obs-scene.c 47.2 KB
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/******************************************************************************
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    Copyright (C) 2013-2015 by Hugh Bailey <obs.jim@gmail.com>
                               Philippe Groarke <philippe.groarke@gmail.com>
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    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation, either version 2 of the License, or
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    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/

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#include "util/threading.h"
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#include "graphics/math-defs.h"
#include "obs-scene.h"

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/* NOTE: For proper mutex lock order (preventing mutual cross-locks), never
 * lock the graphics mutex inside either of the scene mutexes.
 *
 * Another thing that must be done to prevent that cross-lock (and improve
 * performance), is to not create/release/update sources within the scene
 * mutexes.
 *
 * It's okay to lock the graphics mutex before locking either of the scene
 * mutexes, but not after.
 */

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static const char *obs_scene_signals[] = {
	"void item_add(ptr scene, ptr item)",
	"void item_remove(ptr scene, ptr item)",
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	"void reorder(ptr scene)",
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	"void item_visible(ptr scene, ptr item, bool visible)",
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	"void item_select(ptr scene, ptr item)",
	"void item_deselect(ptr scene, ptr item)",
	"void item_transform(ptr scene, ptr item)",
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	NULL
};

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static inline void signal_item_remove(struct obs_scene_item *item)
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{
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	struct calldata params;
	uint8_t stack[128];

	calldata_init_fixed(&params, stack, sizeof(stack));
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	calldata_set_ptr(&params, "scene", item->parent);
	calldata_set_ptr(&params, "item", item);
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	signal_handler_signal(item->parent->source->context.signals,
			"item_remove", &params);
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}

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static const char *scene_getname(void *unused)
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{
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	UNUSED_PARAMETER(unused);
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	return "Scene";
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}

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static void *scene_create(obs_data_t *settings, struct obs_source *source)
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{
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	pthread_mutexattr_t attr;
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	struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
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	scene->source     = source;
	scene->first_item = NULL;

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	signal_handler_add_array(obs_source_get_signal_handler(source),
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			obs_scene_signals);

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	scene->id_counter = 0;

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	if (pthread_mutexattr_init(&attr) != 0)
		goto fail;
	if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
		goto fail;
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	if (pthread_mutex_init(&scene->audio_mutex, &attr) != 0) {
		blog(LOG_ERROR, "scene_create: Couldn't initialize audio "
				"mutex");
		goto fail;
	}
	if (pthread_mutex_init(&scene->video_mutex, &attr) != 0) {
		blog(LOG_ERROR, "scene_create: Couldn't initialize video "
				"mutex");
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		goto fail;
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	}
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	UNUSED_PARAMETER(settings);
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	return scene;
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fail:
	pthread_mutexattr_destroy(&attr);
	bfree(scene);
	return NULL;
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}

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#define audio_lock(scene) pthread_mutex_lock(&scene->audio_mutex)
#define video_lock(scene) pthread_mutex_lock(&scene->video_mutex)
#define audio_unlock(scene) pthread_mutex_unlock(&scene->audio_mutex)
#define video_unlock(scene) pthread_mutex_unlock(&scene->video_mutex)

static inline void full_lock(struct obs_scene *scene)
{
	video_lock(scene);
	audio_lock(scene);
}

static inline void full_unlock(struct obs_scene *scene)
{
	audio_unlock(scene);
	video_unlock(scene);
}

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static void set_visibility(struct obs_scene_item *item, bool vis);
static inline void detach_sceneitem(struct obs_scene_item *item);

static inline void remove_without_release(struct obs_scene_item *item)
{
	item->removed = true;
	set_visibility(item, false);
	signal_item_remove(item);
	detach_sceneitem(item);
}

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static void remove_all_items(struct obs_scene *scene)
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{
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	struct obs_scene_item *item;
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	DARRAY(struct obs_scene_item*) items;

	da_init(items);
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	full_lock(scene);
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	item = scene->first_item;

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	while (item) {
		struct obs_scene_item *del_item = item;
		item = item->next;

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		remove_without_release(del_item);
		da_push_back(items, &del_item);
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	}
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	full_unlock(scene);
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	for (size_t i = 0; i < items.num; i++)
		obs_sceneitem_release(items.array[i]);
	da_free(items);
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}

static void scene_destroy(void *data)
{
	struct obs_scene *scene = data;
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	remove_all_items(scene);
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	pthread_mutex_destroy(&scene->video_mutex);
	pthread_mutex_destroy(&scene->audio_mutex);
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	bfree(scene);
}

