obs-scene.c 70.1 KB
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/******************************************************************************
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    Copyright (C) 2013-2015 by Hugh Bailey <obs.jim@gmail.com>
                               Philippe Groarke <philippe.groarke@gmail.com>
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    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation, either version 2 of the License, or
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    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/

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#include "util/threading.h"
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#include "graphics/math-defs.h"
#include "obs-scene.h"

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const struct obs_source_info group_info;

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static void resize_group(obs_sceneitem_t *group);
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static void resize_scene(obs_scene_t *scene);
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static void signal_parent(obs_scene_t *parent, const char *name,
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			  calldata_t *params);
static void get_ungrouped_transform(obs_sceneitem_t *group, struct vec2 *pos,
				    struct vec2 *scale, float *rot);
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static inline bool crop_enabled(const struct obs_sceneitem_crop *crop);
static inline bool item_texture_enabled(const struct obs_scene_item *item);
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static void init_hotkeys(obs_scene_t *scene, obs_sceneitem_t *item,
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			 const char *name);
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/* NOTE: For proper mutex lock order (preventing mutual cross-locks), never
 * lock the graphics mutex inside either of the scene mutexes.
 *
 * Another thing that must be done to prevent that cross-lock (and improve
 * performance), is to not create/release/update sources within the scene
 * mutexes.
 *
 * It's okay to lock the graphics mutex before locking either of the scene
 * mutexes, but not after.
 */

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static const char *obs_scene_signals[] = {
	"void item_add(ptr scene, ptr item)",
	"void item_remove(ptr scene, ptr item)",
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	"void reorder(ptr scene)",
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	"void item_visible(ptr scene, ptr item, bool visible)",
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	"void item_select(ptr scene, ptr item)",
	"void item_deselect(ptr scene, ptr item)",
	"void item_transform(ptr scene, ptr item)",
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	"void item_locked(ptr scene, ptr item, bool locked)",
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	NULL,
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};

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static inline void signal_item_remove(struct obs_scene_item *item)
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{
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	struct calldata params;
	uint8_t stack[128];

	calldata_init_fixed(&params, stack, sizeof(stack));
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	calldata_set_ptr(&params, "item", item);
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	signal_parent(item->parent, "item_remove", &params);
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}

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static const char *scene_getname(void *unused)
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{
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	UNUSED_PARAMETER(unused);
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	return "Scene";
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}

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static const char *group_getname(void *unused)
{
	UNUSED_PARAMETER(unused);
	return "Group";
}

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static void *scene_create(obs_data_t *settings, struct obs_source *source)
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{
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	pthread_mutexattr_t attr;
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	struct obs_scene *scene = bzalloc(sizeof(struct obs_scene));
	scene->source = source;
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	if (source->info.id == group_info.id) {
		scene->is_group = true;
		scene->custom_size = true;
		scene->cx = 0;
		scene->cy = 0;
	}

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	signal_handler_add_array(obs_source_get_signal_handler(source),
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				 obs_scene_signals);
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	if (pthread_mutexattr_init(&attr) != 0)
		goto fail;
	if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
		goto fail;
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	if (pthread_mutex_init(&scene->audio_mutex, &attr) != 0) {
		blog(LOG_ERROR, "scene_create: Couldn't initialize audio "
				"mutex");
		goto fail;
	}
	if (pthread_mutex_init(&scene->video_mutex, &attr) != 0) {
		blog(LOG_ERROR, "scene_create: Couldn't initialize video "
				"mutex");
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		goto fail;
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	}
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	UNUSED_PARAMETER(settings);
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	return scene;
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fail:
	pthread_mutexattr_destroy(&attr);
	bfree(scene);
	return NULL;
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}

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#define audio_lock(scene) pthread_mutex_lock(&scene->audio_mutex)
#define video_lock(scene) pthread_mutex_lock(&scene->video_mutex)
#define audio_unlock(scene) pthread_mutex_unlock(&scene->audio_mutex)
#define video_unlock(scene) pthread_mutex_unlock(&scene->video_mutex)

static inline void full_lock(struct obs_scene *scene)
{
	video_lock(scene);
	audio_lock(scene);
}

static inline void full_unlock(struct obs_scene *scene)
{
	audio_unlock(scene);
	video_unlock(scene);
}

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static void set_visibility(struct obs_scene_item *item, bool vis);
static inline void detach_sceneitem(struct obs_scene_item *item);

static inline void remove_without_release(struct obs_scene_item *item)
{
	item->removed = true;
	set_visibility(item, false);
	signal_item_remove(item);
	detach_sceneitem(item);
}

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static void remove_all_items(struct obs_scene *scene)
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{
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	struct obs_scene_item *item;
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	DARRAY(struct obs_scene_item *) items;
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	da_init(items);
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	full_lock(scene);
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	item = scene->first_item;

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	while (item) {
		struct obs_scene_item *del_item = item;
		item = item->next;

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		remove_without_release(del_item);
		da_push_back(items, &del_item);
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	}
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	full_unlock(scene);
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	for (size_t i = 0; i < items.num; i++)
		obs_sceneitem_release(items.array[i]);
	da_free(items);
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}

static void scene_destroy(void *data)
{
	struct obs_scene *scene = data;
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	remove_all_items(scene);
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	pthread_mutex_destroy(&scene->video_mutex);
	pthread_mutex_destroy(&scene->audio_mutex);
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	bfree(scene);
}

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static void scene_enum_sources(void *data, obs_source_enum_proc_t enum_callback,
			       void *param, bool active)
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{
	struct obs_scene *scene = data;
	struct obs_scene_item *item;
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	struct obs_scene_item *next;
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	full_lock(scene);
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	item = scene->first_item;
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	while (item) {
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		next = item->next;
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		obs_sceneitem_addref(item);
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		if (!active || os_atomic_load_long(&item->active_refs) > 0)
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			enum_callback(scene->source, item->source, param);
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		obs_sceneitem_release(item);

		item = next;
	}

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	full_unlock(scene);
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}

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static void scene_enum_active_sources(void *data,
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				      obs_source_enum_proc_t enum_callback,
				      void *param)
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{
	scene_enum_sources(data, enum_callback, param, true);
}

static void scene_enum_all_sources(void *data,
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				   obs_source_enum_proc_t enum_callback,
				   void *param)
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{
	scene_enum_sources(data, enum_callback, param, false);
}

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static inline void detach_sceneitem(struct obs_scene_item *item)
{
	if (item->prev)
		item->prev->next = item->next;
	else
		item->parent->first_item = item->next;

	if (item->next)
		item->next->prev = item->prev;
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	item->parent = NULL;
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}

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static inline void attach_sceneitem(struct obs_scene *parent,
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				    struct obs_scene_item *item,
				    struct obs_scene_item *prev)
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{
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	item->prev = prev;
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	item->parent = parent;
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	if (prev) {
		item->next = prev->next;
		if (prev->next)
			prev->next->prev = item;
		prev->next = item;
	} else {
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		item->next = parent->first_item;
		if (parent->first_item)
			parent->first_item->prev = item;
		parent->first_item = item;
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	}
}

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void add_alignment(struct vec2 *v, uint32_t align, int cx, int cy)
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{
	if (align & OBS_ALIGN_RIGHT)
		v->x += (float)cx;
	else if ((align & OBS_ALIGN_LEFT) == 0)
		v->x += (float)(cx / 2);

	if (align & OBS_ALIGN_BOTTOM)
		v->y += (float)cy;
	else if ((align & OBS_ALIGN_TOP) == 0)
		v->y += (float)(cy / 2);
}

static void calculate_bounds_data(struct obs_scene_item *item,
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				  struct vec2 *origin, struct vec2 *scale,
				  uint32_t *cx, uint32_t *cy)
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{
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	float width = (float)(*cx) * fabsf(scale->x);
	float height = (float)(*cy) * fabsf(scale->y);
	float item_aspect = width / height;
	float bounds_aspect = item->bounds.x / item->bounds.y;
	uint32_t bounds_type = item->bounds_type;
	float width_diff, height_diff;
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	if (item->bounds_type == OBS_BOUNDS_MAX_ONLY)
		if (width > item->bounds.x || height > item->bounds.y)
			bounds_type = OBS_BOUNDS_SCALE_INNER;

	if (bounds_type == OBS_BOUNDS_SCALE_INNER ||
	    bounds_type == OBS_BOUNDS_SCALE_OUTER) {
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		bool use_width = (bounds_aspect < item_aspect);
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		float mul;

		if (item->bounds_type == OBS_BOUNDS_SCALE_OUTER)
			use_width = !use_width;

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		mul = use_width ? item->bounds.x / width
				: item->bounds.y / height;
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		vec2_mulf(scale, scale, mul);

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	} else if (bounds_type == OBS_BOUNDS_SCALE_TO_WIDTH) {
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		vec2_mulf(scale, scale, item->bounds.x / width);

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	} else if (bounds_type == OBS_BOUNDS_SCALE_TO_HEIGHT) {
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		vec2_mulf(scale, scale, item->bounds.y / height);

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	} else if (bounds_type == OBS_BOUNDS_STRETCH) {
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		scale->x = item->bounds.x / (float)(*cx);
		scale->y = item->bounds.y / (float)(*cy);
	}

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	width = (float)(*cx) * scale->x;
	height = (float)(*cy) * scale->y;
	width_diff = item->bounds.x - width;
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	height_diff = item->bounds.y - height;
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	*cx = (uint32_t)item->bounds.x;
	*cy = (uint32_t)item->bounds.y;
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	add_alignment(origin, item->bounds_align, (int)-width_diff,
		      (int)-height_diff);
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}

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static inline uint32_t calc_cx(const struct obs_scene_item *item,
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			       uint32_t width)
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{
	uint32_t crop_cx = item->crop.left + item->crop.right;
	return (crop_cx > width) ? 2 : (width - crop_cx);
}

static inline uint32_t calc_cy(const struct obs_scene_item *item,
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			       uint32_t height)
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{
	uint32_t crop_cy = item->crop.top + item->crop.bottom;
	return (crop_cy > height) ? 2 : (height - crop_cy);
}

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static void update_item_transform(struct obs_scene_item *item, bool update_tex)
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{
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	uint32_t width;
	uint32_t height;
	uint32_t cx;
	uint32_t cy;
	struct vec2 base_origin;
	struct vec2 origin;
	struct vec2 scale;
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	struct calldata params;
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	uint8_t stack[128];
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	if (os_atomic_load_long(&item->defer_update) > 0)
		return;

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	width = obs_source_get_width(item->source);
	height = obs_source_get_height(item->source);
	cx = calc_cx(item, width);
	cy = calc_cy(item, height);
	scale = item->scale;
	item->last_width = width;
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	item->last_height = height;

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	width = cx;
	height = cy;

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	vec2_zero(&base_origin);
	vec2_zero(&origin);

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	/* ----------------------- */

	if (item->bounds_type != OBS_BOUNDS_NONE) {
		calculate_bounds_data(item, &origin, &scale, &cx, &cy);
	} else {
		cx = (uint32_t)((float)cx * scale.x);
		cy = (uint32_t)((float)cy * scale.y);
	}

	add_alignment(&origin, item->align, (int)cx, (int)cy);

	matrix4_identity(&item->draw_transform);
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	matrix4_scale3f(&item->draw_transform, &item->draw_transform, scale.x,
			scale.y, 1.0f);
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	matrix4_translate3f(&item->draw_transform, &item->draw_transform,
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			    -origin.x, -origin.y, 0.0f);
	matrix4_rotate_aa4f(&item->draw_transform, &item->draw_transform, 0.0f,
			    0.0f, 1.0f, RAD(item->rot));
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	matrix4_translate3f(&item->draw_transform, &item->draw_transform,
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			    item->pos.x, item->pos.y, 0.0f);
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	item->output_scale = scale;

