obs-scene.c 45.8 KB
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/******************************************************************************
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    Copyright (C) 2013-2015 by Hugh Bailey <obs.jim@gmail.com>
                               Philippe Groarke <philippe.groarke@gmail.com>
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    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation, either version 2 of the License, or
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    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/

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#include "util/threading.h"
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#include "graphics/math-defs.h"
#include "obs-scene.h"

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/* NOTE: For proper mutex lock order (preventing mutual cross-locks), never
 * lock the graphics mutex inside either of the scene mutexes.
 *
 * Another thing that must be done to prevent that cross-lock (and improve
 * performance), is to not create/release/update sources within the scene
 * mutexes.
 *
 * It's okay to lock the graphics mutex before locking either of the scene
 * mutexes, but not after.
 */

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static const char *obs_scene_signals[] = {
	"void item_add(ptr scene, ptr item)",
	"void item_remove(ptr scene, ptr item)",
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	"void reorder(ptr scene)",
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	"void item_visible(ptr scene, ptr item, bool visible)",
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	"void item_select(ptr scene, ptr item)",
	"void item_deselect(ptr scene, ptr item)",
	"void item_transform(ptr scene, ptr item)",
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	NULL
};

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static inline void signal_item_remove(struct obs_scene_item *item)
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{
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	struct calldata params;
	uint8_t stack[128];

	calldata_init_fixed(&params, stack, sizeof(stack));
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	calldata_set_ptr(&params, "scene", item->parent);
	calldata_set_ptr(&params, "item", item);
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	signal_handler_signal(item->parent->source->context.signals,
			"item_remove", &params);
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}

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static const char *scene_getname(void *unused)
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{
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	UNUSED_PARAMETER(unused);
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	return "Scene";
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}

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static void *scene_create(obs_data_t *settings, struct obs_source *source)
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{
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	pthread_mutexattr_t attr;
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	struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
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	scene->source     = source;
	scene->first_item = NULL;

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	signal_handler_add_array(obs_source_get_signal_handler(source),
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			obs_scene_signals);

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	if (pthread_mutexattr_init(&attr) != 0)
		goto fail;
	if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
		goto fail;
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	if (pthread_mutex_init(&scene->audio_mutex, &attr) != 0) {
		blog(LOG_ERROR, "scene_create: Couldn't initialize audio "
				"mutex");
		goto fail;
	}
	if (pthread_mutex_init(&scene->video_mutex, &attr) != 0) {
		blog(LOG_ERROR, "scene_create: Couldn't initialize video "
				"mutex");
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		goto fail;
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	}
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	UNUSED_PARAMETER(settings);
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	return scene;
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fail:
	pthread_mutexattr_destroy(&attr);
	bfree(scene);
	return NULL;
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}

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#define audio_lock(scene) pthread_mutex_lock(&scene->audio_mutex)
#define video_lock(scene) pthread_mutex_lock(&scene->video_mutex)
#define audio_unlock(scene) pthread_mutex_unlock(&scene->audio_mutex)
#define video_unlock(scene) pthread_mutex_unlock(&scene->video_mutex)

static inline void full_lock(struct obs_scene *scene)
{
	video_lock(scene);
	audio_lock(scene);
}

static inline void full_unlock(struct obs_scene *scene)
{
	audio_unlock(scene);
	video_unlock(scene);
}

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static void set_visibility(struct obs_scene_item *item, bool vis);
static inline void detach_sceneitem(struct obs_scene_item *item);

static inline void remove_without_release(struct obs_scene_item *item)
{
	item->removed = true;
	set_visibility(item, false);
	signal_item_remove(item);
	detach_sceneitem(item);
}

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static void remove_all_items(struct obs_scene *scene)
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{
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	struct obs_scene_item *item;
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	DARRAY(struct obs_scene_item*) items;

	da_init(items);
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	full_lock(scene);
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	item = scene->first_item;

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	while (item) {
		struct obs_scene_item *del_item = item;
		item = item->next;

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		remove_without_release(del_item);
		da_push_back(items, &del_item);
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	}
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	full_unlock(scene);
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	for (size_t i = 0; i < items.num; i++)
		obs_sceneitem_release(items.array[i]);
	da_free(items);
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}

static void scene_destroy(void *data)
{
	struct obs_scene *scene = data;
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	remove_all_items(scene);
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	pthread_mutex_destroy(&scene->video_mutex);
	pthread_mutex_destroy(&scene->audio_mutex);
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	bfree(scene);
}

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static void scene_enum_sources(void *data,
		obs_source_enum_proc_t enum_callback,
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		void *param, bool active)
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{
	struct obs_scene *scene = data;
	struct obs_scene_item *item;
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	struct obs_scene_item *next;
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	full_lock(scene);
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	item = scene->first_item;
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	while (item) {
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		next = item->next;
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		obs_sceneitem_addref(item);
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		if (!active || os_atomic_load_long(&item->active_refs) > 0)
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			enum_callback(scene->source, item->source, param);
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		obs_sceneitem_release(item);

		item = next;
	}

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	full_unlock(scene);
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}

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static void scene_enum_active_sources(void *data,
		obs_source_enum_proc_t enum_callback,
		void *param)
{
	scene_enum_sources(data, enum_callback, param, true);
}

static void scene_enum_all_sources(void *data,
		obs_source_enum_proc_t enum_callback,
		void *param)
{
	scene_enum_sources(data, enum_callback, param, false);
}

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static inline void detach_sceneitem(struct obs_scene_item *item)
{
	if (item->prev)
		item->prev->next = item->next;
	else
		item->parent->first_item = item->next;

	if (item->next)
		item->next->prev = item->prev;
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	item->parent = NULL;
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}

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static inline void attach_sceneitem(struct obs_scene *parent,
		struct obs_scene_item *item, struct obs_scene_item *prev)
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{
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	item->prev   = prev;
	item->parent = parent;
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	if (prev) {
		item->next = prev->next;
		if (prev->next)
			prev->next->prev = item;
		prev->next = item;
	} else {
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		item->next = parent->first_item;
		if (parent->first_item)
			parent->first_item->prev = item;
		parent->first_item = item;
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	}
}

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void add_alignment(struct vec2 *v, uint32_t align, int cx, int cy)
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{
	if (align & OBS_ALIGN_RIGHT)
		v->x += (float)cx;
	else if ((align & OBS_ALIGN_LEFT) == 0)
		v->x += (float)(cx / 2);

	if (align & OBS_ALIGN_BOTTOM)
		v->y += (float)cy;
	else if ((align & OBS_ALIGN_TOP) == 0)
		v->y += (float)(cy / 2);
}

static void calculate_bounds_data(struct obs_scene_item *item,
		struct vec2 *origin, struct vec2 *scale,
		uint32_t *cx, uint32_t *cy)
{
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	float    width         = (float)(*cx) * fabsf(scale->x);
	float    height        = (float)(*cy) * fabsf(scale->y);
	float    item_aspect   = width / height;
	float    bounds_aspect = item->bounds.x / item->bounds.y;
	uint32_t bounds_type   = item->bounds_type;
	float    width_diff, height_diff;

	if (item->bounds_type == OBS_BOUNDS_MAX_ONLY)
		if (width > item->bounds.x || height > item->bounds.y)
			bounds_type = OBS_BOUNDS_SCALE_INNER;

	if (bounds_type == OBS_BOUNDS_SCALE_INNER ||
	    bounds_type == OBS_BOUNDS_SCALE_OUTER) {
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		bool  use_width = (bounds_aspect < item_aspect);
		float mul;

		if (item->bounds_type == OBS_BOUNDS_SCALE_OUTER)
			use_width = !use_width;

		mul = use_width ?
			item->bounds.x / width :
			item->bounds.y / height;

		vec2_mulf(scale, scale, mul);