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static void scene_enum_sources(void *data,
		obs_source_enum_proc_t enum_callback,
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		void *param, bool active)
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{
	struct obs_scene *scene = data;
	struct obs_scene_item *item;
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	struct obs_scene_item *next;
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	full_lock(scene);
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	item = scene->first_item;
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	while (item) {
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		next = item->next;
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		obs_sceneitem_addref(item);
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		if (!active || os_atomic_load_long(&item->active_refs) > 0)
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			enum_callback(scene->source, item->source, param);
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		obs_sceneitem_release(item);

		item = next;
	}

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	full_unlock(scene);
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}

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static void scene_enum_active_sources(void *data,
		obs_source_enum_proc_t enum_callback,
		void *param)
{
	scene_enum_sources(data, enum_callback, param, true);
}

static void scene_enum_all_sources(void *data,
		obs_source_enum_proc_t enum_callback,
		void *param)
{
	scene_enum_sources(data, enum_callback, param, false);
}

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static inline void detach_sceneitem(struct obs_scene_item *item)
{
	if (item->prev)
		item->prev->next = item->next;
	else
		item->parent->first_item = item->next;

	if (item->next)
		item->next->prev = item->prev;
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	item->parent = NULL;
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}

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static inline void attach_sceneitem(struct obs_scene *parent,
		struct obs_scene_item *item, struct obs_scene_item *prev)
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{
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	item->prev   = prev;
	item->parent = parent;
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	if (prev) {
		item->next = prev->next;
		if (prev->next)
			prev->next->prev = item;
		prev->next = item;
	} else {
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		item->next = parent->first_item;
		if (parent->first_item)
			parent->first_item->prev = item;
		parent->first_item = item;
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	}
}

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void add_alignment(struct vec2 *v, uint32_t align, int cx, int cy)
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{
	if (align & OBS_ALIGN_RIGHT)
		v->x += (float)cx;
	else if ((align & OBS_ALIGN_LEFT) == 0)
		v->x += (float)(cx / 2);

	if (align & OBS_ALIGN_BOTTOM)
		v->y += (float)cy;
	else if ((align & OBS_ALIGN_TOP) == 0)
		v->y += (float)(cy / 2);
}

static void calculate_bounds_data(struct obs_scene_item *item,
		struct vec2 *origin, struct vec2 *scale,
		uint32_t *cx, uint32_t *cy)
{
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	float    width         = (float)(*cx) * fabsf(scale->x);
	float    height        = (float)(*cy) * fabsf(scale->y);
	float    item_aspect   = width / height;
	float    bounds_aspect = item->bounds.x / item->bounds.y;
	uint32_t bounds_type   = item->bounds_type;
	float    width_diff, height_diff;

	if (item->bounds_type == OBS_BOUNDS_MAX_ONLY)
		if (width > item->bounds.x || height > item->bounds.y)
			bounds_type = OBS_BOUNDS_SCALE_INNER;

	if (bounds_type == OBS_BOUNDS_SCALE_INNER ||
	    bounds_type == OBS_BOUNDS_SCALE_OUTER) {
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		bool  use_width = (bounds_aspect < item_aspect);
		float mul;

		if (item->bounds_type == OBS_BOUNDS_SCALE_OUTER)
			use_width = !use_width;

		mul = use_width ?
			item->bounds.x / width :
			item->bounds.y / height;

		vec2_mulf(scale, scale, mul);

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	} else if (bounds_type == OBS_BOUNDS_SCALE_TO_WIDTH) {
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		vec2_mulf(scale, scale, item->bounds.x / width);

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	} else if (bounds_type == OBS_BOUNDS_SCALE_TO_HEIGHT) {
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		vec2_mulf(scale, scale, item->bounds.y / height);

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	} else if (bounds_type == OBS_BOUNDS_STRETCH) {
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		scale->x = item->bounds.x / (float)(*cx);
		scale->y = item->bounds.y / (float)(*cy);
	}

	width       = (float)(*cx) * scale->x;
	height      = (float)(*cy) * scale->y;
	width_diff  = item->bounds.x - width;
	height_diff = item->bounds.y - height;
	*cx         = (uint32_t)item->bounds.x;
	*cy         = (uint32_t)item->bounds.y;

	add_alignment(origin, item->bounds_align,
			(int)-width_diff, (int)-height_diff);
}

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static inline uint32_t calc_cx(const struct obs_scene_item *item,
		uint32_t width)
{
	uint32_t crop_cx = item->crop.left + item->crop.right;
	return (crop_cx > width) ? 2 : (width - crop_cx);
}

static inline uint32_t calc_cy(const struct obs_scene_item *item,
		uint32_t height)
{
	uint32_t crop_cy = item->crop.top + item->crop.bottom;
	return (crop_cy > height) ? 2 : (height - crop_cy);
}

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static void update_item_transform(struct obs_scene_item *item)
{
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	uint32_t        width         = obs_source_get_width(item->source);
	uint32_t        height        = obs_source_get_height(item->source);
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	uint32_t        cx            = calc_cx(item, width);
	uint32_t        cy            = calc_cy(item, height);
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	struct vec2     base_origin;
	struct vec2     origin;
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	struct vec2     scale         = item->scale;
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	struct calldata params;
	uint8_t         stack[128];
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	if (os_atomic_load_long(&item->defer_update) > 0)
		return;