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	/* ----------------------- */

	if (item->bounds_type != OBS_BOUNDS_NONE) {
		vec2_copy(&scale, &item->bounds);
	} else {
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		scale.x = (float)width * item->scale.x;
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		scale.y = (float)height * item->scale.y;
	}

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	item->box_scale = scale;

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	add_alignment(&base_origin, item->align, (int)scale.x, (int)scale.y);

	matrix4_identity(&item->box_transform);
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	matrix4_scale3f(&item->box_transform, &item->box_transform, scale.x,
			scale.y, 1.0f);
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	matrix4_translate3f(&item->box_transform, &item->box_transform,
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			    -base_origin.x, -base_origin.y, 0.0f);
	matrix4_rotate_aa4f(&item->box_transform, &item->box_transform, 0.0f,
			    0.0f, 1.0f, RAD(item->rot));
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	matrix4_translate3f(&item->box_transform, &item->box_transform,
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			    item->pos.x, item->pos.y, 0.0f);
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	/* ----------------------- */

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	calldata_init_fixed(&params, stack, sizeof(stack));
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	calldata_set_ptr(&params, "item", item);
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	signal_parent(item->parent, "item_transform", &params);
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	if (!update_tex)
		return;

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	if (item->item_render && !item_texture_enabled(item)) {
		obs_enter_graphics();
		gs_texrender_destroy(item->item_render);
		item->item_render = NULL;
		obs_leave_graphics();

	} else if (!item->item_render && item_texture_enabled(item)) {
		obs_enter_graphics();
		item->item_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
		obs_leave_graphics();
	}

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	os_atomic_set_bool(&item->update_transform, false);
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}

static inline bool source_size_changed(struct obs_scene_item *item)
{
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	uint32_t width = obs_source_get_width(item->source);
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	uint32_t height = obs_source_get_height(item->source);
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	return item->last_width != width || item->last_height != height;
}

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static inline bool crop_enabled(const struct obs_sceneitem_crop *crop)
{
	return crop->left || crop->right || crop->top || crop->bottom;
}

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static inline bool scale_filter_enabled(const struct obs_scene_item *item)
{
	return item->scale_filter != OBS_SCALE_DISABLE;
}

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static inline bool item_is_scene(const struct obs_scene_item *item)
{
	return item->source && item->source->info.type == OBS_SOURCE_TYPE_SCENE;
}

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static inline bool item_texture_enabled(const struct obs_scene_item *item)
{
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	return crop_enabled(&item->crop) || scale_filter_enabled(item) ||
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	       (item_is_scene(item) && !item->is_group);
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}

static void render_item_texture(struct obs_scene_item *item)
{
	gs_texture_t *tex = gs_texrender_get_texture(item->item_render);
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	if (!tex) {
		return;
	}

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	GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_ITEM_TEXTURE,
			      "render_item_texture");

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	gs_effect_t *effect = obs->video.default_effect;
	enum obs_scale_type type = item->scale_filter;
	uint32_t cx = gs_texture_get_width(tex);
	uint32_t cy = gs_texture_get_height(tex);
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	const char *tech = "Draw";
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	if (type != OBS_SCALE_DISABLE) {
		if (type == OBS_SCALE_POINT) {
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			gs_eparam_t *image =
				gs_effect_get_param_by_name(effect, "image");
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			gs_effect_set_next_sampler(image,
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						   obs->video.point_sampler);
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		} else if (!close_float(item->output_scale.x, 1.0f, EPSILON) ||
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			   !close_float(item->output_scale.y, 1.0f, EPSILON)) {
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			gs_eparam_t *scale_param;
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			gs_eparam_t *scale_i_param;
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			if (item->output_scale.x < 0.5f ||
			    item->output_scale.y < 0.5f) {
				effect = obs->video.bilinear_lowres_effect;
			} else if (type == OBS_SCALE_BICUBIC) {
				effect = obs->video.bicubic_effect;
			} else if (type == OBS_SCALE_LANCZOS) {
				effect = obs->video.lanczos_effect;
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			} else if (type == OBS_SCALE_AREA) {
				effect = obs->video.area_effect;
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				if ((item->output_scale.x >= 1.0f) &&
				    (item->output_scale.y >= 1.0f))
					tech = "DrawUpscale";
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			}

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			scale_param = gs_effect_get_param_by_name(
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				effect, "base_dimension");
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			if (scale_param) {
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				struct vec2 base_res = {(float)cx, (float)cy};
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				gs_effect_set_vec2(scale_param, &base_res);
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			}

			scale_i_param = gs_effect_get_param_by_name(
				effect, "base_dimension_i");
			if (scale_i_param) {
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				struct vec2 base_res_i = {1.0f / (float)cx,
							  1.0f / (float)cy};
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				gs_effect_set_vec2(scale_i_param, &base_res_i);
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			}
		}
	}

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	gs_blend_state_push();
	gs_blend_function(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);

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	while (gs_effect_loop(effect, tech))
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		obs_source_draw(tex, 0, 0, 0, 0, 0);
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	gs_blend_state_pop();

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	GS_DEBUG_MARKER_END();
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}

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static inline void render_item(struct obs_scene_item *item)
{
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	GS_DEBUG_MARKER_BEGIN_FORMAT(GS_DEBUG_COLOR_ITEM, "Item: %s",
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				     obs_source_get_name(item->source));
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	if (item->item_render) {
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		uint32_t width = obs_source_get_width(item->source);
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		uint32_t height = obs_source_get_height(item->source);
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		if (!width || !height) {
			goto cleanup;
		}
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		uint32_t cx = calc_cx(item, width);
		uint32_t cy = calc_cy(item, height);

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		if (cx && cy && gs_texrender_begin(item->item_render, cx, cy)) {
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			float cx_scale = (float)width / (float)cx;
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			float cy_scale = (float)height / (float)cy;
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			struct vec4 clear_color;

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			vec4_zero(&clear_color);
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			gs_clear(GS_CLEAR_COLOR, &clear_color, 0.0f, 0);
			gs_ortho(0.0f, (float)width, 0.0f, (float)height,
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				 -100.0f, 100.0f);
560

561
			gs_matrix_scale3f(cx_scale, cy_scale, 1.0f);
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			gs_matrix_translate3f(-(float)item->crop.left,
					      -(float)item->crop.top, 0.0f);
564 565

			obs_source_video_render(item->source);
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567
			gs_texrender_end(item->item_render);
568 569 570 571 572
		}
	}

	gs_matrix_push();
	gs_matrix_mul(&item->draw_transform);
573 574
	if (item->item_render) {
		render_item_texture(item);
575 576 577 578
	} else {
		obs_source_video_render(item->source);
	}
	gs_matrix_pop();
579 580 581

cleanup:
	GS_DEBUG_MARKER_END();
582 583 584 585 586 587 588 589 590 591
}

static void scene_video_tick(void *data, float seconds)
{
	struct obs_scene *scene = data;
	struct obs_scene_item *item;

	video_lock(scene);
	item = scene->first_item;
	while (item) {
592 593
		if (item->item_render)
			gs_texrender_reset(item->item_render);
594 595 596 597 598 599 600
		item = item->next;
	}
	video_unlock(scene);

	UNUSED_PARAMETER(seconds);
}

601
/* assumes video lock */
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static void
update_transforms_and_prune_sources(obs_scene_t *scene,
				    struct darray *remove_items,
				    obs_sceneitem_t *group_sceneitem)
606 607
{
	struct obs_scene_item *item = scene->first_item;
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	bool rebuild_group =
		group_sceneitem &&
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		os_atomic_load_bool(&group_sceneitem->update_group_resize);
611 612 613 614 615 616 617

	while (item) {
		if (obs_source_removed(item->source)) {
			struct obs_scene_item *del_item = item;
			item = item->next;

			remove_without_release(del_item);
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			darray_push_back(sizeof(struct obs_scene_item *),
					 remove_items, &del_item);
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			rebuild_group = true;
621 622 623
			continue;
		}

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		if (item->is_group) {
			obs_scene_t *group_scene = item->source->context.data;

			video_lock(group_scene);
			update_transforms_and_prune_sources(group_scene,
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							    remove_items, item);
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			video_unlock(group_scene);
		}

633 634 635
		if (os_atomic_load_bool(&item->update_transform) ||
		    source_size_changed(item)) {

636
			update_item_transform(item, true);
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			rebuild_group = true;
638 639 640 641
		}

		item = item->next;
	}
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643 644
	if (rebuild_group && group_sceneitem)
		resize_group(group_sceneitem);
645 646
}

647
static void scene_video_render(void *data, gs_effect_t *effect)
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{
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	DARRAY(struct obs_scene_item *) remove_items;
650 651 652
	struct obs_scene *scene = data;
	struct obs_scene_item *item;

653 654
	da_init(remove_items);

655
	video_lock(scene);
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657 658
	if (!scene->is_group) {
		update_transforms_and_prune_sources(scene, &remove_items.da,
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						    NULL);
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	}

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	gs_blend_state_push();
663
	gs_reset_blend_state();
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665
	item = scene->first_item;
666
	while (item) {
667 668
		if (item->user_visible)
			render_item(item);
669 670

		item = item->next;
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	}
672

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	gs_blend_state_pop();

675
	video_unlock(scene);
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677 678 679 680
	for (size_t i = 0; i < remove_items.num; i++)
		obs_sceneitem_release(remove_items.array[i]);
	da_free(remove_items);

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	UNUSED_PARAMETER(effect);
}

684
static void set_visibility(struct obs_scene_item *item, bool vis)
685 686 687 688 689 690 691 692
{
	pthread_mutex_lock(&item->actions_mutex);

	da_resize(item->audio_actions, 0);

	if (os_atomic_load_long(&item->active_refs) > 0) {
		if (!vis)
			obs_source_remove_active_child(item->parent->source,
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						       item->source);
694 695 696 697 698 699 700 701 702 703 704
	} else if (vis) {
		obs_source_add_active_child(item->parent->source, item->source);
	}

	os_atomic_set_long(&item->active_refs, vis ? 1 : 0);
	item->visible = vis;
	item->user_visible = vis;

	pthread_mutex_unlock(&item->actions_mutex);
}

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static void scene_load(void *data, obs_data_t *settings);

707
static void scene_load_item(struct obs_scene *scene, obs_data_t *item_data)
708
{
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	const char *name = obs_data_get_string(item_data, "name");
	obs_source_t *source;
	const char *scale_filter_str;
712
	struct obs_scene_item *item;
713
	bool visible;
714
	bool lock;
715

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	if (obs_data_get_bool(item_data, "group_item_backup"))
717
		return;
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719 720
	source = obs_get_source_by_name(name);
	if (!source) {
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		blog(LOG_WARNING,
		     "[scene_load_item] Source %s not "
		     "found!",
		     name);
725
		return;
726 727 728
	}

	item = obs_scene_add(scene, source);
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	if (!item) {
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		blog(LOG_WARNING,
		     "[scene_load_item] Could not add source '%s' "
		     "to scene '%s'!",
		     name, obs_source_get_name(scene->source));

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		obs_source_release(source);
		return;
	}
738

739
	item->is_group = source->info.id == group_info.id;
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741
	obs_data_set_default_int(item_data, "align",
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				 OBS_ALIGN_TOP | OBS_ALIGN_LEFT);
743

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	if (obs_data_has_user_value(item_data, "id"))
		item->id = obs_data_get_int(item_data, "id");