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	} else if (bounds_type == OBS_BOUNDS_SCALE_TO_WIDTH) {
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		vec2_mulf(scale, scale, item->bounds.x / width);

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	} else if (bounds_type == OBS_BOUNDS_SCALE_TO_HEIGHT) {
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		vec2_mulf(scale, scale, item->bounds.y / height);

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	} else if (bounds_type == OBS_BOUNDS_STRETCH) {
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		scale->x = item->bounds.x / (float)(*cx);
		scale->y = item->bounds.y / (float)(*cy);
	}

	width       = (float)(*cx) * scale->x;
	height      = (float)(*cy) * scale->y;
	width_diff  = item->bounds.x - width;
	height_diff = item->bounds.y - height;
	*cx         = (uint32_t)item->bounds.x;
	*cy         = (uint32_t)item->bounds.y;

	add_alignment(origin, item->bounds_align,
			(int)-width_diff, (int)-height_diff);
}

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static inline uint32_t calc_cx(const struct obs_scene_item *item,
		uint32_t width)
{
	uint32_t crop_cx = item->crop.left + item->crop.right;
	return (crop_cx > width) ? 2 : (width - crop_cx);
}

static inline uint32_t calc_cy(const struct obs_scene_item *item,
		uint32_t height)
{
	uint32_t crop_cy = item->crop.top + item->crop.bottom;
	return (crop_cy > height) ? 2 : (height - crop_cy);
}

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static void update_item_transform(struct obs_scene_item *item)
{
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	uint32_t        width         = obs_source_get_width(item->source);
	uint32_t        height        = obs_source_get_height(item->source);
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	uint32_t        cx            = calc_cx(item, width);
	uint32_t        cy            = calc_cy(item, height);
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	struct vec2     base_origin;
	struct vec2     origin;
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	struct vec2     scale         = item->scale;
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	struct calldata params;
	uint8_t         stack[128];
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	if (os_atomic_load_long(&item->defer_update) > 0)
		return;

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	width = cx;
	height = cy;

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	vec2_zero(&base_origin);
	vec2_zero(&origin);

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	/* ----------------------- */

	if (item->bounds_type != OBS_BOUNDS_NONE) {
		calculate_bounds_data(item, &origin, &scale, &cx, &cy);
	} else {
		cx = (uint32_t)((float)cx * scale.x);
		cy = (uint32_t)((float)cy * scale.y);
	}

	add_alignment(&origin, item->align, (int)cx, (int)cy);

	matrix4_identity(&item->draw_transform);
	matrix4_scale3f(&item->draw_transform, &item->draw_transform,
			scale.x, scale.y, 1.0f);
	matrix4_translate3f(&item->draw_transform, &item->draw_transform,
			-origin.x, -origin.y, 0.0f);
	matrix4_rotate_aa4f(&item->draw_transform, &item->draw_transform,
			0.0f, 0.0f, 1.0f, RAD(item->rot));
	matrix4_translate3f(&item->draw_transform, &item->draw_transform,
			item->pos.x, item->pos.y, 0.0f);

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	item->output_scale = scale;

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	/* ----------------------- */

	if (item->bounds_type != OBS_BOUNDS_NONE) {
		vec2_copy(&scale, &item->bounds);
	} else {
		scale.x = (float)width  * item->scale.x;
		scale.y = (float)height * item->scale.y;
	}

	add_alignment(&base_origin, item->align, (int)scale.x, (int)scale.y);

	matrix4_identity(&item->box_transform);
	matrix4_scale3f(&item->box_transform, &item->box_transform,
			scale.x, scale.y, 1.0f);
	matrix4_translate3f(&item->box_transform, &item->box_transform,
			-base_origin.x, -base_origin.y, 0.0f);
	matrix4_rotate_aa4f(&item->box_transform, &item->box_transform,
			0.0f, 0.0f, 1.0f, RAD(item->rot));
	matrix4_translate3f(&item->box_transform, &item->box_transform,
			item->pos.x, item->pos.y, 0.0f);

	/* ----------------------- */

	item->last_width  = width;
	item->last_height = height;

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	calldata_init_fixed(&params, stack, sizeof(stack));
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	calldata_set_ptr(&params, "scene", item->parent);
	calldata_set_ptr(&params, "item", item);
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	signal_handler_signal(item->parent->source->context.signals,
			"item_transform", &params);
}

static inline bool source_size_changed(struct obs_scene_item *item)
{
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	uint32_t width  = obs_source_get_width(item->source);
	uint32_t height = obs_source_get_height(item->source);
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	return item->last_width != width || item->last_height != height;
}

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static inline bool crop_enabled(const struct obs_sceneitem_crop *crop)
{
	return crop->left || crop->right || crop->top || crop->bottom;
}

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static inline bool scale_filter_enabled(const struct obs_scene_item *item)
{
	return item->scale_filter != OBS_SCALE_DISABLE;
}

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static inline bool item_is_scene(const struct obs_scene_item *item)
{
	return item->source && item->source->info.type == OBS_SOURCE_TYPE_SCENE;
}

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static inline bool item_texture_enabled(const struct obs_scene_item *item)
{
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	return crop_enabled(&item->crop) || scale_filter_enabled(item) ||
		item_is_scene(item);
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}

static void render_item_texture(struct obs_scene_item *item)
{
	gs_texture_t *tex = gs_texrender_get_texture(item->item_render);
	gs_effect_t *effect = obs->video.default_effect;
	enum obs_scale_type type = item->scale_filter;
	uint32_t cx = gs_texture_get_width(tex);
	uint32_t cy = gs_texture_get_height(tex);

	if (type != OBS_SCALE_DISABLE) {
		if (type == OBS_SCALE_POINT) {
			gs_eparam_t *image = gs_effect_get_param_by_name(
					effect, "image");
			gs_effect_set_next_sampler(image,
					obs->video.point_sampler);

		} else if (!close_float(item->output_scale.x, 1.0f, EPSILON) ||
		           !close_float(item->output_scale.y, 1.0f, EPSILON)) {
			gs_eparam_t *scale_param;

			if (item->output_scale.x < 0.5f ||
			    item->output_scale.y < 0.5f) {
				effect = obs->video.bilinear_lowres_effect;
			} else if (type == OBS_SCALE_BICUBIC) {
				effect = obs->video.bicubic_effect;
			} else if (type == OBS_SCALE_LANCZOS) {
				effect = obs->video.lanczos_effect;
			}

			scale_param = gs_effect_get_param_by_name(effect,
					"base_dimension_i");
			if (scale_param) {
				struct vec2 base_res_i = {
					1.0f / (float)cx,
					1.0f / (float)cy
				};

				gs_effect_set_vec2(scale_param, &base_res_i);
			}
		}
	}

	while (gs_effect_loop(effect, "Draw"))
		obs_source_draw(tex, 0, 0, 0, 0, 0);
}

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static inline void render_item(struct obs_scene_item *item)
{
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	if (item->item_render) {
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		uint32_t width  = obs_source_get_width(item->source);
		uint32_t height = obs_source_get_height(item->source);
		uint32_t cx = calc_cx(item, width);
		uint32_t cy = calc_cy(item, height);