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	width = cx;
	height = cy;

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	vec2_zero(&base_origin);
	vec2_zero(&origin);

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	/* ----------------------- */

	if (item->bounds_type != OBS_BOUNDS_NONE) {
		calculate_bounds_data(item, &origin, &scale, &cx, &cy);
	} else {
		cx = (uint32_t)((float)cx * scale.x);
		cy = (uint32_t)((float)cy * scale.y);
	}

	add_alignment(&origin, item->align, (int)cx, (int)cy);

	matrix4_identity(&item->draw_transform);
	matrix4_scale3f(&item->draw_transform, &item->draw_transform,
			scale.x, scale.y, 1.0f);
	matrix4_translate3f(&item->draw_transform, &item->draw_transform,
			-origin.x, -origin.y, 0.0f);
	matrix4_rotate_aa4f(&item->draw_transform, &item->draw_transform,
			0.0f, 0.0f, 1.0f, RAD(item->rot));
	matrix4_translate3f(&item->draw_transform, &item->draw_transform,
			item->pos.x, item->pos.y, 0.0f);

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	item->output_scale = scale;

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	/* ----------------------- */

	if (item->bounds_type != OBS_BOUNDS_NONE) {
		vec2_copy(&scale, &item->bounds);
	} else {
		scale.x = (float)width  * item->scale.x;
		scale.y = (float)height * item->scale.y;
	}

	add_alignment(&base_origin, item->align, (int)scale.x, (int)scale.y);

	matrix4_identity(&item->box_transform);
	matrix4_scale3f(&item->box_transform, &item->box_transform,
			scale.x, scale.y, 1.0f);
	matrix4_translate3f(&item->box_transform, &item->box_transform,
			-base_origin.x, -base_origin.y, 0.0f);
	matrix4_rotate_aa4f(&item->box_transform, &item->box_transform,
			0.0f, 0.0f, 1.0f, RAD(item->rot));
	matrix4_translate3f(&item->box_transform, &item->box_transform,
			item->pos.x, item->pos.y, 0.0f);

	/* ----------------------- */

	item->last_width  = width;
	item->last_height = height;

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	calldata_init_fixed(&params, stack, sizeof(stack));
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	calldata_set_ptr(&params, "scene", item->parent);
	calldata_set_ptr(&params, "item", item);
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	signal_handler_signal(item->parent->source->context.signals,
			"item_transform", &params);
}

static inline bool source_size_changed(struct obs_scene_item *item)
{
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	uint32_t width  = obs_source_get_width(item->source);
	uint32_t height = obs_source_get_height(item->source);
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	return item->last_width != width || item->last_height != height;
}

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static inline bool crop_enabled(const struct obs_sceneitem_crop *crop)
{
	return crop->left || crop->right || crop->top || crop->bottom;
}

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static inline bool scale_filter_enabled(const struct obs_scene_item *item)
{
	return item->scale_filter != OBS_SCALE_DISABLE;
}

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static inline bool item_is_scene(const struct obs_scene_item *item)
{
	return item->source && item->source->info.type == OBS_SOURCE_TYPE_SCENE;
}

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static inline bool item_texture_enabled(const struct obs_scene_item *item)
{
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	return crop_enabled(&item->crop) || scale_filter_enabled(item) ||
		item_is_scene(item);
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}

static void render_item_texture(struct obs_scene_item *item)
{
	gs_texture_t *tex = gs_texrender_get_texture(item->item_render);
	gs_effect_t *effect = obs->video.default_effect;
	enum obs_scale_type type = item->scale_filter;
	uint32_t cx = gs_texture_get_width(tex);
	uint32_t cy = gs_texture_get_height(tex);

	if (type != OBS_SCALE_DISABLE) {
		if (type == OBS_SCALE_POINT) {
			gs_eparam_t *image = gs_effect_get_param_by_name(
					effect, "image");
			gs_effect_set_next_sampler(image,
					obs->video.point_sampler);

