVertexTextures = function () {

		return _supportsVertexTextures;

	};

	this.supportsFloatTextures = function () {

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		return extensions.get( 'OES_texture_float' );
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	};
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	this.supportsStandardDerivatives = function () {

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		return extensions.get( 'OES_standard_derivatives' );
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	};
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	this.supportsCompressedTextureS3TC = function () {

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		return extensions.get( 'WEBGL_compressed_texture_s3tc' );
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	};
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	this.supportsCompressedTexturePVRTC = function () {

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		return extensions.get( 'WEBGL_compressed_texture_pvrtc' );
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	};

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	this.supportsBlendMinMax = function () {

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		return extensions.get( 'EXT_blend_minmax' );
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	};

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	this.getMaxAnisotropy = ( function () {
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		var value;
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		return function () {

			if ( value !== undefined ) {

				return value;

			}

			var extension = extensions.get( 'EXT_texture_filter_anisotropic' );

			value = extension !== null ? _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ) : 0;

			return value;

		}

	} )();
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	this.getPrecision = function () {

		return _precision;

	};

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	this.getPixelRatio = function () {

		return pixelRatio;

	};

	this.setPixelRatio = function ( value ) {

		pixelRatio = value;

	};

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	this.setSize = function ( width, height, updateStyle ) {
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		_canvas.width = width * pixelRatio;
		_canvas.height = height * pixelRatio;
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		if ( updateStyle !== false ) {
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			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
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		}
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		this.setViewport( 0, 0, width, height );
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	};

	this.setViewport = function ( x, y, width, height ) {

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		_viewportX = x * pixelRatio;
		_viewportY = y * pixelRatio;
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		_viewportWidth = width * pixelRatio;
		_viewportHeight = height * pixelRatio;
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		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

	};

	this.setScissor = function ( x, y, width, height ) {

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		_gl.scissor(
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			x * pixelRatio,
			y * pixelRatio,
			width * pixelRatio,
			height * pixelRatio
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		);
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	};

	this.enableScissorTest = function ( enable ) {

		enable ? _gl.enable( _gl.SCISSOR_TEST ) : _gl.disable( _gl.SCISSOR_TEST );

	};

	// Clearing

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	this.getClearColor = function () {
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		return _clearColor;
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	};

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	this.setClearColor = function ( color, alpha ) {
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		_clearColor.set( color );
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		_clearAlpha = alpha !== undefined ? alpha : 1;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

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	this.getClearAlpha = function () {
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		return _clearAlpha;
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	};

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	this.setClearAlpha = function ( alpha ) {
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		_clearAlpha = alpha;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
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	};

	this.clearColor = function () {

		_gl.clear( _gl.COLOR_BUFFER_BIT );

	};

	this.clearDepth = function () {

		_gl.clear( _gl.DEPTH_BUFFER_BIT );

	};

	this.clearStencil = function () {

		_gl.clear( _gl.STENCIL_BUFFER_BIT );
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	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

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	// Reset

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	this.resetGLState = resetGLState;
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	// Buffer allocation

	function createParticleBuffers ( geometry ) {

		geometry.__webglVertexBuffer = _gl.createBuffer();
		geometry.__webglColorBuffer = _gl.createBuffer();

		_this.info.memory.geometries ++;

	};

	function createLineBuffers ( geometry ) {

		geometry.__webglVertexBuffer = _gl.createBuffer();
		geometry.__webglColorBuffer = _gl.createBuffer();
		geometry.__webglLineDistanceBuffer = _gl.createBuffer();

		_this.info.memory.geometries ++;

	};

	function createMeshBuffers ( geometryGroup ) {

		geometryGroup.__webglVertexBuffer = _gl.createBuffer();
		geometryGroup.__webglNormalBuffer = _gl.createBuffer();
		geometryGroup.__webglTangentBuffer = _gl.createBuffer();
		geometryGroup.__webglColorBuffer = _gl.createBuffer();
		geometryGroup.__webglUVBuffer = _gl.createBuffer();
		geometryGroup.__webglUV2Buffer = _gl.createBuffer();

		geometryGroup.__webglSkinIndicesBuffer = _gl.createBuffer();
		geometryGroup.__webglSkinWeightsBuffer = _gl.createBuffer();

		geometryGroup.__webglFaceBuffer = _gl.createBuffer();
		geometryGroup.__webglLineBuffer = _gl.createBuffer();

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		var numMorphTargets = geometryGroup.numMorphTargets;
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		if ( numMorphTargets ) {
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			geometryGroup.__webglMorphTargetsBuffers = [];

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			for ( var m = 0, ml = numMorphTargets; m < ml; m ++ ) {
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				geometryGroup.__webglMorphTargetsBuffers.push( _gl.createBuffer() );

			}

		}

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		var numMorphNormals = geometryGroup.numMorphNormals;

		if ( numMorphNormals ) {
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			geometryGroup.__webglMorphNormalsBuffers = [];

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			for ( var m = 0, ml = numMorphNormals; m < ml; m ++ ) {
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				geometryGroup.__webglMorphNormalsBuffers.push( _gl.createBuffer() );

			}

		}

		_this.info.memory.geometries ++;

	};

	// Events
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	var onObjectRemoved = function ( event ) {
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		var object = event.target;

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		object.traverse( function ( child ) {

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			child.removeEventListener( 'remove', onObjectRemoved );

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			removeObject( child );

		} );
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	};
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	var onGeometryDispose = function ( event ) {

		var geometry = event.target;

		geometry.removeEventListener( 'dispose', onGeometryDispose );

		deallocateGeometry( geometry );

	};

	var onTextureDispose = function ( event ) {

		var texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		deallocateTexture( texture );

		_this.info.memory.textures --;


	};

	var onRenderTargetDispose = function ( event ) {

		var renderTarget = event.target;

		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );

		deallocateRenderTarget( renderTarget );

		_this.info.memory.textures --;

	};

	var onMaterialDispose = function ( event ) {

		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

	};

	// Buffer deallocation

745
	var deleteBuffers = function ( geometry ) {
746

747 748 749 750 751 752 753
		var buffers = [
			'__webglVertexBuffer',
			'__webglNormalBuffer',
			'__webglTangentBuffer',
			'__webglColorBuffer',
			'__webglUVBuffer',
			'__webglUV2Buffer',
754

755 756
			'__webglSkinIndicesBuffer',
			'__webglSkinWeightsBuffer',
757

758 759
			'__webglFaceBuffer',
			'__webglLineBuffer',
760

761 762 763 764 765 766 767 768 769 770
			'__webglLineDistanceBuffer'
		];

		for ( var i = 0, l = buffers.length; i < l; i ++ ) {

			var name = buffers[ i ];

			if ( geometry[ name ] !== undefined ) {

				_gl.deleteBuffer( geometry[ name ] );
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772
				delete geometry[ name ];
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773

774
			}
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776
		}
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778 779 780 781
		// custom attributes

		if ( geometry.__webglCustomAttributesList !== undefined ) {

782
			for ( var name in geometry.__webglCustomAttributesList ) {
783

784
				_gl.deleteBuffer( geometry.__webglCustomAttributesList[ name ].buffer );
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785

786 787
			}

788 789
			delete geometry.__webglCustomAttributesList;

790 791
		}

792 793
		_this.info.memory.geometries --;

794 795 796 797
	};

	var deallocateGeometry = function ( geometry ) {

798
		delete geometry.__webglInit;
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799

800
		if ( geometry instanceof THREE.BufferGeometry ) {
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802
			for ( var name in geometry.attributes ) {
803

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804
				var attribute = geometry.attributes[ name ];
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805

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806
				if ( attribute.buffer !== undefined ) {
807

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					_gl.deleteBuffer( attribute.buffer );
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809

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					delete attribute.buffer;
811

812 813 814 815
				}

			}

816 817
			_this.info.memory.geometries --;

818 819
		} else {

820
			var geometryGroupsList = geometryGroups[ geometry.id ];
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821

822
			if ( geometryGroupsList !== undefined ) {
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824
				for ( var i = 0, l = geometryGroupsList.length; i < l; i ++ ) {
825 826

					var geometryGroup = geometryGroupsList[ i ];
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827 828 829 830 831 832 833 834 835

					if ( geometryGroup.numMorphTargets !== undefined ) {

						for ( var m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {

							_gl.deleteBuffer( geometryGroup.__webglMorphTargetsBuffers[ m ] );

						}

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836 837
						delete geometryGroup.__webglMorphTargetsBuffers;

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838 839 840 841 842 843 844 845 846 847
					}

					if ( geometryGroup.numMorphNormals !== undefined ) {

						for ( var m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) {

							_gl.deleteBuffer( geometryGroup.__webglMorphNormalsBuffers[ m ] );

						}

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848 849
						delete geometryGroup.__webglMorphNormalsBuffers;

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					}

					deleteBuffers( geometryGroup );

				}

856 857
				delete geometryGroups[ geometry.id ];

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			} else {

				deleteBuffers( geometry );

			}
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864
		}
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866 867
		// TOFIX: Workaround for deleted geometry being currently bound

868
		_currentGeometryProgram = '';
869

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	};

	var deallocateTexture = function ( texture ) {

		if ( texture.image && texture.image.__webglTextureCube ) {

			// cube texture

			_gl.deleteTexture( texture.image.__webglTextureCube );

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			delete texture.image.__webglTextureCube;

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882 883 884 885
		} else {

			// 2D texture

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			if ( texture.__webglInit === undefined ) return;
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			_gl.deleteTexture( texture.__webglTexture );

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			delete texture.__webglTexture;
			delete texture.__webglInit;

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		}

	};

	var deallocateRenderTarget = function ( renderTarget ) {

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		if ( ! renderTarget || renderTarget.__webglTexture === undefined ) return;
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		_gl.deleteTexture( renderTarget.__webglTexture );

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		delete renderTarget.__webglTexture;

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		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			for ( var i = 0; i < 6; i ++ ) {

				_gl.deleteFramebuffer( renderTarget.__webglFramebuffer[ i ] );
				_gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer[ i ] );

			}

		} else {

			_gl.deleteFramebuffer( renderTarget.__webglFramebuffer );
			_gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer );

		}

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921 922 923
		delete renderTarget.__webglFramebuffer;
		delete renderTarget.__webglRenderbuffer;

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	};

	var deallocateMaterial = function ( material ) {

928
		var program = material.program.program;
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929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990

		if ( program === undefined ) return;

		material.program = undefined;

		// only deallocate GL program if this was the last use of shared program
		// assumed there is only single copy of any program in the _programs list
		// (that's how it's constructed)

		var i, il, programInfo;
		var deleteProgram = false;

		for ( i = 0, il = _programs.length; i < il; i ++ ) {

			programInfo = _programs[ i ];

			if ( programInfo.program === program ) {

				programInfo.usedTimes --;

				if ( programInfo.usedTimes === 0 ) {

					deleteProgram = true;

				}

				break;

			}

		}

		if ( deleteProgram === true ) {

			// avoid using array.splice, this is costlier than creating new array from scratch

			var newPrograms = [];

			for ( i = 0, il = _programs.length; i < il; i ++ ) {

				programInfo = _programs[ i ];

				if ( programInfo.program !== program ) {

					newPrograms.push( programInfo );

				}

			}

			_programs = newPrograms;

			_gl.deleteProgram( program );

			_this.info.memory.programs --;

		}

	};

	// Buffer initialization

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	function initCustomAttributes ( object ) {
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992

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		var geometry = object.geometry;
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		var material = object.material;

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		var nvertices = geometry.vertices.length;

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		if ( material.attributes ) {

			if ( geometry.__webglCustomAttributesList === undefined ) {

				geometry.__webglCustomAttributesList = [];

			}

1006
			for ( var name in material.attributes ) {
1007 1008

				var attribute = material.attributes[ name ];
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1010
				if ( ! attribute.__webglInitialized || attribute.createUniqueBuffers ) {
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					attribute.__webglInitialized = true;

1014
					var size = 1;   // "f" and "i"
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1016 1017 1018 1019
					if ( attribute.type === 'v2' ) size = 2;
					else if ( attribute.type === 'v3' ) size = 3;
					else if ( attribute.type === 'v4' ) size = 4;
					else if ( attribute.type === 'c'  ) size = 3;
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1020 1021 1022 1023 1024 1025

					attribute.size = size;

					attribute.array = new Float32Array( nvertices * size );

					attribute.buffer = _gl.createBuffer();
1026
					attribute.buffer.belongsToAttribute = name;
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					attribute.needsUpdate = true;

				}

				geometry.__webglCustomAttributesList.push( attribute );

			}

		}

	};

	function initParticleBuffers ( geometry, object ) {

		var nvertices = geometry.vertices.length;

		geometry.__vertexArray = new Float32Array( nvertices * 3 );
		geometry.__colorArray = new Float32Array( nvertices * 3 );

		geometry.__sortArray = [];

		geometry.__webglParticleCount = nvertices;

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		initCustomAttributes( object );
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1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064

	};

	function initLineBuffers ( geometry, object ) {

		var nvertices = geometry.vertices.length;

		geometry.__vertexArray = new Float32Array( nvertices * 3 );
		geometry.__colorArray = new Float32Array( nvertices * 3 );
		geometry.__lineDistanceArray = new Float32Array( nvertices * 1 );

		geometry.__webglLineCount = nvertices;

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		initCustomAttributes( object );
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	};

	function initMeshBuffers ( geometryGroup, object ) {

		var geometry = object.geometry,
			faces3 = geometryGroup.faces3,

1074 1075 1076
			nvertices = faces3.length * 3,
			ntris     = faces3.length * 1,
			nlines    = faces3.length * 3,
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1077

1078
			material = getBufferMaterial( object, geometryGroup );
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1079 1080

		geometryGroup.__vertexArray = new Float32Array( nvertices * 3 );
1081 1082 1083
		geometryGroup.__normalArray = new Float32Array( nvertices * 3 );
		geometryGroup.__colorArray = new Float32Array( nvertices * 3 );
		geometryGroup.__uvArray = new Float32Array( nvertices * 2 );
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1084

1085
		if ( geometry.faceVertexUvs.length > 1 ) {
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1086

1087
			geometryGroup.__uv2Array = new Float32Array( nvertices * 2 );
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1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103

		}

		if ( geometry.hasTangents ) {

			geometryGroup.__tangentArray = new Float32Array( nvertices * 4 );

		}

		if ( object.geometry.skinWeights.length && object.geometry.skinIndices.length ) {

			geometryGroup.__skinIndexArray = new Float32Array( nvertices * 4 );
			geometryGroup.__skinWeightArray = new Float32Array( nvertices * 4 );

		}

1104
		var UintArray = extensions.get( 'OES_element_index_uint' ) !== null && ntris > 21845 ? Uint32Array : Uint16Array; // 65535 / 3
G
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1105

1106 1107 1108
		geometryGroup.__typeArray = UintArray;
		geometryGroup.__faceArray = new UintArray( ntris * 3 );
		geometryGroup.__lineArray = new UintArray( nlines * 2 );
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1109

M
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1110
		var numMorphTargets = geometryGroup.numMorphTargets;
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1111

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1112
		if ( numMorphTargets ) {
M
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1113 1114 1115

			geometryGroup.__morphTargetsArrays = [];

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1116
			for ( var m = 0, ml = numMorphTargets; m < ml; m ++ ) {
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1117 1118 1119 1120 1121 1122 1123

				geometryGroup.__morphTargetsArrays.push( new Float32Array( nvertices * 3 ) );

			}

		}

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1124 1125 1126
		var numMorphNormals = geometryGroup.numMorphNormals;

		if ( numMorphNormals ) {
M
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1127 1128 1129

			geometryGroup.__morphNormalsArrays = [];

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1130
			for ( var m = 0, ml = numMorphNormals; m < ml; m ++ ) {
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1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151

				geometryGroup.__morphNormalsArrays.push( new Float32Array( nvertices * 3 ) );

			}

		}

		geometryGroup.__webglFaceCount = ntris * 3;
		geometryGroup.__webglLineCount = nlines * 2;


		// custom attributes

		if ( material.attributes ) {

			if ( geometryGroup.__webglCustomAttributesList === undefined ) {

				geometryGroup.__webglCustomAttributesList = [];

			}

1152
			for ( var name in material.attributes ) {
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1153 1154 1155 1156

				// Do a shallow copy of the attribute object so different geometryGroup chunks use different
				// attribute buffers which are correctly indexed in the setMeshBuffers function

1157
				var originalAttribute = material.attributes[ name ];
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1158 1159 1160

				var attribute = {};

1161
				for ( var property in originalAttribute ) {
1162

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1163 1164 1165 1166
					attribute[ property ] = originalAttribute[ property ];

				}

1167
				if ( ! attribute.__webglInitialized || attribute.createUniqueBuffers ) {
M
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1168 1169 1170

					attribute.__webglInitialized = true;

1171
					var size = 1;   // "f" and "i"
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1172

1173 1174 1175 1176
					if ( attribute.type === 'v2' ) size = 2;
					else if ( attribute.type === 'v3' ) size = 3;
					else if ( attribute.type === 'v4' ) size = 4;
					else if ( attribute.type === 'c'  ) size = 3;
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1177 1178 1179 1180 1181 1182

					attribute.size = size;

					attribute.array = new Float32Array( nvertices * size );

					attribute.buffer = _gl.createBuffer();
1183
					attribute.buffer.belongsToAttribute = name;
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1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202

					originalAttribute.needsUpdate = true;
					attribute.__original = originalAttribute;

				}

				geometryGroup.__webglCustomAttributesList.push( attribute );

			}

		}

		geometryGroup.__inittedArrays = true;

	};

	function getBufferMaterial( object, geometryGroup ) {

		return object.material instanceof THREE.MeshFaceMaterial
1203 1204
			 ? object.material.materials[ geometryGroup.materialIndex ]
			 : object.material;
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1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239

	};

	function materialNeedsSmoothNormals ( material ) {

		return material && material.shading !== undefined && material.shading === THREE.SmoothShading;

	};

	// Buffer setting

	function setParticleBuffers ( geometry, hint, object ) {

		var v, c, vertex, offset, index, color,

		vertices = geometry.vertices,
		vl = vertices.length,

		colors = geometry.colors,
		cl = colors.length,

		vertexArray = geometry.__vertexArray,
		colorArray = geometry.__colorArray,

		sortArray = geometry.__sortArray,

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyElements = geometry.elementsNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,

		customAttributes = geometry.__webglCustomAttributesList,
		i, il,
		a, ca, cal, value,
		customAttribute;

1240
		if ( dirtyVertices ) {
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1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253

			for ( v = 0; v < vl; v ++ ) {

				vertex = vertices[ v ];

				offset = v * 3;

				vertexArray[ offset ]     = vertex.x;
				vertexArray[ offset + 1 ] = vertex.y;
				vertexArray[ offset + 2 ] = vertex.z;

			}

1254 1255 1256 1257 1258 1259 1260
			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyColors ) {

M
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1261 1262
			for ( c = 0; c < cl; c ++ ) {

1263
				color = colors[ c ];
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1264

1265
				offset = c * 3;
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1266 1267 1268 1269 1270 1271 1272

				colorArray[ offset ]     = color.r;
				colorArray[ offset + 1 ] = color.g;
				colorArray[ offset + 2 ] = color.b;

			}

1273 1274
			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );
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1275

1276
		}
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1277

1278
		if ( customAttributes ) {
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1279

1280
			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
M
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1281

1282 1283 1284
				customAttribute = customAttributes[ i ];

				if ( customAttribute.needsUpdate && ( customAttribute.boundTo === undefined ||  customAttribute.boundTo === 'vertices' ) ) {
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1285 1286 1287

					cal = customAttribute.value.length;

1288 1289
					offset = 0;

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1290 1291 1292 1293
					if ( customAttribute.size === 1 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

1294
							customAttribute.array[ ca ] = customAttribute.value[ ca ];
M
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1295 1296 1297 1298 1299 1300 1301

						}

					} else if ( customAttribute.size === 2 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

1302
							value = customAttribute.value[ ca ];
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1303

1304
							customAttribute.array[ offset ]   = value.x;
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1305 1306 1307 1308 1309 1310 1311 1312
							customAttribute.array[ offset + 1 ] = value.y;

							offset += 2;

						}

					} else if ( customAttribute.size === 3 ) {

1313
						if ( customAttribute.type === 'c' ) {
M
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1314 1315 1316

							for ( ca = 0; ca < cal; ca ++ ) {

1317
								value = customAttribute.value[ ca ];
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1318

1319
								customAttribute.array[ offset ]   = value.r;
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1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330
								customAttribute.array[ offset + 1 ] = value.g;
								customAttribute.array[ offset + 2 ] = value.b;

								offset += 3;

							}

						} else {

							for ( ca = 0; ca < cal; ca ++ ) {

1331
								value = customAttribute.value[ ca ];
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1332

1333
								customAttribute.array[ offset ]   = value.x;
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1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346
								customAttribute.array[ offset + 1 ] = value.y;
								customAttribute.array[ offset + 2 ] = value.z;

								offset += 3;

							}

						}

					} else if ( customAttribute.size === 4 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

1347
							value = customAttribute.value[ ca ];
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							customAttribute.array[ offset ]      = value.x;
							customAttribute.array[ offset + 1  ] = value.y;
							customAttribute.array[ offset + 2  ] = value.z;
							customAttribute.array[ offset + 3  ] = value.w;

							offset += 4;