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		if (cx && cy && gs_texrender_begin(item->item_render, cx, cy)) {
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			float cx_scale = (float)width  / (float)cx;
			float cy_scale = (float)height / (float)cy;
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			struct vec4 clear_color;

			vec4_zero(&clear_color);
			gs_clear(GS_CLEAR_COLOR, &clear_color, 0.0f, 0);
			gs_ortho(0.0f, (float)width, 0.0f, (float)height,
					-100.0f, 100.0f);

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			gs_matrix_scale3f(cx_scale, cy_scale, 1.0f);
			gs_matrix_translate3f(
					-(float)item->crop.left,
					-(float)item->crop.top,
					0.0f);

			obs_source_video_render(item->source);
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			gs_texrender_end(item->item_render);
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		}
	}

	gs_matrix_push();
	gs_matrix_mul(&item->draw_transform);
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	if (item->item_render) {
		render_item_texture(item);
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	} else {
		obs_source_video_render(item->source);
	}
	gs_matrix_pop();
}

static void scene_video_tick(void *data, float seconds)
{
	struct obs_scene *scene = data;
	struct obs_scene_item *item;

	video_lock(scene);
	item = scene->first_item;
	while (item) {
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		if (item->item_render)
			gs_texrender_reset(item->item_render);
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		item = item->next;
	}
	video_unlock(scene);

	UNUSED_PARAMETER(seconds);
}

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static void scene_video_render(void *data, gs_effect_t *effect)
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{
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	DARRAY(struct obs_scene_item*) remove_items;
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	struct obs_scene *scene = data;
	struct obs_scene_item *item;

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	da_init(remove_items);

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	video_lock(scene);
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	item = scene->first_item;
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	gs_blend_state_push();
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	gs_reset_blend_state();
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	while (item) {
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		if (obs_source_removed(item->source)) {
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			struct obs_scene_item *del_item = item;
			item = item->next;

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			remove_without_release(del_item);
			da_push_back(remove_items, &del_item);
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			continue;
		}

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		if (source_size_changed(item))
			update_item_transform(item);
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		if (item->user_visible)
			render_item(item);
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		item = item->next;
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	}
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	gs_blend_state_pop();

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	video_unlock(scene);
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	for (size_t i = 0; i < remove_items.num; i++)
		obs_sceneitem_release(remove_items.array[i]);
	da_free(remove_items);

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	UNUSED_PARAMETER(effect);
}

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static void set_visibility(struct obs_scene_item *item, bool vis)
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{
	pthread_mutex_lock(&item->actions_mutex);

	da_resize(item->audio_actions, 0);

	if (os_atomic_load_long(&item->active_refs) > 0) {
		if (!vis)
			obs_source_remove_active_child(item->parent->source,
					item->source);
	} else if (vis) {
		obs_source_add_active_child(item->parent->source, item->source);
	}

	os_atomic_set_long(&item->active_refs, vis ? 1 : 0);
	item->visible = vis;
	item->user_visible = vis;

	pthread_mutex_unlock(&item->actions_mutex);
}

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static void scene_load_item(struct obs_scene *scene, obs_data_t *item_data)
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{
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	const char            *name = obs_data_get_string(item_data, "name");
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	obs_source_t          *source = obs_get_source_by_name(name);
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	const char            *scale_filter_str;
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	struct obs_scene_item *item;
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	bool visible;
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	if (!source) {
		blog(LOG_WARNING, "[scene_load_item] Source %s not found!",
				name);
		return;
	}

	item = obs_scene_add(scene, source);
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	if (!item) {
		blog(LOG_WARNING, "[scene_load_item] Could not add source '%s' "
		                  "to scene '%s'!",
		                  name, obs_source_get_name(scene->source));
		
		obs_source_release(source);
		return;
	}
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	obs_data_set_default_int(item_data, "align",
			OBS_ALIGN_TOP | OBS_ALIGN_LEFT);

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	item->rot     = (float)obs_data_get_double(item_data, "rot");
	item->align   = (uint32_t)obs_data_get_int(item_data, "align");
613
	visible = obs_data_get_bool(item_data, "visible");
614 615
	obs_data_get_vec2(item_data, "pos",    &item->pos);
	obs_data_get_vec2(item_data, "scale",  &item->scale);
616

617
	set_visibility(item, visible);
618

619
	item->bounds_type =
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		(enum obs_bounds_type)obs_data_get_int(item_data,
				"bounds_type");
622
	item->bounds_align =
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		(uint32_t)obs_data_get_int(item_data, "bounds_align");
624 625
	obs_data_get_vec2(item_data, "bounds", &item->bounds);

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	item->crop.left   = (uint32_t)obs_data_get_int(item_data, "crop_left");
	item->crop.top    = (uint32_t)obs_data_get_int(item_data, "crop_top");
	item->crop.right  = (uint32_t)obs_data_get_int(item_data, "crop_right");
	item->crop.bottom = (uint32_t)obs_data_get_int(item_data, "crop_bottom");

631 632 633 634 635 636 637 638 639 640 641 642 643
	scale_filter_str = obs_data_get_string(item_data, "scale_filter");
	item->scale_filter = OBS_SCALE_DISABLE;

	if (scale_filter_str) {
		if (astrcmpi(scale_filter_str, "point") == 0)
			item->scale_filter = OBS_SCALE_POINT;
		else if (astrcmpi(scale_filter_str, "bilinear") == 0)
			item->scale_filter = OBS_SCALE_BILINEAR;
		else if (astrcmpi(scale_filter_str, "bicubic") == 0)
			item->scale_filter = OBS_SCALE_BICUBIC;
		else if (astrcmpi(scale_filter_str, "lanczos") == 0)
			item->scale_filter = OBS_SCALE_LANCZOS;
	}
644 645

	if (item->item_render && !item_texture_enabled(item)) {
646
		obs_enter_graphics();
647 648
		gs_texrender_destroy(item->item_render);
		item->item_render = NULL;
649 650
		obs_leave_graphics();

651
	} else if (!item->item_render && item_texture_enabled(item)) {
652
		obs_enter_graphics();
653
		item->item_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
654 655 656
		obs_leave_graphics();
	}

657
	obs_source_release(source);
658 659

	update_item_transform(item);
660 661
}

662
static void scene_load(void *scene, obs_data_t *settings)
663
{
664
	obs_data_array_t *items = obs_data_get_array(settings, "items");
665 666 667 668 669 670 671 672 673
	size_t           count, i;

	remove_all_items(scene);

	if (!items) return;

	count = obs_data_array_count(items);

	for (i = 0; i < count; i++) {
674
		obs_data_t *item_data = obs_data_array_item(items, i);
675 676 677 678 679 680 681
		scene_load_item(scene, item_data);
		obs_data_release(item_data);
	}

	obs_data_array_release(items);
}

682 683
static void scene_save_item(obs_data_array_t *array,
		struct obs_scene_item *item)
684
{
685
	obs_data_t *item_data = obs_data_create();
686
	const char *name     = obs_source_get_name(item->source);
687
	const char *scale_filter;
688