		} else if (!close_float(item->output_scale.x, 1.0f, EPSILON) ||
		           !close_float(item->output_scale.y, 1.0f, EPSILON)) {
			gs_eparam_t *scale_param;

			if (item->output_scale.x < 0.5f ||
			    item->output_scale.y < 0.5f) {
				effect = obs->video.bilinear_lowres_effect;
			} else if (type == OBS_SCALE_BICUBIC) {
				effect = obs->video.bicubic_effect;
			} else if (type == OBS_SCALE_LANCZOS) {
				effect = obs->video.lanczos_effect;
			}

			scale_param = gs_effect_get_param_by_name(effect,
					"base_dimension_i");
			if (scale_param) {
				struct vec2 base_res_i = {
					1.0f / (float)cx,
					1.0f / (float)cy
				};

				gs_effect_set_vec2(scale_param, &base_res_i);
			}
		}
	}

	while (gs_effect_loop(effect, "Draw"))
		obs_source_draw(tex, 0, 0, 0, 0, 0);
}

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static inline void render_item(struct obs_scene_item *item)
{
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	if (item->item_render) {
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		uint32_t width  = obs_source_get_width(item->source);
		uint32_t height = obs_source_get_height(item->source);
		uint32_t cx = calc_cx(item, width);
		uint32_t cy = calc_cy(item, height);

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		if (cx && cy && gs_texrender_begin(item->item_render, cx, cy)) {
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			float cx_scale = (float)width  / (float)cx;
			float cy_scale = (float)height / (float)cy;
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			struct vec4 clear_color;

			vec4_zero(&clear_color);
			gs_clear(GS_CLEAR_COLOR, &clear_color, 0.0f, 0);
			gs_ortho(0.0f, (float)width, 0.0f, (float)height,
					-100.0f, 100.0f);

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			gs_matrix_scale3f(cx_scale, cy_scale, 1.0f);
			gs_matrix_translate3f(
					-(float)item->crop.left,
					-(float)item->crop.top,
					0.0f);

			obs_source_video_render(item->source);
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			gs_texrender_end(item->item_render);
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		}
	}

	gs_matrix_push();
	gs_matrix_mul(&item->draw_transform);
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	if (item->item_render) {
		render_item_texture(item);
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	} else {
		obs_source_video_render(item->source);
	}
	gs_matrix_pop();
}

static void scene_video_tick(void *data, float seconds)
{
	struct obs_scene *scene = data;
	struct obs_scene_item *item;

	video_lock(scene);
	item = scene->first_item;
	while (item) {
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		if (item->item_render)
			gs_texrender_reset(item->item_render);
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		item = item->next;
	}
	video_unlock(scene);

	UNUSED_PARAMETER(seconds);
}

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static void scene_video_render(void *data, gs_effect_t *effect)
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{
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	DARRAY(struct obs_scene_item*) remove_items;
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	struct obs_scene *scene = data;
	struct obs_scene_item *item;

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	da_init(remove_items);

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	video_lock(scene);
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	item = scene->first_item;
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	gs_blend_state_push();
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	gs_reset_blend_state();
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	while (item) {
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		if (obs_source_removed(item->source)) {
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			struct obs_scene_item *del_item = item;
			item = item->next;

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			remove_without_release(del_item);
			da_push_back(remove_items, &del_item);
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			continue;
		}

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		if (source_size_changed(item))
			update_item_transform(item);
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		if (item->user_visible)
			render_item(item);
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		item = item->next;
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	}
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	gs_blend_state_pop();

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	video_unlock(scene);
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	for (size_t i = 0; i < remove_items.num; i++)
		obs_sceneitem_release(remove_items.array[i]);
	da_free(remove_items);

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	UNUSED_PARAMETER(effect);
}

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static void set_visibility(struct obs_scene_item *item, bool vis)
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{
	pthread_mutex_lock(&item->actions_mutex);

	da_resize(item->audio_actions, 0);

	if (os_atomic_load_long(&item->active_refs) > 0) {
		if (!vis)
			obs_source_remove_active_child(item->parent->source,
					item->source);
	} else if (vis) {
		obs_source_add_active_child(item->parent->source, item->source);
	}

	os_atomic_set_long(&item->active_refs, vis ? 1 : 0);
	item->visible = vis;
	item->user_visible = vis;

	pthread_mutex_unlock(&item->actions_mutex);
}

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static void scene_load_item(struct obs_scene *scene, obs_data_t *item_data)
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{
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	const char            *name = obs_data_get_string(item_data, "name");
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	obs_source_t          *source = obs_get_source_by_name(name);
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	const char            *scale_filter_str;
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	struct obs_scene_item *item;
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	bool visible;
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	bool lock;
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	if (!source) {
		blog(LOG_WARNING, "[scene_load_item] Source %s not found!",
				name);
		return;
	}

	item = obs_scene_add(scene, source);
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	if (!item) {
		blog(LOG_WARNING, "[scene_load_item] Could not add source '%s' "
		                  "to scene '%s'!",
		                  name, obs_source_get_name(scene->source));
		
		obs_source_release(source);
		return;
	}
610

611 612 613
	obs_data_set_default_int(item_data, "align",
			OBS_ALIGN_TOP | OBS_ALIGN_LEFT);

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	if (obs_data_has_user_value(item_data, "id"))
		item->id = obs_data_get_int(item_data, "id");