						}

					}

				}

1362 1363
				_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );
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1365
				customAttribute.needsUpdate = false;
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			}

		}

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	}
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	function setLineBuffers ( geometry, hint ) {

		var v, c, d, vertex, offset, color,

		vertices = geometry.vertices,
		colors = geometry.colors,
		lineDistances = geometry.lineDistances,

		vl = vertices.length,
		cl = colors.length,
		dl = lineDistances.length,

		vertexArray = geometry.__vertexArray,
		colorArray = geometry.__colorArray,
		lineDistanceArray = geometry.__lineDistanceArray,

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,
		dirtyLineDistances = geometry.lineDistancesNeedUpdate,

		customAttributes = geometry.__webglCustomAttributesList,

		i, il,
		a, ca, cal, value,
		customAttribute;

		if ( dirtyVertices ) {

			for ( v = 0; v < vl; v ++ ) {

				vertex = vertices[ v ];

				offset = v * 3;

				vertexArray[ offset ]     = vertex.x;
				vertexArray[ offset + 1 ] = vertex.y;
				vertexArray[ offset + 2 ] = vertex.z;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyColors ) {

			for ( c = 0; c < cl; c ++ ) {

				color = colors[ c ];

				offset = c * 3;

				colorArray[ offset ]     = color.r;
				colorArray[ offset + 1 ] = color.g;
				colorArray[ offset + 2 ] = color.b;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );

		}

		if ( dirtyLineDistances ) {

			for ( d = 0; d < dl; d ++ ) {

				lineDistanceArray[ d ] = lineDistances[ d ];

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglLineDistanceBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, lineDistanceArray, hint );

		}

		if ( customAttributes ) {

			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {

				customAttribute = customAttributes[ i ];

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				if ( customAttribute.needsUpdate && ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) ) {
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					offset = 0;

					cal = customAttribute.value.length;

					if ( customAttribute.size === 1 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							customAttribute.array[ ca ] = customAttribute.value[ ca ];

						}

					} else if ( customAttribute.size === 2 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							value = customAttribute.value[ ca ];

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							customAttribute.array[ offset ]   = value.x;
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							customAttribute.array[ offset + 1 ] = value.y;

							offset += 2;

						}

					} else if ( customAttribute.size === 3 ) {

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						if ( customAttribute.type === 'c' ) {
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							for ( ca = 0; ca < cal; ca ++ ) {

								value = customAttribute.value[ ca ];

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								customAttribute.array[ offset ]   = value.r;
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								customAttribute.array[ offset + 1 ] = value.g;
								customAttribute.array[ offset + 2 ] = value.b;

								offset += 3;

							}

						} else {

							for ( ca = 0; ca < cal; ca ++ ) {

								value = customAttribute.value[ ca ];

1505
								customAttribute.array[ offset ]   = value.x;
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								customAttribute.array[ offset + 1 ] = value.y;
								customAttribute.array[ offset + 2 ] = value.z;

								offset += 3;

							}

						}

					} else if ( customAttribute.size === 4 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							value = customAttribute.value[ ca ];

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							customAttribute.array[ offset ]    = value.x;
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							customAttribute.array[ offset + 1  ] = value.y;
							customAttribute.array[ offset + 2  ] = value.z;
							customAttribute.array[ offset + 3  ] = value.w;

							offset += 4;

						}

					}

					_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
					_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );

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					customAttribute.needsUpdate = false;

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				}

			}

		}

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	}
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	function setMeshBuffers( geometryGroup, object, hint, dispose, material ) {

		if ( ! geometryGroup.__inittedArrays ) {

			return;

		}

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		var needsSmoothNormals = materialNeedsSmoothNormals( material );
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		var f, fl, fi, face,
		vertexNormals, faceNormal, normal,
		vertexColors, faceColor,
		vertexTangents,
		uv, uv2, v1, v2, v3, v4, t1, t2, t3, t4, n1, n2, n3, n4,
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		c1, c2, c3,
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		sw1, sw2, sw3, sw4,
		si1, si2, si3, si4,
		sa1, sa2, sa3, sa4,
		sb1, sb2, sb3, sb4,
		m, ml, i, il,
		vn, uvi, uv2i,
		vk, vkl, vka,
		nka, chf, faceVertexNormals,
		a,

		vertexIndex = 0,

		offset = 0,
		offset_uv = 0,
		offset_uv2 = 0,
		offset_face = 0,
		offset_normal = 0,
		offset_tangent = 0,
		offset_line = 0,
		offset_color = 0,
		offset_skin = 0,
		offset_morphTarget = 0,
		offset_custom = 0,
		offset_customSrc = 0,

		value,

		vertexArray = geometryGroup.__vertexArray,
		uvArray = geometryGroup.__uvArray,
		uv2Array = geometryGroup.__uv2Array,
		normalArray = geometryGroup.__normalArray,
		tangentArray = geometryGroup.__tangentArray,
		colorArray = geometryGroup.__colorArray,

		skinIndexArray = geometryGroup.__skinIndexArray,
		skinWeightArray = geometryGroup.__skinWeightArray,

		morphTargetsArrays = geometryGroup.__morphTargetsArrays,
		morphNormalsArrays = geometryGroup.__morphNormalsArrays,

		customAttributes = geometryGroup.__webglCustomAttributesList,
		customAttribute,

		faceArray = geometryGroup.__faceArray,
		lineArray = geometryGroup.__lineArray,

		geometry = object.geometry, // this is shared for all chunks

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyElements = geometry.elementsNeedUpdate,
		dirtyUvs = geometry.uvsNeedUpdate,
		dirtyNormals = geometry.normalsNeedUpdate,
		dirtyTangents = geometry.tangentsNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,
		dirtyMorphTargets = geometry.morphTargetsNeedUpdate,

		vertices = geometry.vertices,
		chunk_faces3 = geometryGroup.faces3,
		obj_faces = geometry.faces,

		obj_uvs  = geometry.faceVertexUvs[ 0 ],
		obj_uvs2 = geometry.faceVertexUvs[ 1 ],

		obj_colors = geometry.colors,

		obj_skinIndices = geometry.skinIndices,
		obj_skinWeights = geometry.skinWeights,

		morphTargets = geometry.morphTargets,
		morphNormals = geometry.morphNormals;

		if ( dirtyVertices ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				face = obj_faces[ chunk_faces3[ f ] ];

				v1 = vertices[ face.a ];
				v2 = vertices[ face.b ];
				v3 = vertices[ face.c ];

				vertexArray[ offset ]     = v1.x;
				vertexArray[ offset + 1 ] = v1.y;
				vertexArray[ offset + 2 ] = v1.z;

				vertexArray[ offset + 3 ] = v2.x;
				vertexArray[ offset + 4 ] = v2.y;
				vertexArray[ offset + 5 ] = v2.z;

				vertexArray[ offset + 6 ] = v3.x;
				vertexArray[ offset + 7 ] = v3.y;
				vertexArray[ offset + 8 ] = v3.z;

				offset += 9;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyMorphTargets ) {

			for ( vk = 0, vkl = morphTargets.length; vk < vkl; vk ++ ) {

				offset_morphTarget = 0;

				for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

					chf = chunk_faces3[ f ];
					face = obj_faces[ chf ];

					// morph positions

					v1 = morphTargets[ vk ].vertices[ face.a ];
					v2 = morphTargets[ vk ].vertices[ face.b ];
					v3 = morphTargets[ vk ].vertices[ face.c ];

					vka = morphTargetsArrays[ vk ];

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					vka[ offset_morphTarget ]     = v1.x;
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					vka[ offset_morphTarget + 1 ] = v1.y;
					vka[ offset_morphTarget + 2 ] = v1.z;

					vka[ offset_morphTarget + 3 ] = v2.x;
					vka[ offset_morphTarget + 4 ] = v2.y;
					vka[ offset_morphTarget + 5 ] = v2.z;

					vka[ offset_morphTarget + 6 ] = v3.x;
					vka[ offset_morphTarget + 7 ] = v3.y;
					vka[ offset_morphTarget + 8 ] = v3.z;

					// morph normals

					if ( material.morphNormals ) {

						if ( needsSmoothNormals ) {

							faceVertexNormals = morphNormals[ vk ].vertexNormals[ chf ];

							n1 = faceVertexNormals.a;
							n2 = faceVertexNormals.b;
							n3 = faceVertexNormals.c;

						} else {

							n1 = morphNormals[ vk ].faceNormals[ chf ];
							n2 = n1;
							n3 = n1;

						}

						nka = morphNormalsArrays[ vk ];

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						nka[ offset_morphTarget ]     = n1.x;
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						nka[ offset_morphTarget + 1 ] = n1.y;
						nka[ offset_morphTarget + 2 ] = n1.z;

						nka[ offset_morphTarget + 3 ] = n2.x;
						nka[ offset_morphTarget + 4 ] = n2.y;
						nka[ offset_morphTarget + 5 ] = n2.z;

						nka[ offset_morphTarget + 6 ] = n3.x;
						nka[ offset_morphTarget + 7 ] = n3.y;
						nka[ offset_morphTarget + 8 ] = n3.z;

					}

					//

					offset_morphTarget += 9;

				}

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ vk ] );
				_gl.bufferData( _gl.ARRAY_BUFFER, morphTargetsArrays[ vk ], hint );

				if ( material.morphNormals ) {

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ vk ] );
					_gl.bufferData( _gl.ARRAY_BUFFER, morphNormalsArrays[ vk ], hint );

				}

			}

		}

		if ( obj_skinWeights.length ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1754
				face = obj_faces[ chunk_faces3[ f ] ];
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				// weights

				sw1 = obj_skinWeights[ face.a ];
				sw2 = obj_skinWeights[ face.b ];
				sw3 = obj_skinWeights[ face.c ];

				skinWeightArray[ offset_skin ]     = sw1.x;
				skinWeightArray[ offset_skin + 1 ] = sw1.y;
				skinWeightArray[ offset_skin + 2 ] = sw1.z;
				skinWeightArray[ offset_skin + 3 ] = sw1.w;

				skinWeightArray[ offset_skin + 4 ] = sw2.x;
				skinWeightArray[ offset_skin + 5 ] = sw2.y;
				skinWeightArray[ offset_skin + 6 ] = sw2.z;
				skinWeightArray[ offset_skin + 7 ] = sw2.w;

				skinWeightArray[ offset_skin + 8 ]  = sw3.x;
				skinWeightArray[ offset_skin + 9 ]  = sw3.y;
				skinWeightArray[ offset_skin + 10 ] = sw3.z;
				skinWeightArray[ offset_skin + 11 ] = sw3.w;

				// indices

				si1 = obj_skinIndices[ face.a ];
				si2 = obj_skinIndices[ face.b ];
				si3 = obj_skinIndices[ face.c ];

				skinIndexArray[ offset_skin ]     = si1.x;
				skinIndexArray[ offset_skin + 1 ] = si1.y;
				skinIndexArray[ offset_skin + 2 ] = si1.z;
				skinIndexArray[ offset_skin + 3 ] = si1.w;

				skinIndexArray[ offset_skin + 4 ] = si2.x;
				skinIndexArray[ offset_skin + 5 ] = si2.y;
				skinIndexArray[ offset_skin + 6 ] = si2.z;
				skinIndexArray[ offset_skin + 7 ] = si2.w;

				skinIndexArray[ offset_skin + 8 ]  = si3.x;
				skinIndexArray[ offset_skin + 9 ]  = si3.y;
				skinIndexArray[ offset_skin + 10 ] = si3.z;
				skinIndexArray[ offset_skin + 11 ] = si3.w;

				offset_skin += 12;

			}

			if ( offset_skin > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, skinIndexArray, hint );

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, skinWeightArray, hint );

			}

		}

1814
		if ( dirtyColors ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1818
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexColors = face.vertexColors;
				faceColor = face.color;

1823
				if ( vertexColors.length === 3 && material.vertexColors === THREE.VertexColors ) {
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					c1 = vertexColors[ 0 ];
					c2 = vertexColors[ 1 ];
					c3 = vertexColors[ 2 ];

				} else {

					c1 = faceColor;
					c2 = faceColor;
					c3 = faceColor;

				}

				colorArray[ offset_color ]     = c1.r;
				colorArray[ offset_color + 1 ] = c1.g;
				colorArray[ offset_color + 2 ] = c1.b;

				colorArray[ offset_color + 3 ] = c2.r;
				colorArray[ offset_color + 4 ] = c2.g;
				colorArray[ offset_color + 5 ] = c2.b;

				colorArray[ offset_color + 6 ] = c3.r;
				colorArray[ offset_color + 7 ] = c3.g;
				colorArray[ offset_color + 8 ] = c3.b;

				offset_color += 9;

			}

			if ( offset_color > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );

			}

		}

		if ( dirtyTangents && geometry.hasTangents ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1866
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexTangents = face.vertexTangents;

				t1 = vertexTangents[ 0 ];
				t2 = vertexTangents[ 1 ];
				t3 = vertexTangents[ 2 ];

				tangentArray[ offset_tangent ]     = t1.x;
				tangentArray[ offset_tangent + 1 ] = t1.y;
				tangentArray[ offset_tangent + 2 ] = t1.z;
				tangentArray[ offset_tangent + 3 ] = t1.w;

				tangentArray[ offset_tangent + 4 ] = t2.x;
				tangentArray[ offset_tangent + 5 ] = t2.y;
				tangentArray[ offset_tangent + 6 ] = t2.z;
				tangentArray[ offset_tangent + 7 ] = t2.w;

				tangentArray[ offset_tangent + 8 ]  = t3.x;
				tangentArray[ offset_tangent + 9 ]  = t3.y;
				tangentArray[ offset_tangent + 10 ] = t3.z;
				tangentArray[ offset_tangent + 11 ] = t3.w;

				offset_tangent += 12;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, tangentArray, hint );

		}

1898
		if ( dirtyNormals ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1902
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexNormals = face.vertexNormals;
				faceNormal = face.normal;

				if ( vertexNormals.length === 3 && needsSmoothNormals ) {

					for ( i = 0; i < 3; i ++ ) {

						vn = vertexNormals[ i ];

						normalArray[ offset_normal ]     = vn.x;
						normalArray[ offset_normal + 1 ] = vn.y;
						normalArray[ offset_normal + 2 ] = vn.z;

						offset_normal += 3;

					}

				} else {

					for ( i = 0; i < 3; i ++ ) {

						normalArray[ offset_normal ]     = faceNormal.x;
						normalArray[ offset_normal + 1 ] = faceNormal.y;
						normalArray[ offset_normal + 2 ] = faceNormal.z;

						offset_normal += 3;

					}

				}

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, normalArray, hint );

		}

1942
		if ( dirtyUvs && obj_uvs ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				fi = chunk_faces3[ f ];

				uv = obj_uvs[ fi ];

				if ( uv === undefined ) continue;

				for ( i = 0; i < 3; i ++ ) {

					uvi = uv[ i ];

					uvArray[ offset_uv ]     = uvi.x;
					uvArray[ offset_uv + 1 ] = uvi.y;

					offset_uv += 2;

				}

			}

			if ( offset_uv > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, uvArray, hint );

			}

		}

1974
		if ( dirtyUvs && obj_uvs2 ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				fi = chunk_faces3[ f ];

				uv2 = obj_uvs2[ fi ];

				if ( uv2 === undefined ) continue;

				for ( i = 0; i < 3; i ++ ) {

					uv2i = uv2[ i ];

					uv2Array[ offset_uv2 ]     = uv2i.x;
					uv2Array[ offset_uv2 + 1 ] = uv2i.y;

					offset_uv2 += 2;

				}

			}

			if ( offset_uv2 > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, uv2Array, hint );

			}

		}

		if ( dirtyElements ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2010
				faceArray[ offset_face ]   = vertexIndex;
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				faceArray[ offset_face + 1 ] = vertexIndex + 1;
				faceArray[ offset_face + 2 ] = vertexIndex + 2;

				offset_face += 3;

				lineArray[ offset_line ]     = vertexIndex;
				lineArray[ offset_line + 1 ] = vertexIndex + 1;

				lineArray[ offset_line + 2 ] = vertexIndex;
				lineArray[ offset_line + 3 ] = vertexIndex + 2;

				lineArray[ offset_line + 4 ] = vertexIndex + 1;
				lineArray[ offset_line + 5 ] = vertexIndex + 2;

				offset_line += 6;

				vertexIndex += 3;

			}

			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
			_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, faceArray, hint );

			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
			_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, lineArray, hint );

		}

		if ( customAttributes ) {

			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {

				customAttribute = customAttributes[ i ];

				if ( ! customAttribute.__original.needsUpdate ) continue;

				offset_custom = 0;
				offset_customSrc = 0;

				if ( customAttribute.size === 1 ) {

2052
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2056
							face = obj_faces[ chunk_faces3[ f ] ];
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2058
							customAttribute.array[ offset_custom ]     = customAttribute.value[ face.a ];
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							customAttribute.array[ offset_custom + 1 ] = customAttribute.value[ face.b ];
							customAttribute.array[ offset_custom + 2 ] = customAttribute.value[ face.c ];

							offset_custom += 3;

						}

2066
					} else if ( customAttribute.boundTo === 'faces' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

2072
							customAttribute.array[ offset_custom ]     = value;
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							customAttribute.array[ offset_custom + 1 ] = value;
							customAttribute.array[ offset_custom + 2 ] = value;

							offset_custom += 3;

						}

					}

				} else if ( customAttribute.size === 2 ) {

2084
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
M
Mr.doob 已提交
2085 2086 2087

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2088
							face = obj_faces[ chunk_faces3[ f ] ];
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Mr.doob 已提交
2089 2090 2091 2092 2093

							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2094
							customAttribute.array[ offset_custom ]     = v1.x;
M
Mr.doob 已提交
2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106
							customAttribute.array[ offset_custom + 1 ] = v1.y;

							customAttribute.array[ offset_custom + 2 ] = v2.x;
							customAttribute.array[ offset_custom + 3 ] = v2.y;

							customAttribute.array[ offset_custom + 4 ] = v3.x;
							customAttribute.array[ offset_custom + 5 ] = v3.y;

							offset_custom += 6;

						}

2107
					} else if ( customAttribute.boundTo === 'faces' ) {
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Mr.doob 已提交
2108 2109 2110 2111 2112 2113 2114 2115 2116

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2117
							customAttribute.array[ offset_custom ]     = v1.x;
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Mr.doob 已提交
2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135
							customAttribute.array[ offset_custom + 1 ] = v1.y;

							customAttribute.array[ offset_custom + 2 ] = v2.x;
							customAttribute.array[ offset_custom + 3 ] = v2.y;

							customAttribute.array[ offset_custom + 4 ] = v3.x;
							customAttribute.array[ offset_custom + 5 ] = v3.y;

							offset_custom += 6;

						}

					}

				} else if ( customAttribute.size === 3 ) {

					var pp;

2136
					if ( customAttribute.type === 'c' ) {
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Mr.doob 已提交
2137

2138
						pp = [ 'r', 'g', 'b' ];
M
Mr.doob 已提交
2139 2140 2141

					} else {

2142
						pp = [ 'x', 'y', 'z' ];
M
Mr.doob 已提交
2143 2144 2145

					}

2146
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
M
Mr.doob 已提交
2147 2148 2149

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2150
							face = obj_faces[ chunk_faces3[ f ] ];
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2151 2152 2153 2154 2155

							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2156
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
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Mr.doob 已提交
2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

2172
					} else if ( customAttribute.boundTo === 'faces' ) {
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Mr.doob 已提交
2173 2174 2175 2176 2177 2178 2179 2180 2181

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2182
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
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2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

2198
					} else if ( customAttribute.boundTo === 'faceVertices' ) {
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Mr.doob 已提交
2199 2200 2201 2202 2203 2204 2205 2206 2207

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value[ 0 ];
							v2 = value[ 1 ];
							v3 = value[ 2 ];

2208
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
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Mr.doob 已提交
2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

					}

				} else if ( customAttribute.size === 4 ) {

2228
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
M
Mr.doob 已提交
2229 2230 2231

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2232
							face = obj_faces[ chunk_faces3[ f ] ];
M
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2233 2234 2235 2236 2237

							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2238
							customAttribute.array[ offset_custom  ]   = v1.x;
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Mr.doob 已提交
2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

2257
					} else if ( customAttribute.boundTo === 'faces' ) {
M
Mr.doob 已提交
2258 2259 2260 2261 2262 2263 2264 2265 2266

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2267
							customAttribute.array[ offset_custom  ]   = v1.x;
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Mr.doob 已提交
2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

2286
					} else if ( customAttribute.boundTo === 'faceVertices' ) {
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Mr.doob 已提交
2287 2288 2289 2290 2291 2292 2293 2294 2295

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value[ 0 ];
							v2 = value[ 1 ];
							v3 = value[ 2 ];

2296
							customAttribute.array[ offset_custom  ]   = v1.x;
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Mr.doob 已提交
2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

					}

				}

				_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );

			}

		}

		if ( dispose ) {

			delete geometryGroup.__inittedArrays;
			delete geometryGroup.__colorArray;
			delete geometryGroup.__normalArray;
			delete geometryGroup.__tangentArray;
			delete geometryGroup.__uvArray;
			delete geometryGroup.__uv2Array;
			delete geometryGroup.__faceArray;
			delete geometryGroup.__vertexArray;
			delete geometryGroup.__lineArray;
			delete geometryGroup.__skinIndexArray;
			delete geometryGroup.__skinWeightArray;