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	obs_data_set_string(item_data, "name",         name);
690
	obs_data_set_bool  (item_data, "visible",      item->user_visible);
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	obs_data_set_double(item_data, "rot",          item->rot);
692 693
	obs_data_set_vec2 (item_data, "pos",          &item->pos);
	obs_data_set_vec2 (item_data, "scale",        &item->scale);
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	obs_data_set_int   (item_data, "align",        (int)item->align);
	obs_data_set_int   (item_data, "bounds_type",  (int)item->bounds_type);
	obs_data_set_int   (item_data, "bounds_align", (int)item->bounds_align);
697
	obs_data_set_vec2 (item_data, "bounds",       &item->bounds);
698 699 700 701
	obs_data_set_int  (item_data, "crop_left",    (int)item->crop.left);
	obs_data_set_int  (item_data, "crop_top",     (int)item->crop.top);
	obs_data_set_int  (item_data, "crop_right",   (int)item->crop.right);
	obs_data_set_int  (item_data, "crop_bottom",  (int)item->crop.bottom);
702 703 704 705 706 707 708 709 710 711 712 713 714

	if (item->scale_filter == OBS_SCALE_POINT)
		scale_filter = "point";
	else if (item->scale_filter == OBS_SCALE_BILINEAR)
		scale_filter = "bilinear";
	else if (item->scale_filter == OBS_SCALE_BICUBIC)
		scale_filter = "bicubic";
	else if (item->scale_filter == OBS_SCALE_LANCZOS)
		scale_filter = "lanczos";
	else
		scale_filter = "disable";

	obs_data_set_string(item_data, "scale_filter", scale_filter);
715 716 717 718 719

	obs_data_array_push_back(array, item_data);
	obs_data_release(item_data);
}

720
static void scene_save(void *data, obs_data_t *settings)
721 722
{
	struct obs_scene      *scene = data;
723
	obs_data_array_t      *array  = obs_data_array_create();
724 725
	struct obs_scene_item *item;

726
	full_lock(scene);
727 728 729

	item = scene->first_item;
	while (item) {
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		scene_save_item(array, item);
731 732 733
		item = item->next;
	}

734
	full_unlock(scene);
735

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	obs_data_set_array(settings, "items", array);
737 738 739
	obs_data_array_release(array);
}

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static uint32_t scene_getwidth(void *data)
{
	UNUSED_PARAMETER(data);
	return obs->video.base_width;
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}

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static uint32_t scene_getheight(void *data)
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{
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	UNUSED_PARAMETER(data);
	return obs->video.base_height;
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}

752 753 754 755 756 757
static void apply_scene_item_audio_actions(struct obs_scene_item *item,
		float **p_buf, uint64_t ts, size_t sample_rate)
{
	bool cur_visible = item->visible;
	uint64_t frame_num = 0;
	size_t deref_count = 0;
758
	float *buf = NULL;
759

760 761 762 763 764
	if (p_buf) {
		if (!*p_buf)
			*p_buf = malloc(AUDIO_OUTPUT_FRAMES * sizeof(float));
		buf = *p_buf;
	}
765 766 767 768 769 770 771 772 773 774 775 776 777 778

	pthread_mutex_lock(&item->actions_mutex);

	for (size_t i = 0; i < item->audio_actions.num; i++) {
		struct item_action action = item->audio_actions.array[i];
		uint64_t timestamp = action.timestamp;
		uint64_t new_frame_num;

		if (timestamp < ts)
			timestamp = ts;

		new_frame_num = (timestamp - ts) * (uint64_t)sample_rate /
			1000000000ULL;

779
		if (ts && new_frame_num >= AUDIO_OUTPUT_FRAMES)
780 781 782 783 784 785 786 787
			break;

		da_erase(item->audio_actions, i--);

		item->visible = action.visible;
		if (!item->visible)
			deref_count++;

788
		if (buf && new_frame_num > frame_num) {
789 790 791 792 793 794 795
			for (; frame_num < new_frame_num; frame_num++)
				buf[frame_num] = cur_visible ? 1.0f : 0.0f;
		}

		cur_visible = item->visible;
	}

796 797 798 799
	if (buf) {
		for (; frame_num < AUDIO_OUTPUT_FRAMES; frame_num++)
			buf[frame_num] = cur_visible ? 1.0f : 0.0f;
	}
800 801 802 803 804 805 806 807 808 809 810

	pthread_mutex_unlock(&item->actions_mutex);

	while (deref_count--) {
		if (os_atomic_dec_long(&item->active_refs) == 0) {
			obs_source_remove_active_child(item->parent->source,
					item->source);
		}
	}
}

811
static bool apply_scene_item_volume(struct obs_scene_item *item,
812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828
		float **buf, uint64_t ts, size_t sample_rate)
{
	bool actions_pending;
	struct item_action action;

	pthread_mutex_lock(&item->actions_mutex);

	actions_pending = item->audio_actions.num > 0;
	if (actions_pending)
		action = item->audio_actions.array[0];

	pthread_mutex_unlock(&item->actions_mutex);

	if (actions_pending) {
		uint64_t duration = (uint64_t)AUDIO_OUTPUT_FRAMES *
			1000000000ULL / (uint64_t)sample_rate;

829
		if (!ts || action.timestamp < (ts + duration)) {
830 831 832 833 834 835 836 837 838
			apply_scene_item_audio_actions(item, buf, ts,
					sample_rate);
			return true;
		}
	}

	return false;
}

839 840 841 842 843 844
static void process_all_audio_actions(struct obs_scene_item *item,
		size_t sample_rate)
{
	while (apply_scene_item_volume(item, NULL, 0, sample_rate));
}

845 846 847 848 849 850 851 852 853 854 855 856
static void mix_audio_with_buf(float *p_out, float *p_in, float *buf_in,
		size_t pos, size_t count)
{
	register float *out = p_out;
	register float *buf = buf_in + pos;
	register float *in = p_in + pos;
	register float *end = in + count;

	while (in < end)
		*(out++) += *(in++) * *(buf++);
}

857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872
static inline void mix_audio(float *p_out, float *p_in,
		size_t pos, size_t count)
{
	register float *out = p_out;
	register float *in = p_in + pos;
	register float *end = in + count;

	while (in < end)
		*(out++) += *(in++);
}

static bool scene_audio_render(void *data, uint64_t *ts_out,
		struct obs_source_audio_mix *audio_output, uint32_t mixers,
		size_t channels, size_t sample_rate)
{
	uint64_t timestamp = 0;
873
	float *buf = NULL;
874 875 876 877 878 879 880 881 882 883 884 885
	struct obs_source_audio_mix child_audio;
	struct obs_scene *scene = data;
	struct obs_scene_item *item;

	audio_lock(scene);

	item = scene->first_item;
	while (item) {
		if (!obs_source_audio_pending(item->source)) {
			uint64_t source_ts =
				obs_source_get_audio_timestamp(item->source);

886
			if (source_ts && (!timestamp || source_ts < timestamp))
887 888 889 890 891 892 893
				timestamp = source_ts;
		}

		item = item->next;
	}

	if (!timestamp) {
894 895 896 897 898 899 900 901
		/* just process all pending audio actions if no audio playing,
		 * otherwise audio actions will just never be processed */
		item = scene->first_item;
		while (item) {
			process_all_audio_actions(item, sample_rate);
			item = item->next;
		}

902 903 904 905 906 907 908 909
		audio_unlock(scene);
		return false;
	}

	item = scene->first_item;
	while (item) {
		uint64_t source_ts;
		size_t pos, count;
910 911 912 913
		bool apply_buf;

		apply_buf = apply_scene_item_volume(item, &buf, timestamp,
				sample_rate);
914 915 916 917 918 919 920

		if (obs_source_audio_pending(item->source)) {
			item = item->next;
			continue;
		}

		source_ts = obs_source_get_audio_timestamp(item->source);
921 922 923 924 925
		if (!source_ts) {
			item = item->next;
			continue;
		}