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	item->rot     = (float)obs_data_get_double(item_data, "rot");
	item->align   = (uint32_t)obs_data_get_int(item_data, "align");
619
	visible = obs_data_get_bool(item_data, "visible");
620
	lock = obs_data_get_bool(item_data, "locked");
621 622
	obs_data_get_vec2(item_data, "pos",    &item->pos);
	obs_data_get_vec2(item_data, "scale",  &item->scale);
623

624
	set_visibility(item, visible);
625
	obs_sceneitem_set_locked(item, lock);
626

627
	item->bounds_type =
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		(enum obs_bounds_type)obs_data_get_int(item_data,
				"bounds_type");
630
	item->bounds_align =
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		(uint32_t)obs_data_get_int(item_data, "bounds_align");
632 633
	obs_data_get_vec2(item_data, "bounds", &item->bounds);

634 635 636 637 638
	item->crop.left   = (uint32_t)obs_data_get_int(item_data, "crop_left");
	item->crop.top    = (uint32_t)obs_data_get_int(item_data, "crop_top");
	item->crop.right  = (uint32_t)obs_data_get_int(item_data, "crop_right");
	item->crop.bottom = (uint32_t)obs_data_get_int(item_data, "crop_bottom");

639 640 641 642 643 644 645 646 647 648 649 650 651
	scale_filter_str = obs_data_get_string(item_data, "scale_filter");
	item->scale_filter = OBS_SCALE_DISABLE;

	if (scale_filter_str) {
		if (astrcmpi(scale_filter_str, "point") == 0)
			item->scale_filter = OBS_SCALE_POINT;
		else if (astrcmpi(scale_filter_str, "bilinear") == 0)
			item->scale_filter = OBS_SCALE_BILINEAR;
		else if (astrcmpi(scale_filter_str, "bicubic") == 0)
			item->scale_filter = OBS_SCALE_BICUBIC;
		else if (astrcmpi(scale_filter_str, "lanczos") == 0)
			item->scale_filter = OBS_SCALE_LANCZOS;
	}
652 653

	if (item->item_render && !item_texture_enabled(item)) {
654
		obs_enter_graphics();
655 656
		gs_texrender_destroy(item->item_render);
		item->item_render = NULL;
657 658
		obs_leave_graphics();

659
	} else if (!item->item_render && item_texture_enabled(item)) {
660
		obs_enter_graphics();
661
		item->item_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
662 663 664
		obs_leave_graphics();
	}

665
	obs_source_release(source);
666 667

	update_item_transform(item);
668 669
}

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static void scene_load(void *data, obs_data_t *settings)
671
{
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	struct obs_scene *scene = data;
673
	obs_data_array_t *items = obs_data_get_array(settings, "items");
674 675 676 677 678 679 680 681 682
	size_t           count, i;

	remove_all_items(scene);

	if (!items) return;

	count = obs_data_array_count(items);

	for (i = 0; i < count; i++) {
683
		obs_data_t *item_data = obs_data_array_item(items, i);
684 685 686 687
		scene_load_item(scene, item_data);
		obs_data_release(item_data);
	}

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	if (obs_data_has_user_value(settings, "id_counter"))
		scene->id_counter = obs_data_get_int(settings, "id_counter");

691 692 693
	obs_data_array_release(items);
}

694 695
static void scene_save_item(obs_data_array_t *array,
		struct obs_scene_item *item)
696
{
697
	obs_data_t *item_data = obs_data_create();
698
	const char *name     = obs_source_get_name(item->source);
699
	const char *scale_filter;
700

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	obs_data_set_string(item_data, "name",         name);
702
	obs_data_set_bool  (item_data, "visible",      item->user_visible);
703
	obs_data_set_bool  (item_data, "locked",       item->locked);
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	obs_data_set_double(item_data, "rot",          item->rot);
705 706
	obs_data_set_vec2 (item_data, "pos",          &item->pos);
	obs_data_set_vec2 (item_data, "scale",        &item->scale);
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	obs_data_set_int   (item_data, "align",        (int)item->align);
	obs_data_set_int   (item_data, "bounds_type",  (int)item->bounds_type);
	obs_data_set_int   (item_data, "bounds_align", (int)item->bounds_align);
710
	obs_data_set_vec2 (item_data, "bounds",       &item->bounds);
711 712 713 714
	obs_data_set_int  (item_data, "crop_left",    (int)item->crop.left);
	obs_data_set_int  (item_data, "crop_top",     (int)item->crop.top);
	obs_data_set_int  (item_data, "crop_right",   (int)item->crop.right);
	obs_data_set_int  (item_data, "crop_bottom",  (int)item->crop.bottom);
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	obs_data_set_int  (item_data, "id",           item->id);
716 717 718 719 720 721 722 723 724 725 726 727 728

