1. 15 7月, 2014 1 次提交
  2. 14 7月, 2014 5 次提交
  3. 13 7月, 2014 1 次提交
  4. 12 7月, 2014 3 次提交
  5. 11 7月, 2014 2 次提交
  6. 08 7月, 2014 2 次提交
    • J
      Rename locale extensions from .txt to .ini · c27ddb90
      jp9000 提交于
      Because we're using .ini format, the translation servies spit out files
      with .ini extensions, so this makes it so we don't necessarily have to
      rename those files from .ini to .txt before merging.
      c27ddb90
    • J
      Move locale.ini to obs-studio base data directory · 48d8ebcc
      jp9000 提交于
      Being in with the other locale files causes a bit of confusion,
      especially since the locale files will all be renamed to have .ini
      extensions.
      48d8ebcc
  7. 07 7月, 2014 1 次提交
    • J
      Implement status bar · f0cc3864
      jp9000 提交于
      The status bar now displays:
       - Auto-reconnect information (reconnecting and reconnect success)
       - Dropped frames (as well as percentage of total video frames)
       - Duration of session
       - CPU usage of the program
       - Kbp/s
      
      The OBSBasic class is getting a bit big, so I separated out the
      status bar code to its own class derived from QStatusBar.
      f0cc3864
  8. 06 7月, 2014 1 次提交
    • T
      Update and rename nb-NO to nb-NO.txt · fd3d4cbe
      taesheren 提交于
      Now with a proper file extension.
      Fixed a line I forgot to add the translation for.
      
      I was tired when I sent the pull request, okay?!
      fd3d4cbe
  9. 05 7月, 2014 3 次提交
  10. 04 7月, 2014 3 次提交
  11. 01 7月, 2014 2 次提交
    • A
      Update fi.txt · f022bd4a
      Arkkis 提交于
      f022bd4a
    • J
      Implement 'Order' menu · 18966a9c
      jp9000 提交于
      Contains Move Up, Move Down, Move to Top, Move to Bottom.  Also assigns
      Ctrl-Up, Ctrl-Down, Ctrl-Home, Ctrl-End to each action.
      
      This was also added to the right-click context menu popup for sources.
      18966a9c
  12. 30 6月, 2014 1 次提交
  13. 24 6月, 2014 1 次提交
  14. 23 6月, 2014 1 次提交
    • J
      UI: Change transform value 'scale' to 'size' · 933f5787
      jp9000 提交于
      There's no reason to represent this value in terms of scale.  Scale is a
      useless value for users to use.  What are they going to enter, 0.5?
      2.0?  0.25?
      
      Even if it can be subject to change by the source itself, and even if
      it's still converted to scale internally, having it display the base
      source size value is much more ideal for the user.
      933f5787
  15. 22 6月, 2014 1 次提交
  16. 18 6月, 2014 1 次提交
  17. 16 6月, 2014 1 次提交
    • J
      UI: Add scene editing · 452e0695
      jp9000 提交于
      So, scene editing was interesting (and by interesting I mean
      excruciating).  I almost implemented 'manipulator' visuals (ala 3dsmax
      for example), and used 3 modes for controlling position/rotation/size,
      but in a 2D editing, it felt clunky, so I defaulted back to simply
      click-and-drag for movement, and then took a similar though slightly
      different looking approach for handling scaling and reszing.
      
      I also added a number of menu item helpers related to positioning,
      scaling, rotating, flipping, and resetting the transform back to
      default.
      
      There is also a new 'transform' dialog (accessible via menu) which will
      allow you to manually edit every single transform variable of a scene
      item directly if desired.
      
      If a scene item does not have bounds active, pulling on the sides of a
      source will cause it to resize it via base scale rather than by the
      bounding box system (if the source resizes that scale will apply).  If
      bounds are active, it will modify the bounding box only instead.
      
      How a source scales when a bounding box is active depends on the type of
      bounds being used.  You can set it to scale to the inner bounds, the
      outer bounds, scale to bounds width only, scale to bounds height only,
      and a setting to stretch to bounds (which forces a source to always draw
      at the bounding box size rather than be affected by its internal size).
      You can also set it to be used as a 'maximum' size, so that the source
      doesn't necessarily get scaled unless it extends beyond the bounds.
      
      Like in OBS1, objects will snap to the edges unless the control key is
      pressed.  However, this will now happen even if the object is rotated or
      oriented in any strange way.  Snapping will also occur when stretching
      or changing the bounding box size.
      452e0695
  18. 15 6月, 2014 1 次提交
  19. 02 6月, 2014 3 次提交
  20. 30 5月, 2014 1 次提交
  21. 28 5月, 2014 1 次提交
  22. 25 5月, 2014 1 次提交
  23. 24 5月, 2014 3 次提交