926 927 928 929
		pos = (size_t)ns_to_audio_frames(sample_rate,
				source_ts - timestamp);
		count = AUDIO_OUTPUT_FRAMES - pos;

930 931 932 933 934
		if (!apply_buf && !item->visible) {
			item = item->next;
			continue;
		}

935 936
		obs_source_get_audio_mix(item->source, &child_audio);
		for (size_t mix = 0; mix < MAX_AUDIO_MIXES; mix++) {
937 938 939
			if ((mixers & (1 << mix)) == 0)
				continue;

940 941 942 943
			for (size_t ch = 0; ch < channels; ch++) {
				float *out = audio_output->output[mix].data[ch];
				float *in = child_audio.output[mix].data[ch];

944 945 946 947 948
				if (apply_buf)
					mix_audio_with_buf(out, in, buf, pos,
							count);
				else
					mix_audio(out, in, pos, count);
949 950 951 952 953 954 955 956
			}
		}

		item = item->next;
	}

	*ts_out = timestamp;
	audio_unlock(scene);
957 958

	free(buf);
959 960 961
	return true;
}

962
const struct obs_source_info scene_info =
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{
964
	.id            = "scene",
965
	.type          = OBS_SOURCE_TYPE_SCENE,
966 967 968
	.output_flags  = OBS_SOURCE_VIDEO |
	                 OBS_SOURCE_CUSTOM_DRAW |
	                 OBS_SOURCE_COMPOSITE,
969 970 971
	.get_name      = scene_getname,
	.create        = scene_create,
	.destroy       = scene_destroy,
972
	.video_tick    = scene_video_tick,
973
	.video_render  = scene_video_render,
974
	.audio_render  = scene_audio_render,
975 976 977 978
	.get_width     = scene_getwidth,
	.get_height    = scene_getheight,
	.load          = scene_load,
	.save          = scene_save,
979 980
	.enum_active_sources = scene_enum_active_sources,
	.enum_all_sources = scene_enum_all_sources
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};

983
obs_scene_t *obs_scene_create(const char *name)
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{
985 986
	struct obs_source *source = obs_source_create("scene", name, NULL,
			NULL);
987
	return source->context.data;
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}

990 991 992 993 994 995 996
obs_scene_t *obs_scene_create_private(const char *name)
{
	struct obs_source *source = obs_source_create_private("scene", name,
			NULL);
	return source->context.data;
}

997
static obs_source_t *get_child_at_idx(obs_scene_t *scene, size_t idx)
998 999 1000
{
	struct obs_scene_item *item = scene->first_item;

1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053
	while (item && idx--)
		item = item->next;
	return item ? item->source : NULL;
}

static inline obs_source_t *dup_child(struct darray *array, size_t idx,
		obs_scene_t *new_scene, bool private)
{
	DARRAY(struct obs_scene_item*) old_items;
	obs_source_t *source;

	old_items.da = *array;

	source = old_items.array[idx]->source;

	/* if the old item is referenced more than once in the old scene,
	 * make sure they're referenced similarly in the new scene to reduce
	 * load times */
	for (size_t i = 0; i < idx; i++) {
		struct obs_scene_item *item = old_items.array[i];
		if (item->source == source) {
			source = get_child_at_idx(new_scene, i);
			obs_source_addref(source);
			return source;
		}
	}

	return obs_source_duplicate(source, NULL, private);
}

static inline obs_source_t *new_ref(obs_source_t *source)
{
	obs_source_addref(source);
	return source;
}

obs_scene_t *obs_scene_duplicate(obs_scene_t *scene, const char *name,
		enum obs_scene_duplicate_type type)
{
	bool make_unique  = ((int)type & (1<<0)) != 0;
	bool make_private = ((int)type & (1<<1)) != 0;
	DARRAY(struct obs_scene_item*) items;
	struct obs_scene *new_scene;
	struct obs_scene_item *item;
	struct obs_source *source;

	da_init(items);

	if (!obs_ptr_valid(scene, "obs_scene_duplicate"))
		return NULL;

	/* --------------------------------- */

1054
	full_lock(scene);
1055

1056
	item = scene->first_item;
1057
	while (item) {
1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074
		da_push_back(items, &item);
		obs_sceneitem_addref(item);
		item = item->next;
	}

	full_unlock(scene);

	/* --------------------------------- */

	new_scene = make_private ?
		obs_scene_create_private(name) : obs_scene_create(name);

	for (size_t i = 0; i < items.num; i++) {
		item = items.array[i];
		source = make_unique ?
			dup_child(&items.da, i, new_scene, make_private) :
			new_ref(item->source);
1075 1076 1077 1078 1079

		if (source) {
			struct obs_scene_item *new_item =
				obs_scene_add(new_scene, source);

1080
			if (!new_item) {
1081
				obs_source_release(source);
1082 1083 1084 1085 1086
				continue;
			}

			if (!item->user_visible)
				set_visibility(new_item, false);
1087

1088 1089
			new_item->selected = item->selected;
			new_item->pos = item->pos;
1090
			new_item->rot = item->rot;
1091 1092 1093 1094
			new_item->scale = item->scale;
			new_item->align = item->align;
			new_item->last_width = item->last_width;
			new_item->last_height = item->last_height;
1095 1096
			new_item->output_scale = item->output_scale;
			new_item->scale_filter = item->scale_filter;
1097 1098 1099 1100 1101 1102
			new_item->box_transform = item->box_transform;
			new_item->draw_transform = item->draw_transform;
			new_item->bounds_type = item->bounds_type;
			new_item->bounds_align = item->bounds_align;
			new_item->bounds = item->bounds;

1103 1104
			obs_sceneitem_set_crop(new_item, &item->crop);

1105 1106
			obs_source_release(source);
		}
1107 1108
	}

1109 1110
	for (size_t i = 0; i < items.num; i++)
		obs_sceneitem_release(items.array[i]);
1111

1112
	da_free(items);
1113 1114 1115
	return new_scene;
}

1116
void obs_scene_addref(obs_scene_t *scene)
1117
{
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	if (scene)
		obs_source_addref(scene->source);
1120 1121
}

1122
void obs_scene_release(obs_scene_t *scene)
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{
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1124 1125
	if (scene)
		obs_source_release(scene->source);
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}

1128
obs_source_t *obs_scene_get_source(const obs_scene_t *scene)
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{
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	return scene ? scene->source : NULL;
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}

1133
obs_scene_t *obs_scene_from_source(const obs_source_t *source)
1134
{
1135
	if (!source || source->info.id != scene_info.id)
1136 1137
		return NULL;

1138
	return source->context.data;
1139 1140
}

1141
obs_sceneitem_t *obs_scene_find_source(obs_scene_t *scene, const char *name)
1142 1143 1144
{
	struct obs_scene_item *item;

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	if (!scene)
		return NULL;

1148
	full_lock(scene);
1149 1150 1151

	item = scene->first_item;
	while (item) {
1152
		if (strcmp(item->source->context.name, name) == 0)
1153 1154 1155 1156 1157
			break;

		item = item->next;
	}

1158
	full_unlock(scene);
1159 1160 1161 1162

	return item;
}

1163 1164
void obs_scene_enum_items(obs_scene_t *scene,
		bool (*callback)(obs_scene_t*, obs_sceneitem_t*, void*),
1165 1166 1167 1168
		void *param)
{
	struct obs_scene_item *item;

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	if (!scene || !callback)
		return;