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	item->rot = (float)obs_data_get_double(item_data, "rot");
	item->align = (uint32_t)obs_data_get_int(item_data, "align");
749
	visible = obs_data_get_bool(item_data, "visible");
750
	lock = obs_data_get_bool(item_data, "locked");
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	obs_data_get_vec2(item_data, "pos", &item->pos);
	obs_data_get_vec2(item_data, "scale", &item->scale);
753

754 755 756 757 758 759
	obs_data_release(item->private_settings);
	item->private_settings =
		obs_data_get_obj(item_data, "private_settings");
	if (!item->private_settings)
		item->private_settings = obs_data_create();

760
	set_visibility(item, visible);
761
	obs_sceneitem_set_locked(item, lock);
762

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	item->bounds_type = (enum obs_bounds_type)obs_data_get_int(
		item_data, "bounds_type");
765
	item->bounds_align =
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		(uint32_t)obs_data_get_int(item_data, "bounds_align");
767 768
	obs_data_get_vec2(item_data, "bounds", &item->bounds);

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	item->crop.left = (uint32_t)obs_data_get_int(item_data, "crop_left");
	item->crop.top = (uint32_t)obs_data_get_int(item_data, "crop_top");
	item->crop.right = (uint32_t)obs_data_get_int(item_data, "crop_right");
	item->crop.bottom =
		(uint32_t)obs_data_get_int(item_data, "crop_bottom");
774

775 776 777 778 779 780 781 782 783 784 785 786
	scale_filter_str = obs_data_get_string(item_data, "scale_filter");
	item->scale_filter = OBS_SCALE_DISABLE;

	if (scale_filter_str) {
		if (astrcmpi(scale_filter_str, "point") == 0)
			item->scale_filter = OBS_SCALE_POINT;
		else if (astrcmpi(scale_filter_str, "bilinear") == 0)
			item->scale_filter = OBS_SCALE_BILINEAR;
		else if (astrcmpi(scale_filter_str, "bicubic") == 0)
			item->scale_filter = OBS_SCALE_BICUBIC;
		else if (astrcmpi(scale_filter_str, "lanczos") == 0)
			item->scale_filter = OBS_SCALE_LANCZOS;
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		else if (astrcmpi(scale_filter_str, "area") == 0)
			item->scale_filter = OBS_SCALE_AREA;
789
	}
790 791

	if (item->item_render && !item_texture_enabled(item)) {
792
		obs_enter_graphics();
793 794
		gs_texrender_destroy(item->item_render);
		item->item_render = NULL;
795 796
		obs_leave_graphics();

797
	} else if (!item->item_render && item_texture_enabled(item)) {
798
		obs_enter_graphics();
799
		item->item_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
800 801 802
		obs_leave_graphics();
	}

803
	obs_source_release(source);
804

805
	update_item_transform(item, false);
806 807
}

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static void scene_load(void *data, obs_data_t *settings)
809
{
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	struct obs_scene *scene = data;
811
	obs_data_array_t *items = obs_data_get_array(settings, "items");
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	size_t count, i;
813 814 815

	remove_all_items(scene);

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	if (!items)
		return;
818 819 820 821

	count = obs_data_array_count(items);

	for (i = 0; i < count; i++) {
822
		obs_data_t *item_data = obs_data_array_item(items, i);
823 824 825 826
		scene_load_item(scene, item_data);
		obs_data_release(item_data);
	}

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	if (obs_data_has_user_value(settings, "id_counter"))
		scene->id_counter = obs_data_get_int(settings, "id_counter");

830 831 832 833 834 835
	if (obs_data_get_bool(settings, "custom_size")) {
		scene->cx = (uint32_t)obs_data_get_int(settings, "cx");
		scene->cy = (uint32_t)obs_data_get_int(settings, "cy");
		scene->custom_size = true;
	}

836 837 838
	obs_data_array_release(items);
}

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static void scene_save(void *data, obs_data_t *settings);

841
static void scene_save_item(obs_data_array_t *array,
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			    struct obs_scene_item *item,
			    struct obs_scene_item *backup_group)
844
{
845
	obs_data_t *item_data = obs_data_create();
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	const char *name = obs_source_get_name(item->source);
847
	const char *scale_filter;
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	struct vec2 pos = item->pos;
	struct vec2 scale = item->scale;
	float rot = item->rot;

852 853
	if (backup_group) {
		get_ungrouped_transform(backup_group, &pos, &scale, &rot);
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	}
855

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	obs_data_set_string(item_data, "name", name);
	obs_data_set_bool(item_data, "visible", item->user_visible);
	obs_data_set_bool(item_data, "locked", item->locked);
	obs_data_set_double(item_data, "rot", rot);
	obs_data_set_vec2(item_data, "pos", &pos);
	obs_data_set_vec2(item_data, "scale", &scale);
	obs_data_set_int(item_data, "align", (int)item->align);
	obs_data_set_int(item_data, "bounds_type", (int)item->bounds_type);
	obs_data_set_int(item_data, "bounds_align", (int)item->bounds_align);
	obs_data_set_vec2(item_data, "bounds", &item->bounds);
	obs_data_set_int(item_data, "crop_left", (int)item->crop.left);
	obs_data_set_int(item_data, "crop_top", (int)item->crop.top);
	obs_data_set_int(item_data, "crop_right", (int)item->crop.right);
	obs_data_set_int(item_data, "crop_bottom", (int)item->crop.bottom);
	obs_data_set_int(item_data, "id", item->id);
	obs_data_set_bool(item_data, "group_item_backup", !!backup_group);
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	if (item->is_group) {
		obs_scene_t *group_scene = item->source->context.data;
		obs_sceneitem_t *group_item;

		/* save group items as part of main scene, but ignored.
		 * causes an automatic ungroup if scene collection file
		 * is loaded in previous versions. */
		full_lock(group_scene);

		group_item = group_scene->first_item;
		while (group_item) {
884
			scene_save_item(array, group_item, item);
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			group_item = group_item->next;
		}

		full_unlock(group_scene);
	}
890 891 892 893 894 895 896 897 898

	if (item->scale_filter == OBS_SCALE_POINT)
		scale_filter = "point";
	else if (item->scale_filter == OBS_SCALE_BILINEAR)
		scale_filter = "bilinear";
	else if (item->scale_filter == OBS_SCALE_BICUBIC)
		scale_filter = "bicubic";
	else if (item->scale_filter == OBS_SCALE_LANCZOS)
		scale_filter = "lanczos";
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	else if (item->scale_filter == OBS_SCALE_AREA)
		scale_filter = "area";
901 902 903 904
	else
		scale_filter = "disable";

	obs_data_set_string(item_data, "scale_filter", scale_filter);
905

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	obs_data_set_obj(item_data, "private_settings", item->private_settings);
907

908 909 910 911
	obs_data_array_push_back(array, item_data);
	obs_data_release(item_data);
}

912
static void scene_save(void *data, obs_data_t *settings)
913
{
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	struct obs_scene *scene = data;
	obs_data_array_t *array = obs_data_array_create();
916 917
	struct obs_scene_item *item;

918
	full_lock(scene);
919 920 921

	item = scene->first_item;
	while (item) {
922
		scene_save_item(array, item, NULL);
923 924 925
		item = item->next;
	}

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	obs_data_set_int(settings, "id_counter", scene->id_counter);
927 928 929 930 931
	obs_data_set_bool(settings, "custom_size", scene->custom_size);
	if (scene->custom_size) {
		obs_data_set_int(settings, "cx", scene->cx);
		obs_data_set_int(settings, "cy", scene->cy);
	}
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933
	full_unlock(scene);
934

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	obs_data_set_array(settings, "items", array);
936 937 938
	obs_data_array_release(array);
}

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static uint32_t scene_getwidth(void *data)
{
941 942
	obs_scene_t *scene = data;
	return scene->custom_size ? scene->cx : obs->video.base_width;
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}

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static uint32_t scene_getheight(void *data)
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{
947 948
	obs_scene_t *scene = data;
	return scene->custom_size ? scene->cy : obs->video.base_height;
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}

951
static void apply_scene_item_audio_actions(struct obs_scene_item *item,
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					   float **p_buf, uint64_t ts,
					   size_t sample_rate)
954 955 956 957
{
	bool cur_visible = item->visible;
	uint64_t frame_num = 0;
	size_t deref_count = 0;
958
	float *buf = NULL;
959

960 961 962 963 964
	if (p_buf) {
		if (!*p_buf)
			*p_buf = malloc(AUDIO_OUTPUT_FRAMES * sizeof(float));
		buf = *p_buf;
	}
965 966 967 968 969 970 971 972 973 974 975 976

	pthread_mutex_lock(&item->actions_mutex);

	for (size_t i = 0; i < item->audio_actions.num; i++) {
		struct item_action action = item->audio_actions.array[i];
		uint64_t timestamp = action.timestamp;
		uint64_t new_frame_num;

		if (timestamp < ts)
			timestamp = ts;

		new_frame_num = (timestamp - ts) * (uint64_t)sample_rate /
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				1000000000ULL;
978

979
		if (ts && new_frame_num >= AUDIO_OUTPUT_FRAMES)
980 981 982 983 984 985 986 987
			break;

		da_erase(item->audio_actions, i--);

		item->visible = action.visible;
		if (!item->visible)
			deref_count++;

988
		if (buf && new_frame_num > frame_num) {
989 990 991 992 993 994 995
			for (; frame_num < new_frame_num; frame_num++)
				buf[frame_num] = cur_visible ? 1.0f : 0.0f;
		}

		cur_visible = item->visible;
	}

996 997 998 999
	if (buf) {
		for (; frame_num < AUDIO_OUTPUT_FRAMES; frame_num++)
			buf[frame_num] = cur_visible ? 1.0f : 0.0f;
	}
1000 1001 1002 1003 1004 1005

	pthread_mutex_unlock(&item->actions_mutex);

	while (deref_count--) {
		if (os_atomic_dec_long(&item->active_refs) == 0) {
			obs_source_remove_active_child(item->parent->source,
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						       item->source);
1007 1008 1009 1010
		}
	}
}

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static bool apply_scene_item_volume(struct obs_scene_item *item, float **buf,
				    uint64_t ts, size_t sample_rate)
1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026
{
	bool actions_pending;
	struct item_action action;

	pthread_mutex_lock(&item->actions_mutex);

	actions_pending = item->audio_actions.num > 0;
	if (actions_pending)
		action = item->audio_actions.array[0];

	pthread_mutex_unlock(&item->actions_mutex);

	if (actions_pending) {
		uint64_t duration = (uint64_t)AUDIO_OUTPUT_FRAMES *
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				    1000000000ULL / (uint64_t)sample_rate;
1028

1029
		if (!ts || action.timestamp < (ts + duration)) {
1030
			apply_scene_item_audio_actions(item, buf, ts,
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						       sample_rate);
1032 1033 1034 1035 1036 1037 1038
			return true;
		}
	}

	return false;
}

1039
static void process_all_audio_actions(struct obs_scene_item *item,
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				      size_t sample_rate)
1041
{
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	while (apply_scene_item_volume(item, NULL, 0, sample_rate))
		;
1044 1045
}