		}

	};

	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

2348 2349
		initAttributes();

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Mr.doob 已提交
2350 2351 2352 2353 2354 2355 2356 2357 2358
		if ( object.hasPositions && ! object.__webglVertexBuffer ) object.__webglVertexBuffer = _gl.createBuffer();
		if ( object.hasNormals && ! object.__webglNormalBuffer ) object.__webglNormalBuffer = _gl.createBuffer();
		if ( object.hasUvs && ! object.__webglUvBuffer ) object.__webglUvBuffer = _gl.createBuffer();
		if ( object.hasColors && ! object.__webglColorBuffer ) object.__webglColorBuffer = _gl.createBuffer();

		if ( object.hasPositions ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
2359
			enableAttribute( program.attributes.position );
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Mr.doob 已提交
2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374
			_gl.vertexAttribPointer( program.attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasNormals ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglNormalBuffer );

			if ( material.shading === THREE.FlatShading ) {

				var nx, ny, nz,
					nax, nbx, ncx, nay, nby, ncy, naz, nbz, ncz,
					normalArray,
					i, il = object.count * 3;

2375
				for ( i = 0; i < il; i += 9 ) {
M
Mr.doob 已提交
2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394

					normalArray = object.normalArray;

					nax  = normalArray[ i ];
					nay  = normalArray[ i + 1 ];
					naz  = normalArray[ i + 2 ];

					nbx  = normalArray[ i + 3 ];
					nby  = normalArray[ i + 4 ];
					nbz  = normalArray[ i + 5 ];

					ncx  = normalArray[ i + 6 ];
					ncy  = normalArray[ i + 7 ];
					ncz  = normalArray[ i + 8 ];

					nx = ( nax + nbx + ncx ) / 3;
					ny = ( nay + nby + ncy ) / 3;
					nz = ( naz + nbz + ncz ) / 3;

2395
					normalArray[ i ]   = nx;
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Mr.doob 已提交
2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411
					normalArray[ i + 1 ] = ny;
					normalArray[ i + 2 ] = nz;

					normalArray[ i + 3 ] = nx;
					normalArray[ i + 4 ] = ny;
					normalArray[ i + 5 ] = nz;

					normalArray[ i + 6 ] = nx;
					normalArray[ i + 7 ] = ny;
					normalArray[ i + 8 ] = nz;

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
2412
			enableAttribute( program.attributes.normal );
M
Mr.doob 已提交
2413 2414 2415 2416 2417 2418 2419 2420
			_gl.vertexAttribPointer( program.attributes.normal, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasUvs && material.map ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglUvBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
2421
			enableAttribute( program.attributes.uv );
M
Mr.doob 已提交
2422 2423 2424 2425 2426 2427 2428 2429
			_gl.vertexAttribPointer( program.attributes.uv, 2, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
2430
			enableAttribute( program.attributes.color );
M
Mr.doob 已提交
2431 2432 2433 2434
			_gl.vertexAttribPointer( program.attributes.color, 3, _gl.FLOAT, false, 0, 0 );

		}

2435 2436
		disableUnusedAttributes();

M
Mr.doob 已提交
2437 2438 2439 2440 2441 2442
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

2443
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
2444

2445 2446 2447 2448
		var geometryAttributes = geometry.attributes;

		var programAttributes = program.attributes;
		var programAttributesKeys = program.attributesKeys;
2449

2450
		for ( var i = 0, l = programAttributesKeys.length; i < l; i ++ ) {
2451

M
Mr.doob 已提交
2452 2453
			var key = programAttributesKeys[ i ];
			var programAttribute = programAttributes[ key ];
M
Mr.doob 已提交
2454

M
Mr.doob 已提交
2455
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
2456

M
Mr.doob 已提交
2457
				var geometryAttribute = geometryAttributes[ key ];
2458

M
Mr.doob 已提交
2459
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
2460

M
Mr.doob 已提交
2461
					var size = geometryAttribute.itemSize;
M
Mr.doob 已提交
2462

M
Mr.doob 已提交
2463
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryAttribute.buffer );
2464

M
Mr.doob 已提交
2465
					enableAttribute( programAttribute );
2466

M
Mr.doob 已提交
2467
					_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32
M
Mr.doob 已提交
2468

2469
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2470

M
Mr.doob 已提交
2471
					if ( material.defaultAttributeValues[ key ].length === 2 ) {
M
Mr.doob 已提交
2472

M
Mr.doob 已提交
2473
						_gl.vertexAttrib2fv( programAttribute, material.defaultAttributeValues[ key ] );
M
Mr.doob 已提交
2474

M
Mr.doob 已提交
2475
					} else if ( material.defaultAttributeValues[ key ].length === 3 ) {
M
Mr.doob 已提交
2476

M
Mr.doob 已提交
2477
						_gl.vertexAttrib3fv( programAttribute, material.defaultAttributeValues[ key ] );
M
Mr.doob 已提交
2478 2479 2480 2481 2482 2483 2484 2485

					}

				}

			}

		}
2486 2487

		disableUnusedAttributes();
2488

M
Mr.doob 已提交
2489 2490
	}

M
Mr.doob 已提交
2491 2492
	this.renderBufferDirect = function ( camera, lights, fog, material, geometry, object ) {

2493 2494
		if ( material.visible === false ) return;

2495 2496
		updateObject( object );

M
Mr.doob 已提交
2497
		var program = setProgram( camera, lights, fog, material, object );
M
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2498 2499 2500

		var updateBuffers = false,
			wireframeBit = material.wireframe ? 1 : 0,
2501
			geometryProgram = 'direct_' + geometry.id + '_' + program.id + '_' + wireframeBit;
M
Mr.doob 已提交
2502

2503
		if ( geometryProgram !== _currentGeometryProgram ) {
M
Mr.doob 已提交
2504

2505
			_currentGeometryProgram = geometryProgram;
M
Mr.doob 已提交
2506 2507 2508 2509 2510 2511
			updateBuffers = true;

		}

		if ( updateBuffers ) {

2512
			initAttributes();
M
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2513 2514 2515 2516 2517 2518 2519

		}

		// render mesh

		if ( object instanceof THREE.Mesh ) {

2520 2521
			var mode = material.wireframe === true ? _gl.LINES : _gl.TRIANGLES;

2522
			var index = geometry.attributes.index;
M
Mr.doob 已提交
2523 2524 2525

			if ( index ) {

2526 2527
				// indexed triangles

2528
				var type, size;
2529

2530
				if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) {
2531

2532 2533
					type = _gl.UNSIGNED_INT;
					size = 4;
2534

2535
				} else {
2536

2537 2538
					type = _gl.UNSIGNED_SHORT;
					size = 2;
2539

2540 2541
				}

M
Mr.doob 已提交
2542 2543
				var offsets = geometry.offsets;

2544 2545
				if ( offsets.length === 0 ) {

M
Mr.doob 已提交
2546
					if ( updateBuffers ) {
2547

2548
						setupVertexAttributes( material, program, geometry, 0 );
M
Mr.doob 已提交
2549
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
2550 2551 2552

					}

2553
					_gl.drawElements( mode, index.array.length, type, 0 );
2554 2555 2556 2557 2558 2559 2560 2561 2562 2563

					_this.info.render.calls ++;
					_this.info.render.vertices += index.array.length; // not really true, here vertices can be shared
					_this.info.render.faces += index.array.length / 3;

				} else {

					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change
M
Mr.doob 已提交
2564

2565
					updateBuffers = true;
M
Mr.doob 已提交
2566

2567
					for ( var i = 0, il = offsets.length; i < il; i ++ ) {
M
Mr.doob 已提交
2568

2569
						var startIndex = offsets[ i ].index;
M
Mr.doob 已提交
2570

2571
						if ( updateBuffers ) {
M
Mr.doob 已提交
2572

2573
							setupVertexAttributes( material, program, geometry, startIndex );
2574 2575
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

M
Mr.doob 已提交
2576 2577
						}

2578
						// render indexed triangles
M
Mr.doob 已提交
2579

2580
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size );
M
Mr.doob 已提交
2581

2582 2583 2584
						_this.info.render.calls ++;
						_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared
						_this.info.render.faces += offsets[ i ].count / 3;
M
Mr.doob 已提交
2585

2586
					}
M
Mr.doob 已提交
2587 2588 2589 2590 2591

				}

			} else {

2592 2593
				// non-indexed triangles

M
Mr.doob 已提交
2594 2595
				if ( updateBuffers ) {

2596
					setupVertexAttributes( material, program, geometry, 0 );
M
Mr.doob 已提交
2597 2598 2599

				}

2600
				var position = geometry.attributes[ 'position' ];
2601

M
Mr.doob 已提交
2602 2603
				// render non-indexed triangles

2604
				_gl.drawArrays( mode, 0, position.array.length / 3 );
M
Mr.doob 已提交
2605 2606

				_this.info.render.calls ++;
2607 2608
				_this.info.render.vertices += position.array.length / 3;
				_this.info.render.faces += position.array.length / 9;
M
Mr.doob 已提交
2609 2610 2611

			}

2612
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
2613

2614 2615
			// render particles

M
mschuetz 已提交
2616
			var mode = _gl.POINTS;
M
Mr.doob 已提交
2617

M
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2618
			var index = geometry.attributes.index;
M
Mr.doob 已提交
2619

M
mschuetz 已提交
2620
			if ( index ) {
2621

M
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2622 2623 2624 2625 2626 2627 2628 2629 2630 2631
				// indexed points

				var type, size;

				if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) {

					type = _gl.UNSIGNED_INT;
					size = 4;

				} else {
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2632

M
mschuetz 已提交
2633 2634
					type = _gl.UNSIGNED_SHORT;
					size = 2;
M
mschuetz 已提交
2635

M
mschuetz 已提交
2636 2637
				}

M
mschuetz 已提交
2638 2639 2640 2641 2642 2643 2644 2645 2646
				var offsets = geometry.offsets;

				if ( offsets.length === 0 ) {

					if ( updateBuffers ) {

						setupVertexAttributes( material, program, geometry, 0 );
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

M
mschuetz 已提交
2647
					}
M
mschuetz 已提交
2648 2649 2650 2651 2652 2653

					_gl.drawElements( mode, index.array.length, type, 0);

					_this.info.render.calls ++;
					_this.info.render.points += index.array.length;

M
mschuetz 已提交
2654
				} else {
M
mschuetz 已提交
2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674

					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change

					if ( offsets.length > 1 ) updateBuffers = true;

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

						var startIndex = offsets[ i ].index;

						if ( updateBuffers ) {

							setupVertexAttributes( material, program, geometry, startIndex );
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

						}

						// render indexed points

M
Mr.doob 已提交
2675
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size );
M
mschuetz 已提交
2676 2677 2678 2679 2680 2681

						_this.info.render.calls ++;
						_this.info.render.points += offsets[ i ].count;

					}

M
mschuetz 已提交
2682
				}
M
mschuetz 已提交
2683

M
mschuetz 已提交
2684
			} else {
M
Mr.doob 已提交
2685

M
mschuetz 已提交
2686 2687 2688 2689 2690 2691 2692 2693 2694
				// non-indexed points

				if ( updateBuffers ) {

					setupVertexAttributes( material, program, geometry, 0 );

				}

				var position = geometry.attributes.position;
2695
				var offsets = geometry.offsets;
M
mschuetz 已提交
2696

2697
				if ( offsets.length === 0 ) {
M
mschuetz 已提交
2698

2699 2700 2701 2702 2703 2704 2705 2706 2707
					_gl.drawArrays( mode, 0, position.array.length / 3 );

					_this.info.render.calls ++;
					_this.info.render.points += position.array.length / 3;

				} else {

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

K
Kirill Edelman 已提交
2708
						_gl.drawArrays( mode, offsets[ i ].index, offsets[ i ].count );
2709 2710 2711 2712 2713 2714 2715

						_this.info.render.calls ++;
						_this.info.render.points += offsets[ i ].count;

					}

				}
M
Mr.doob 已提交
2716

M
mschuetz 已提交
2717
			}
M
Mr.doob 已提交
2718 2719 2720

		} else if ( object instanceof THREE.Line ) {

M
Mr.doob 已提交
2721
			var mode = ( object.mode === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
M
Mr.doob 已提交
2722

2723
			setLineWidth( material.linewidth );
M
Mr.doob 已提交
2724

2725
			var index = geometry.attributes.index;
2726

2727
			if ( index ) {
M
Mr.doob 已提交
2728

2729
				// indexed lines
M
Mr.doob 已提交
2730

2731
				var type, size;
2732

2733
				if ( index.array instanceof Uint32Array ) {
2734

2735 2736
					type = _gl.UNSIGNED_INT;
					size = 4;
2737

2738
				} else {
2739

2740 2741
					type = _gl.UNSIGNED_SHORT;
					size = 2;
2742

2743
				}
M
Mr.doob 已提交
2744

2745
				var offsets = geometry.offsets;
M
Mr.doob 已提交
2746

2747
				if ( offsets.length === 0 ) {
M
Mr.doob 已提交
2748

2749
					if ( updateBuffers ) {
M
Mr.doob 已提交
2750

2751
						setupVertexAttributes( material, program, geometry, 0 );
2752
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
M
Mr.doob 已提交
2753

2754
					}
2755

2756
					_gl.drawElements( mode, index.array.length, type, 0 ); // 2 bytes per Uint16Array
2757 2758

					_this.info.render.calls ++;
2759
					_this.info.render.vertices += index.array.length; // not really true, here vertices can be shared
2760

2761
				} else {
M
Mr.doob 已提交
2762

2763 2764 2765 2766 2767 2768 2769 2770 2771
					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change

					if ( offsets.length > 1 ) updateBuffers = true;

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

						var startIndex = offsets[ i ].index;
M
Mr.doob 已提交
2772

2773 2774
						if ( updateBuffers ) {

2775
							setupVertexAttributes( material, program, geometry, startIndex );
2776 2777 2778
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

						}
2779

2780
						// render indexed lines
2781

2782
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size ); // 2 bytes per Uint16Array
2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793

						_this.info.render.calls ++;
						_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared

					}

				}

			} else {

				// non-indexed lines
M
Mr.doob 已提交
2794

2795
				if ( updateBuffers ) {
2796

2797
					setupVertexAttributes( material, program, geometry, 0 );
2798

2799 2800
				}

2801
				var position = geometry.attributes.position;
2802
				var offsets = geometry.offsets;
2803

2804
				if ( offsets.length === 0 ) {
2805

2806 2807 2808
					_gl.drawArrays( mode, 0, position.array.length / 3 );

					_this.info.render.calls ++;
M
Mr.doob 已提交
2809
					_this.info.render.vertices += position.array.length / 3;
2810 2811 2812 2813 2814

				} else {

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

K
Kirill Edelman 已提交
2815
						_gl.drawArrays( mode, offsets[ i ].index, offsets[ i ].count );
2816 2817

						_this.info.render.calls ++;
M
Mr.doob 已提交
2818
						_this.info.render.vertices += offsets[ i ].count;
2819 2820 2821 2822

					}

				}
M
Mr.doob 已提交
2823

2824
			}
M
Mr.doob 已提交
2825

2826
		}
M
Mr.doob 已提交
2827 2828 2829 2830 2831

	};

	this.renderBuffer = function ( camera, lights, fog, material, geometryGroup, object ) {

2832 2833
		if ( material.visible === false ) return;

2834 2835
		updateObject( object );

M
Mr.doob 已提交
2836
		var program = setProgram( camera, lights, fog, material, object );
M
Mr.doob 已提交
2837

M
Mr.doob 已提交
2838
		var attributes = program.attributes;
M
Mr.doob 已提交
2839 2840 2841

		var updateBuffers = false,
			wireframeBit = material.wireframe ? 1 : 0,
2842
			geometryProgram = geometryGroup.id + '_' + program.id + '_' + wireframeBit;
M
Mr.doob 已提交
2843

2844
		if ( geometryProgram !== _currentGeometryProgram ) {
M
Mr.doob 已提交
2845

2846
			_currentGeometryProgram = geometryProgram;
M
Mr.doob 已提交
2847 2848 2849 2850 2851 2852
			updateBuffers = true;

		}

		if ( updateBuffers ) {

2853
			initAttributes();
M
Mr.doob 已提交
2854 2855 2856 2857 2858

		}

		// vertices

2859
		if ( ! material.morphTargets && attributes.position >= 0 ) {
M
Mr.doob 已提交
2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887

			if ( updateBuffers ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
				enableAttribute( attributes.position );
				_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

			}

		} else {

			if ( object.morphTargetBase ) {

				setupMorphTargets( material, geometryGroup, object );

			}

		}


		if ( updateBuffers ) {

			// custom attributes

			// Use the per-geometryGroup custom attribute arrays which are setup in initMeshBuffers

			if ( geometryGroup.__webglCustomAttributesList ) {

M
Mr.doob 已提交
2888
				for ( var i = 0, il = geometryGroup.__webglCustomAttributesList.length; i < il; i ++ ) {
M
Mr.doob 已提交
2889

M
Mr.doob 已提交
2890
					var attribute = geometryGroup.__webglCustomAttributesList[ i ];
M
Mr.doob 已提交
2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908

					if ( attributes[ attribute.buffer.belongsToAttribute ] >= 0 ) {

						_gl.bindBuffer( _gl.ARRAY_BUFFER, attribute.buffer );
						enableAttribute( attributes[ attribute.buffer.belongsToAttribute ] );
						_gl.vertexAttribPointer( attributes[ attribute.buffer.belongsToAttribute ], attribute.size, _gl.FLOAT, false, 0, 0 );

					}

				}

			}


			// colors

			if ( attributes.color >= 0 ) {

2909
				if ( object.geometry.colors.length > 0 || object.geometry.faces.length > 0 ) {
M
Mr.doob 已提交
2910

2911 2912 2913
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
					enableAttribute( attributes.color );
					_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2914

2915
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2916 2917


2918
					_gl.vertexAttrib3fv( attributes.color, material.defaultAttributeValues.color );
M
Mr.doob 已提交
2919

2920
				}
M
Mr.doob 已提交
2921

M
Mr.doob 已提交
2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947
			}

			// normals

			if ( attributes.normal >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
				enableAttribute( attributes.normal );
				_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );

			}

			// tangents

			if ( attributes.tangent >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
				enableAttribute( attributes.tangent );
				_gl.vertexAttribPointer( attributes.tangent, 4, _gl.FLOAT, false, 0, 0 );

			}

			// uvs

			if ( attributes.uv >= 0 ) {

2948
				if ( object.geometry.faceVertexUvs[ 0 ] ) {
M
Mr.doob 已提交
2949

2950 2951 2952
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
					enableAttribute( attributes.uv );
					_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2953

2954
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2955 2956


2957
					_gl.vertexAttrib2fv( attributes.uv, material.defaultAttributeValues.uv );
M
Mr.doob 已提交
2958

2959
				}
M
Mr.doob 已提交
2960 2961 2962 2963 2964

			}

			if ( attributes.uv2 >= 0 ) {

2965
				if ( object.geometry.faceVertexUvs[ 1 ] ) {
M
Mr.doob 已提交
2966

2967 2968 2969
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
					enableAttribute( attributes.uv2 );
					_gl.vertexAttribPointer( attributes.uv2, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2970

2971
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2972 2973


2974
					_gl.vertexAttrib2fv( attributes.uv2, material.defaultAttributeValues.uv2 );
M
Mr.doob 已提交
2975

2976
				}
M
Mr.doob 已提交
2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004

			}

			if ( material.skinning &&
				 attributes.skinIndex >= 0 && attributes.skinWeight >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
				enableAttribute( attributes.skinIndex );
				_gl.vertexAttribPointer( attributes.skinIndex, 4, _gl.FLOAT, false, 0, 0 );

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
				enableAttribute( attributes.skinWeight );
				_gl.vertexAttribPointer( attributes.skinWeight, 4, _gl.FLOAT, false, 0, 0 );

			}

			// line distances

			if ( attributes.lineDistance >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglLineDistanceBuffer );
				enableAttribute( attributes.lineDistance );
				_gl.vertexAttribPointer( attributes.lineDistance, 1, _gl.FLOAT, false, 0, 0 );

			}

		}

3005 3006
		disableUnusedAttributes();

M
Mr.doob 已提交
3007 3008 3009 3010
		// render mesh

		if ( object instanceof THREE.Mesh ) {

3011
			var type = geometryGroup.__typeArray === Uint32Array ? _gl.UNSIGNED_INT : _gl.UNSIGNED_SHORT;
M
Mr.doob 已提交
3012

3013
			// wireframe
3014

M
Mr.doob 已提交
3015 3016 3017 3018
			if ( material.wireframe ) {

				setLineWidth( material.wireframeLinewidth );
				if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
G
gero3 已提交
3019
				_gl.drawElements( _gl.LINES, geometryGroup.__webglLineCount, type, 0 );
M
Mr.doob 已提交
3020 3021 3022 3023 3024 3025

			// triangles

			} else {

				if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
G
gero3 已提交
3026
				_gl.drawElements( _gl.TRIANGLES, geometryGroup.__webglFaceCount, type, 0 );
M
Mr.doob 已提交
3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037