	if (item->scale_filter == OBS_SCALE_POINT)
		scale_filter = "point";
	else if (item->scale_filter == OBS_SCALE_BILINEAR)
		scale_filter = "bilinear";
	else if (item->scale_filter == OBS_SCALE_BICUBIC)
		scale_filter = "bicubic";
	else if (item->scale_filter == OBS_SCALE_LANCZOS)
		scale_filter = "lanczos";
	else
		scale_filter = "disable";

	obs_data_set_string(item_data, "scale_filter", scale_filter);
729 730 731 732 733

	obs_data_array_push_back(array, item_data);
	obs_data_release(item_data);
}

734
static void scene_save(void *data, obs_data_t *settings)
735 736
{
	struct obs_scene      *scene = data;
737
	obs_data_array_t      *array  = obs_data_array_create();
738 739
	struct obs_scene_item *item;

740
	full_lock(scene);
741 742 743

	item = scene->first_item;
	while (item) {
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		scene_save_item(array, item);
745 746 747
		item = item->next;
	}

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	obs_data_set_int(settings, "id_counter", scene->id_counter);

750
	full_unlock(scene);
751

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	obs_data_set_array(settings, "items", array);
753 754 755
	obs_data_array_release(array);
}

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static uint32_t scene_getwidth(void *data)
{
	UNUSED_PARAMETER(data);
	return obs->video.base_width;
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}

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static uint32_t scene_getheight(void *data)
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{
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	UNUSED_PARAMETER(data);
	return obs->video.base_height;
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}

768 769 770 771 772 773
static void apply_scene_item_audio_actions(struct obs_scene_item *item,
		float **p_buf, uint64_t ts, size_t sample_rate)
{
	bool cur_visible = item->visible;
	uint64_t frame_num = 0;
	size_t deref_count = 0;
774
	float *buf = NULL;
775

776 777 778 779 780
	if (p_buf) {
		if (!*p_buf)
			*p_buf = malloc(AUDIO_OUTPUT_FRAMES * sizeof(float));
		buf = *p_buf;
	}
781 782 783 784 785 786 787 788 789 790 791 792 793 794

	pthread_mutex_lock(&item->actions_mutex);

	for (size_t i = 0; i < item->audio_actions.num; i++) {
		struct item_action action = item->audio_actions.array[i];
		uint64_t timestamp = action.timestamp;
		uint64_t new_frame_num;

		if (timestamp < ts)
			timestamp = ts;

		new_frame_num = (timestamp - ts) * (uint64_t)sample_rate /
			1000000000ULL;

795
		if (ts && new_frame_num >= AUDIO_OUTPUT_FRAMES)
796 797 798 799 800 801 802 803
			break;

		da_erase(item->audio_actions, i--);

		item->visible = action.visible;
		if (!item->visible)
			deref_count++;

804
		if (buf && new_frame_num > frame_num) {
805 806 807 808 809 810 811
			for (; frame_num < new_frame_num; frame_num++)
				buf[frame_num] = cur_visible ? 1.0f : 0.0f;
		}

		cur_visible = item->visible;
	}

812 813 814 815
	if (buf) {
		for (; frame_num < AUDIO_OUTPUT_FRAMES; frame_num++)
			buf[frame_num] = cur_visible ? 1.0f : 0.0f;
	}
816 817 818 819 820 821 822 823 824 825 826

	pthread_mutex_unlock(&item->actions_mutex);

	while (deref_count--) {
		if (os_atomic_dec_long(&item->active_refs) == 0) {
			obs_source_remove_active_child(item->parent->source,
					item->source);
		}
	}
}

827
static bool apply_scene_item_volume(struct obs_scene_item *item,
828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844
		float **buf, uint64_t ts, size_t sample_rate)
{
	bool actions_pending;
	struct item_action action;

	pthread_mutex_lock(&item->actions_mutex);

	actions_pending = item->audio_actions.num > 0;
	if (actions_pending)
		action = item->audio_actions.array[0];

	pthread_mutex_unlock(&item->actions_mutex);

	if (actions_pending) {
		uint64_t duration = (uint64_t)AUDIO_OUTPUT_FRAMES *
			1000000000ULL / (uint64_t)sample_rate;

845
		if (!ts || action.timestamp < (ts + duration)) {
846 847 848 849 850 851 852 853 854
			apply_scene_item_audio_actions(item, buf, ts,
					sample_rate);
			return true;
		}
	}

	return false;
}

855 856 857 858 859 860
static void process_all_audio_actions(struct obs_scene_item *item,
		size_t sample_rate)
{
	while (apply_scene_item_volume(item, NULL, 0, sample_rate));
}