1046
static void mix_audio_with_buf(float *p_out, float *p_in, float *buf_in,
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			       size_t pos, size_t count)
1048 1049 1050 1051 1052 1053 1054 1055 1056 1057
{
	register float *out = p_out;
	register float *buf = buf_in + pos;
	register float *in = p_in + pos;
	register float *end = in + count;

	while (in < end)
		*(out++) += *(in++) * *(buf++);
}

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static inline void mix_audio(float *p_out, float *p_in, size_t pos,
			     size_t count)
1060 1061 1062 1063 1064 1065 1066 1067 1068 1069
{
	register float *out = p_out;
	register float *in = p_in + pos;
	register float *end = in + count;

	while (in < end)
		*(out++) += *(in++);
}

static bool scene_audio_render(void *data, uint64_t *ts_out,
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			       struct obs_source_audio_mix *audio_output,
			       uint32_t mixers, size_t channels,
			       size_t sample_rate)
1073 1074
{
	uint64_t timestamp = 0;
1075
	float *buf = NULL;
1076 1077 1078 1079 1080 1081 1082 1083
	struct obs_source_audio_mix child_audio;
	struct obs_scene *scene = data;
	struct obs_scene_item *item;

	audio_lock(scene);

	item = scene->first_item;
	while (item) {
1084
		if (!obs_source_audio_pending(item->source) && item->visible) {
1085 1086 1087
			uint64_t source_ts =
				obs_source_get_audio_timestamp(item->source);

1088
			if (source_ts && (!timestamp || source_ts < timestamp))
1089 1090 1091 1092 1093 1094 1095
				timestamp = source_ts;
		}

		item = item->next;
	}

	if (!timestamp) {
1096 1097 1098 1099 1100 1101 1102 1103
		/* just process all pending audio actions if no audio playing,
		 * otherwise audio actions will just never be processed */
		item = scene->first_item;
		while (item) {
			process_all_audio_actions(item, sample_rate);
			item = item->next;
		}

1104 1105 1106 1107 1108 1109 1110 1111
		audio_unlock(scene);
		return false;
	}

	item = scene->first_item;
	while (item) {
		uint64_t source_ts;
		size_t pos, count;
1112 1113 1114
		bool apply_buf;

		apply_buf = apply_scene_item_volume(item, &buf, timestamp,
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						    sample_rate);
1116 1117 1118 1119 1120 1121 1122

		if (obs_source_audio_pending(item->source)) {
			item = item->next;
			continue;
		}

		source_ts = obs_source_get_audio_timestamp(item->source);
1123 1124 1125 1126 1127
		if (!source_ts) {
			item = item->next;
			continue;
		}

1128
		pos = (size_t)ns_to_audio_frames(sample_rate,
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						 source_ts - timestamp);
1130 1131
		count = AUDIO_OUTPUT_FRAMES - pos;

1132 1133 1134 1135 1136
		if (!apply_buf && !item->visible) {
			item = item->next;
			continue;
		}

1137 1138
		obs_source_get_audio_mix(item->source, &child_audio);
		for (size_t mix = 0; mix < MAX_AUDIO_MIXES; mix++) {
1139 1140 1141
			if ((mixers & (1 << mix)) == 0)
				continue;

1142 1143 1144 1145
			for (size_t ch = 0; ch < channels; ch++) {
				float *out = audio_output->output[mix].data[ch];
				float *in = child_audio.output[mix].data[ch];

1146 1147
				if (apply_buf)
					mix_audio_with_buf(out, in, buf, pos,
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							   count);
1149 1150
				else
					mix_audio(out, in, pos, count);
1151 1152 1153 1154 1155 1156 1157 1158
			}
		}

		item = item->next;
	}

	*ts_out = timestamp;
	audio_unlock(scene);
1159 1160

	free(buf);
1161 1162 1163
	return true;
}

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const struct obs_source_info scene_info = {
	.id = "scene",
	.type = OBS_SOURCE_TYPE_SCENE,
	.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW |
			OBS_SOURCE_COMPOSITE,
	.get_name = scene_getname,
	.create = scene_create,
	.destroy = scene_destroy,
	.video_tick = scene_video_tick,
	.video_render = scene_video_render,
	.audio_render = scene_audio_render,
	.get_width = scene_getwidth,
	.get_height = scene_getheight,
	.load = scene_load,
	.save = scene_save,
1179
	.enum_active_sources = scene_enum_active_sources,
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	.enum_all_sources = scene_enum_all_sources};

const struct obs_source_info group_info = {
	.id = "group",
	.type = OBS_SOURCE_TYPE_SCENE,
	.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW |
			OBS_SOURCE_COMPOSITE,
	.get_name = group_getname,
	.create = scene_create,
	.destroy = scene_destroy,
	.video_tick = scene_video_tick,
	.video_render = scene_video_render,
	.audio_render = scene_audio_render,
	.get_width = scene_getwidth,
	.get_height = scene_getheight,
	.load = scene_load,
	.save = scene_save,
1197
	.enum_active_sources = scene_enum_active_sources,
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	.enum_all_sources = scene_enum_all_sources};
1199

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static inline obs_scene_t *create_id(const char *id, const char *name)
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{
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	struct obs_source *source = obs_source_create(id, name, NULL, NULL);
1203
	return source->context.data;
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}

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static inline obs_scene_t *create_private_id(const char *id, const char *name)
1207
{
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	struct obs_source *source = obs_source_create_private(id, name, NULL);
1209 1210 1211
	return source->context.data;
}

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obs_scene_t *obs_scene_create(const char *name)
{
	return create_id("scene", name);
}

obs_scene_t *obs_scene_create_private(const char *name)
{
	return create_private_id("scene", name);
}

1222
static obs_source_t *get_child_at_idx(obs_scene_t *scene, size_t idx)
1223 1224 1225
{
	struct obs_scene_item *item = scene->first_item;

1226 1227 1228 1229 1230 1231
	while (item && idx--)
		item = item->next;
	return item ? item->source : NULL;
}

static inline obs_source_t *dup_child(struct darray *array, size_t idx,
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				      obs_scene_t *new_scene, bool private)
1233
{
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	DARRAY(struct obs_scene_item *) old_items;
1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261
	obs_source_t *source;

	old_items.da = *array;

	source = old_items.array[idx]->source;

	/* if the old item is referenced more than once in the old scene,
	 * make sure they're referenced similarly in the new scene to reduce
	 * load times */
	for (size_t i = 0; i < idx; i++) {
		struct obs_scene_item *item = old_items.array[i];
		if (item->source == source) {
			source = get_child_at_idx(new_scene, i);
			obs_source_addref(source);
			return source;
		}
	}

	return obs_source_duplicate(source, NULL, private);
}

static inline obs_source_t *new_ref(obs_source_t *source)
{
	obs_source_addref(source);
	return source;
}

1262
static inline void duplicate_item_data(struct obs_scene_item *dst,
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				       struct obs_scene_item *src,
				       bool defer_texture_update,
				       bool duplicate_hotkeys,
				       bool duplicate_private_data)
1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282
{
	struct obs_scene *dst_scene = dst->parent;

	if (!src->user_visible)
		set_visibility(dst, false);

	dst->selected = src->selected;
	dst->pos = src->pos;
	dst->rot = src->rot;
	dst->scale = src->scale;
	dst->align = src->align;
	dst->last_width = src->last_width;
	dst->last_height = src->last_height;
	dst->output_scale = src->output_scale;
	dst->scale_filter = src->scale_filter;
	dst->box_transform = src->box_transform;
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	dst->box_scale = src->box_scale;
1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306
	dst->draw_transform = src->draw_transform;
	dst->bounds_type = src->bounds_type;
	dst->bounds_align = src->bounds_align;
	dst->bounds = src->bounds;

	if (duplicate_hotkeys && !dst_scene->source->context.private) {
		obs_data_array_t *data0 = NULL;
		obs_data_array_t *data1 = NULL;

		obs_hotkey_pair_save(src->toggle_visibility, &data0, &data1);
		obs_hotkey_pair_load(dst->toggle_visibility, data0, data1);

		obs_data_array_release(data0);
		obs_data_array_release(data1);
	}

	obs_sceneitem_set_crop(dst, &src->crop);

	if (defer_texture_update) {
		os_atomic_set_bool(&dst->update_transform, true);
	} else {
		if (!dst->item_render && item_texture_enabled(dst)) {
			obs_enter_graphics();
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			dst->item_render =
				gs_texrender_create(GS_RGBA, GS_ZS_NONE);
1309 1310 1311 1312 1313 1314 1315 1316 1317
			obs_leave_graphics();
		}
	}

	if (duplicate_private_data) {
		obs_data_apply(dst->private_settings, src->private_settings);
	}
}

1318
obs_scene_t *obs_scene_duplicate(obs_scene_t *scene, const char *name,
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				 enum obs_scene_duplicate_type type)
1320
{
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	bool make_unique = ((int)type & (1 << 0)) != 0;
	bool make_private = ((int)type & (1 << 1)) != 0;
	DARRAY(struct obs_scene_item *) items;
1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334
	struct obs_scene *new_scene;
	struct obs_scene_item *item;
	struct obs_source *source;

	da_init(items);

	if (!obs_ptr_valid(scene, "obs_scene_duplicate"))
		return NULL;

	/* --------------------------------- */

1335
	full_lock(scene);
1336

1337
	item = scene->first_item;
1338
	while (item) {
1339 1340 1341 1342 1343 1344 1345 1346 1347
		da_push_back(items, &item);
		obs_sceneitem_addref(item);
		item = item->next;
	}

	full_unlock(scene);

	/* --------------------------------- */

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	new_scene = make_private
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			    ? create_private_id(scene->source->info.id, name)
			    : create_id(scene->source->info.id, name);
1351

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	obs_source_copy_filters(new_scene->source, scene->source);

1354
	obs_data_apply(new_scene->source->private_settings,
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		       scene->source->private_settings);
1356

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	/* never duplicate sub-items for groups */
	if (scene->is_group)
		make_unique = false;

1361 1362
	for (size_t i = 0; i < items.num; i++) {
		item = items.array[i];
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		source = make_unique ? dup_child(&items.da, i, new_scene,
						 make_private)
				     : new_ref(item->source);
1366 1367 1368 1369 1370

		if (source) {
			struct obs_scene_item *new_item =
				obs_scene_add(new_scene, source);

1371
			if (!new_item) {
1372
				obs_source_release(source);
1373 1374 1375
				continue;
			}

1376
			duplicate_item_data(new_item, item, false, false,
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					    false);
1378

1379 1380
			obs_source_release(source);
		}
1381 1382
	}

1383 1384
	for (size_t i = 0; i < items.num; i++)
		obs_sceneitem_release(items.array[i]);
1385

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	if (new_scene->is_group)
		resize_scene(new_scene);

1389
	da_free(items);
1390 1391 1392
	return new_scene;
}

1393
void obs_scene_addref(obs_scene_t *scene)
1394
{
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	if (scene)
		obs_source_addref(scene->source);
1397 1398
}

1399
void obs_scene_release(obs_scene_t *scene)
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{
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	if (scene)
		obs_source_release(scene->source);
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}

1405
obs_source_t *obs_scene_get_source(const obs_scene_t *scene)
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{
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	return scene ? scene->source : NULL;
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}

1410
obs_scene_t *obs_scene_from_source(const obs_source_t *source)
1411
{
1412
	if (!source || source->info.id != scene_info.id)
1413 1414
		return NULL;

1415
	return source->context.data;
1416 1417
}

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obs_scene_t *obs_group_from_source(const obs_source_t *source)
{
	if (!source || source->info.id != group_info.id)
		return NULL;

	return source->context.data;
}

1426
obs_sceneitem_t *obs_scene_find_source(obs_scene_t *scene, const char *name)
1427 1428 1429
{
	struct obs_scene_item *item;

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	if (!scene)
		return NULL;