			}

			_this.info.render.calls ++;
			_this.info.render.vertices += geometryGroup.__webglFaceCount;
			_this.info.render.faces += geometryGroup.__webglFaceCount / 3;

		// render lines

		} else if ( object instanceof THREE.Line ) {

M
Mr.doob 已提交
3038
			var mode = ( object.mode === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
M
Mr.doob 已提交
3039 3040 3041

			setLineWidth( material.linewidth );

M
Mr.doob 已提交
3042
			_gl.drawArrays( mode, 0, geometryGroup.__webglLineCount );
M
Mr.doob 已提交
3043 3044 3045 3046 3047

			_this.info.render.calls ++;

		// render particles

3048
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3049 3050 3051 3052 3053 3054 3055 3056 3057 3058

			_gl.drawArrays( _gl.POINTS, 0, geometryGroup.__webglParticleCount );

			_this.info.render.calls ++;
			_this.info.render.points += geometryGroup.__webglParticleCount;

		}

	};

3059 3060 3061 3062 3063 3064 3065 3066 3067 3068
	function initAttributes() {

		for ( var i = 0, l = _newAttributes.length; i < l; i ++ ) {

			_newAttributes[ i ] = 0;

		}

	}

M
Mr.doob 已提交
3069 3070
	function enableAttribute( attribute ) {

3071 3072
		_newAttributes[ attribute ] = 1;

3073
		if ( _enabledAttributes[ attribute ] === 0 ) {
M
Mr.doob 已提交
3074 3075

			_gl.enableVertexAttribArray( attribute );
3076
			_enabledAttributes[ attribute ] = 1;
M
Mr.doob 已提交
3077 3078 3079

		}

3080
	}
M
Mr.doob 已提交
3081

3082
	function disableUnusedAttributes() {
M
Mr.doob 已提交
3083

3084
		for ( var i = 0, l = _enabledAttributes.length; i < l; i ++ ) {
M
Mr.doob 已提交
3085

3086
			if ( _enabledAttributes[ i ] !== _newAttributes[ i ] ) {
M
Mr.doob 已提交
3087

3088 3089
				_gl.disableVertexAttribArray( i );
				_enabledAttributes[ i ] = 0;
M
Mr.doob 已提交
3090 3091 3092 3093 3094

			}

		}

3095
	}
M
Mr.doob 已提交
3096 3097 3098 3099 3100 3101 3102

	function setupMorphTargets ( material, geometryGroup, object ) {

		// set base

		var attributes = material.program.attributes;

3103
		if ( object.morphTargetBase !== - 1 && attributes.position >= 0 ) {
M
Mr.doob 已提交
3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ object.morphTargetBase ] );
			enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		} else if ( attributes.position >= 0 ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
			enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.morphTargetForcedOrder.length ) {

			// set forced order

			var m = 0;
			var order = object.morphTargetForcedOrder;
			var influences = object.morphTargetInfluences;

M
Mr.doob 已提交
3125 3126
			var attribute;

M
Mr.doob 已提交
3127 3128
			while ( m < material.numSupportedMorphTargets && m < order.length ) {

M
Mr.doob 已提交
3129 3130 3131
				attribute = attributes[ 'morphTarget' + m ];

				if ( attribute >= 0 ) {
M
Mr.doob 已提交
3132 3133

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ order[ m ] ] );
M
Mr.doob 已提交
3134 3135
					enableAttribute( attribute );
					_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3136 3137 3138

				}

M
Mr.doob 已提交
3139 3140 3141
				attribute = attributes[ 'morphNormal' + m ];

				if ( attribute >= 0 && material.morphNormals ) {
M
Mr.doob 已提交
3142 3143

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ order[ m ] ] );
M
Mr.doob 已提交
3144 3145
					enableAttribute( attribute );
					_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3146 3147 3148 3149 3150 3151

				}

				object.__webglMorphTargetInfluences[ m ] = influences[ order[ m ] ];

				m ++;
M
Mr.doob 已提交
3152

M
Mr.doob 已提交
3153 3154 3155 3156 3157 3158
			}

		} else {

			// find the most influencing

M
Mr.doob 已提交
3159
			var activeInfluenceIndices = [];
M
Mr.doob 已提交
3160 3161
			var influences = object.morphTargetInfluences;

M
Mr.doob 已提交
3162
			for ( var i = 0, il = influences.length; i < il; i ++ ) {
M
Mr.doob 已提交
3163

M
Mr.doob 已提交
3164
				var influence = influences[ i ];
M
Mr.doob 已提交
3165

3166
				activeInfluenceIndices.push( [ influence, i ] );
M
Mr.doob 已提交
3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182

			}

			if ( activeInfluenceIndices.length > material.numSupportedMorphTargets ) {

				activeInfluenceIndices.sort( numericalSort );
				activeInfluenceIndices.length = material.numSupportedMorphTargets;

			} else if ( activeInfluenceIndices.length > material.numSupportedMorphNormals ) {

				activeInfluenceIndices.sort( numericalSort );

			} else if ( activeInfluenceIndices.length === 0 ) {

				activeInfluenceIndices.push( [ 0, 0 ] );

M
Mr.doob 已提交
3183 3184 3185
			}

			var attribute;
M
Mr.doob 已提交
3186

3187
			for ( var m = 0, ml = material.numSupportedMorphTargets; m < ml; m ++ ) {
M
Mr.doob 已提交
3188 3189 3190

				if ( activeInfluenceIndices[ m ] ) {

M
Mr.doob 已提交
3191
					var influenceIndex = activeInfluenceIndices[ m ][ 1 ];
M
Mr.doob 已提交
3192

M
Mr.doob 已提交
3193
					attribute = attributes[ 'morphTarget' + m ];
3194 3195

					if ( attribute >= 0 ) {
M
Mr.doob 已提交
3196 3197

						_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ influenceIndex ] );
3198 3199
						enableAttribute( attribute );
						_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3200 3201 3202

					}

M
Mr.doob 已提交
3203
					attribute = attributes[ 'morphNormal' + m ];
3204

M
Mr.doob 已提交
3205
					if ( attribute >= 0 && material.morphNormals ) {
M
Mr.doob 已提交
3206 3207

						_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ influenceIndex ] );
3208 3209
						enableAttribute( attribute );
						_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243


					}

					object.__webglMorphTargetInfluences[ m ] = influences[ influenceIndex ];

				} else {

					/*
					_gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 );

					if ( material.morphNormals ) {

						_gl.vertexAttribPointer( attributes[ "morphNormal" + m ], 3, _gl.FLOAT, false, 0, 0 );

					}
					*/

					object.__webglMorphTargetInfluences[ m ] = 0;

				}

			}

		}

		// load updated influences uniform

		if ( material.program.uniforms.morphTargetInfluences !== null ) {

			_gl.uniform1fv( material.program.uniforms.morphTargetInfluences, object.__webglMorphTargetInfluences );

		}

3244
	}
M
Mr.doob 已提交
3245 3246 3247 3248 3249

	// Sorting

	function painterSortStable ( a, b ) {

3250
		if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
3251

M
Mr.doob 已提交
3252
			return a.material.id - b.material.id;
3253 3254

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
3255

M
Mr.doob 已提交
3256
			return a.z - b.z;
M
Mr.doob 已提交
3257 3258 3259

		} else {

3260
			return a.id - b.id;
M
Mr.doob 已提交
3261 3262 3263

		}

3264
	}
M
Mr.doob 已提交
3265

3266 3267 3268 3269
	function reversePainterSortStable ( a, b ) {

		if ( a.z !== b.z ) {

M
Mr.doob 已提交
3270
			return b.z - a.z;
3271 3272 3273 3274 3275 3276 3277

		} else {

			return a.id - b.id;

		}

3278
	}
3279

M
Mr.doob 已提交
3280 3281 3282 3283
	function numericalSort ( a, b ) {

		return b[ 0 ] - a[ 0 ];

3284
	}
M
Mr.doob 已提交
3285 3286 3287 3288 3289 3290 3291 3292 3293 3294 3295 3296

	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

		if ( camera instanceof THREE.Camera === false ) {

			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
			return;

		}

M
Mr.doob 已提交
3297
		var fog = scene.fog;
M
Mr.doob 已提交
3298 3299 3300

		// reset caching for this frame

3301
		_currentGeometryProgram = '';
3302
		_currentMaterialId = - 1;
3303
		_currentCamera = null;
M
Mr.doob 已提交
3304 3305 3306 3307
		_lightsNeedUpdate = true;

		// update scene graph

3308
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
3309 3310 3311 3312 3313

		// update camera matrices and frustum

		if ( camera.parent === undefined ) camera.updateMatrixWorld();

3314
		// update Skeleton objects
3315 3316

		scene.traverse( function ( object ) {
3317 3318 3319

			if ( object instanceof THREE.SkinnedMesh ) {

3320
				object.skeleton.update();
3321 3322 3323

			}

3324
		} );
3325

M
Mr.doob 已提交
3326 3327 3328 3329 3330
		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
3331
		lights.length = 0;
3332 3333
		opaqueObjects.length = 0;
		transparentObjects.length = 0;
M
Mr.doob 已提交
3334

M
Mr.doob 已提交
3335 3336 3337
		sprites.length = 0;
		lensFlares.length = 0;

3338
		projectObject( scene );
M
Mr.doob 已提交
3339

M
Mr.doob 已提交
3340
		if ( _this.sortObjects === true ) {
3341 3342 3343

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
3344

3345 3346 3347
		}

		// custom render plugins (pre pass)
M
Mr.doob 已提交
3348

M
Mr.doob 已提交
3349
		shadowMapPlugin.render( scene, camera );
M
Mr.doob 已提交
3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367

		//

		_this.info.render.calls = 0;
		_this.info.render.vertices = 0;
		_this.info.render.faces = 0;
		_this.info.render.points = 0;

		this.setRenderTarget( renderTarget );

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

		// set matrices for immediate objects

M
Mr.doob 已提交
3368
		for ( var i = 0, il = _webglObjectsImmediate.length; i < il; i ++ ) {
M
Mr.doob 已提交
3369

M
Mr.doob 已提交
3370 3371
			var webglObject = _webglObjectsImmediate[ i ];
			var object = webglObject.object;
M
Mr.doob 已提交
3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386

			if ( object.visible ) {

				setupMatrices( object, camera );

				unrollImmediateBufferMaterial( webglObject );

			}

		}

		if ( scene.overrideMaterial ) {

			var material = scene.overrideMaterial;

3387
			this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
M
Mr.doob 已提交
3388 3389 3390 3391
			this.setDepthTest( material.depthTest );
			this.setDepthWrite( material.depthWrite );
			setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );

O
OpenShift guest 已提交
3392
			renderObjects( opaqueObjects, camera, lights, fog, true, material );
3393
			renderObjects( transparentObjects, camera, lights, fog, true, material );
3394
			renderObjectsImmediate( _webglObjectsImmediate, '', camera, lights, fog, false, material );
M
Mr.doob 已提交
3395 3396 3397 3398 3399 3400 3401 3402 3403

		} else {

			var material = null;

			// opaque pass (front-to-back order)

			this.setBlending( THREE.NoBlending );

O
OpenShift guest 已提交
3404
			renderObjects( opaqueObjects, camera, lights, fog, false, material );
3405
			renderObjectsImmediate( _webglObjectsImmediate, 'opaque', camera, lights, fog, false, material );
M
Mr.doob 已提交
3406 3407 3408

			// transparent pass (back-to-front order)

3409
			renderObjects( transparentObjects, camera, lights, fog, true, material );
3410
			renderObjectsImmediate( _webglObjectsImmediate, 'transparent', camera, lights, fog, true, material );
M
Mr.doob 已提交
3411 3412 3413 3414 3415

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
3416 3417
		spritePlugin.render( scene, camera );
		lensFlarePlugin.render( scene, camera, _currentWidth, _currentHeight );
M
Mr.doob 已提交
3418 3419 3420 3421 3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434

		// Generate mipmap if we're using any kind of mipmap filtering

		if ( renderTarget && renderTarget.generateMipmaps && renderTarget.minFilter !== THREE.NearestFilter && renderTarget.minFilter !== THREE.LinearFilter ) {

			updateRenderTargetMipmap( renderTarget );

		}

		// Ensure depth buffer writing is enabled so it can be cleared on next render

		this.setDepthTest( true );
		this.setDepthWrite( true );

		// _gl.finish();

	};
M
Mr.doob 已提交
3435

3436
	function projectObject( object ) {
M
Mr.doob 已提交
3437

M
Mr.doob 已提交
3438
		if ( object.visible === false ) return;
M
Mr.doob 已提交
3439

3440
		if ( object instanceof THREE.Scene || object instanceof THREE.Group ) {
M
Mr.doob 已提交
3441

3442
			// skip
M
Mr.doob 已提交
3443

3444
		} else {
M
Mr.doob 已提交
3445

3446
			initObject( object );
M
Mr.doob 已提交
3447

M
Mr.doob 已提交
3448 3449 3450 3451 3452
			if ( object instanceof THREE.Light ) {

				lights.push( object );

			} else if ( object instanceof THREE.Sprite ) {
M
Mr.doob 已提交
3453

M
Mr.doob 已提交
3454
				sprites.push( object );
M
Mr.doob 已提交
3455

M
Mr.doob 已提交
3456
			} else if ( object instanceof THREE.LensFlare ) {
M
Mr.doob 已提交
3457

M
Mr.doob 已提交
3458
				lensFlares.push( object );
M
Mr.doob 已提交
3459

M
Mr.doob 已提交
3460
			} else {
M
Mr.doob 已提交
3461

M
Mr.doob 已提交
3462
				var webglObjects = _webglObjects[ object.id ];
M
Mr.doob 已提交
3463

M
Mr.doob 已提交
3464
				if ( webglObjects && ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) ) {
M
Mr.doob 已提交
3465

M
Mr.doob 已提交
3466
					for ( var i = 0, l = webglObjects.length; i < l; i ++ ) {
M
Mr.doob 已提交
3467

M
Mr.doob 已提交
3468
						var webglObject = webglObjects[ i ];
M
Mr.doob 已提交
3469

M
Mr.doob 已提交
3470 3471 3472 3473 3474 3475
						unrollBufferMaterial( webglObject );

						webglObject.render = true;

						if ( _this.sortObjects === true ) {

M
Mr.doob 已提交
3476 3477
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );
M
Mr.doob 已提交
3478

M
Mr.doob 已提交
3479
							webglObject.z = _vector3.z;
3480 3481

						}
O
OpenShift guest 已提交
3482

3483
					}
M
Mr.doob 已提交
3484

3485
				}
M
Mr.doob 已提交
3486

3487
			}
M
Mr.doob 已提交
3488 3489

		}
M
Mr.doob 已提交
3490

M
Mr.doob 已提交
3491 3492
		for ( var i = 0, l = object.children.length; i < l; i ++ ) {

3493
			projectObject( object.children[ i ] );
M
Mr.doob 已提交
3494

3495
		}
3496

3497
	}
M
Mr.doob 已提交
3498

3499
	function renderObjects( renderList, camera, lights, fog, useBlending, overrideMaterial ) {
M
Mr.doob 已提交
3500

M
Mr.doob 已提交
3501
		var material;
M
Mr.doob 已提交
3502

M
Mr.doob 已提交
3503
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
3504

M
Mr.doob 已提交
3505
			var webglObject = renderList[ i ];
M
Mr.doob 已提交
3506

M
Mr.doob 已提交
3507 3508
			var object = webglObject.object;
			var buffer = webglObject.buffer;
M
Mr.doob 已提交
3509

3510
			setupMatrices( object, camera );
M
Mr.doob 已提交
3511

3512
			if ( overrideMaterial ) {
M
Mr.doob 已提交
3513

3514
				material = overrideMaterial;
M
Mr.doob 已提交
3515

3516
			} else {
M
Mr.doob 已提交
3517

3518
				material = webglObject.material;
M
Mr.doob 已提交
3519

3520
				if ( ! material ) continue;
M
Mr.doob 已提交
3521

3522
				if ( useBlending ) _this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
M
Mr.doob 已提交
3523

3524 3525 3526
				_this.setDepthTest( material.depthTest );
				_this.setDepthWrite( material.depthWrite );
				setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
M
Mr.doob 已提交
3527

3528
			}
M
Mr.doob 已提交
3529

3530
			_this.setMaterialFaces( material );
M
Mr.doob 已提交
3531

3532
			if ( buffer instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3533

3534
				_this.renderBufferDirect( camera, lights, fog, material, buffer, object );
M
Mr.doob 已提交
3535

3536
			} else {
M
Mr.doob 已提交
3537

3538
				_this.renderBuffer( camera, lights, fog, material, buffer, object );
M
Mr.doob 已提交
3539 3540 3541 3542 3543

			}

		}

3544
	}
M
Mr.doob 已提交
3545 3546 3547

	function renderObjectsImmediate ( renderList, materialType, camera, lights, fog, useBlending, overrideMaterial ) {

M
Mr.doob 已提交
3548
		var material;
M
Mr.doob 已提交
3549

M
Mr.doob 已提交
3550
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
3551

M
Mr.doob 已提交
3552 3553
			var webglObject = renderList[ i ];
			var object = webglObject.object;
M
Mr.doob 已提交
3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566

			if ( object.visible ) {

				if ( overrideMaterial ) {

					material = overrideMaterial;

				} else {

					material = webglObject[ materialType ];

					if ( ! material ) continue;

3567
					if ( useBlending ) _this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
M
Mr.doob 已提交
3568 3569 3570 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580

					_this.setDepthTest( material.depthTest );
					_this.setDepthWrite( material.depthWrite );
					setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );

				}

				_this.renderImmediateObject( camera, lights, fog, material, object );

			}

		}

3581
	}
M
Mr.doob 已提交
3582 3583 3584 3585 3586

	this.renderImmediateObject = function ( camera, lights, fog, material, object ) {

		var program = setProgram( camera, lights, fog, material, object );

3587
		_currentGeometryProgram = '';
M
Mr.doob 已提交
3588 3589 3590 3591 3592 3593 3594 3595 3596

		_this.setMaterialFaces( material );

		if ( object.immediateRenderCallback ) {

			object.immediateRenderCallback( program, _gl, _frustum );

		} else {

3597
			object.render( function ( object ) { _this.renderBufferImmediate( object, program, material ); } );
M
Mr.doob 已提交
3598 3599 3600 3601 3602 3603 3604 3605 3606 3607 3608 3609 3610 3611 3612 3613 3614 3615 3616 3617 3618 3619

		}

	};

	function unrollImmediateBufferMaterial ( globject ) {

		var object = globject.object,
			material = object.material;

		if ( material.transparent ) {

			globject.transparent = material;
			globject.opaque = null;

		} else {

			globject.opaque = material;
			globject.transparent = null;

		}

3620
	}
M
Mr.doob 已提交
3621 3622 3623

	function unrollBufferMaterial ( globject ) {

3624 3625
		var object = globject.object;
		var buffer = globject.buffer;
M
Mr.doob 已提交
3626

3627 3628
		var geometry = object.geometry;
		var material = object.material;
M
Mr.doob 已提交
3629

3630
		if ( material instanceof THREE.MeshFaceMaterial ) {
M
Mr.doob 已提交
3631

3632
			var materialIndex = geometry instanceof THREE.BufferGeometry ? 0 : buffer.materialIndex;
M
Mr.doob 已提交
3633

3634
			material = material.materials[ materialIndex ];
M
Mr.doob 已提交
3635

M
Mr.doob 已提交
3636 3637
			globject.material = material;

M
Mr.doob 已提交
3638 3639
			if ( material.transparent ) {

M
Mr.doob 已提交
3640
				transparentObjects.push( globject );
M
Mr.doob 已提交
3641 3642 3643

			} else {

M
Mr.doob 已提交
3644
				opaqueObjects.push( globject );
M
Mr.doob 已提交
3645 3646 3647

			}

M
Mr.doob 已提交
3648
		} else if ( material ) {
M
Mr.doob 已提交
3649

M
Mr.doob 已提交
3650
			globject.material = material;
M
Mr.doob 已提交
3651

M
Mr.doob 已提交
3652
			if ( material.transparent ) {
M
Mr.doob 已提交
3653

M
Mr.doob 已提交
3654
				transparentObjects.push( globject );
M
Mr.doob 已提交
3655

M
Mr.doob 已提交
3656
			} else {
M
Mr.doob 已提交
3657

M
Mr.doob 已提交
3658
				opaqueObjects.push( globject );
M
Mr.doob 已提交
3659 3660 3661 3662 3663

			}

		}

3664
	}
M
Mr.doob 已提交
3665

3666
	function initObject( object ) {
M
Mr.doob 已提交
3667

3668
		if ( object.__webglInit === undefined ) {
M
Mr.doob 已提交
3669 3670 3671 3672 3673

			object.__webglInit = true;
			object._modelViewMatrix = new THREE.Matrix4();
			object._normalMatrix = new THREE.Matrix3();