861 862 863 864 865 866 867 868 869 870 871 872
static void mix_audio_with_buf(float *p_out, float *p_in, float *buf_in,
		size_t pos, size_t count)
{
	register float *out = p_out;
	register float *buf = buf_in + pos;
	register float *in = p_in + pos;
	register float *end = in + count;

	while (in < end)
		*(out++) += *(in++) * *(buf++);
}

873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888
static inline void mix_audio(float *p_out, float *p_in,
		size_t pos, size_t count)
{
	register float *out = p_out;
	register float *in = p_in + pos;
	register float *end = in + count;

	while (in < end)
		*(out++) += *(in++);
}

static bool scene_audio_render(void *data, uint64_t *ts_out,
		struct obs_source_audio_mix *audio_output, uint32_t mixers,
		size_t channels, size_t sample_rate)
{
	uint64_t timestamp = 0;
889
	float *buf = NULL;
890 891 892 893 894 895 896 897 898 899 900 901
	struct obs_source_audio_mix child_audio;
	struct obs_scene *scene = data;
	struct obs_scene_item *item;

	audio_lock(scene);

	item = scene->first_item;
	while (item) {
		if (!obs_source_audio_pending(item->source)) {
			uint64_t source_ts =
				obs_source_get_audio_timestamp(item->source);

902
			if (source_ts && (!timestamp || source_ts < timestamp))
903 904 905 906 907 908 909
				timestamp = source_ts;
		}

		item = item->next;
	}

	if (!timestamp) {
910 911 912 913 914 915 916 917
		/* just process all pending audio actions if no audio playing,
		 * otherwise audio actions will just never be processed */
		item = scene->first_item;
		while (item) {
			process_all_audio_actions(item, sample_rate);
			item = item->next;
		}

918 919 920 921 922 923 924 925
		audio_unlock(scene);
		return false;
	}

	item = scene->first_item;
	while (item) {
		uint64_t source_ts;
		size_t pos, count;
926 927 928 929
		bool apply_buf;

		apply_buf = apply_scene_item_volume(item, &buf, timestamp,
				sample_rate);
930 931 932 933 934 935 936

		if (obs_source_audio_pending(item->source)) {
			item = item->next;
			continue;
		}

		source_ts = obs_source_get_audio_timestamp(item->source);
937 938 939 940 941
		if (!source_ts) {
			item = item->next;
			continue;
		}

942 943 944 945
		pos = (size_t)ns_to_audio_frames(sample_rate,
				source_ts - timestamp);
		count = AUDIO_OUTPUT_FRAMES - pos;

946 947 948 949 950
		if (!apply_buf && !item->visible) {
			item = item->next;
			continue;
		}

951 952
		obs_source_get_audio_mix(item->source, &child_audio);
		for (size_t mix = 0; mix < MAX_AUDIO_MIXES; mix++) {
953 954 955
			if ((mixers & (1 << mix)) == 0)
				continue;

956 957 958 959
			for (size_t ch = 0; ch < channels; ch++) {
				float *out = audio_output->output[mix].data[ch];
				float *in = child_audio.output[mix].data[ch];

960 961 962 963 964
				if (apply_buf)
					mix_audio_with_buf(out, in, buf, pos,
							count);
				else
					mix_audio(out, in, pos, count);
965 966 967 968 969 970 971 972
			}
		}

		item = item->next;
	}

	*ts_out = timestamp;
	audio_unlock(scene);
973 974

	free(buf);
975 976 977
	return true;
}

978
const struct obs_source_info scene_info =
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{
980
	.id            = "scene",
981
	.type          = OBS_SOURCE_TYPE_SCENE,
982 983 984
	.output_flags  = OBS_SOURCE_VIDEO |
	                 OBS_SOURCE_CUSTOM_DRAW |
	                 OBS_SOURCE_COMPOSITE,
985 986 987
	.get_name      = scene_getname,
	.create        = scene_create,
	.destroy       = scene_destroy,
988
	.video_tick    = scene_video_tick,
989
	.video_render  = scene_video_render,
990
	.audio_render  = scene_audio_render,
991 992 993 994
	.get_width     = scene_getwidth,
	.get_height    = scene_getheight,
	.load          = scene_load,
	.save          = scene_save,
995 996
	.enum_active_sources = scene_enum_active_sources,
	.enum_all_sources = scene_enum_all_sources
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};

999
obs_scene_t *obs_scene_create(const char *name)
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{
1001 1002
	struct obs_source *source = obs_source_create("scene", name, NULL,
			NULL);
1003
	return source->context.data;
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}

1006 1007 1008 1009 1010 1011 1012
obs_scene_t *obs_scene_create_private(const char *name)
{
	struct obs_source *source = obs_source_create_private("scene", name,
			NULL);
	return source->context.data;
}

1013
static obs_source_t *get_child_at_idx(obs_scene_t *scene, size_t idx)
1014 1015 1016
{
	struct obs_scene_item *item = scene->first_item;