1433
	full_lock(scene);
1434 1435 1436

	item = scene->first_item;
	while (item) {
1437
		if (strcmp(item->source->context.name, name) == 0)
1438 1439 1440 1441 1442
			break;

		item = item->next;
	}

1443
	full_unlock(scene);
1444 1445 1446 1447

	return item;
}

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obs_sceneitem_t *obs_scene_find_sceneitem_by_id(obs_scene_t *scene, int64_t id)
{
	struct obs_scene_item *item;

	if (!scene)
		return NULL;

	full_lock(scene);

	item = scene->first_item;
	while (item) {
		if (item->id == id)
			break;

		item = item->next;
	}

	full_unlock(scene);

	return item;
}

1470
void obs_scene_enum_items(obs_scene_t *scene,
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			  bool (*callback)(obs_scene_t *, obs_sceneitem_t *,
					   void *),
			  void *param)
1474 1475 1476
{
	struct obs_scene_item *item;

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	if (!scene || !callback)
		return;

1480
	full_lock(scene);
1481 1482 1483

	item = scene->first_item;
	while (item) {
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		struct obs_scene_item *next = item->next;

		obs_sceneitem_addref(item);

1488 1489
		if (!callback(scene, item, param)) {
			obs_sceneitem_release(item);
1490
			break;
1491
		}
1492

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		obs_sceneitem_release(item);

		item = next;
1496 1497
	}

1498
	full_unlock(scene);
1499 1500
}

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static obs_sceneitem_t *sceneitem_get_ref(obs_sceneitem_t *si)
{
	long owners = si->ref;
	while (owners > 0) {
		if (os_atomic_compare_swap_long(&si->ref, owners, owners + 1))
			return si;

		owners = si->ref;
	}
	return NULL;
}

static bool hotkey_show_sceneitem(void *data, obs_hotkey_pair_id id,
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				  obs_hotkey_t *hotkey, bool pressed)
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{
	UNUSED_PARAMETER(id);
	UNUSED_PARAMETER(hotkey);

	obs_sceneitem_t *si = sceneitem_get_ref(data);
1520
	if (pressed && si && !si->user_visible) {
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		obs_sceneitem_set_visible(si, true);
		obs_sceneitem_release(si);
		return true;
	}

	obs_sceneitem_release(si);
	return false;
}

static bool hotkey_hide_sceneitem(void *data, obs_hotkey_pair_id id,
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				  obs_hotkey_t *hotkey, bool pressed)
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{
	UNUSED_PARAMETER(id);
	UNUSED_PARAMETER(hotkey);

	obs_sceneitem_t *si = sceneitem_get_ref(data);
1537
	if (pressed && si && si->user_visible) {
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		obs_sceneitem_set_visible(si, false);
		obs_sceneitem_release(si);
		return true;
	}

	obs_sceneitem_release(si);
	return false;
}

static void init_hotkeys(obs_scene_t *scene, obs_sceneitem_t *item,
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			 const char *name)
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{
	struct dstr show = {0};
	struct dstr hide = {0};
	struct dstr show_desc = {0};
	struct dstr hide_desc = {0};

	dstr_copy(&show, "libobs.show_scene_item.%1");
	dstr_replace(&show, "%1", name);
	dstr_copy(&hide, "libobs.hide_scene_item.%1");
	dstr_replace(&hide, "%1", name);

	dstr_copy(&show_desc, obs->hotkeys.sceneitem_show);
	dstr_replace(&show_desc, "%1", name);
	dstr_copy(&hide_desc, obs->hotkeys.sceneitem_hide);
	dstr_replace(&hide_desc, "%1", name);

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	item->toggle_visibility = obs_hotkey_pair_register_source(
		scene->source, show.array, show_desc.array, hide.array,
		hide_desc.array, hotkey_show_sceneitem, hotkey_hide_sceneitem,
		item, item);
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	dstr_free(&show);
	dstr_free(&hide);
	dstr_free(&show_desc);
	dstr_free(&hide_desc);
}

1576
static void sceneitem_rename_hotkey(const obs_sceneitem_t *scene_item,
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				    const char *new_name)
1578
{
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	struct dstr show = {0};
	struct dstr hide = {0};
	struct dstr show_desc = {0};
	struct dstr hide_desc = {0};
1583 1584 1585 1586 1587 1588

	dstr_copy(&show, "libobs.show_scene_item.%1");
	dstr_replace(&show, "%1", new_name);
	dstr_copy(&hide, "libobs.hide_scene_item.%1");
	dstr_replace(&hide, "%1", new_name);

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	obs_hotkey_pair_set_names(scene_item->toggle_visibility, show.array,
				  hide.array);
1591 1592 1593 1594 1595 1596 1597

	dstr_copy(&show_desc, obs->hotkeys.sceneitem_show);
	dstr_replace(&show_desc, "%1", new_name);
	dstr_copy(&hide_desc, obs->hotkeys.sceneitem_hide);
	dstr_replace(&hide_desc, "%1", new_name);

	obs_hotkey_pair_set_descriptions(scene_item->toggle_visibility,
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					 show_desc.array, hide_desc.array);
1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613

	dstr_free(&show);
	dstr_free(&hide);
	dstr_free(&show_desc);
	dstr_free(&hide_desc);
}

static void sceneitem_renamed(void *param, calldata_t *data)
{
	obs_sceneitem_t *scene_item = param;
	const char *name = calldata_string(data, "new_name");

	sceneitem_rename_hotkey(scene_item, name);
}

1614 1615 1616 1617 1618 1619
static inline bool source_has_audio(obs_source_t *source)
{
	return (source->info.output_flags &
		(OBS_SOURCE_AUDIO | OBS_SOURCE_COMPOSITE)) != 0;
}

1620
static obs_sceneitem_t *obs_scene_add_internal(obs_scene_t *scene,
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1621 1622
					       obs_source_t *source,
					       obs_sceneitem_t *insert_after)
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{
1624
	struct obs_scene_item *last;
1625
	struct obs_scene_item *item;
1626 1627
	pthread_mutex_t mutex;

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	struct item_action action = {.visible = true,
				     .timestamp = os_gettime_ns()};
1630

1631 1632 1633 1634
	if (!scene)
		return NULL;

	if (!source) {
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		blog(LOG_ERROR, "Tried to add a NULL source to a scene");
1636 1637 1638
		return NULL;
	}

1639 1640 1641 1642 1643
	if (pthread_mutex_init(&mutex, NULL) != 0) {
		blog(LOG_WARNING, "Failed to create scene item mutex");
		return NULL;
	}

1644
	if (!obs_source_add_active_child(scene->source, source)) {
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		blog(LOG_WARNING, "Failed to add source to scene due to "
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				  "infinite source recursion");
1647
		pthread_mutex_destroy(&mutex);
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		return NULL;
	}

1651
	item = bzalloc(sizeof(struct obs_scene_item));
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	item->source = source;
	item->id = ++scene->id_counter;
	item->parent = scene;
	item->ref = 1;
	item->align = OBS_ALIGN_TOP | OBS_ALIGN_LEFT;
1657 1658
	item->actions_mutex = mutex;
	item->user_visible = true;
1659
	item->locked = false;
1660
	item->is_group = source->info.id == group_info.id;
1661
	item->private_settings = obs_data_create();
1662
	item->toggle_visibility = OBS_INVALID_HOTKEY_PAIR_ID;
1663
	os_atomic_set_long(&item->active_refs, 1);
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	vec2_set(&item->scale, 1.0f, 1.0f);
1665 1666
	matrix4_identity(&item->draw_transform);
	matrix4_identity(&item->box_transform);
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1668
	obs_source_addref(source);
1669

1670 1671 1672 1673 1674 1675 1676
	if (source_has_audio(source)) {
		item->visible = false;
		da_push_back(item->audio_actions, &action);
	} else {
		item->visible = true;
	}

1677 1678 1679 1680 1681 1682
	if (item_texture_enabled(item)) {
		obs_enter_graphics();
		item->item_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
		obs_leave_graphics();
	}

1683
	full_lock(scene);
1684

1685 1686
	if (insert_after) {
		obs_sceneitem_t *next = insert_after->next;
J
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1687 1688
		if (next)
			next->prev = item;
1689 1690 1691
		item->next = insert_after->next;
		item->prev = insert_after;
		insert_after->next = item;
1692
	} else {
1693 1694 1695 1696 1697 1698 1699 1700 1701 1702
		last = scene->first_item;
		if (!last) {
			scene->first_item = item;
		} else {
			while (last->next)
				last = last->next;

			last->next = item;
			item->prev = last;
		}
1703
	}
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1704

1705
	full_unlock(scene);
1706

1707 1708
	if (!scene->source->context.private)
		init_hotkeys(scene, item, obs_source_get_name(source));
P
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1709

1710
	signal_handler_connect(obs_source_get_signal_handler(source), "rename",
J
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1711
			       sceneitem_renamed, item);
1712

1713 1714 1715 1716 1717
	return item;
}

obs_sceneitem_t *obs_scene_add(obs_scene_t *scene, obs_source_t *source)
{
1718
	obs_sceneitem_t *item = obs_scene_add_internal(scene, source, NULL);
1719 1720 1721
	struct calldata params;
	uint8_t stack[128];

1722
	calldata_init_fixed(&params, stack, sizeof(stack));
1723 1724
	calldata_set_ptr(&params, "scene", scene);
	calldata_set_ptr(&params, "item", item);
1725
	signal_handler_signal(scene->source->context.signals, "item_add",
J
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1726
			      &params);
J
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1727 1728 1729
	return item;
}

1730
static void obs_sceneitem_destroy(obs_sceneitem_t *item)
J
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1731
{
1732
	if (item) {
1733
		if (item->item_render) {
1734
			obs_enter_graphics();
1735
			gs_texrender_destroy(item->item_render);
1736 1737
			obs_leave_graphics();
		}
1738
		obs_data_release(item->private_settings);
P
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1739
		obs_hotkey_pair_unregister(item->toggle_visibility);
1740
		pthread_mutex_destroy(&item->actions_mutex);
1741
		signal_handler_disconnect(
J
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1742 1743
			obs_source_get_signal_handler(item->source), "rename",
			sceneitem_renamed, item);
1744
		if (item->source)
J
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1745
			obs_source_release(item->source);
1746
		da_free(item->audio_actions);
J
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1747
		bfree(item);
J
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1748 1749 1750
	}
}

1751
void obs_sceneitem_addref(obs_sceneitem_t *item)
J
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1752
{
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1753
	if (item)
J
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1754
		os_atomic_inc_long(&item->ref);
J
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1755
}
1756

1757
void obs_sceneitem_release(obs_sceneitem_t *item)
J
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1758
{
P
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1759 1760
	if (!item)
		return;
P
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1761

J
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1762
	if (os_atomic_dec_long(&item->ref) == 0)
P
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1763
		obs_sceneitem_destroy(item);
1764 1765
}

1766
void obs_sceneitem_remove(obs_sceneitem_t *item)
J
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1767
{
1768
	obs_scene_t *scene;
J
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1769

1770
	if (!item)
J
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1771 1772
		return;

1773
	scene = item->parent;
J
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1774

1775
	full_lock(scene);
J
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1776

J
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1777
	if (item->removed) {
1778
		if (scene)
1779
			full_unlock(scene);
1780 1781 1782
		return;
	}

J
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1783 1784
	item->removed = true;

1785 1786
	assert(scene != NULL);
	assert(scene->source != NULL);
1787 1788

	set_visibility(item, false);
1789

1790
	signal_item_remove(item);
J
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1791
	detach_sceneitem(item);
1792

1793
	full_unlock(scene);
J
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1794 1795 1796 1797

	obs_sceneitem_release(item);
}

1798
obs_scene_t *obs_sceneitem_get_scene(const obs_sceneitem_t *item)
J
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1799
{
J
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1800
	return item ? item->parent : NULL;
J
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1801 1802
}