1172
	full_lock(scene);
1173 1174 1175

	item = scene->first_item;
	while (item) {
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		struct obs_scene_item *next = item->next;

		obs_sceneitem_addref(item);

1180 1181
		if (!callback(scene, item, param)) {
			obs_sceneitem_release(item);
1182
			break;
1183
		}
1184

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		obs_sceneitem_release(item);

		item = next;
1188 1189
	}

1190
	full_unlock(scene);
1191 1192
}

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static obs_sceneitem_t *sceneitem_get_ref(obs_sceneitem_t *si)
{
	long owners = si->ref;
	while (owners > 0) {
		if (os_atomic_compare_swap_long(&si->ref, owners, owners + 1))
			return si;

		owners = si->ref;
	}
	return NULL;
}

static bool hotkey_show_sceneitem(void *data, obs_hotkey_pair_id id,
		obs_hotkey_t *hotkey, bool pressed)
{
	UNUSED_PARAMETER(id);
	UNUSED_PARAMETER(hotkey);

	obs_sceneitem_t *si = sceneitem_get_ref(data);
1212
	if (pressed && si && !si->user_visible) {
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		obs_sceneitem_set_visible(si, true);
		obs_sceneitem_release(si);
		return true;
	}

	obs_sceneitem_release(si);
	return false;
}

static bool hotkey_hide_sceneitem(void *data, obs_hotkey_pair_id id,
		obs_hotkey_t *hotkey, bool pressed)
{
	UNUSED_PARAMETER(id);
	UNUSED_PARAMETER(hotkey);

	obs_sceneitem_t *si = sceneitem_get_ref(data);
1229
	if (pressed && si && si->user_visible) {
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		obs_sceneitem_set_visible(si, false);
		obs_sceneitem_release(si);
		return true;
	}

	obs_sceneitem_release(si);
	return false;
}

static void init_hotkeys(obs_scene_t *scene, obs_sceneitem_t *item,
		const char *name)
{
	struct dstr show = {0};
	struct dstr hide = {0};
	struct dstr show_desc = {0};
	struct dstr hide_desc = {0};

	dstr_copy(&show, "libobs.show_scene_item.%1");
	dstr_replace(&show, "%1", name);
	dstr_copy(&hide, "libobs.hide_scene_item.%1");
	dstr_replace(&hide, "%1", name);

	dstr_copy(&show_desc, obs->hotkeys.sceneitem_show);
	dstr_replace(&show_desc, "%1", name);
	dstr_copy(&hide_desc, obs->hotkeys.sceneitem_hide);
	dstr_replace(&hide_desc, "%1", name);

	item->toggle_visibility = obs_hotkey_pair_register_source(scene->source,
			show.array, show_desc.array,
			hide.array, hide_desc.array,
			hotkey_show_sceneitem, hotkey_hide_sceneitem,
			item, item);

	dstr_free(&show);
	dstr_free(&hide);
	dstr_free(&show_desc);
	dstr_free(&hide_desc);
}

1269 1270 1271 1272 1273 1274
static inline bool source_has_audio(obs_source_t *source)
{
	return (source->info.output_flags &
		(OBS_SOURCE_AUDIO | OBS_SOURCE_COMPOSITE)) != 0;
}

1275
obs_sceneitem_t *obs_scene_add(obs_scene_t *scene, obs_source_t *source)
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{
1277
	struct obs_scene_item *last;
1278
	struct obs_scene_item *item;
1279 1280
	struct calldata params;
	uint8_t stack[128];
1281 1282 1283 1284 1285 1286
	pthread_mutex_t mutex;

	struct item_action action = {
		.visible = true,
		.timestamp = os_gettime_ns()
	};
1287

1288 1289 1290 1291
	if (!scene)
		return NULL;

	if (!source) {
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		blog(LOG_ERROR, "Tried to add a NULL source to a scene");
1293 1294 1295
		return NULL;
	}

1296 1297 1298 1299 1300
	if (pthread_mutex_init(&mutex, NULL) != 0) {
		blog(LOG_WARNING, "Failed to create scene item mutex");
		return NULL;
	}

1301
	if (!obs_source_add_active_child(scene->source, source)) {
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		blog(LOG_WARNING, "Failed to add source to scene due to "
		                  "infinite source recursion");
1304
		pthread_mutex_destroy(&mutex);
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		return NULL;
	}

1308
	item = bzalloc(sizeof(struct obs_scene_item));
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	item->source  = source;
	item->parent  = scene;
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	item->ref     = 1;
1312
	item->align   = OBS_ALIGN_TOP | OBS_ALIGN_LEFT;
1313 1314 1315
	item->actions_mutex = mutex;
	item->user_visible = true;
	os_atomic_set_long(&item->active_refs, 1);
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	vec2_set(&item->scale, 1.0f, 1.0f);
1317 1318
	matrix4_identity(&item->draw_transform);
	matrix4_identity(&item->box_transform);
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1320
	obs_source_addref(source);
1321

1322 1323 1324 1325 1326 1327 1328
	if (source_has_audio(source)) {
		item->visible = false;
		da_push_back(item->audio_actions, &action);
	} else {
		item->visible = true;
	}

1329 1330 1331 1332 1333 1334
	if (item_texture_enabled(item)) {
		obs_enter_graphics();
		item->item_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
		obs_leave_graphics();
	}

1335
	full_lock(scene);
1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346

	last = scene->first_item;
	if (!last) {
		scene->first_item = item;
	} else {
		while (last->next)
			last = last->next;

		last->next = item;
		item->prev = last;
	}
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1348
	full_unlock(scene);
1349

1350 1351
	if (!scene->source->context.private)
		init_hotkeys(scene, item, obs_source_get_name(source));
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1353
	calldata_init_fixed(&params, stack, sizeof(stack));
1354 1355
	calldata_set_ptr(&params, "scene", scene);
	calldata_set_ptr(&params, "item", item);
1356 1357
	signal_handler_signal(scene->source->context.signals, "item_add",
			&params);
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	return item;
}

1362
static void obs_sceneitem_destroy(obs_sceneitem_t *item)
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{
1364
	if (item) {
1365
		if (item->item_render) {
1366
			obs_enter_graphics();
1367
			gs_texrender_destroy(item->item_render);
1368 1369
			obs_leave_graphics();
		}
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		obs_hotkey_pair_unregister(item->toggle_visibility);
1371
		pthread_mutex_destroy(&item->actions_mutex);
1372
		if (item->source)
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			obs_source_release(item->source);
1374
		da_free(item->audio_actions);
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		bfree(item);
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	}
}

1379
void obs_sceneitem_addref(obs_sceneitem_t *item)
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{
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	if (item)
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		os_atomic_inc_long(&item->ref);
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}
1384

1385
void obs_sceneitem_release(obs_sceneitem_t *item)
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{
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	if (!item)
		return;
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	if (os_atomic_dec_long(&item->ref) == 0)
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		obs_sceneitem_destroy(item);
1392 1393
}

1394
void obs_sceneitem_remove(obs_sceneitem_t *item)
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{
1396
	obs_scene_t *scene;
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1398
	if (!item)
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		return;

1401
	scene = item->parent;
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1403
	full_lock(scene);
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1404

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	if (item->removed) {
1406
		if (scene)
1407
			full_unlock(scene);
1408 1409 1410
		return;
	}

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	item->removed = true;

1413 1414
	assert(scene != NULL);
	assert(scene->source != NULL);
1415 1416

	set_visibility(item, false);
1417

1418
	signal_item_remove(item);
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	detach_sceneitem(item);
1420