3674
			object.addEventListener( 'removed', onObjectRemoved );
3675

3676
		}
M
Mr.doob 已提交
3677

3678
		var geometry = object.geometry;
M
Mr.doob 已提交
3679

3680
		if ( geometry === undefined ) {
M
Mr.doob 已提交
3681

3682
			// ImmediateRenderObject
M
Mr.doob 已提交
3683

3684
		} else if ( geometry.__webglInit === undefined ) {
M
Mr.doob 已提交
3685

3686 3687
			geometry.__webglInit = true;
			geometry.addEventListener( 'dispose', onGeometryDispose );
M
Mr.doob 已提交
3688

3689
			if ( geometry instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3690

3691
				_this.info.memory.geometries ++;
M
Mr.doob 已提交
3692

3693
			} else if ( object instanceof THREE.Mesh ) {
M
Mr.doob 已提交
3694

3695
				initGeometryGroups( object, geometry );
M
Mr.doob 已提交
3696

3697
			} else if ( object instanceof THREE.Line ) {
M
Mr.doob 已提交
3698

3699
				if ( geometry.__webglVertexBuffer === undefined ) {
M
Mr.doob 已提交
3700

3701 3702
					createLineBuffers( geometry );
					initLineBuffers( geometry, object );
M
Mr.doob 已提交
3703

3704 3705 3706
					geometry.verticesNeedUpdate = true;
					geometry.colorsNeedUpdate = true;
					geometry.lineDistancesNeedUpdate = true;
M
Mr.doob 已提交
3707

3708
				}
M
Mr.doob 已提交
3709

3710
			} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3711

3712
				if ( geometry.__webglVertexBuffer === undefined ) {
M
Mr.doob 已提交
3713

3714 3715
					createParticleBuffers( geometry );
					initParticleBuffers( geometry, object );
M
Mr.doob 已提交
3716

3717 3718
					geometry.verticesNeedUpdate = true;
					geometry.colorsNeedUpdate = true;
M
Mr.doob 已提交
3719 3720 3721 3722 3723 3724 3725

				}

			}

		}

3726
		if ( object.__webglActive === undefined) {
M
Mr.doob 已提交
3727

3728 3729
			object.__webglActive = true;

M
Mr.doob 已提交
3730 3731 3732 3733
			if ( object instanceof THREE.Mesh ) {

				if ( geometry instanceof THREE.BufferGeometry ) {

3734
					addBuffer( _webglObjects, geometry, object );
M
Mr.doob 已提交
3735

M
Mr.doob 已提交
3736 3737
				} else if ( geometry instanceof THREE.Geometry ) {

3738
					var geometryGroupsList = geometryGroups[ geometry.id ];
M
Mr.doob 已提交
3739

3740 3741 3742
					for ( var i = 0,l = geometryGroupsList.length; i < l; i ++ ) {

						addBuffer( _webglObjects, geometryGroupsList[ i ], object );
M
Mr.doob 已提交
3743

M
Mr.doob 已提交
3744
					}
3745

M
Mr.doob 已提交
3746 3747
				}

3748
			} else if ( object instanceof THREE.Line || object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3749

3750
				addBuffer( _webglObjects, geometry, object );
M
Mr.doob 已提交
3751 3752 3753

			} else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) {

3754
				addBufferImmediate( _webglObjectsImmediate, object );
M
Mr.doob 已提交
3755 3756 3757 3758 3759

			}

		}

3760 3761 3762 3763 3764 3765 3766
	}

	// Geometry splitting

	var geometryGroups = {};
	var geometryGroupCounter = 0;

3767 3768 3769
	function makeGroups( geometry, usesFaceMaterial ) {

		var maxVerticesInGroup = extensions.get( 'OES_element_index_uint' ) ? 4294967296 : 65535;
3770 3771 3772 3773 3774 3775 3776 3777 3778 3779 3780 3781 3782 3783 3784 3785 3786 3787 3788 3789 3790 3791 3792 3793 3794 3795 3796 3797 3798 3799 3800 3801 3802

		var groupHash, hash_map = {};

		var numMorphTargets = geometry.morphTargets.length;
		var numMorphNormals = geometry.morphNormals.length;

		var group;
		var groups = {};
		var groupsList = [];

		for ( var f = 0, fl = geometry.faces.length; f < fl; f ++ ) {

			var face = geometry.faces[ f ];
			var materialIndex = usesFaceMaterial ? face.materialIndex : 0;

			if ( ! ( materialIndex in hash_map ) ) {

				hash_map[ materialIndex ] = { hash: materialIndex, counter: 0 };

			}

			groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter;

			if ( ! ( groupHash in groups ) ) {

				group = {
					id: geometryGroupCounter ++,
					faces3: [],
					materialIndex: materialIndex,
					vertices: 0,
					numMorphTargets: numMorphTargets,
					numMorphNormals: numMorphNormals
				};
3803

3804 3805 3806 3807 3808 3809 3810 3811 3812 3813 3814 3815 3816 3817 3818 3819 3820 3821 3822 3823
				groups[ groupHash ] = group;
				groupsList.push( group );

			}

			if ( groups[ groupHash ].vertices + 3 > maxVerticesInGroup ) {

				hash_map[ materialIndex ].counter += 1;
				groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter;

				if ( ! ( groupHash in groups ) ) {

					group = {
						id: geometryGroupCounter ++,
						faces3: [],
						materialIndex: materialIndex,
						vertices: 0,
						numMorphTargets: numMorphTargets,
						numMorphNormals: numMorphNormals
					};
3824

3825 3826 3827 3828 3829 3830 3831 3832 3833 3834 3835 3836 3837 3838 3839
					groups[ groupHash ] = group;
					groupsList.push( group );

				}

			}

			groups[ groupHash ].faces3.push( f );
			groups[ groupHash ].vertices += 3;

		}

		return groupsList;

	}
M
Mr.doob 已提交
3840

3841
	function initGeometryGroups( object, geometry ) {
M
Mr.doob 已提交
3842

3843
		var material = object.material, addBuffers = false;
3844

3845
		if ( geometryGroups[ geometry.id ] === undefined || geometry.groupsNeedUpdate === true ) {
3846 3847

			delete _webglObjects[ object.id ];
M
Mr.doob 已提交
3848

3849
			geometryGroups[ geometry.id ] = makeGroups( geometry, material instanceof THREE.MeshFaceMaterial );
3850

3851
			geometry.groupsNeedUpdate = false;
M
Mr.doob 已提交
3852

3853
		}
M
Mr.doob 已提交
3854

3855 3856
		var geometryGroupsList = geometryGroups[ geometry.id ];

3857 3858
		// create separate VBOs per geometry chunk

3859
		for ( var i = 0, il = geometryGroupsList.length; i < il; i ++ ) {
3860

3861
			var geometryGroup = geometryGroupsList[ i ];
3862 3863 3864

			// initialise VBO on the first access

3865
			if ( geometryGroup.__webglVertexBuffer === undefined ) {
3866 3867 3868 3869 3870 3871 3872 3873 3874 3875 3876

				createMeshBuffers( geometryGroup );
				initMeshBuffers( geometryGroup, object );

				geometry.verticesNeedUpdate = true;
				geometry.morphTargetsNeedUpdate = true;
				geometry.elementsNeedUpdate = true;
				geometry.uvsNeedUpdate = true;
				geometry.normalsNeedUpdate = true;
				geometry.tangentsNeedUpdate = true;
				geometry.colorsNeedUpdate = true;
M
Mr.doob 已提交
3877

3878
				addBuffers = true;
M
Mr.doob 已提交
3879

3880
			} else {
M
Mr.doob 已提交
3881

3882
				addBuffers = false;
M
Mr.doob 已提交
3883

3884
			}
M
Mr.doob 已提交
3885

3886
			if ( addBuffers || object.__webglActive === undefined ) {
3887

3888
				addBuffer( _webglObjects, geometryGroup, object );
3889

3890
			}
M
Mr.doob 已提交
3891 3892 3893

		}

3894
		object.__webglActive = true;
M
Mr.doob 已提交
3895

3896
	}
M
Mr.doob 已提交
3897

3898
	function addBuffer( objlist, buffer, object ) {
M
Mr.doob 已提交
3899

O
OpenShift guest 已提交
3900 3901 3902
		var id = object.id;
		objlist[id] = objlist[id] || [];
		objlist[id].push(
M
Mr.doob 已提交
3903
			{
O
OpenShift guest 已提交
3904
				id: id,
M
Mr.doob 已提交
3905 3906
				buffer: buffer,
				object: object,
3907
				material: null,
3908
				z: 0
M
Mr.doob 已提交
3909 3910 3911 3912 3913
			}
		);

	};

3914
	function addBufferImmediate( objlist, object ) {
M
Mr.doob 已提交
3915 3916 3917

		objlist.push(
			{
3918
				id: null,
M
Mr.doob 已提交
3919 3920
				object: object,
				opaque: null,
3921 3922
				transparent: null,
				z: 0
M
Mr.doob 已提交
3923 3924 3925 3926 3927 3928 3929
			}
		);

	};

	// Objects updates

3930
	function updateObject( object ) {
M
Mr.doob 已提交
3931

M
Mr.doob 已提交
3932
		var geometry = object.geometry;
M
Mr.doob 已提交
3933

3934
		if ( geometry instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3935

M
Mr.doob 已提交
3936 3937 3938 3939 3940 3941 3942
			var attributes = geometry.attributes;
			var attributesKeys = geometry.attributesKeys;

			for ( var i = 0, l = attributesKeys.length; i < l; i ++ ) {

				var key = attributesKeys[ i ];
				var attribute = attributes[ key ];
B
ben_a_adams 已提交
3943
				var bufferType = ( key === 'index' ) ? _gl.ELEMENT_ARRAY_BUFFER : _gl.ARRAY_BUFFER;
M
Mr.doob 已提交
3944 3945 3946 3947

				if ( attribute.buffer === undefined ) {

					attribute.buffer = _gl.createBuffer();
B
ben_a_adams 已提交
3948 3949
					_gl.bindBuffer( bufferType, attribute.buffer );
					_gl.bufferData( bufferType, attribute.array, ( attribute instanceof THREE.DynamicBufferAttribute ) ? _gl.DYNAMIC_DRAW : _gl.STATIC_DRAW );
M
Mr.doob 已提交
3950

B
ben_a_adams 已提交
3951
					attribute.needsUpdate = false;
M
Mr.doob 已提交
3952

B
ben_a_adams 已提交
3953
				} else if ( attribute.needsUpdate === true ) {
M
Mr.doob 已提交
3954 3955

					_gl.bindBuffer( bufferType, attribute.buffer );
B
ben_a_adams 已提交
3956 3957 3958 3959 3960 3961 3962 3963 3964 3965 3966 3967 3968 3969 3970 3971 3972

					if ( attribute.updateRange === undefined || attribute.updateRange.count === -1 ) { // Not using update ranges

						_gl.bufferSubData( bufferType, 0, attribute.array );

					} else if ( attribute.updateRange.count === 0 ) {

						console.error( 'THREE.WebGLRenderer.updateObject: using updateRange for THREE.DynamicBufferAttribute and marked as needsUpdate but count is 0, ensure you are using set methods or updating manually.' );

					} else {

						_gl.bufferSubData( bufferType, attribute.updateRange.offset * attribute.array.BYTES_PER_ELEMENT,
										   attribute.array.subarray( attribute.updateRange.offset, attribute.updateRange.offset + attribute.updateRange.count ) );

						attribute.updateRange.count = 0; // reset range

					}
M
Mr.doob 已提交
3973 3974 3975 3976 3977 3978

					attribute.needsUpdate = false;

				}

			}
M
Mr.doob 已提交
3979

M
Mr.doob 已提交
3980 3981 3982
		} else if ( object instanceof THREE.Mesh ) {

			// check all geometry groups
M
Mr.doob 已提交
3983

3984 3985
			if ( geometry.groupsNeedUpdate === true ) {

3986
				initGeometryGroups( object, geometry );
M
Mr.doob 已提交
3987

3988
			}
M
Mr.doob 已提交
3989

3990 3991 3992
			var geometryGroupsList = geometryGroups[ geometry.id ];

			for ( var i = 0, il = geometryGroupsList.length; i < il; i ++ ) {
M
Mr.doob 已提交
3993

3994
				var geometryGroup = geometryGroupsList[ i ];
M
Mr.doob 已提交
3995
				var material = getBufferMaterial( object, geometryGroup );
M
Mr.doob 已提交
3996

3997
				if ( geometry.groupsNeedUpdate === true ) {
M
Mr.doob 已提交
3998 3999 4000 4001 4002

					initMeshBuffers( geometryGroup, object );

				}

M
Mr.doob 已提交
4003
				var customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
M
Mr.doob 已提交
4004 4005 4006 4007 4008

				if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate ||
					 geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
					 geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate || customAttributesDirty ) {

4009
					setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, ! geometry.dynamic, material );
M
Mr.doob 已提交
4010 4011 4012 4013 4014 4015 4016 4017 4018 4019 4020 4021 4022 4023 4024

				}

			}

			geometry.verticesNeedUpdate = false;
			geometry.morphTargetsNeedUpdate = false;
			geometry.elementsNeedUpdate = false;
			geometry.uvsNeedUpdate = false;
			geometry.normalsNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
			geometry.tangentsNeedUpdate = false;

			material.attributes && clearCustomAttributes( material );

M
Mr.doob 已提交
4025 4026
		} else if ( object instanceof THREE.Line ) {

M
Mr.doob 已提交
4027 4028
			var material = getBufferMaterial( object, geometry );
			var customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
M
Mr.doob 已提交
4029

4030
			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || geometry.lineDistancesNeedUpdate || customAttributesDirty ) {
M
Mr.doob 已提交
4031

4032
				setLineBuffers( geometry, _gl.DYNAMIC_DRAW );
M
Mr.doob 已提交
4033

4034
			}
M
Mr.doob 已提交
4035

4036 4037 4038
			geometry.verticesNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
			geometry.lineDistancesNeedUpdate = false;
M
Mr.doob 已提交
4039

4040
			material.attributes && clearCustomAttributes( material );
M
Mr.doob 已提交
4041

4042
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
4043

M
Mr.doob 已提交
4044 4045
			var material = getBufferMaterial( object, geometry );
			var customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
M
Mr.doob 已提交
4046

4047
			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || customAttributesDirty ) {
M
Mr.doob 已提交
4048

4049
				setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object );
M
Mr.doob 已提交
4050

4051
			}
M
Mr.doob 已提交
4052

4053 4054
			geometry.verticesNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
M
Mr.doob 已提交
4055

4056
			material.attributes && clearCustomAttributes( material );
M
Mr.doob 已提交
4057 4058 4059

		}

M
Mr.doob 已提交
4060
	}
M
Mr.doob 已提交
4061 4062 4063

	// Objects updates - custom attributes check

4064
	function areCustomAttributesDirty( material ) {
M
Mr.doob 已提交
4065

4066
		for ( var name in material.attributes ) {
M
Mr.doob 已提交
4067

4068
			if ( material.attributes[ name ].needsUpdate ) return true;
M
Mr.doob 已提交
4069 4070 4071 4072 4073

		}

		return false;

M
Mr.doob 已提交
4074
	}
M
Mr.doob 已提交
4075

4076
	function clearCustomAttributes( material ) {
M
Mr.doob 已提交
4077

4078
		for ( var name in material.attributes ) {
4079 4080

			material.attributes[ name ].needsUpdate = false;
M
Mr.doob 已提交
4081 4082 4083

		}

M
Mr.doob 已提交
4084
	}
M
Mr.doob 已提交
4085 4086 4087

	// Objects removal

4088
	function removeObject( object ) {
M
Mr.doob 已提交
4089 4090

		if ( object instanceof THREE.Mesh  ||
4091
			 object instanceof THREE.PointCloud ||
M
Mr.doob 已提交
4092 4093
			 object instanceof THREE.Line ) {

4094
			delete _webglObjects[ object.id ];
M
Mr.doob 已提交
4095 4096 4097

		} else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) {

4098
			removeInstances( _webglObjectsImmediate, object );
M
Mr.doob 已提交
4099 4100 4101

		}

4102 4103 4104 4105
		delete object.__webglInit;
		delete object._modelViewMatrix;
		delete object._normalMatrix;

4106
		delete object.__webglActive;
M
Mr.doob 已提交
4107

M
Mr.doob 已提交
4108
	}
M
Mr.doob 已提交
4109

4110
	function removeInstances( objlist, object ) {
M
Mr.doob 已提交
4111 4112 4113 4114 4115 4116 4117 4118 4119 4120 4121

		for ( var o = objlist.length - 1; o >= 0; o -- ) {

			if ( objlist[ o ].object === object ) {

				objlist.splice( o, 1 );

			}

		}

M
Mr.doob 已提交
4122
	}
M
Mr.doob 已提交
4123 4124 4125

	// Materials

4126 4127 4128 4129 4130 4131 4132 4133 4134 4135 4136
	var shaderIDs = {
		MeshDepthMaterial: 'depth',
		MeshNormalMaterial: 'normal',
		MeshBasicMaterial: 'basic',
		MeshLambertMaterial: 'lambert',
		MeshPhongMaterial: 'phong',
		LineBasicMaterial: 'basic',
		LineDashedMaterial: 'dashed',
		PointCloudMaterial: 'particle_basic'
	};

4137
	function initMaterial( material, lights, fog, object ) {
M
Mr.doob 已提交
4138 4139 4140

		material.addEventListener( 'dispose', onMaterialDispose );

4141
		var shaderID = shaderIDs[ material.type ];
M
Mr.doob 已提交
4142 4143 4144

		if ( shaderID ) {

4145 4146 4147 4148 4149 4150 4151 4152 4153 4154 4155 4156 4157 4158 4159
			var shader = THREE.ShaderLib[ shaderID ];

			material.__webglShader = {
				uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
				vertexShader: shader.vertexShader,
				fragmentShader: shader.fragmentShader
			}

		} else {

			material.__webglShader = {
				uniforms: material.uniforms,
				vertexShader: material.vertexShader,
				fragmentShader: material.fragmentShader
			}
M
Mr.doob 已提交
4160 4161 4162 4163 4164 4165

		}

		// heuristics to create shader parameters according to lights in the scene
		// (not to blow over maxLights budget)

4166 4167 4168
		var maxLightCount = allocateLights( lights );
		var maxShadows = allocateShadows( lights );
		var maxBones = allocateBones( object );
M
Mr.doob 已提交
4169

4170
		var parameters = {
M
Mr.doob 已提交
4171

4172 4173 4174
			precision: _precision,
			supportsVertexTextures: _supportsVertexTextures,

4175 4176
			map: !! material.map,
			envMap: !! material.envMap,
M
Mr.doob 已提交
4177
			envMapMode: material.envMap && material.envMap.mapping,
4178 4179 4180 4181
			lightMap: !! material.lightMap,
			bumpMap: !! material.bumpMap,
			normalMap: !! material.normalMap,
			specularMap: !! material.specularMap,
4182
			alphaMap: !! material.alphaMap,
M
Mr.doob 已提交
4183

4184 4185
			combine: material.combine,

M
Mr.doob 已提交
4186 4187 4188 4189 4190 4191 4192
			vertexColors: material.vertexColors,

			fog: fog,
			useFog: material.fog,
			fogExp: fog instanceof THREE.FogExp2,

			sizeAttenuation: material.sizeAttenuation,
4193
			logarithmicDepthBuffer: _logarithmicDepthBuffer,
M
Mr.doob 已提交
4194 4195 4196

			skinning: material.skinning,
			maxBones: maxBones,
4197
			useVertexTexture: _supportsBoneTextures && object && object.skeleton && object.skeleton.useVertexTexture,
M
Mr.doob 已提交
4198 4199 4200

			morphTargets: material.morphTargets,
			morphNormals: material.morphNormals,
4201 4202
			maxMorphTargets: _this.maxMorphTargets,
			maxMorphNormals: _this.maxMorphNormals,
M
Mr.doob 已提交
4203 4204 4205 4206 4207 4208 4209

			maxDirLights: maxLightCount.directional,
			maxPointLights: maxLightCount.point,
			maxSpotLights: maxLightCount.spot,
			maxHemiLights: maxLightCount.hemi,

			maxShadows: maxShadows,
4210 4211 4212 4213
			shadowMapEnabled: _this.shadowMapEnabled && object.receiveShadow && maxShadows > 0,
			shadowMapType: _this.shadowMapType,
			shadowMapDebug: _this.shadowMapDebug,
			shadowMapCascade: _this.shadowMapCascade,
M
Mr.doob 已提交
4214 4215 4216 4217 4218 4219 4220 4221 4222

			alphaTest: material.alphaTest,
			metal: material.metal,
			wrapAround: material.wrapAround,
			doubleSided: material.side === THREE.DoubleSide,
			flipSided: material.side === THREE.BackSide

		};

4223 4224 4225 4226 4227 4228 4229 4230 4231 4232 4233 4234 4235 4236 4237
		// Generate code

		var chunks = [];

		if ( shaderID ) {

			chunks.push( shaderID );

		} else {

			chunks.push( material.fragmentShader );
			chunks.push( material.vertexShader );

		}

4238 4239
		if ( material.defines !== undefined ) {

4240
			for ( var name in material.defines ) {
4241

4242 4243
				chunks.push( name );
				chunks.push( material.defines[ name ] );
4244 4245

			}
4246 4247 4248

		}

4249
		for ( var name in parameters ) {
4250

4251 4252
			chunks.push( name );
			chunks.push( parameters[ name ] );
4253 4254 4255 4256 4257 4258 4259 4260 4261 4262 4263 4264 4265 4266 4267 4268 4269 4270 4271 4272 4273 4274 4275 4276 4277 4278