1803
obs_source_t *obs_sceneitem_get_source(const obs_sceneitem_t *item)
1804
{
J
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1805
	return item ? item->source : NULL;
J
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1806 1807
}

1808
static void signal_parent(obs_scene_t *parent, const char *command,
J
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1809
			  calldata_t *params)
1810 1811 1812 1813 1814
{
	calldata_set_ptr(params, "scene", parent);
	signal_handler_signal(parent->source->context.signals, command, params);
}

1815
void obs_sceneitem_select(obs_sceneitem_t *item, bool select)
1816
{
1817 1818
	struct calldata params;
	uint8_t stack[128];
1819 1820
	const char *command = select ? "item_select" : "item_deselect";

1821
	if (!item || item->selected == select || !item->parent)
1822 1823 1824 1825
		return;

	item->selected = select;

1826
	calldata_init_fixed(&params, stack, sizeof(stack));
J
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1827
	calldata_set_ptr(&params, "item", item);
1828 1829

	signal_parent(item->parent, command, &params);
1830 1831
}

1832
bool obs_sceneitem_selected(const obs_sceneitem_t *item)
1833 1834 1835 1836
{
	return item ? item->selected : false;
}

J
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1837 1838 1839
#define do_update_transform(item)                                          \
	do {                                                               \
		if (!item->parent || item->parent->is_group)               \
1840
			os_atomic_set_bool(&item->update_transform, true); \
J
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1841 1842
		else                                                       \
			update_item_transform(item, false);                \
1843 1844
	} while (false)

1845
void obs_sceneitem_set_pos(obs_sceneitem_t *item, const struct vec2 *pos)
J
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1846
{
1847
	if (item) {
J
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1848
		vec2_copy(&item->pos, pos);
1849
		do_update_transform(item);
1850
	}
J
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1851 1852
}

1853
void obs_sceneitem_set_rot(obs_sceneitem_t *item, float rot)
J
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1854
{
1855
	if (item) {
J
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1856
		item->rot = rot;
1857
		do_update_transform(item);
1858
	}
J
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1859 1860
}

1861
void obs_sceneitem_set_scale(obs_sceneitem_t *item, const struct vec2 *scale)
J
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1862
{
1863 1864
	if (item) {
		vec2_copy(&item->scale, scale);
1865
		do_update_transform(item);
1866
	}
J
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1867 1868
}

1869
void obs_sceneitem_set_alignment(obs_sceneitem_t *item, uint32_t alignment)
J
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1870
{
1871 1872
	if (item) {
		item->align = alignment;
1873
		do_update_transform(item);
1874
	}
J
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1875 1876
}

S
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1877
static inline void signal_reorder(struct obs_scene_item *item)
J
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1878
{
1879
	const char *command = NULL;
1880 1881
	struct calldata params;
	uint8_t stack[128];
J
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1882

S
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1883
	command = "reorder";
J
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1884

1885
	calldata_init_fixed(&params, stack, sizeof(stack));
1886
	signal_parent(item->parent, command, &params);
J
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1887 1888
}

1889
void obs_sceneitem_set_order(obs_sceneitem_t *item,
J
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1890
			     enum obs_order_movement movement)
J
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1891
{
J
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1892 1893
	if (!item)
		return;
J
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1894

J
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1895
	struct obs_scene_item *next, *prev;
J
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1896 1897
	struct obs_scene *scene = item->parent;

J
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1898
	obs_scene_addref(scene);
1899
	full_lock(scene);
1900

J
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1901 1902 1903
	next = item->next;
	prev = item->prev;

1904 1905
	detach_sceneitem(item);

J
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1906
	if (movement == OBS_ORDER_MOVE_DOWN) {
J
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1907
		attach_sceneitem(scene, item, prev ? prev->prev : NULL);
J
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1908

J
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1909
	} else if (movement == OBS_ORDER_MOVE_UP) {
J
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1910
		attach_sceneitem(scene, item, next ? next : prev);
J
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1911

J
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1912
	} else if (movement == OBS_ORDER_MOVE_TOP) {
J
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1913
		struct obs_scene_item *last = next;
1914
		if (!last) {
J
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1915
			last = prev;
1916 1917 1918 1919
		} else {
			while (last->next)
				last = last->next;
		}
J
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1920

J
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1921
		attach_sceneitem(scene, item, last);
1922

J
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1923
	} else if (movement == OBS_ORDER_MOVE_BOTTOM) {
J
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1924
		attach_sceneitem(scene, item, NULL);
J
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1925
	}
1926

1927
	full_unlock(scene);
1928 1929

	signal_reorder(item);
1930
	obs_scene_release(scene);
J
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1931 1932
}

J
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1933
void obs_sceneitem_set_order_position(obs_sceneitem_t *item, int position)
1934
{
J
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1935 1936
	if (!item)
		return;
1937 1938 1939 1940 1941

	struct obs_scene *scene = item->parent;
	struct obs_scene_item *next;

	obs_scene_addref(scene);
1942
	full_lock(scene);
1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958

	detach_sceneitem(item);
	next = scene->first_item;

	if (position == 0) {
		attach_sceneitem(scene, item, NULL);
	} else {
		for (int i = position; i > 1; --i) {
			if (next->next == NULL)
				break;
			next = next->next;
		}

		attach_sceneitem(scene, item, next);
	}

1959
	full_unlock(scene);
1960 1961

	signal_reorder(item);
1962 1963 1964
	obs_scene_release(scene);
}

1965
void obs_sceneitem_set_bounds_type(obs_sceneitem_t *item,
J
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1966
				   enum obs_bounds_type type)
1967 1968 1969
{
	if (item) {
		item->bounds_type = type;
1970
		do_update_transform(item);
1971 1972 1973
	}
}

1974
void obs_sceneitem_set_bounds_alignment(obs_sceneitem_t *item,
J
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1975
					uint32_t alignment)
1976 1977 1978
{
	if (item) {
		item->bounds_align = alignment;
1979
		do_update_transform(item);
1980 1981 1982
	}
}

1983
void obs_sceneitem_set_bounds(obs_sceneitem_t *item, const struct vec2 *bounds)
1984 1985 1986
{
	if (item) {
		item->bounds = *bounds;
1987
		do_update_transform(item);
1988 1989 1990
	}
}

1991
void obs_sceneitem_get_pos(const obs_sceneitem_t *item, struct vec2 *pos)
J
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1992
{
J
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1993 1994
	if (item)
		vec2_copy(pos, &item->pos);
J
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1995 1996
}

1997
float obs_sceneitem_get_rot(const obs_sceneitem_t *item)
J
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1998
{
J
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1999
	return item ? item->rot : 0.0f;
J
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2000 2001
}

2002
void obs_sceneitem_get_scale(const obs_sceneitem_t *item, struct vec2 *scale)
J
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2003
{
J
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2004
	if (item)
2005
		vec2_copy(scale, &item->scale);
J
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2006 2007
}

2008
uint32_t obs_sceneitem_get_alignment(const obs_sceneitem_t *item)
2009 2010 2011 2012
{
	return item ? item->align : 0;
}

2013
enum obs_bounds_type obs_sceneitem_get_bounds_type(const obs_sceneitem_t *item)
2014 2015 2016 2017
{
	return item ? item->bounds_type : OBS_BOUNDS_NONE;
}

2018
uint32_t obs_sceneitem_get_bounds_alignment(const obs_sceneitem_t *item)
2019 2020 2021 2022
{
	return item ? item->bounds_align : 0;
}

2023
void obs_sceneitem_get_bounds(const obs_sceneitem_t *item, struct vec2 *bounds)
J
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2024
{
J
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2025
	if (item)
2026 2027 2028
		*bounds = item->bounds;
}

2029
void obs_sceneitem_get_info(const obs_sceneitem_t *item,
J
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2030
			    struct obs_transform_info *info)
2031 2032
{
	if (item && info) {
J
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2033 2034 2035 2036 2037
		info->pos = item->pos;
		info->rot = item->rot;
		info->scale = item->scale;
		info->alignment = item->align;
		info->bounds_type = item->bounds_type;
2038
		info->bounds_alignment = item->bounds_align;
J
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2039
		info->bounds = item->bounds;
2040 2041 2042
	}
}

2043
void obs_sceneitem_set_info(obs_sceneitem_t *item,
J
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2044
			    const struct obs_transform_info *info)
2045 2046
{
	if (item && info) {
J
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2047 2048 2049 2050 2051
		item->pos = info->pos;
		item->rot = info->rot;
		item->scale = info->scale;
		item->align = info->alignment;
		item->bounds_type = info->bounds_type;
2052
		item->bounds_align = info->bounds_alignment;
J
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2053
		item->bounds = info->bounds;
2054
		do_update_transform(item);
2055 2056 2057
	}
}

2058
void obs_sceneitem_get_draw_transform(const obs_sceneitem_t *item,
J
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2059
				      struct matrix4 *transform)
2060 2061 2062 2063 2064
{
	if (item)
		matrix4_copy(transform, &item->draw_transform);
}

2065
void obs_sceneitem_get_box_transform(const obs_sceneitem_t *item,
J
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2066
				     struct matrix4 *transform)
2067 2068 2069
{
	if (item)
		matrix4_copy(transform, &item->box_transform);
J
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2070
}
2071

J
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2072
void obs_sceneitem_get_box_scale(const obs_sceneitem_t *item,
J
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2073
				 struct vec2 *scale)
J
James Park 已提交
2074 2075 2076 2077 2078
{
	if (item)
		*scale = item->box_scale;
}

2079 2080
bool obs_sceneitem_visible(const obs_sceneitem_t *item)
{
2081
	return item ? item->user_visible : false;
2082 2083
}

2084
bool obs_sceneitem_set_visible(obs_sceneitem_t *item, bool visible)
2085
{
2086 2087
	struct calldata cd;
	uint8_t stack[256];
J
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2088 2089
	struct item_action action = {.visible = visible,
				     .timestamp = os_gettime_ns()};
2090 2091

	if (!item)
2092
		return false;
2093

2094
	if (item->user_visible == visible)
2095
		return false;
2096 2097

	if (!item->parent)
2098 2099 2100
		return false;

	if (visible) {
2101 2102
		if (os_atomic_inc_long(&item->active_refs) == 1) {
			if (!obs_source_add_active_child(item->parent->source,
J
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2103
							 item->source)) {
2104 2105 2106 2107
				os_atomic_dec_long(&item->active_refs);
				return false;
			}
		}
2108 2109
	}

2110
	item->user_visible = visible;
2111

2112
	calldata_init_fixed(&cd, stack, sizeof(stack));
2113 2114 2115
	calldata_set_ptr(&cd, "item", item);
	calldata_set_bool(&cd, "visible", visible);

2116
	signal_parent(item->parent, "item_visible", &cd);
2117 2118 2119 2120 2121 2122 2123 2124

	if (source_has_audio(item->source)) {
		pthread_mutex_lock(&item->actions_mutex);
		da_push_back(item->audio_actions, &action);
		pthread_mutex_unlock(&item->actions_mutex);
	} else {
		set_visibility(item, visible);
	}
2125
	return true;
2126
}
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2127

2128 2129 2130 2131 2132 2133 2134
bool obs_sceneitem_locked(const obs_sceneitem_t *item)
{
	return item ? item->locked : false;
}

bool obs_sceneitem_set_locked(obs_sceneitem_t *item, bool lock)
{
2135 2136 2137
	struct calldata cd;
	uint8_t stack[256];

2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148
	if (!item)
		return false;

	if (item->locked == lock)
		return false;

	if (!item->parent)
		return false;

	item->locked = lock;