1421
	full_unlock(scene);
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	obs_sceneitem_release(item);
}

1426
obs_scene_t *obs_sceneitem_get_scene(const obs_sceneitem_t *item)
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{
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	return item ? item->parent : NULL;
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}

1431
obs_source_t *obs_sceneitem_get_source(const obs_sceneitem_t *item)
1432
{
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	return item ? item->source : NULL;
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}

1436
void obs_sceneitem_select(obs_sceneitem_t *item, bool select)
1437
{
1438 1439
	struct calldata params;
	uint8_t stack[128];
1440 1441
	const char *command = select ? "item_select" : "item_deselect";

1442
	if (!item || item->selected == select || !item->parent)
1443 1444 1445 1446
		return;

	item->selected = select;

1447
	calldata_init_fixed(&params, stack, sizeof(stack));
1448 1449
	calldata_set_ptr(&params, "scene", item->parent);
	calldata_set_ptr(&params, "item",  item);
1450 1451 1452 1453
	signal_handler_signal(item->parent->source->context.signals,
			command, &params);
}

1454
bool obs_sceneitem_selected(const obs_sceneitem_t *item)
1455 1456 1457 1458
{
	return item ? item->selected : false;
}

1459
void obs_sceneitem_set_pos(obs_sceneitem_t *item, const struct vec2 *pos)
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{
1461
	if (item) {
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		vec2_copy(&item->pos, pos);
1463 1464
		update_item_transform(item);
	}
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}

1467
void obs_sceneitem_set_rot(obs_sceneitem_t *item, float rot)
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{
1469
	if (item) {
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		item->rot = rot;
1471 1472
		update_item_transform(item);
	}
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}

1475
void obs_sceneitem_set_scale(obs_sceneitem_t *item, const struct vec2 *scale)
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{
1477 1478 1479 1480
	if (item) {
		vec2_copy(&item->scale, scale);
		update_item_transform(item);
	}
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}

1483
void obs_sceneitem_set_alignment(obs_sceneitem_t *item, uint32_t alignment)
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{
1485 1486 1487 1488
	if (item) {
		item->align = alignment;
		update_item_transform(item);
	}
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}

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static inline void signal_reorder(struct obs_scene_item *item)
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{
1493
	const char *command = NULL;
1494 1495
	struct calldata params;
	uint8_t stack[128];
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1496

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	command = "reorder";
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1499
	calldata_init_fixed(&params, stack, sizeof(stack));
1500
	calldata_set_ptr(&params, "scene", item->parent);
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	signal_handler_signal(item->parent->source->context.signals,
			command, &params);
}

1506
void obs_sceneitem_set_order(obs_sceneitem_t *item,
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		enum obs_order_movement movement)
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{
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1509 1510
	if (!item) return;

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	struct obs_scene_item *next, *prev;
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	struct obs_scene *scene = item->parent;

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	obs_scene_addref(scene);
1515
	full_lock(scene);
1516

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1517 1518 1519
	next = item->next;
	prev = item->prev;

1520 1521
	detach_sceneitem(item);

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	if (movement == OBS_ORDER_MOVE_DOWN) {
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		attach_sceneitem(scene, item, prev ? prev->prev : NULL);
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1524

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	} else if (movement == OBS_ORDER_MOVE_UP) {
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		attach_sceneitem(scene, item, next ? next : prev);
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	} else if (movement == OBS_ORDER_MOVE_TOP) {
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		struct obs_scene_item *last = next;
1530
		if (!last) {
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			last = prev;
1532 1533 1534 1535
		} else {
			while (last->next)
				last = last->next;
		}
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		attach_sceneitem(scene, item, last);
1538

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	} else if (movement == OBS_ORDER_MOVE_BOTTOM) {
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		attach_sceneitem(scene, item, NULL);
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1541
	}
1542

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1543
	signal_reorder(item);
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1544

1545
	full_unlock(scene);
1546
	obs_scene_release(scene);
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}

1549 1550 1551 1552 1553 1554 1555 1556 1557
void obs_sceneitem_set_order_position(obs_sceneitem_t *item,
		int position)
{
	if (!item) return;

	struct obs_scene *scene = item->parent;
	struct obs_scene_item *next;

	obs_scene_addref(scene);
1558
	full_lock(scene);
1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576

	detach_sceneitem(item);
	next = scene->first_item;

	if (position == 0) {
		attach_sceneitem(scene, item, NULL);
	} else {
		for (int i = position; i > 1; --i) {
			if (next->next == NULL)
				break;
			next = next->next;
		}

		attach_sceneitem(scene, item, next);
	}

	signal_reorder(item);

1577
	full_unlock(scene);
1578 1579 1580
	obs_scene_release(scene);
}

1581
void obs_sceneitem_set_bounds_type(obs_sceneitem_t *item,
1582 1583 1584 1585 1586 1587 1588 1589
		enum obs_bounds_type type)
{
	if (item) {
		item->bounds_type = type;
		update_item_transform(item);
	}
}

1590
void obs_sceneitem_set_bounds_alignment(obs_sceneitem_t *item,
1591 1592 1593 1594 1595 1596 1597 1598
		uint32_t alignment)
{
	if (item) {
		item->bounds_align = alignment;
		update_item_transform(item);
	}
}

1599
void obs_sceneitem_set_bounds(obs_sceneitem_t *item, const struct vec2 *bounds)
1600 1601 1602 1603 1604 1605 1606
{
	if (item) {
		item->bounds = *bounds;
		update_item_transform(item);
	}
}

1607
void obs_sceneitem_get_pos(const obs_sceneitem_t *item, struct vec2 *pos)
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{
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1609 1610
	if (item)
		vec2_copy(pos, &item->pos);
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1611 1612
}

1613
float obs_sceneitem_get_rot(const obs_sceneitem_t *item)
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{
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	return item ? item->rot : 0.0f;
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1616 1617
}

1618
void obs_sceneitem_get_scale(const obs_sceneitem_t *item, struct vec2 *scale)
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{
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	if (item)
1621
		vec2_copy(scale, &item->scale);
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1622 1623
}

1624
uint32_t obs_sceneitem_get_alignment(const obs_sceneitem_t *item)
1625 1626 1627 1628
{
	return item ? item->align : 0;
}

1629
enum obs_bounds_type obs_sceneitem_get_bounds_type(const obs_sceneitem_t *item)
1630 1631 1632 1633
{
	return item ? item->bounds_type : OBS_BOUNDS_NONE;
}

1634
uint32_t obs_sceneitem_get_bounds_alignment(const obs_sceneitem_t *item)
1635 1636 1637 1638
{
	return item ? item->bounds_align : 0;
}

1639
void obs_sceneitem_get_bounds(const obs_sceneitem_t *item, struct vec2 *bounds)
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{
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	if (item)
1642 1643 1644
		*bounds = item->bounds;
}

1645
void obs_sceneitem_get_info(const obs_sceneitem_t *item,
1646
		struct obs_transform_info *info)
1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658
{
	if (item && info) {
		info->pos              = item->pos;
		info->rot              = item->rot;
		info->scale            = item->scale;
		info->alignment        = item->align;
		info->bounds_type      = item->bounds_type;
		info->bounds_alignment = item->bounds_align;
		info->bounds           = item->bounds;
	}
}