		}

		var code = chunks.join();

		var program;

		// Check if code has been already compiled

		for ( var p = 0, pl = _programs.length; p < pl; p ++ ) {

			var programInfo = _programs[ p ];

			if ( programInfo.code === code ) {

				program = programInfo;
				program.usedTimes ++;

				break;

			}

		}

		if ( program === undefined ) {

4279
			program = new THREE.WebGLProgram( _this, code, material, parameters );
4280 4281 4282 4283 4284 4285 4286
			_programs.push( program );

			_this.info.memory.programs = _programs.length;

		}

		material.program = program;
M
Mr.doob 已提交
4287

4288
		var attributes = program.attributes;
M
Mr.doob 已提交
4289 4290 4291 4292 4293

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

4294
			var id, base = 'morphTarget';
M
Mr.doob 已提交
4295

4296
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
4297 4298 4299 4300 4301 4302 4303 4304 4305 4306 4307 4308 4309 4310 4311 4312 4313

				id = base + i;

				if ( attributes[ id ] >= 0 ) {

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

4314
			var id, base = 'morphNormal';
M
Mr.doob 已提交
4315

4316
			for ( i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
4317 4318 4319 4320 4321 4322 4323 4324 4325 4326 4327 4328 4329 4330 4331

				id = base + i;

				if ( attributes[ id ] >= 0 ) {

					material.numSupportedMorphNormals ++;

				}

			}

		}

		material.uniformsList = [];

4332
		for ( var u in material.__webglShader.uniforms ) {
M
Mr.doob 已提交
4333

4334 4335 4336 4337 4338
			var location = material.program.uniforms[ u ];

			if ( location ) {
				material.uniformsList.push( [ material.__webglShader.uniforms[ u ], location ] );
			}
M
Mr.doob 已提交
4339 4340 4341

		}

M
Mr.doob 已提交
4342
	}
M
Mr.doob 已提交
4343 4344 4345 4346 4347 4348 4349 4350 4351

	function setProgram( camera, lights, fog, material, object ) {

		_usedTextureUnits = 0;

		if ( material.needsUpdate ) {

			if ( material.program ) deallocateMaterial( material );

4352
			initMaterial( material, lights, fog, object );
M
Mr.doob 已提交
4353 4354 4355 4356 4357 4358 4359 4360 4361 4362 4363 4364 4365 4366
			material.needsUpdate = false;

		}

		if ( material.morphTargets ) {

			if ( ! object.__webglMorphTargetInfluences ) {

				object.__webglMorphTargetInfluences = new Float32Array( _this.maxMorphTargets );

			}

		}

4367
		var refreshProgram = false;
M
Mr.doob 已提交
4368
		var refreshMaterial = false;
4369
		var refreshLights = false;
M
Mr.doob 已提交
4370 4371 4372

		var program = material.program,
			p_uniforms = program.uniforms,
4373
			m_uniforms = material.__webglShader.uniforms;
M
Mr.doob 已提交
4374

4375
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
4376

4377 4378
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
4379

4380
			refreshProgram = true;
M
Mr.doob 已提交
4381
			refreshMaterial = true;
4382
			refreshLights = true;
M
Mr.doob 已提交
4383 4384 4385 4386 4387

		}

		if ( material.id !== _currentMaterialId ) {

4388
			if ( _currentMaterialId === -1 ) refreshLights = true;
M
Mr.doob 已提交
4389
			_currentMaterialId = material.id;
4390

M
Mr.doob 已提交
4391 4392 4393 4394
			refreshMaterial = true;

		}

4395
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
4396 4397 4398

			_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );

4399 4400
			if ( _logarithmicDepthBuffer ) {

4401
				_gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
4402 4403 4404 4405

			}


M
Mr.doob 已提交
4406 4407
			if ( camera !== _currentCamera ) _currentCamera = camera;

4408 4409 4410 4411 4412 4413 4414 4415 4416 4417 4418 4419 4420 4421 4422 4423 4424 4425
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

			if ( material instanceof THREE.ShaderMaterial ||
				 material instanceof THREE.MeshPhongMaterial ||
				 material.envMap ) {

				if ( p_uniforms.cameraPosition !== null ) {

					_vector3.setFromMatrixPosition( camera.matrixWorld );
					_gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );

				}

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
4426
				 material instanceof THREE.MeshBasicMaterial ||
4427 4428 4429 4430 4431 4432 4433 4434 4435 4436 4437
				 material instanceof THREE.ShaderMaterial ||
				 material.skinning ) {

				if ( p_uniforms.viewMatrix !== null ) {

					_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );

				}

			}

M
Mr.doob 已提交
4438 4439 4440 4441 4442 4443 4444 4445
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

4446 4447 4448 4449 4450 4451 4452 4453 4454 4455 4456 4457 4458
			if ( object.bindMatrix && p_uniforms.bindMatrix !== null ) {

				_gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );

			}

			if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== null ) {

				_gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );

			}

			if ( _supportsBoneTextures && object.skeleton && object.skeleton.useVertexTexture ) {
M
Mr.doob 已提交
4459 4460 4461 4462 4463 4464

				if ( p_uniforms.boneTexture !== null ) {

					var textureUnit = getTextureUnit();

					_gl.uniform1i( p_uniforms.boneTexture, textureUnit );
4465
					_this.setTexture( object.skeleton.boneTexture, textureUnit );
M
Mr.doob 已提交
4466 4467 4468

				}

4469 4470
				if ( p_uniforms.boneTextureWidth !== null ) {

4471
					_gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
4472 4473 4474 4475 4476

				}

				if ( p_uniforms.boneTextureHeight !== null ) {

4477
					_gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
4478 4479 4480

				}

4481
			} else if ( object.skeleton && object.skeleton.boneMatrices ) {
M
Mr.doob 已提交
4482 4483 4484

				if ( p_uniforms.boneGlobalMatrices !== null ) {

4485
					_gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
M
Mr.doob 已提交
4486 4487 4488 4489 4490 4491 4492 4493 4494 4495 4496 4497 4498 4499 4500 4501 4502 4503 4504 4505 4506 4507 4508

				}

			}

		}

		if ( refreshMaterial ) {

			// refresh uniforms common to several materials

			if ( fog && material.fog ) {

				refreshUniformsFog( m_uniforms, fog );

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
				 material.lights ) {

				if ( _lightsNeedUpdate ) {

4509
					refreshLights = true;
4510
					setupLights( lights );
M
Mr.doob 已提交
4511 4512 4513
					_lightsNeedUpdate = false;
				}

4514 4515
				if ( refreshLights ) {
					refreshUniformsLights( m_uniforms, _lights );
4516
					markUniformsLightsNeedsUpdate( m_uniforms, true );
4517
				} else {
4518
					markUniformsLightsNeedsUpdate( m_uniforms, false );
4519
				}
M
Mr.doob 已提交
4520 4521 4522 4523 4524 4525 4526 4527 4528 4529 4530 4531 4532 4533 4534 4535 4536 4537 4538 4539 4540 4541

			}

			if ( material instanceof THREE.MeshBasicMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
				 material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

			if ( material instanceof THREE.LineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

			} else if ( material instanceof THREE.LineDashedMaterial ) {

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

4542
			} else if ( material instanceof THREE.PointCloudMaterial ) {
M
Mr.doob 已提交
4543 4544 4545 4546 4547 4548 4549 4550 4551 4552 4553 4554 4555 4556 4557 4558 4559 4560 4561 4562 4563 4564 4565 4566 4567 4568 4569 4570 4571 4572 4573

				refreshUniformsParticle( m_uniforms, material );

			} else if ( material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

			} else if ( material instanceof THREE.MeshLambertMaterial ) {

				refreshUniformsLambert( m_uniforms, material );

			} else if ( material instanceof THREE.MeshDepthMaterial ) {

				m_uniforms.mNear.value = camera.near;
				m_uniforms.mFar.value = camera.far;
				m_uniforms.opacity.value = material.opacity;

			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				m_uniforms.opacity.value = material.opacity;

			}

			if ( object.receiveShadow && ! material._shadowPass ) {

				refreshUniformsShadow( m_uniforms, lights );

			}

			// load common uniforms

4574
			loadUniformsGeneric( material.uniformsList );
M
Mr.doob 已提交
4575 4576 4577 4578 4579 4580 4581 4582 4583 4584 4585 4586 4587

		}

		loadUniformsMatrices( p_uniforms, object );

		if ( p_uniforms.modelMatrix !== null ) {

			_gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );

		}

		return program;

M
Mr.doob 已提交
4588
	}
M
Mr.doob 已提交
4589 4590 4591 4592 4593 4594 4595

	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

4596
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
4597 4598 4599 4600

		uniforms.map.value = material.map;
		uniforms.lightMap.value = material.lightMap;
		uniforms.specularMap.value = material.specularMap;
4601
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
4602 4603 4604 4605 4606 4607 4608 4609 4610 4611 4612 4613 4614 4615 4616 4617

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		// uv repeat and offset setting priorities
4618 4619 4620 4621
		//  1. color map
		//  2. specular map
		//  3. normal map
		//  4. bump map
4622
		//  5. alpha map
M
Mr.doob 已提交
4623 4624 4625 4626 4627 4628 4629 4630 4631 4632 4633 4634 4635 4636 4637 4638 4639 4640 4641

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

4642 4643 4644 4645
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

M
Mr.doob 已提交
4646 4647 4648 4649 4650 4651 4652 4653 4654 4655 4656 4657
		}

		if ( uvScaleMap !== undefined ) {

			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
4658
		uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
M
Mr.doob 已提交
4659

4660
		uniforms.reflectivity.value = material.reflectivity;
M
Mr.doob 已提交
4661 4662
		uniforms.refractionRatio.value = material.refractionRatio;

M
Mr.doob 已提交
4663
	}
M
Mr.doob 已提交
4664 4665 4666 4667 4668 4669

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
4670
	}
M
Mr.doob 已提交
4671 4672 4673 4674 4675 4676 4677

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
4678
	}
M
Mr.doob 已提交
4679 4680 4681 4682 4683 4684 4685 4686 4687 4688

	function refreshUniformsParticle ( uniforms, material ) {

		uniforms.psColor.value = material.color;
		uniforms.opacity.value = material.opacity;
		uniforms.size.value = material.size;
		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.

		uniforms.map.value = material.map;

M
Mr.doob 已提交
4689
	}
M
Mr.doob 已提交
4690 4691 4692 4693 4694 4695 4696 4697 4698 4699 4700 4701 4702 4703 4704 4705

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

		if ( fog instanceof THREE.Fog ) {

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

		} else if ( fog instanceof THREE.FogExp2 ) {

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
4706
	}
M
Mr.doob 已提交
4707 4708 4709 4710 4711

	function refreshUniformsPhong ( uniforms, material ) {

		uniforms.shininess.value = material.shininess;

4712 4713
		uniforms.emissive.value = material.emissive;
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
4714 4715 4716 4717 4718 4719 4720

		if ( material.wrapAround ) {

			uniforms.wrapRGB.value.copy( material.wrapRGB );

		}

M
Mr.doob 已提交
4721
	}
M
Mr.doob 已提交
4722 4723 4724

	function refreshUniformsLambert ( uniforms, material ) {

4725
		uniforms.emissive.value = material.emissive;
M
Mr.doob 已提交
4726 4727 4728 4729 4730 4731 4732

		if ( material.wrapAround ) {

			uniforms.wrapRGB.value.copy( material.wrapRGB );

		}

M
Mr.doob 已提交
4733
	}
M
Mr.doob 已提交
4734 4735 4736 4737 4738 4739 4740 4741 4742 4743 4744

	function refreshUniformsLights ( uniforms, lights ) {

		uniforms.ambientLightColor.value = lights.ambient;

		uniforms.directionalLightColor.value = lights.directional.colors;
		uniforms.directionalLightDirection.value = lights.directional.positions;

		uniforms.pointLightColor.value = lights.point.colors;
		uniforms.pointLightPosition.value = lights.point.positions;
		uniforms.pointLightDistance.value = lights.point.distances;
M
Mr.doob 已提交
4745
		uniforms.pointLightDecay.value = lights.point.decays;
M
Mr.doob 已提交
4746 4747 4748 4749 4750 4751 4752

		uniforms.spotLightColor.value = lights.spot.colors;
		uniforms.spotLightPosition.value = lights.spot.positions;
		uniforms.spotLightDistance.value = lights.spot.distances;
		uniforms.spotLightDirection.value = lights.spot.directions;
		uniforms.spotLightAngleCos.value = lights.spot.anglesCos;
		uniforms.spotLightExponent.value = lights.spot.exponents;
M
Mr.doob 已提交
4753
		uniforms.spotLightDecay.value = lights.spot.decays;
M
Mr.doob 已提交
4754 4755 4756 4757 4758

		uniforms.hemisphereLightSkyColor.value = lights.hemi.skyColors;
		uniforms.hemisphereLightGroundColor.value = lights.hemi.groundColors;
		uniforms.hemisphereLightDirection.value = lights.hemi.positions;

M
Mr.doob 已提交
4759
	}
M
Mr.doob 已提交
4760

4761 4762
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

4763
	function markUniformsLightsNeedsUpdate ( uniforms, boolean ) {
4764

4765
		uniforms.ambientLightColor.needsUpdate = boolean;
4766

4767 4768
		uniforms.directionalLightColor.needsUpdate = boolean;
		uniforms.directionalLightDirection.needsUpdate = boolean;
4769

4770 4771 4772
		uniforms.pointLightColor.needsUpdate = boolean;
		uniforms.pointLightPosition.needsUpdate = boolean;
		uniforms.pointLightDistance.needsUpdate = boolean;
M
Mr.doob 已提交
4773
		uniforms.pointLightDecay.needsUpdate = boolean;
4774

4775 4776 4777 4778 4779 4780
		uniforms.spotLightColor.needsUpdate = boolean;
		uniforms.spotLightPosition.needsUpdate = boolean;
		uniforms.spotLightDistance.needsUpdate = boolean;
		uniforms.spotLightDirection.needsUpdate = boolean;
		uniforms.spotLightAngleCos.needsUpdate = boolean;
		uniforms.spotLightExponent.needsUpdate = boolean;
M
Mr.doob 已提交
4781
		uniforms.spotLightDecay.needsUpdate = boolean;
4782

4783 4784 4785
		uniforms.hemisphereLightSkyColor.needsUpdate = boolean;
		uniforms.hemisphereLightGroundColor.needsUpdate = boolean;
		uniforms.hemisphereLightDirection.needsUpdate = boolean;
4786

M
Mr.doob 已提交
4787
	}
4788

M
Mr.doob 已提交
4789 4790 4791 4792 4793 4794 4795 4796 4797 4798 4799 4800 4801 4802 4803 4804 4805 4806 4807 4808 4809 4810 4811 4812 4813 4814 4815 4816 4817 4818
	function refreshUniformsShadow ( uniforms, lights ) {

		if ( uniforms.shadowMatrix ) {

			var j = 0;

			for ( var i = 0, il = lights.length; i < il; i ++ ) {

				var light = lights[ i ];

				if ( ! light.castShadow ) continue;

				if ( light instanceof THREE.SpotLight || ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) ) {

					uniforms.shadowMap.value[ j ] = light.shadowMap;
					uniforms.shadowMapSize.value[ j ] = light.shadowMapSize;

					uniforms.shadowMatrix.value[ j ] = light.shadowMatrix;

					uniforms.shadowDarkness.value[ j ] = light.shadowDarkness;
					uniforms.shadowBias.value[ j ] = light.shadowBias;

					j ++;

				}

			}

		}

M
Mr.doob 已提交
4819
	}
M
Mr.doob 已提交
4820 4821 4822 4823 4824 4825 4826 4827 4828 4829 4830 4831 4832

	// Uniforms (load to GPU)

	function loadUniformsMatrices ( uniforms, object ) {

		_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object._modelViewMatrix.elements );

		if ( uniforms.normalMatrix ) {

			_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object._normalMatrix.elements );

		}

M
Mr.doob 已提交
4833
	}
M
Mr.doob 已提交
4834 4835 4836 4837 4838 4839 4840

	function getTextureUnit() {

		var textureUnit = _usedTextureUnits;

		if ( textureUnit >= _maxTextures ) {

4841
			console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + _maxTextures );
M
Mr.doob 已提交
4842 4843 4844 4845 4846 4847 4848

		}

		_usedTextureUnits += 1;

		return textureUnit;

M
Mr.doob 已提交
4849
	}
M
Mr.doob 已提交
4850

4851
	function loadUniformsGeneric ( uniforms ) {
M
Mr.doob 已提交
4852

M
Mr.doob 已提交
4853
		var texture, textureUnit, offset;
M
Mr.doob 已提交
4854

M
Mr.doob 已提交
4855 4856 4857
		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
M
Mr.doob 已提交
4858

4859 4860
			// needsUpdate property is not added to all uniforms.
			if ( uniform.needsUpdate === false ) continue;
4861

M
Mr.doob 已提交
4862 4863
			var type = uniform.type;
			var value = uniform.value;
4864
			var location = uniforms[ j ][ 1 ];
M
Mr.doob 已提交
4865

4866
			switch ( type ) {
M
Mr.doob 已提交
4867

4868 4869 4870 4871 4872 4873 4874 4875 4876 4877 4878 4879 4880 4881 4882 4883 4884 4885 4886 4887 4888 4889 4890 4891 4892 4893 4894 4895 4896 4897 4898 4899 4900 4901 4902 4903 4904 4905 4906 4907 4908 4909 4910 4911 4912 4913 4914 4915 4916 4917 4918 4919 4920 4921
				case '1i':
					_gl.uniform1i( location, value );
					break;

				case '1f':
					_gl.uniform1f( location, value );
					break;

				case '2f':
					_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
					break;

				case '3f':
					_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
					break;

				case '4f':
					_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
					break;

				case '1iv':
					_gl.uniform1iv( location, value );
					break;

				case '3iv':
					_gl.uniform3iv( location, value );
					break;

				case '1fv':
					_gl.uniform1fv( location, value );
					break;

				case '2fv':
					_gl.uniform2fv( location, value );
					break;

				case '3fv':
					_gl.uniform3fv( location, value );
					break;

				case '4fv':
					_gl.uniform4fv( location, value );
					break;

				case 'Matrix3fv':
					_gl.uniformMatrix3fv( location, false, value );
					break;

				case 'Matrix4fv':
					_gl.uniformMatrix4fv( location, false, value );
					break;

				//

M
Mr.doob 已提交
4922
				case 'i':
M
Mr.doob 已提交
4923

4924 4925
					// single integer
					_gl.uniform1i( location, value );
M
Mr.doob 已提交
4926

4927
					break;
M
Mr.doob 已提交
4928

4929
				case 'f':
M
Mr.doob 已提交
4930

4931 4932
					// single float
					_gl.uniform1f( location, value );
M
Mr.doob 已提交
4933

4934
					break;
M
Mr.doob 已提交
4935

4936
				case 'v2':
M
Mr.doob 已提交
4937

4938 4939
					// single THREE.Vector2
					_gl.uniform2f( location, value.x, value.y );
M
Mr.doob 已提交
4940

4941
					break;
M
Mr.doob 已提交
4942

4943
				case 'v3':
M
Mr.doob 已提交
4944

4945 4946
					// single THREE.Vector3
					_gl.uniform3f( location, value.x, value.y, value.z );
M
Mr.doob 已提交
4947

4948
					break;
M
Mr.doob 已提交
4949

M
Mr.doob 已提交
4950
				case 'v4':
M
Mr.doob 已提交
4951

4952 4953
					// single THREE.Vector4
					_gl.uniform4f( location, value.x, value.y, value.z, value.w );
M
Mr.doob 已提交
4954

4955
					break;
M
Mr.doob 已提交
4956

4957
				case 'c':
M
Mr.doob 已提交
4958

4959 4960
					// single THREE.Color
					_gl.uniform3f( location, value.r, value.g, value.b );
M
Mr.doob 已提交
4961

4962
					break;
M
Mr.doob 已提交
4963

4964
				case 'iv1':
M
Mr.doob 已提交
4965

4966 4967
					// flat array of integers (JS or typed array)
					_gl.uniform1iv( location, value );
M
Mr.doob 已提交
4968

4969
					break;
M
Mr.doob 已提交
4970

4971
				case 'iv':
M
Mr.doob 已提交
4972

4973 4974
					// flat array of integers with 3 x N size (JS or typed array)
					_gl.uniform3iv( location, value );
M
Mr.doob 已提交
4975

4976
					break;
M
Mr.doob 已提交
4977

4978
				case 'fv1':
M
Mr.doob 已提交
4979

4980 4981
					// flat array of floats (JS or typed array)
					_gl.uniform1fv( location, value );
M
Mr.doob 已提交
4982

4983
					break;
M
Mr.doob 已提交
4984

4985
				case 'fv':
M
Mr.doob 已提交
4986

4987 4988
					// flat array of floats with 3 x N size (JS or typed array)
					_gl.uniform3fv( location, value );
M
Mr.doob 已提交
4989