2149 2150 2151 2152 2153 2154
	calldata_init_fixed(&cd, stack, sizeof(stack));
	calldata_set_ptr(&cd, "item", item);
	calldata_set_bool(&cd, "locked", lock);

	signal_parent(item->parent, "item_locked", &cd);

2155 2156 2157
	return true;
}

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2158 2159
static bool sceneitems_match(obs_scene_t *scene, obs_sceneitem_t *const *items,
			     size_t size, bool *order_matches)
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2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187
{
	obs_sceneitem_t *item = scene->first_item;

	size_t count = 0;
	while (item) {
		bool found = false;
		for (size_t i = 0; i < size; i++) {
			if (items[i] != item)
				continue;

			if (count != i)
				*order_matches = false;

			found = true;
			break;
		}

		if (!found)
			return false;

		item = item->next;
		count += 1;
	}

	return count == size;
}

bool obs_scene_reorder_items(obs_scene_t *scene,
J
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2188 2189
			     obs_sceneitem_t *const *item_order,
			     size_t item_order_size)
P
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2190 2191 2192 2193 2194
{
	if (!scene || !item_order_size)
		return false;

	obs_scene_addref(scene);
2195
	full_lock(scene);
P
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2196 2197 2198

	bool order_matches = true;
	if (!sceneitems_match(scene, item_order, item_order_size,
J
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2199 2200
			      &order_matches) ||
	    order_matches) {
2201
		full_unlock(scene);
P
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2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218
		obs_scene_release(scene);
		return false;
	}

	scene->first_item = item_order[0];

	obs_sceneitem_t *prev = NULL;
	for (size_t i = 0; i < item_order_size; i++) {
		item_order[i]->prev = prev;
		item_order[i]->next = NULL;

		if (prev)
			prev->next = item_order[i];

		prev = item_order[i];
	}

2219
	full_unlock(scene);
2220 2221

	signal_reorder(scene->first_item);
P
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2222 2223 2224 2225
	obs_scene_release(scene);
	return true;
}

P
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2226
void obs_scene_atomic_update(obs_scene_t *scene,
J
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2227
			     obs_scene_atomic_update_func func, void *data)
P
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2228 2229 2230 2231 2232
{
	if (!scene)
		return;

	obs_scene_addref(scene);
2233
	full_lock(scene);
P
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2234
	func(data, scene);
2235
	full_unlock(scene);
P
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2236 2237
	obs_scene_release(scene);
}
2238

2239
static inline bool crop_equal(const struct obs_sceneitem_crop *crop1,
J
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2240
			      const struct obs_sceneitem_crop *crop2)
2241
{
J
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2242 2243
	return crop1->left == crop2->left && crop1->right == crop2->right &&
	       crop1->top == crop2->top && crop1->bottom == crop2->bottom;
2244 2245 2246
}

void obs_sceneitem_set_crop(obs_sceneitem_t *item,
J
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2247
			    const struct obs_sceneitem_crop *crop)
2248 2249 2250 2251 2252 2253 2254 2255 2256 2257
{
	if (!obs_ptr_valid(item, "obs_sceneitem_set_crop"))
		return;
	if (!obs_ptr_valid(crop, "obs_sceneitem_set_crop"))
		return;
	if (crop_equal(crop, &item->crop))
		return;

	memcpy(&item->crop, crop, sizeof(*crop));

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	if (item->crop.left < 0)
		item->crop.left = 0;
	if (item->crop.right < 0)
		item->crop.right = 0;
	if (item->crop.top < 0)
		item->crop.top = 0;
	if (item->crop.bottom < 0)
		item->crop.bottom = 0;
2266

2267
	os_atomic_set_bool(&item->update_transform, true);
2268 2269 2270
}

void obs_sceneitem_get_crop(const obs_sceneitem_t *item,
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			    struct obs_sceneitem_crop *crop)
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{
	if (!obs_ptr_valid(item, "obs_sceneitem_get_crop"))
		return;
	if (!obs_ptr_valid(crop, "obs_sceneitem_get_crop"))
		return;

	memcpy(crop, &item->crop, sizeof(*crop));
}

2281
void obs_sceneitem_set_scale_filter(obs_sceneitem_t *item,
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				    enum obs_scale_type filter)
2283 2284 2285 2286 2287 2288
{
	if (!obs_ptr_valid(item, "obs_sceneitem_set_scale_filter"))
		return;

	item->scale_filter = filter;

2289
	os_atomic_set_bool(&item->update_transform, true);
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}

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enum obs_scale_type obs_sceneitem_get_scale_filter(obs_sceneitem_t *item)
2293
{
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	return obs_ptr_valid(item, "obs_sceneitem_get_scale_filter")
		       ? item->scale_filter
		       : OBS_SCALE_DISABLE;
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}

2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312
void obs_sceneitem_defer_update_begin(obs_sceneitem_t *item)
{
	if (!obs_ptr_valid(item, "obs_sceneitem_defer_update_begin"))
		return;

	os_atomic_inc_long(&item->defer_update);
}

void obs_sceneitem_defer_update_end(obs_sceneitem_t *item)
{
	if (!obs_ptr_valid(item, "obs_sceneitem_defer_update_end"))
		return;

	if (os_atomic_dec_long(&item->defer_update) == 0)
2313
		do_update_transform(item);
2314
}
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void obs_sceneitem_defer_group_resize_begin(obs_sceneitem_t *item)
{
	if (!obs_ptr_valid(item, "obs_sceneitem_defer_group_resize_begin"))
		return;

	os_atomic_inc_long(&item->defer_group_resize);
}

void obs_sceneitem_defer_group_resize_end(obs_sceneitem_t *item)
{
	if (!obs_ptr_valid(item, "obs_sceneitem_defer_group_resize_end"))
		return;

	if (os_atomic_dec_long(&item->defer_group_resize) == 0)
		os_atomic_set_bool(&item->update_group_resize, true);
}

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int64_t obs_sceneitem_get_id(const obs_sceneitem_t *item)
{
	if (!obs_ptr_valid(item, "obs_sceneitem_get_id"))
		return 0;

	return item->id;
}
2340 2341 2342 2343 2344 2345 2346 2347 2348

obs_data_t *obs_sceneitem_get_private_settings(obs_sceneitem_t *item)
{
	if (!obs_ptr_valid(item, "obs_sceneitem_get_private_settings"))
		return NULL;

	obs_data_addref(item->private_settings);
	return item->private_settings;
}
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static inline void transform_val(struct vec2 *v2, struct matrix4 *transform)
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{
	struct vec3 v;
	vec3_set(&v, v2->x, v2->y, 0.0f);
	vec3_transform(&v, &v, transform);
	v2->x = v.x;
	v2->y = v.y;
}

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static void get_ungrouped_transform(obs_sceneitem_t *group, struct vec2 *pos,
				    struct vec2 *scale, float *rot)
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{
	struct matrix4 transform;
	struct matrix4 mat;
	struct vec4 x_base;

	vec4_set(&x_base, 1.0f, 0.0f, 0.0f, 0.0f);

	matrix4_copy(&transform, &group->draw_transform);

	transform_val(pos, &transform);
	vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);

	vec4_set(&mat.x, scale->x, 0.0f, 0.0f, 0.0f);
	vec4_set(&mat.y, 0.0f, scale->y, 0.0f, 0.0f);
	vec4_set(&mat.z, 0.0f, 0.0f, 1.0f, 0.0f);
	vec4_set(&mat.t, 0.0f, 0.0f, 0.0f, 1.0f);
	matrix4_mul(&mat, &mat, &transform);

2379 2380
	scale->x = vec4_len(&mat.x) * (scale->x > 0.0f ? 1.0f : -1.0f);
	scale->y = vec4_len(&mat.y) * (scale->y > 0.0f ? 1.0f : -1.0f);
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	*rot += group->rot;
}

2384
static void remove_group_transform(obs_sceneitem_t *group,
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				   obs_sceneitem_t *item)
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{
	obs_scene_t *parent = item->parent;
2388
	if (!parent || !group)
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		return;

	get_ungrouped_transform(group, &item->pos, &item->scale, &item->rot);

2393
	update_item_transform(item, false);
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}

static void apply_group_transform(obs_sceneitem_t *item, obs_sceneitem_t *group)
{
	struct matrix4 transform;
	struct matrix4 mat;
	struct vec4 x_base;

	vec4_set(&x_base, 1.0f, 0.0f, 0.0f, 0.0f);

	matrix4_inv(&transform, &group->draw_transform);

	transform_val(&item->pos, &transform);
	vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);

	vec4_set(&mat.x, item->scale.x, 0.0f, 0.0f, 0.0f);
	vec4_set(&mat.y, 0.0f, item->scale.y, 0.0f, 0.0f);
	vec4_set(&mat.z, 0.0f, 0.0f, 1.0f, 0.0f);
	vec4_set(&mat.t, 0.0f, 0.0f, 0.0f, 1.0f);
	matrix4_mul(&mat, &mat, &transform);

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	item->scale.x =
		vec4_len(&mat.x) * (item->scale.x > 0.0f ? 1.0f : -1.0f);
	item->scale.y =
		vec4_len(&mat.y) * (item->scale.y > 0.0f ? 1.0f : -1.0f);
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	item->rot -= group->rot;

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	update_item_transform(item, false);
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}

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static bool resize_scene_base(obs_scene_t *scene, struct vec2 *minv,
			      struct vec2 *maxv, struct vec2 *scale)
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{
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	vec2_set(minv, M_INFINITE, M_INFINITE);
	vec2_set(maxv, -M_INFINITE, -M_INFINITE);
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	obs_sceneitem_t *item = scene->first_item;
	if (!item) {
		scene->cx = 0;
		scene->cy = 0;
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		return false;
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	}

	while (item) {
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#define get_min_max(x_val, y_val)                             \
	do {                                                  \
		struct vec3 v;                                \
		vec3_set(&v, x_val, y_val, 0.0f);             \
		vec3_transform(&v, &v, &item->box_transform); \
		if (v.x < minv->x)                            \
			minv->x = v.x;                        \
		if (v.y < minv->y)                            \
			minv->y = v.y;                        \
		if (v.x > maxv->x)                            \
			maxv->x = v.x;                        \
		if (v.y > maxv->y)                            \
			maxv->y = v.y;                        \
	} while (false)
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		get_min_max(0.0f, 0.0f);
		get_min_max(1.0f, 0.0f);
		get_min_max(0.0f, 1.0f);
		get_min_max(1.0f, 1.0f);
#undef get_min_max

		item = item->next;
	}

	item = scene->first_item;
	while (item) {
2464
		vec2_sub(&item->pos, &item->pos, minv);
2465
		update_item_transform(item, false);
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		item = item->next;
	}

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	vec2_sub(scale, maxv, minv);
	scene->cx = (uint32_t)ceilf(scale->x);
	scene->cy = (uint32_t)ceilf(scale->y);
	return true;
}

static void resize_scene(obs_scene_t *scene)
{
	struct vec2 minv;
	struct vec2 maxv;
	struct vec2 scale;
	resize_scene_base(scene, &minv, &maxv, &scale);
}