1659
void obs_sceneitem_set_info(obs_sceneitem_t *item,
1660
		const struct obs_transform_info *info)
1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673
{
	if (item && info) {
		item->pos          = info->pos;
		item->rot          = info->rot;
		item->scale        = info->scale;
		item->align        = info->alignment;
		item->bounds_type  = info->bounds_type;
		item->bounds_align = info->bounds_alignment;
		item->bounds       = info->bounds;
		update_item_transform(item);
	}
}

1674
void obs_sceneitem_get_draw_transform(const obs_sceneitem_t *item,
1675 1676 1677 1678 1679 1680
		struct matrix4 *transform)
{
	if (item)
		matrix4_copy(transform, &item->draw_transform);
}

1681
void obs_sceneitem_get_box_transform(const obs_sceneitem_t *item,
1682 1683 1684 1685
		struct matrix4 *transform)
{
	if (item)
		matrix4_copy(transform, &item->box_transform);
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}
1687 1688 1689

bool obs_sceneitem_visible(const obs_sceneitem_t *item)
{
1690
	return item ? item->user_visible : false;
1691 1692
}

1693
bool obs_sceneitem_set_visible(obs_sceneitem_t *item, bool visible)
1694
{
1695 1696
	struct calldata cd;
	uint8_t stack[256];
1697 1698 1699 1700
	struct item_action action = {
		.visible = visible,
		.timestamp = os_gettime_ns()
	};
1701 1702

	if (!item)
1703
		return false;
1704

1705
	if (item->user_visible == visible)
1706
		return false;
1707 1708

	if (!item->parent)
1709 1710 1711
		return false;

	if (visible) {
1712 1713 1714 1715 1716 1717 1718
		if (os_atomic_inc_long(&item->active_refs) == 1) {
			if (!obs_source_add_active_child(item->parent->source,
						item->source)) {
				os_atomic_dec_long(&item->active_refs);
				return false;
			}
		}
1719 1720
	}

1721
	item->user_visible = visible;
1722

1723
	calldata_init_fixed(&cd, stack, sizeof(stack));
1724 1725 1726 1727 1728 1729
	calldata_set_ptr(&cd, "scene", item->parent);
	calldata_set_ptr(&cd, "item", item);
	calldata_set_bool(&cd, "visible", visible);

	signal_handler_signal(item->parent->source->context.signals,
			"item_visible", &cd);
1730 1731 1732 1733 1734 1735 1736 1737

	if (source_has_audio(item->source)) {
		pthread_mutex_lock(&item->actions_mutex);
		da_push_back(item->audio_actions, &action);
		pthread_mutex_unlock(&item->actions_mutex);
	} else {
		set_visibility(item, visible);
	}
1738
	return true;
1739
}
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1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776
static bool sceneitems_match(obs_scene_t *scene, obs_sceneitem_t * const *items,
		size_t size, bool *order_matches)
{
	obs_sceneitem_t *item = scene->first_item;

	size_t count = 0;
	while (item) {
		bool found = false;
		for (size_t i = 0; i < size; i++) {
			if (items[i] != item)
				continue;

			if (count != i)
				*order_matches = false;

			found = true;
			break;
		}

		if (!found)
			return false;

		item = item->next;
		count += 1;
	}

	return count == size;
}

bool obs_scene_reorder_items(obs_scene_t *scene,
		obs_sceneitem_t * const *item_order, size_t item_order_size)
{
	if (!scene || !item_order_size)
		return false;

	obs_scene_addref(scene);
1777
	full_lock(scene);
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	bool order_matches = true;
	if (!sceneitems_match(scene, item_order, item_order_size,
				&order_matches) || order_matches) {
1782
		full_unlock(scene);
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		obs_scene_release(scene);
		return false;
	}

	scene->first_item = item_order[0];

	obs_sceneitem_t *prev = NULL;
	for (size_t i = 0; i < item_order_size; i++) {
		item_order[i]->prev = prev;
		item_order[i]->next = NULL;

		if (prev)
			prev->next = item_order[i];

		prev = item_order[i];
	}

	signal_reorder(scene->first_item);

1802
	full_unlock(scene);
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	obs_scene_release(scene);
	return true;
}

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void obs_scene_atomic_update(obs_scene_t *scene,
		obs_scene_atomic_update_func func, void *data)
{
	if (!scene)
		return;

	obs_scene_addref(scene);
1814
	full_lock(scene);
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	func(data, scene);
1816
	full_unlock(scene);
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	obs_scene_release(scene);
}
1819

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static inline bool crop_equal(const struct obs_sceneitem_crop *crop1,
		const struct obs_sceneitem_crop *crop2)
{
	return crop1->left   == crop2->left  &&
	       crop1->right  == crop2->right &&
	       crop1->top    == crop2->top   &&
	       crop1->bottom == crop2->bottom;
}

void obs_sceneitem_set_crop(obs_sceneitem_t *item,
		const struct obs_sceneitem_crop *crop)
{
1832
	bool item_tex_now_enabled;
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	if (!obs_ptr_valid(item, "obs_sceneitem_set_crop"))
		return;
	if (!obs_ptr_valid(crop, "obs_sceneitem_set_crop"))
		return;
	if (crop_equal(crop, &item->crop))
		return;

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	item_tex_now_enabled = crop_enabled(crop) ||
		scale_filter_enabled(item) || item_is_scene(item);
1843 1844 1845

	obs_enter_graphics();

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	if (!item_tex_now_enabled) {
		gs_texrender_destroy(item->item_render);
		item->item_render = NULL;
1849

1850 1851
	} else if (!item->item_render) {
		item->item_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
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	}

	memcpy(&item->crop, crop, sizeof(*crop));

	if (item->crop.left < 0) item->crop.left = 0;
	if (item->crop.right < 0) item->crop.right = 0;
	if (item->crop.top < 0) item->crop.top = 0;
	if (item->crop.bottom < 0) item->crop.bottom = 0;
	obs_leave_graphics();

	update_item_transform(item);
}

void obs_sceneitem_get_crop(const obs_sceneitem_t *item,
		struct obs_sceneitem_crop *crop)
{
	if (!obs_ptr_valid(item, "obs_sceneitem_get_crop"))
		return;
	if (!obs_ptr_valid(crop, "obs_sceneitem_get_crop"))
		return;

	memcpy(crop, &item->crop, sizeof(*crop));
}

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void obs_sceneitem_set_scale_filter(obs_sceneitem_t *item,
		enum obs_scale_type filter)
{
	if (!obs_ptr_valid(item, "obs_sceneitem_set_scale_filter"))
		return;

	item->scale_filter = filter;

	obs_enter_graphics();

	if (!item_texture_enabled(item)) {
		gs_texrender_destroy(item->item_render);
		item->item_render = NULL;

	} else if (!item->item_render) {
		item->item_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
	}

	obs_leave_graphics();

	update_item_transform(item);
}

enum obs_scale_type obs_sceneitem_get_scale_filter(
		obs_sceneitem_t *item)
{
	return obs_ptr_valid(item, "obs_sceneitem_get_scale_filter") ?
		item->scale_filter : OBS_SCALE_DISABLE;
}

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void obs_sceneitem_defer_update_begin(obs_sceneitem_t *item)
{
	if (!obs_ptr_valid(item, "obs_sceneitem_defer_update_begin"))
		return;

	os_atomic_inc_long(&item->defer_update);
}

void obs_sceneitem_defer_update_end(obs_sceneitem_t *item)
{
	if (!obs_ptr_valid(item, "obs_sceneitem_defer_update_end"))
		return;

	if (os_atomic_dec_long(&item->defer_update) == 0)
		update_item_transform(item);
}