4990
					break;
M
Mr.doob 已提交
4991

4992
				case 'v2v':
M
Mr.doob 已提交
4993

4994
					// array of THREE.Vector2
M
Mr.doob 已提交
4995

4996
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
4997

4998
						uniform._array = new Float32Array( 2 * value.length );
M
Mr.doob 已提交
4999

5000
					}
M
Mr.doob 已提交
5001

5002
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
5003

5004
						offset = i * 2;
M
Mr.doob 已提交
5005

5006 5007
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
M
Mr.doob 已提交
5008

5009
					}
M
Mr.doob 已提交
5010

5011
					_gl.uniform2fv( location, uniform._array );
M
Mr.doob 已提交
5012

5013
					break;
M
Mr.doob 已提交
5014

5015
				case 'v3v':
M
Mr.doob 已提交
5016

5017
					// array of THREE.Vector3
M
Mr.doob 已提交
5018

5019
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5020

5021
						uniform._array = new Float32Array( 3 * value.length );
M
Mr.doob 已提交
5022

5023
					}
M
Mr.doob 已提交
5024

5025
					for ( var i = 0, il = value.length; i < il; i ++ ) {
R
Ryan Tsao 已提交
5026

5027
						offset = i * 3;
R
Ryan Tsao 已提交
5028

5029 5030 5031
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
						uniform._array[ offset + 2 ] = value[ i ].z;
R
Ryan Tsao 已提交
5032

5033
					}
R
Ryan Tsao 已提交
5034

5035
					_gl.uniform3fv( location, uniform._array );
R
Ryan Tsao 已提交
5036

5037
					break;
R
Ryan Tsao 已提交
5038

5039
				case 'v4v':
R
Ryan Tsao 已提交
5040

5041
					// array of THREE.Vector4
R
Ryan Tsao 已提交
5042

5043
					if ( uniform._array === undefined ) {
R
Ryan Tsao 已提交
5044

5045
						uniform._array = new Float32Array( 4 * value.length );
R
Ryan Tsao 已提交
5046

5047
					}
M
Mr.doob 已提交
5048

5049
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
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5050

5051
						offset = i * 4;
M
Mr.doob 已提交
5052

5053 5054 5055 5056
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
						uniform._array[ offset + 2 ] = value[ i ].z;
						uniform._array[ offset + 3 ] = value[ i ].w;
M
Mr.doob 已提交
5057

5058
					}
M
Mr.doob 已提交
5059

5060
					_gl.uniform4fv( location, uniform._array );
M
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5061

5062
					break;
M
Mr.doob 已提交
5063

5064
				case 'm3':
M
Mr.doob 已提交
5065

5066 5067
					// single THREE.Matrix3
					_gl.uniformMatrix3fv( location, false, value.elements );
M
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5068

5069
					break;
M
Mr.doob 已提交
5070

5071
				case 'm3v':
M
Mr.doob 已提交
5072

5073
					// array of THREE.Matrix3
M
Mr.doob 已提交
5074

5075
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5076

5077
						uniform._array = new Float32Array( 9 * value.length );
M
Mr.doob 已提交
5078

5079
					}
M
Mr.doob 已提交
5080

5081
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
5082

5083
						value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
M
Mr.doob 已提交
5084

5085
					}
M
Mr.doob 已提交
5086

5087
					_gl.uniformMatrix3fv( location, false, uniform._array );
M
Mr.doob 已提交
5088

5089
					break;
M
Mr.doob 已提交
5090

5091
				case 'm4':
M
Mr.doob 已提交
5092

5093 5094
					// single THREE.Matrix4
					_gl.uniformMatrix4fv( location, false, value.elements );
M
Mr.doob 已提交
5095

5096
					break;
M
Mr.doob 已提交
5097

5098
				case 'm4v':
M
Mr.doob 已提交
5099

5100
					// array of THREE.Matrix4
M
Mr.doob 已提交
5101

5102
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5103

5104
						uniform._array = new Float32Array( 16 * value.length );
M
Mr.doob 已提交
5105

5106 5107 5108 5109 5110 5111 5112 5113 5114 5115 5116
					}

					for ( var i = 0, il = value.length; i < il; i ++ ) {

						value[ i ].flattenToArrayOffset( uniform._array, i * 16 );

					}

					_gl.uniformMatrix4fv( location, false, uniform._array );

					break;
M
Mr.doob 已提交
5117

5118
				case 't':
M
Mr.doob 已提交
5119

5120
					// single THREE.Texture (2d or cube)
M
Mr.doob 已提交
5121

5122 5123 5124 5125
					texture = value;
					textureUnit = getTextureUnit();

					_gl.uniform1i( location, textureUnit );
M
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5126

5127
					if ( ! texture ) continue;
M
Mr.doob 已提交
5128

5129 5130
					if ( texture instanceof THREE.CubeTexture ||
					   ( texture.image instanceof Array && texture.image.length === 6 ) ) { // CompressedTexture can have Array in image :/
M
Mr.doob 已提交
5131

5132
						setCubeTexture( texture, textureUnit );
M
Mr.doob 已提交
5133

5134 5135 5136 5137 5138 5139 5140 5141 5142 5143 5144 5145 5146 5147 5148 5149 5150 5151 5152 5153 5154 5155 5156 5157 5158 5159 5160 5161 5162 5163 5164 5165 5166 5167 5168 5169 5170 5171 5172 5173 5174 5175 5176 5177
					} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

						setCubeTextureDynamic( texture, textureUnit );

					} else {

						_this.setTexture( texture, textureUnit );

					}

					break;

				case 'tv':

					// array of THREE.Texture (2d)

					if ( uniform._array === undefined ) {

						uniform._array = [];

					}

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						uniform._array[ i ] = getTextureUnit();

					}

					_gl.uniform1iv( location, uniform._array );

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						texture = uniform.value[ i ];
						textureUnit = uniform._array[ i ];

						if ( ! texture ) continue;

						_this.setTexture( texture, textureUnit );

					}

					break;

				default:
5178

5179
					console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
5180

M
Mr.doob 已提交
5181 5182 5183 5184
			}

		}

M
Mr.doob 已提交
5185
	}
M
Mr.doob 已提交
5186 5187 5188 5189

	function setupMatrices ( object, camera ) {

		object._modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
5190
		object._normalMatrix.getNormalMatrix( object._modelViewMatrix );
M
Mr.doob 已提交
5191

M
Mr.doob 已提交
5192
	}
M
Mr.doob 已提交
5193 5194 5195 5196 5197 5198 5199

	function setColorLinear( array, offset, color, intensity ) {

		array[ offset ]     = color.r * intensity;
		array[ offset + 1 ] = color.g * intensity;
		array[ offset + 2 ] = color.b * intensity;

M
Mr.doob 已提交
5200
	}
M
Mr.doob 已提交
5201

5202
	function setupLights ( lights ) {
M
Mr.doob 已提交
5203 5204 5205 5206 5207 5208 5209 5210 5211 5212 5213 5214 5215 5216 5217 5218

		var l, ll, light, n,
		r = 0, g = 0, b = 0,
		color, skyColor, groundColor,
		intensity,  intensitySq,
		position,
		distance,

		zlights = _lights,

		dirColors = zlights.directional.colors,
		dirPositions = zlights.directional.positions,

		pointColors = zlights.point.colors,
		pointPositions = zlights.point.positions,
		pointDistances = zlights.point.distances,
M
Mr.doob 已提交
5219
		pointDecays = zlights.point.decays,
M
Mr.doob 已提交
5220 5221 5222 5223 5224 5225 5226

		spotColors = zlights.spot.colors,
		spotPositions = zlights.spot.positions,
		spotDistances = zlights.spot.distances,
		spotDirections = zlights.spot.directions,
		spotAnglesCos = zlights.spot.anglesCos,
		spotExponents = zlights.spot.exponents,
M
Mr.doob 已提交
5227
		spotDecays = zlights.spot.decays,
M
Mr.doob 已提交
5228 5229 5230 5231 5232 5233 5234 5235 5236 5237 5238 5239 5240 5241 5242 5243 5244 5245 5246 5247 5248 5249 5250 5251 5252 5253 5254 5255 5256 5257 5258 5259 5260 5261

		hemiSkyColors = zlights.hemi.skyColors,
		hemiGroundColors = zlights.hemi.groundColors,
		hemiPositions = zlights.hemi.positions,

		dirLength = 0,
		pointLength = 0,
		spotLength = 0,
		hemiLength = 0,

		dirCount = 0,
		pointCount = 0,
		spotCount = 0,
		hemiCount = 0,

		dirOffset = 0,
		pointOffset = 0,
		spotOffset = 0,
		hemiOffset = 0;

		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			if ( light.onlyShadow ) continue;

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

			if ( light instanceof THREE.AmbientLight ) {

				if ( ! light.visible ) continue;

5262 5263 5264
				r += color.r;
				g += color.g;
				b += color.b;
M
Mr.doob 已提交
5265 5266 5267 5268 5269 5270 5271

			} else if ( light instanceof THREE.DirectionalLight ) {

				dirCount += 1;

				if ( ! light.visible ) continue;

5272 5273
				_direction.setFromMatrixPosition( light.matrixWorld );
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
5274 5275 5276 5277 5278 5279 5280 5281 5282
				_direction.sub( _vector3 );
				_direction.normalize();

				dirOffset = dirLength * 3;

				dirPositions[ dirOffset ]     = _direction.x;
				dirPositions[ dirOffset + 1 ] = _direction.y;
				dirPositions[ dirOffset + 2 ] = _direction.z;

5283
				setColorLinear( dirColors, dirOffset, color, intensity );
M
Mr.doob 已提交
5284 5285 5286 5287 5288 5289 5290 5291 5292 5293 5294

				dirLength += 1;

			} else if ( light instanceof THREE.PointLight ) {

				pointCount += 1;

				if ( ! light.visible ) continue;

				pointOffset = pointLength * 3;

5295
				setColorLinear( pointColors, pointOffset, color, intensity );
M
Mr.doob 已提交
5296

5297
				_vector3.setFromMatrixPosition( light.matrixWorld );
M
Mr.doob 已提交
5298 5299 5300 5301 5302

				pointPositions[ pointOffset ]     = _vector3.x;
				pointPositions[ pointOffset + 1 ] = _vector3.y;
				pointPositions[ pointOffset + 2 ] = _vector3.z;

M
Mr.doob 已提交
5303
				// distance is 0 if decay is 0, because there is no attenuation at all.
M
Mr.doob 已提交
5304
				pointDistances[ pointLength ] = distance;
M
Mr.doob 已提交
5305
				pointDecays[ pointLength ] = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
5306 5307 5308 5309 5310 5311 5312 5313 5314 5315 5316

				pointLength += 1;

			} else if ( light instanceof THREE.SpotLight ) {

				spotCount += 1;

				if ( ! light.visible ) continue;

				spotOffset = spotLength * 3;

5317
				setColorLinear( spotColors, spotOffset, color, intensity );
M
Mr.doob 已提交
5318

G
gero3 已提交
5319
				_direction.setFromMatrixPosition( light.matrixWorld );
M
Mr.doob 已提交
5320

G
gero3 已提交
5321 5322 5323
				spotPositions[ spotOffset ]     = _direction.x;
				spotPositions[ spotOffset + 1 ] = _direction.y;
				spotPositions[ spotOffset + 2 ] = _direction.z;
M
Mr.doob 已提交
5324 5325 5326

				spotDistances[ spotLength ] = distance;

5327
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
5328 5329 5330 5331 5332 5333 5334 5335 5336
				_direction.sub( _vector3 );
				_direction.normalize();

				spotDirections[ spotOffset ]     = _direction.x;
				spotDirections[ spotOffset + 1 ] = _direction.y;
				spotDirections[ spotOffset + 2 ] = _direction.z;

				spotAnglesCos[ spotLength ] = Math.cos( light.angle );
				spotExponents[ spotLength ] = light.exponent;
M
Mr.doob 已提交
5337
				spotDecays[ spotLength ] = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
5338 5339 5340 5341 5342 5343 5344 5345 5346

				spotLength += 1;

			} else if ( light instanceof THREE.HemisphereLight ) {

				hemiCount += 1;

				if ( ! light.visible ) continue;

5347
				_direction.setFromMatrixPosition( light.matrixWorld );
M
Mr.doob 已提交
5348 5349 5350 5351 5352 5353 5354 5355 5356 5357 5358
				_direction.normalize();

				hemiOffset = hemiLength * 3;

				hemiPositions[ hemiOffset ]     = _direction.x;
				hemiPositions[ hemiOffset + 1 ] = _direction.y;
				hemiPositions[ hemiOffset + 2 ] = _direction.z;

				skyColor = light.color;
				groundColor = light.groundColor;

5359 5360
				setColorLinear( hemiSkyColors, hemiOffset, skyColor, intensity );
				setColorLinear( hemiGroundColors, hemiOffset, groundColor, intensity );
M
Mr.doob 已提交
5361 5362 5363 5364 5365 5366 5367 5368 5369 5370 5371 5372 5373 5374 5375 5376 5377 5378 5379 5380 5381 5382 5383 5384 5385

				hemiLength += 1;

			}

		}

		// null eventual remains from removed lights
		// (this is to avoid if in shader)

		for ( l = dirLength * 3, ll = Math.max( dirColors.length, dirCount * 3 ); l < ll; l ++ ) dirColors[ l ] = 0.0;
		for ( l = pointLength * 3, ll = Math.max( pointColors.length, pointCount * 3 ); l < ll; l ++ ) pointColors[ l ] = 0.0;
		for ( l = spotLength * 3, ll = Math.max( spotColors.length, spotCount * 3 ); l < ll; l ++ ) spotColors[ l ] = 0.0;
		for ( l = hemiLength * 3, ll = Math.max( hemiSkyColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiSkyColors[ l ] = 0.0;
		for ( l = hemiLength * 3, ll = Math.max( hemiGroundColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiGroundColors[ l ] = 0.0;

		zlights.directional.length = dirLength;
		zlights.point.length = pointLength;
		zlights.spot.length = spotLength;
		zlights.hemi.length = hemiLength;

		zlights.ambient[ 0 ] = r;
		zlights.ambient[ 1 ] = g;
		zlights.ambient[ 2 ] = b;

M
Mr.doob 已提交
5386
	}
M
Mr.doob 已提交
5387 5388 5389 5390 5391 5392 5393 5394 5395 5396 5397 5398 5399 5400 5401 5402 5403 5404 5405 5406 5407 5408 5409 5410 5411 5412 5413 5414 5415 5416 5417 5418 5419 5420 5421 5422 5423 5424 5425 5426 5427 5428 5429 5430 5431 5432 5433 5434 5435 5436 5437 5438 5439 5440 5441 5442 5443 5444 5445 5446 5447 5448 5449 5450 5451 5452 5453 5454 5455 5456 5457 5458 5459 5460 5461 5462 5463 5464 5465 5466 5467 5468 5469 5470 5471 5472 5473 5474 5475 5476 5477 5478 5479 5480 5481 5482 5483 5484 5485 5486 5487 5488 5489 5490 5491 5492 5493 5494 5495 5496 5497 5498 5499

	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

		if ( cullFace === THREE.CullFaceNone ) {

			_gl.disable( _gl.CULL_FACE );

		} else {

			if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			if ( cullFace === THREE.CullFaceBack ) {

				_gl.cullFace( _gl.BACK );

			} else if ( cullFace === THREE.CullFaceFront ) {

				_gl.cullFace( _gl.FRONT );

			} else {

				_gl.cullFace( _gl.FRONT_AND_BACK );

			}

			_gl.enable( _gl.CULL_FACE );

		}

	};

	this.setMaterialFaces = function ( material ) {

		var doubleSided = material.side === THREE.DoubleSide;
		var flipSided = material.side === THREE.BackSide;

		if ( _oldDoubleSided !== doubleSided ) {

			if ( doubleSided ) {

				_gl.disable( _gl.CULL_FACE );

			} else {

				_gl.enable( _gl.CULL_FACE );

			}

			_oldDoubleSided = doubleSided;

		}

		if ( _oldFlipSided !== flipSided ) {

			if ( flipSided ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			_oldFlipSided = flipSided;

		}

	};

	this.setDepthTest = function ( depthTest ) {

		if ( _oldDepthTest !== depthTest ) {

			if ( depthTest ) {

				_gl.enable( _gl.DEPTH_TEST );

			} else {

				_gl.disable( _gl.DEPTH_TEST );

			}

			_oldDepthTest = depthTest;

		}

	};

	this.setDepthWrite = function ( depthWrite ) {

		if ( _oldDepthWrite !== depthWrite ) {

			_gl.depthMask( depthWrite );
			_oldDepthWrite = depthWrite;

		}

	};

	function setLineWidth ( width ) {

5500 5501
		width *= pixelRatio;

M
Mr.doob 已提交
5502 5503 5504 5505 5506 5507 5508 5509
		if ( width !== _oldLineWidth ) {

			_gl.lineWidth( width );

			_oldLineWidth = width;

		}

M
Mr.doob 已提交
5510
	}
M
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5511 5512 5513 5514 5515 5516 5517 5518 5519 5520 5521 5522 5523 5524 5525 5526 5527 5528 5529 5530 5531 5532 5533 5534 5535 5536 5537 5538

	function setPolygonOffset ( polygonoffset, factor, units ) {

		if ( _oldPolygonOffset !== polygonoffset ) {

			if ( polygonoffset ) {

				_gl.enable( _gl.POLYGON_OFFSET_FILL );

			} else {

				_gl.disable( _gl.POLYGON_OFFSET_FILL );

			}

			_oldPolygonOffset = polygonoffset;

		}

		if ( polygonoffset && ( _oldPolygonOffsetFactor !== factor || _oldPolygonOffsetUnits !== units ) ) {

			_gl.polygonOffset( factor, units );

			_oldPolygonOffsetFactor = factor;
			_oldPolygonOffsetUnits = units;

		}

M
Mr.doob 已提交
5539
	}
M
Mr.doob 已提交
5540

5541
	this.setBlending = function ( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha ) {
M
Mr.doob 已提交
5542 5543 5544 5545 5546 5547 5548 5549 5550 5551 5552 5553 5554 5555 5556 5557 5558 5559 5560 5561 5562 5563 5564 5565 5566 5567 5568 5569 5570 5571 5572 5573 5574 5575 5576 5577 5578 5579 5580 5581 5582 5583 5584 5585 5586

		if ( blending !== _oldBlending ) {

			if ( blending === THREE.NoBlending ) {

				_gl.disable( _gl.BLEND );

			} else if ( blending === THREE.AdditiveBlending ) {

				_gl.enable( _gl.BLEND );
				_gl.blendEquation( _gl.FUNC_ADD );
				_gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE );

			} else if ( blending === THREE.SubtractiveBlending ) {

				// TODO: Find blendFuncSeparate() combination
				_gl.enable( _gl.BLEND );
				_gl.blendEquation( _gl.FUNC_ADD );
				_gl.blendFunc( _gl.ZERO, _gl.ONE_MINUS_SRC_COLOR );

			} else if ( blending === THREE.MultiplyBlending ) {

				// TODO: Find blendFuncSeparate() combination
				_gl.enable( _gl.BLEND );
				_gl.blendEquation( _gl.FUNC_ADD );
				_gl.blendFunc( _gl.ZERO, _gl.SRC_COLOR );

			} else if ( blending === THREE.CustomBlending ) {

				_gl.enable( _gl.BLEND );

			} else {

				_gl.enable( _gl.BLEND );
				_gl.blendEquationSeparate( _gl.FUNC_ADD, _gl.FUNC_ADD );
				_gl.blendFuncSeparate( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA, _gl.ONE, _gl.ONE_MINUS_SRC_ALPHA );

			}

			_oldBlending = blending;

		}

		if ( blending === THREE.CustomBlending ) {

5587 5588 5589
			blendEquationAlpha = blendEquationAlpha || blendEquation;
			blendSrcAlpha = blendSrcAlpha || blendSrc;
			blendDstAlpha = blendDstAlpha || blendDst;
M
Mr.doob 已提交
5590

5591 5592 5593
			if ( blendEquation !== _oldBlendEquation || blendEquationAlpha !== _oldBlendEquationAlpha ) {

				_gl.blendEquationSeparate( paramThreeToGL( blendEquation ), paramThreeToGL( blendEquationAlpha ) );
M
Mr.doob 已提交
5594 5595

				_oldBlendEquation = blendEquation;
5596
				_oldBlendEquationAlpha = blendEquationAlpha;
M
Mr.doob 已提交
5597 5598 5599

			}

5600
			if ( blendSrc !== _oldBlendSrc || blendDst !== _oldBlendDst || blendSrcAlpha !== _oldBlendSrcAlpha || blendDstAlpha !== _oldBlendDstAlpha ) {
M
Mr.doob 已提交
5601

5602
				_gl.blendFuncSeparate( paramThreeToGL( blendSrc ), paramThreeToGL( blendDst ), paramThreeToGL( blendSrcAlpha ), paramThreeToGL( blendDstAlpha ) );
M
Mr.doob 已提交
5603 5604 5605

				_oldBlendSrc = blendSrc;
				_oldBlendDst = blendDst;
5606 5607
				_oldBlendSrcAlpha = blendSrcAlpha;
				_oldBlendDstAlpha = blendDstAlpha;
M
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5608 5609 5610 5611 5612 5613 5614 5615