/* assumes group scene and parent scene is locked */
static void resize_group(obs_sceneitem_t *group)
{
	obs_scene_t *scene = group->source->context.data;
	struct vec2 minv;
	struct vec2 maxv;
	struct vec2 scale;

	if (os_atomic_load_long(&group->defer_group_resize) > 0)
		return;

	if (!resize_scene_base(scene, &minv, &maxv, &scale))
		return;
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	if (group->bounds_type == OBS_BOUNDS_NONE) {
		struct vec2 new_pos;

		if ((group->align & OBS_ALIGN_LEFT) != 0)
			new_pos.x = minv.x;
		else if ((group->align & OBS_ALIGN_RIGHT) != 0)
			new_pos.x = maxv.x;
		else
			new_pos.x = (maxv.x - minv.x) * 0.5f + minv.x;

		if ((group->align & OBS_ALIGN_TOP) != 0)
			new_pos.y = minv.y;
		else if ((group->align & OBS_ALIGN_BOTTOM) != 0)
			new_pos.y = maxv.y;
		else
			new_pos.y = (maxv.y - minv.y) * 0.5f + minv.y;

		transform_val(&new_pos, &group->draw_transform);
		vec2_copy(&group->pos, &new_pos);
	}

	os_atomic_set_bool(&group->update_group_resize, false);

2520
	update_item_transform(group, false);
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}

obs_sceneitem_t *obs_scene_add_group(obs_scene_t *scene, const char *name)
{
	return obs_scene_insert_group(scene, name, NULL, 0);
}

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obs_sceneitem_t *obs_scene_insert_group(obs_scene_t *scene, const char *name,
					obs_sceneitem_t **items, size_t count)
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{
	if (!scene)
		return NULL;

	/* don't allow groups or sub-items of other groups */
	for (size_t i = count; i > 0; i--) {
		obs_sceneitem_t *item = items[i - 1];
		if (item->parent != scene || item->is_group)
			return NULL;
	}

2541
	obs_scene_t *sub_scene = create_id("group", name);
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	obs_sceneitem_t *last_item = items ? items[count - 1] : NULL;

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	obs_sceneitem_t *item =
		obs_scene_add_internal(scene, sub_scene->source, last_item);
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	obs_scene_release(sub_scene);

	if (!items || !count)
		return item;

	/* ------------------------- */

	full_lock(scene);
	full_lock(sub_scene);
2556
	sub_scene->first_item = items[0];
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	for (size_t i = count; i > 0; i--) {
		size_t idx = i - 1;
2560
		remove_group_transform(item, items[idx]);
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		detach_sceneitem(items[idx]);
	}
	for (size_t i = 0; i < count; i++) {
		size_t idx = i;
		if (idx != (count - 1)) {
			size_t next_idx = idx + 1;
			items[idx]->next = items[next_idx];
			items[next_idx]->prev = items[idx];
		} else {
			items[idx]->next = NULL;
		}
		items[idx]->parent = sub_scene;
		apply_group_transform(items[idx], item);
	}
	items[0]->prev = NULL;
	resize_group(item);
	full_unlock(sub_scene);
	full_unlock(scene);

	/* ------------------------- */

	return item;
}

obs_sceneitem_t *obs_scene_get_group(obs_scene_t *scene, const char *name)
{
	if (!scene || !name || !*name) {
		return NULL;
	}

	obs_sceneitem_t *group = NULL;
	obs_sceneitem_t *item;

	full_lock(scene);

	item = scene->first_item;
	while (item) {
		if (item->is_group && item->source->context.name) {
			if (strcmp(item->source->context.name, name) == 0) {
				group = item;
				break;
			}
		}

		item = item->next;
	}

	full_unlock(scene);

	return group;
}

bool obs_sceneitem_is_group(obs_sceneitem_t *item)
{
	return item && item->is_group;
}

obs_scene_t *obs_sceneitem_group_get_scene(const obs_sceneitem_t *item)
{
	return (item && item->is_group) ? item->source->context.data : NULL;
}

void obs_sceneitem_group_ungroup(obs_sceneitem_t *item)
{
	if (!item || !item->is_group)
		return;

	obs_scene_t *scene = item->parent;
	obs_scene_t *subscene = item->source->context.data;
2630
	obs_sceneitem_t *insert_after = item;
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	obs_sceneitem_t *first;
	obs_sceneitem_t *last;

2634 2635
	full_lock(scene);

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	/* ------------------------- */

	full_lock(subscene);
	first = subscene->first_item;
	last = first;
	while (last) {
2642 2643
		obs_sceneitem_t *dst;

2644
		remove_group_transform(item, last);
2645 2646 2647 2648
		dst = obs_scene_add_internal(scene, last->source, insert_after);
		duplicate_item_data(dst, last, true, true, true);
		apply_group_transform(last, item);

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		if (!last->next)
			break;
2651 2652

		insert_after = dst;
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		last = last->next;
	}
	full_unlock(subscene);

	/* ------------------------- */

2659
	detach_sceneitem(item);
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	full_unlock(scene);

	obs_sceneitem_release(item);
}

void obs_sceneitem_group_add_item(obs_sceneitem_t *group, obs_sceneitem_t *item)
{
	if (!group || !group->is_group || !item)
		return;

	obs_scene_t *scene = group->parent;
	obs_scene_t *groupscene = group->source->context.data;
	obs_sceneitem_t *last;

	if (item->parent != scene)
		return;

	/* ------------------------- */

	full_lock(scene);
2680
	remove_group_transform(group, item);
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	detach_sceneitem(item);

	/* ------------------------- */

	full_lock(groupscene);
	last = groupscene->first_item;
	if (last) {
		for (;;) {
			if (!last->next)
				break;
			last = last->next;
		}
		last->next = item;
		item->prev = last;
	} else {
		groupscene->first_item = item;
	}
	item->parent = groupscene;
	item->next = NULL;
	apply_group_transform(item, group);
	resize_group(group);
	full_unlock(groupscene);

	/* ------------------------- */

	full_unlock(scene);
}

2709
void obs_sceneitem_group_remove_item(obs_sceneitem_t *group,
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				     obs_sceneitem_t *item)
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{
2712
	if (!item || !group || !group->is_group)
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		return;

	obs_scene_t *groupscene = item->parent;
2716
	obs_scene_t *scene = group->parent;
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	/* ------------------------- */

	full_lock(scene);
	full_lock(groupscene);
2722
	remove_group_transform(group, item);
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	detach_sceneitem(item);

	/* ------------------------- */

2727 2728 2729
	if (group->prev) {
		group->prev->next = item;
		item->prev = group->prev;
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	} else {
		scene->first_item = item;
		item->prev = NULL;
	}
2734 2735
	group->prev = item;
	item->next = group;
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	item->parent = scene;

	/* ------------------------- */

2740
	resize_group(group);
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	full_unlock(groupscene);
	full_unlock(scene);
}

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static void
build_current_order_info(obs_scene_t *scene,
			 struct obs_sceneitem_order_info **items_out,
			 size_t *size_out)
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{
	DARRAY(struct obs_sceneitem_order_info) items;
	da_init(items);

	obs_sceneitem_t *item = scene->first_item;
	while (item) {
		da_push_back(items, &item);

		if (item->is_group) {
			obs_scene_t *sub_scene = item->source->context.data;

			full_lock(sub_scene);

			obs_sceneitem_t *sub_item = sub_scene->first_item;

			while (sub_item) {
				da_push_back(items, &item);

				sub_item = sub_item->next;
			}

			full_unlock(sub_scene);
		}

		item = item->next;
	}

	*items_out = items.array;
	*size_out = items.num;
}

static bool sceneitems_match2(obs_scene_t *scene,
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			      struct obs_sceneitem_order_info *items,
			      size_t size)
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{
	struct obs_sceneitem_order_info *cur_items;
	size_t cur_size;

	build_current_order_info(scene, &cur_items, &cur_size);
	if (cur_size != size) {
		bfree(cur_items);
		return false;
	}

	for (size_t i = 0; i < size; i++) {
		struct obs_sceneitem_order_info *new = &items[i];
		struct obs_sceneitem_order_info *old = &cur_items[i];

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		if (new->group != old->group || new->item != old->item) {
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			bfree(cur_items);
			return false;
		}
	}

	bfree(cur_items);
	return true;
}

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static obs_sceneitem_t *
get_sceneitem_parent_group(obs_scene_t *scene, obs_sceneitem_t *group_subitem)
2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823
{
	if (group_subitem->is_group)
		return NULL;

	obs_sceneitem_t *item = scene->first_item;
	while (item) {
		if (item->is_group &&
		    item->source->context.data == group_subitem->parent)
			return item;
		item = item->next;
	}

	return NULL;
}

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bool obs_scene_reorder_items2(obs_scene_t *scene,
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			      struct obs_sceneitem_order_info *item_order,
			      size_t item_order_size)
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{
	if (!scene || !item_order_size || !item_order)
		return false;

	obs_scene_addref(scene);
	full_lock(scene);

	if (sceneitems_match2(scene, item_order, item_order_size)) {
		full_unlock(scene);
		obs_scene_release(scene);
		return false;
	}

	for (size_t i = 0; i < item_order_size; i++) {
		struct obs_sceneitem_order_info *info = &item_order[i];
		if (!info->item->is_group) {
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			obs_sceneitem_t *group =
				get_sceneitem_parent_group(scene, info->item);
			remove_group_transform(group, info->item);
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		}
	}

	scene->first_item = item_order[0].item;

	obs_sceneitem_t *prev = NULL;
	for (size_t i = 0; i < item_order_size; i++) {
		struct obs_sceneitem_order_info *info = &item_order[i];
		obs_sceneitem_t *item = info->item;

		if (info->item->is_group) {
			obs_sceneitem_t *sub_prev = NULL;
			obs_scene_t *sub_scene =
				info->item->source->context.data;

			sub_scene->first_item = NULL;

			obs_scene_addref(sub_scene);
			full_lock(sub_scene);

			for (i++; i < item_order_size; i++) {
				struct obs_sceneitem_order_info *sub_info =
					&item_order[i];
				obs_sceneitem_t *sub_item = sub_info->item;

				if (sub_info->group != info->item) {
					i--;
					break;
				}

				if (!sub_scene->first_item)
					sub_scene->first_item = sub_item;

				sub_item->prev = sub_prev;
				sub_item->next = NULL;
				sub_item->parent = sub_scene;

				if (sub_prev)
					sub_prev->next = sub_item;

				apply_group_transform(sub_info->item,
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						      sub_info->group);
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				sub_prev = sub_item;
			}

			resize_group(info->item);
			full_unlock(sub_scene);
			obs_scene_release(sub_scene);
		}

		item->prev = prev;
		item->next = NULL;
		item->parent = scene;

		if (prev)
			prev->next = item;

		prev = item;
	}

	full_unlock(scene);

	signal_reorder(scene->first_item);
	obs_scene_release(scene);
	return true;
}

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obs_sceneitem_t *obs_sceneitem_get_group(obs_scene_t *scene,
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					 obs_sceneitem_t *group_subitem)
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{
	if (!scene || !group_subitem || group_subitem->is_group)
		return NULL;

	full_lock(scene);
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	obs_sceneitem_t *group =
		get_sceneitem_parent_group(scene, group_subitem);
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	full_unlock(scene);

	return group;
}

bool obs_source_is_group(const obs_source_t *source)
{
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	return source && source->info.id == group_info.id;
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}

bool obs_scene_is_group(const obs_scene_t *scene)
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{
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	return scene ? scene->is_group : false;
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}

void obs_sceneitem_group_enum_items(obs_sceneitem_t *group,
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				    bool (*callback)(obs_scene_t *,
						     obs_sceneitem_t *, void *),
				    void *param)
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{
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	if (!group || !group->is_group)
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		return;

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	obs_scene_t *scene = group->source->context.data;
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	if (scene)
		obs_scene_enum_items(scene, callback, param);
}
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void obs_sceneitem_force_update_transform(obs_sceneitem_t *item)
{
	if (!item)
		return;

	if (os_atomic_set_bool(&item->update_transform, false))
		update_item_transform(item, false);
}