			}

		} else {

			_oldBlendEquation = null;
			_oldBlendSrc = null;
			_oldBlendDst = null;
5616 5617 5618
			_oldBlendEquationAlpha = null;
			_oldBlendSrcAlpha = null;
			_oldBlendDstAlpha = null;
M
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5619 5620 5621 5622 5623 5624 5625 5626 5627

		}

	};

	// Textures

	function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) {

5628 5629
		var extension;

M
Mr.doob 已提交
5630 5631 5632 5633 5634 5635 5636 5637 5638 5639 5640 5641
		if ( isImagePowerOfTwo ) {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );

		} else {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
M
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5642 5643 5644 5645 5646

			if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {

				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT is set to THREE.ClampToEdgeWrapping. ( ' + texture.sourceFile + ' )' );

5647
			}
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5648 5649 5650 5651

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );

M
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5652 5653
			if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {

M
Mr.doob 已提交
5654
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter is set to THREE.LinearFilter or THREE.NearestFilter. ( ' + texture.sourceFile + ' )' );
M
Mr.doob 已提交
5655

5656
			}
M
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5657

M
Mr.doob 已提交
5658 5659
		}

5660 5661 5662
		extension = extensions.get( 'EXT_texture_filter_anisotropic' );

		if ( extension && texture.type !== THREE.FloatType ) {
M
Mr.doob 已提交
5663 5664 5665

			if ( texture.anisotropy > 1 || texture.__oldAnisotropy ) {

5666
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
M
Mr.doob 已提交
5667 5668 5669 5670 5671 5672
				texture.__oldAnisotropy = texture.anisotropy;

			}

		}

M
Mr.doob 已提交
5673
	}
M
Mr.doob 已提交
5674

H
Henri Astre 已提交
5675
	this.uploadTexture = function ( texture ) {
M
Mr.doob 已提交
5676

M
Mr.doob 已提交
5677
		if ( texture.__webglInit === undefined ) {
M
Mr.doob 已提交
5678

H
Henri Astre 已提交
5679
			texture.__webglInit = true;
M
Mr.doob 已提交
5680

H
Henri Astre 已提交
5681
			texture.addEventListener( 'dispose', onTextureDispose );
M
Mr.doob 已提交
5682

H
Henri Astre 已提交
5683
			texture.__webglTexture = _gl.createTexture();
M
Mr.doob 已提交
5684

H
Henri Astre 已提交
5685
			_this.info.memory.textures ++;
M
Mr.doob 已提交
5686

H
Henri Astre 已提交
5687
		}
M
Mr.doob 已提交
5688

H
Henri Astre 已提交
5689
		_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
M
Mr.doob 已提交
5690

H
Henri Astre 已提交
5691 5692 5693 5694
		_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
		_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
		_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );

5695 5696
		texture.image = clampToMaxSize( texture.image, _maxTextureSize );

H
Henri Astre 已提交
5697 5698 5699 5700
		var image = texture.image,
		isImagePowerOfTwo = THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ),
		glFormat = paramThreeToGL( texture.format ),
		glType = paramThreeToGL( texture.type );
M
Mr.doob 已提交
5701

H
Henri Astre 已提交
5702
		setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo );
M
Mr.doob 已提交
5703

H
Henri Astre 已提交
5704
		var mipmap, mipmaps = texture.mipmaps;
M
Mr.doob 已提交
5705

H
Henri Astre 已提交
5706
		if ( texture instanceof THREE.DataTexture ) {
M
Mr.doob 已提交
5707

H
Henri Astre 已提交
5708 5709 5710
			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels
M
Mr.doob 已提交
5711

H
Henri Astre 已提交
5712 5713 5714
			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {

				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
5715

H
Henri Astre 已提交
5716 5717
					mipmap = mipmaps[ i ];
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
5718

H
Henri Astre 已提交
5719
				}
M
Mr.doob 已提交
5720

H
Henri Astre 已提交
5721
				texture.generateMipmaps = false;
M
Mr.doob 已提交
5722

H
Henri Astre 已提交
5723
			} else {
M
Mr.doob 已提交
5724

H
Henri Astre 已提交
5725
				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
M
Mr.doob 已提交
5726

H
Henri Astre 已提交
5727
			}
M
Mr.doob 已提交
5728

H
Henri Astre 已提交
5729
		} else if ( texture instanceof THREE.CompressedTexture ) {
M
Mr.doob 已提交
5730

H
Henri Astre 已提交
5731
			for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
5732

H
Henri Astre 已提交
5733
				mipmap = mipmaps[ i ];
M
Mr.doob 已提交
5734

5735
				if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
5736

5737
					if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
M
Mr.doob 已提交
5738

5739
						_gl.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
5740

5741
					} else {
M
Mr.doob 已提交
5742

5743
						console.warn( "Attempt to load unsupported compressed texture format" );
M
Mr.doob 已提交
5744

5745
					}
M
Mr.doob 已提交
5746

H
Henri Astre 已提交
5747
				} else {
M
Mr.doob 已提交
5748

H
Henri Astre 已提交
5749
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
5750

M
Mr.doob 已提交
5751 5752
				}

H
Henri Astre 已提交
5753 5754 5755 5756 5757 5758 5759 5760 5761
			}

		} else { // regular Texture (image, video, canvas)

			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels

			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
M
Mr.doob 已提交
5762

5763
				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
5764 5765

					mipmap = mipmaps[ i ];
H
Henri Astre 已提交
5766
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
M
Mr.doob 已提交
5767 5768 5769

				}

H
Henri Astre 已提交
5770
				texture.generateMipmaps = false;
M
Mr.doob 已提交
5771

H
Henri Astre 已提交
5772
			} else {
M
Mr.doob 已提交
5773

H
Henri Astre 已提交
5774
				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
M
Mr.doob 已提交
5775

H
Henri Astre 已提交
5776
			}
M
Mr.doob 已提交
5777

H
Henri Astre 已提交
5778
		}
M
Mr.doob 已提交
5779

H
Henri Astre 已提交
5780
		if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
5781

H
Henri Astre 已提交
5782
		texture.needsUpdate = false;
M
Mr.doob 已提交
5783

H
Henri Astre 已提交
5784
		if ( texture.onUpdate ) texture.onUpdate();
M
Mr.doob 已提交
5785

H
Henri Astre 已提交
5786
	};
M
Mr.doob 已提交
5787

H
Henri Astre 已提交
5788
	this.setTexture = function ( texture, slot ) {
M
Mr.doob 已提交
5789

H
Henri Astre 已提交
5790
		_gl.activeTexture( _gl.TEXTURE0 + slot );
M
Mr.doob 已提交
5791

H
Henri Astre 已提交
5792
		if ( texture.needsUpdate ) {
M
Mr.doob 已提交
5793

H
Henri Astre 已提交
5794
			_this.uploadTexture( texture );
M
Mr.doob 已提交
5795 5796 5797 5798 5799 5800 5801 5802 5803 5804 5805

		} else {

			_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );

		}

	};

	function clampToMaxSize ( image, maxSize ) {

5806
		if ( image.width > maxSize || image.height > maxSize ) {
M
Mr.doob 已提交
5807

5808 5809
			// Warning: Scaling through the canvas will only work with images that use
			// premultiplied alpha.
M
Mr.doob 已提交
5810

5811
			var scale = maxSize / Math.max( image.width, image.height );
M
Mr.doob 已提交
5812

5813 5814 5815
			var canvas = document.createElement( 'canvas' );
			canvas.width = Math.floor( image.width * scale );
			canvas.height = Math.floor( image.height * scale );
M
Mr.doob 已提交
5816

5817 5818
			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
M
Mr.doob 已提交
5819

5820
			console.log( 'THREE.WebGLRenderer:', image, 'is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height + '.' );
M
Mr.doob 已提交
5821

5822 5823 5824
			return canvas;

		}
M
Mr.doob 已提交
5825

5826
		return image;
M
Mr.doob 已提交
5827 5828 5829 5830 5831 5832 5833 5834 5835 5836 5837

	}

	function setCubeTexture ( texture, slot ) {

		if ( texture.image.length === 6 ) {

			if ( texture.needsUpdate ) {

				if ( ! texture.image.__webglTextureCube ) {

5838 5839
					texture.addEventListener( 'dispose', onTextureDispose );

M
Mr.doob 已提交
5840 5841 5842 5843 5844 5845 5846 5847 5848 5849 5850
					texture.image.__webglTextureCube = _gl.createTexture();

					_this.info.memory.textures ++;

				}

				_gl.activeTexture( _gl.TEXTURE0 + slot );
				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );

				_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );

M
Mr.doob 已提交
5851 5852
				var isCompressed = texture instanceof THREE.CompressedTexture;
				var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
M
Mr.doob 已提交
5853 5854 5855 5856 5857

				var cubeImage = [];

				for ( var i = 0; i < 6; i ++ ) {

5858
					if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
M
Mr.doob 已提交
5859 5860 5861 5862 5863

						cubeImage[ i ] = clampToMaxSize( texture.image[ i ], _maxCubemapSize );

					} else {

5864
						cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
M
Mr.doob 已提交
5865 5866 5867 5868 5869 5870

					}

				}

				var image = cubeImage[ 0 ],
5871
				isImagePowerOfTwo = THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ),
M
Mr.doob 已提交
5872 5873 5874 5875 5876 5877 5878
				glFormat = paramThreeToGL( texture.format ),
				glType = paramThreeToGL( texture.type );

				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

5879
					if ( ! isCompressed ) {
M
Mr.doob 已提交
5880

M
Mr.doob 已提交
5881
						if ( isDataTexture ) {
5882

M
Mr.doob 已提交
5883
							_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
5884

M
Mr.doob 已提交
5885
						} else {
5886 5887

							_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
5888

M
Mr.doob 已提交
5889 5890
						}

5891
					} else {
5892

M
Mr.doob 已提交
5893 5894
						var mipmap, mipmaps = cubeImage[ i ].mipmaps;

5895
						for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
M
Mr.doob 已提交
5896 5897

							mipmap = mipmaps[ j ];
M
Mr.doob 已提交
5898

5899
							if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
5900

5901
								if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
M
Mr.doob 已提交
5902

5903
									_gl.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
5904

5905
								} else {
M
Mr.doob 已提交
5906

5907
									console.warn( "Attempt to load unsupported compressed texture format" );
M
Mr.doob 已提交
5908

5909
								}
M
Mr.doob 已提交
5910

5911
							} else {
M
Mr.doob 已提交
5912

5913
								_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
5914

5915
							}
M
Mr.doob 已提交
5916

5917
						}
M
Mr.doob 已提交
5918

M
Mr.doob 已提交
5919
					}
M
Mr.doob 已提交
5920

M
Mr.doob 已提交
5921 5922 5923 5924 5925 5926 5927 5928 5929 5930 5931 5932 5933 5934 5935 5936 5937 5938 5939 5940 5941
				}

				if ( texture.generateMipmaps && isImagePowerOfTwo ) {

					_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

				}

				texture.needsUpdate = false;

				if ( texture.onUpdate ) texture.onUpdate();

			} else {

				_gl.activeTexture( _gl.TEXTURE0 + slot );
				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );

			}

		}

M
Mr.doob 已提交
5942
	}
M
Mr.doob 已提交
5943 5944 5945 5946 5947 5948

	function setCubeTextureDynamic ( texture, slot ) {

		_gl.activeTexture( _gl.TEXTURE0 + slot );
		_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.__webglTexture );

M
Mr.doob 已提交
5949
	}
M
Mr.doob 已提交
5950 5951 5952 5953 5954 5955 5956 5957

	// Render targets

	function setupFrameBuffer ( framebuffer, renderTarget, textureTarget ) {

		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureTarget, renderTarget.__webglTexture, 0 );

M
Mr.doob 已提交
5958
	}
M
Mr.doob 已提交
5959 5960 5961 5962 5963 5964 5965 5966 5967 5968 5969

	function setupRenderBuffer ( renderbuffer, renderTarget  ) {

		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		/* For some reason this is not working. Defaulting to RGBA4.
5970
		} else if ( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
M
Mr.doob 已提交
5971 5972 5973 5974 5975 5976 5977 5978 5979 5980 5981 5982 5983 5984 5985

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
		*/
		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );

		}

M
Mr.doob 已提交
5986
	}
M
Mr.doob 已提交
5987 5988 5989 5990 5991

	this.setRenderTarget = function ( renderTarget ) {

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );

M
Mr.doob 已提交
5992
		if ( renderTarget && renderTarget.__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
5993 5994 5995 5996 5997 5998 5999 6000 6001 6002 6003 6004

			if ( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true;
			if ( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true;

			renderTarget.addEventListener( 'dispose', onRenderTargetDispose );

			renderTarget.__webglTexture = _gl.createTexture();

			_this.info.memory.textures ++;

			// Setup texture, create render and frame buffers

6005
			var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height ),
M
Mr.doob 已提交
6006 6007 6008 6009 6010 6011 6012 6013 6014 6015 6016 6017 6018 6019 6020 6021 6022 6023 6024 6025 6026 6027 6028 6029 6030 6031 6032 6033 6034 6035 6036 6037 6038 6039 6040 6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 6051 6052 6053 6054 6055 6056 6057 6058 6059 6060 6061 6062 6063 6064 6065 6066 6067 6068 6069 6070 6071 6072 6073 6074 6075 6076 6077 6078 6079 6080 6081 6082 6083 6084 6085 6086 6087 6088 6089 6090 6091 6092 6093 6094 6095 6096 6097 6098 6099 6100 6101 6102 6103 6104 6105 6106 6107 6108 6109 6110 6111 6112 6113 6114 6115 6116 6117 6118 6119 6120 6121 6122 6123 6124 6125 6126 6127 6128 6129 6130 6131 6132 6133 6134 6135 6136
				glFormat = paramThreeToGL( renderTarget.format ),
				glType = paramThreeToGL( renderTarget.type );

			if ( isCube ) {

				renderTarget.__webglFramebuffer = [];
				renderTarget.__webglRenderbuffer = [];

				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
				setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget, isTargetPowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

					renderTarget.__webglFramebuffer[ i ] = _gl.createFramebuffer();
					renderTarget.__webglRenderbuffer[ i ] = _gl.createRenderbuffer();

					_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );

					setupFrameBuffer( renderTarget.__webglFramebuffer[ i ], renderTarget, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
					setupRenderBuffer( renderTarget.__webglRenderbuffer[ i ], renderTarget );

				}

				if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

			} else {

				renderTarget.__webglFramebuffer = _gl.createFramebuffer();

				if ( renderTarget.shareDepthFrom ) {

					renderTarget.__webglRenderbuffer = renderTarget.shareDepthFrom.__webglRenderbuffer;

				} else {

					renderTarget.__webglRenderbuffer = _gl.createRenderbuffer();

				}

				_gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
				setTextureParameters( _gl.TEXTURE_2D, renderTarget, isTargetPowerOfTwo );

				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );

				setupFrameBuffer( renderTarget.__webglFramebuffer, renderTarget, _gl.TEXTURE_2D );

				if ( renderTarget.shareDepthFrom ) {

					if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );

					} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );

					}

				} else {

					setupRenderBuffer( renderTarget.__webglRenderbuffer, renderTarget );

				}

				if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );

			}

			// Release everything

			if ( isCube ) {

				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );

			} else {

				_gl.bindTexture( _gl.TEXTURE_2D, null );

			}

			_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
			_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );

		}

		var framebuffer, width, height, vx, vy;

		if ( renderTarget ) {

			if ( isCube ) {

				framebuffer = renderTarget.__webglFramebuffer[ renderTarget.activeCubeFace ];

			} else {

				framebuffer = renderTarget.__webglFramebuffer;

			}

			width = renderTarget.width;
			height = renderTarget.height;

			vx = 0;
			vy = 0;

		} else {

			framebuffer = null;

			width = _viewportWidth;
			height = _viewportHeight;

			vx = _viewportX;
			vy = _viewportY;

		}

		if ( framebuffer !== _currentFramebuffer ) {

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_gl.viewport( vx, vy, width, height );

			_currentFramebuffer = framebuffer;

		}

		_currentWidth = width;
		_currentHeight = height;

	};

6137
	this.readRenderTargetPixels = function( renderTarget, x, y, width, height, buffer ) {
6138

6139
	    if ( ! ( renderTarget instanceof THREE.WebGLRenderTarget ) ) {
6140

6141 6142
	        console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
	        return;
6143

6144
	    }
6145

6146
	    if ( renderTarget.__webglFramebuffer ) {
6147

6148 6149 6150 6151 6152 6153 6154 6155 6156 6157 6158 6159 6160 6161 6162 6163 6164 6165 6166 6167 6168 6169 6170 6171 6172 6173 6174 6175 6176 6177 6178 6179 6180 6181
	        if ( renderTarget.format !== THREE.RGBAFormat ) {

	            console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA format. readPixels can read only RGBA format.' );
	            return;

	        }

	        var restore = false;

	        if ( renderTarget.__webglFramebuffer !== _currentFramebuffer ) {

	            _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTarget.__webglFramebuffer );

	            restore = true;

	        }

	        if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {

	            _gl.readPixels( x, y, width, height, _gl.RGBA, _gl.UNSIGNED_BYTE, buffer );

	        } else {

	            console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

	        }

	        if ( restore ) {

	            _gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );

	        }

	    }
6182 6183 6184

	};

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	function updateRenderTargetMipmap ( renderTarget ) {

		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
			_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
			_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );

		} else {

			_gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
			_gl.generateMipmap( _gl.TEXTURE_2D );
			_gl.bindTexture( _gl.TEXTURE_2D, null );

		}

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	}
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	// Fallback filters for non-power-of-2 textures

	function filterFallback ( f ) {

		if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {

			return _gl.NEAREST;

		}

		return _gl.LINEAR;

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	}
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	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

6221 6222
		var extension;

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		if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
		if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;

		if ( p === THREE.NearestFilter ) return _gl.NEAREST;
		if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;

		if ( p === THREE.LinearFilter ) return _gl.LINEAR;
		if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;

		if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;

		if ( p === THREE.ByteType ) return _gl.BYTE;
		if ( p === THREE.ShortType ) return _gl.SHORT;
		if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === THREE.IntType ) return _gl.INT;
		if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === THREE.FloatType ) return _gl.FLOAT;

		if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
		if ( p === THREE.RGBFormat ) return _gl.RGB;
		if ( p === THREE.RGBAFormat ) return _gl.RGBA;
		if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;

		if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
		if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;

		if ( p === THREE.ZeroFactor ) return _gl.ZERO;
		if ( p === THREE.OneFactor ) return _gl.ONE;
		if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;

		if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
		if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;

6270
		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
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6272 6273 6274 6275 6276 6277
		if ( extension !== null ) {

			if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
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		}

6281 6282 6283
		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
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6285 6286 6287 6288
			if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
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		}

6292 6293 6294
		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
6295

6296 6297
			if ( p === THREE.MinEquation ) return extension.MIN_EXT;
			if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
6298 6299 6300

		}

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		return 0;

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	}
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	// Allocations

	function allocateBones ( object ) {

6309
		if ( _supportsBoneTextures && object && object.skeleton && object.skeleton.useVertexTexture ) {
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			return 1024;

		} else {

			// default for when object is not specified
			// ( for example when prebuilding shader
			//   to be used with multiple objects )
			//
6319
			//  - leave some extra space for other uniforms
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			//  - limit here is ANGLE's 254 max uniform vectors
			//    (up to 54 should be safe)

			var nVertexUniforms = _gl.getParameter( _gl.MAX_VERTEX_UNIFORM_VECTORS );
			var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );

			var maxBones = nVertexMatrices;

			if ( object !== undefined && object instanceof THREE.SkinnedMesh ) {

6330
				maxBones = Math.min( object.skeleton.bones.length, maxBones );
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6332
				if ( maxBones < object.skeleton.bones.length ) {
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6334
					console.warn( 'WebGLRenderer: too many bones - ' + object.skeleton.bones.length + ', this GPU supports just ' + maxBones + ' (try OpenGL instead of ANGLE)' );
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				}

			}

			return maxBones;

		}

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	}
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	function allocateLights( lights ) {
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		var dirLights = 0;
		var pointLights = 0;
		var spotLights = 0;
		var hemiLights = 0;
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		for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
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			var light = lights[ l ];
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6357
			if ( light.onlyShadow || light.visible === false ) continue;
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			if ( light instanceof THREE.DirectionalLight ) dirLights ++;
			if ( light instanceof THREE.PointLight ) pointLights ++;
			if ( light instanceof THREE.SpotLight ) spotLights ++;
			if ( light instanceof THREE.HemisphereLight ) hemiLights ++;

		}

6366
		return { 'directional': dirLights, 'point': pointLights, 'spot': spotLights, 'hemi': hemiLights };
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	}
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	function allocateShadows( lights ) {
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		var maxShadows = 0;
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6374
		for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
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			var light = lights[ l ];
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			if ( ! light.castShadow ) continue;

			if ( light instanceof THREE.SpotLight ) maxShadows ++;
			if ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) maxShadows ++;

		}

		return maxShadows;

6387
	}
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	// DEPRECATED
6390

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	this.initMaterial = function () {

		console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );

	};
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	this.addPrePlugin = function () {
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		console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );

	};

	this.addPostPlugin = function () {

		console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );

	};
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	this.updateShadowMap = function () {

		console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );

	};

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};