1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069
	while (item && idx--)
		item = item->next;
	return item ? item->source : NULL;
}

static inline obs_source_t *dup_child(struct darray *array, size_t idx,
		obs_scene_t *new_scene, bool private)
{
	DARRAY(struct obs_scene_item*) old_items;
	obs_source_t *source;

	old_items.da = *array;

	source = old_items.array[idx]->source;

	/* if the old item is referenced more than once in the old scene,
	 * make sure they're referenced similarly in the new scene to reduce
	 * load times */
	for (size_t i = 0; i < idx; i++) {
		struct obs_scene_item *item = old_items.array[i];
		if (item->source == source) {
			source = get_child_at_idx(new_scene, i);
			obs_source_addref(source);
			return source;
		}
	}

	return obs_source_duplicate(source, NULL, private);
}

static inline obs_source_t *new_ref(obs_source_t *source)
{
	obs_source_addref(source);
	return source;
}

obs_scene_t *obs_scene_duplicate(obs_scene_t *scene, const char *name,
		enum obs_scene_duplicate_type type)
{
	bool make_unique  = ((int)type & (1<<0)) != 0;
	bool make_private = ((int)type & (1<<1)) != 0;
	DARRAY(struct obs_scene_item*) items;
	struct obs_scene *new_scene;
	struct obs_scene_item *item;
	struct obs_source *source;

	da_init(items);

	if (!obs_ptr_valid(scene, "obs_scene_duplicate"))
		return NULL;

	/* --------------------------------- */

1070
	full_lock(scene);
1071

1072
	item = scene->first_item;
1073
	while (item) {
1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090
		da_push_back(items, &item);
		obs_sceneitem_addref(item);
		item = item->next;
	}

	full_unlock(scene);

	/* --------------------------------- */

	new_scene = make_private ?
		obs_scene_create_private(name) : obs_scene_create(name);

	for (size_t i = 0; i < items.num; i++) {
		item = items.array[i];
		source = make_unique ?
			dup_child(&items.da, i, new_scene, make_private) :
			new_ref(item->source);
1091 1092 1093 1094 1095

		if (source) {
			struct obs_scene_item *new_item =
				obs_scene_add(new_scene, source);

1096
			if (!new_item) {
1097
				obs_source_release(source);
1098 1099 1100 1101 1102
				continue;
			}

			if (!item->user_visible)
				set_visibility(new_item, false);
1103

1104 1105
			new_item->selected = item->selected;
			new_item->pos = item->pos;
1106
			new_item->rot = item->rot;
1107 1108 1109 1110
			new_item->scale = item->scale;
			new_item->align = item->align;
			new_item->last_width = item->last_width;
			new_item->last_height = item->last_height;
1111 1112
			new_item->output_scale = item->output_scale;
			new_item->scale_filter = item->scale_filter;
1113 1114 1115 1116 1117 1118
			new_item->box_transform = item->box_transform;
			new_item->draw_transform = item->draw_transform;
			new_item->bounds_type = item->bounds_type;
			new_item->bounds_align = item->bounds_align;
			new_item->bounds = item->bounds;

1119 1120
			obs_sceneitem_set_crop(new_item, &item->crop);

1121 1122
			obs_source_release(source);
		}
1123 1124
	}

1125 1126
	for (size_t i = 0; i < items.num; i++)
		obs_sceneitem_release(items.array[i]);
1127

1128
	da_free(items);
1129 1130 1131
	return new_scene;
}

1132
void obs_scene_addref(obs_scene_t *scene)
1133
{
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	if (scene)
		obs_source_addref(scene->source);
1136 1137
}

1138
void obs_scene_release(obs_scene_t *scene)
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{
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	if (scene)
		obs_source_release(scene->source);
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}

1144
obs_source_t *obs_scene_get_source(const obs_scene_t *scene)
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{
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	return scene ? scene->source : NULL;
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}

1149
obs_scene_t *obs_scene_from_source(const obs_source_t *source)
1150
{
1151
	if (!source || source->info.id != scene_info.id)
1152 1153
		return NULL;

1154
	return source->context.data;
1155 1156
}

1157
obs_sceneitem_t *obs_scene_find_source(obs_scene_t *scene, const char *name)
1158 1159 1160
{
	struct obs_scene_item *item;

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	if (!scene)
		return NULL;

1164
	full_lock(scene);
1165 1166 1167

	item = scene->first_item;
	while (item) {
1168
		if (strcmp(item->source->context.name, name) == 0)
1169 1170 1171 1172 1173
			break;

		item = item->next;
	}

1174
	full_unlock(scene);
1175 1176 1177 1178

	return item;
}

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obs_sceneitem_t *obs_scene_find_sceneitem_by_id(obs_scene_t *scene, int64_t id)
{
	struct obs_scene_item *item;

	if (!scene)
		return NULL;

	full_lock(scene);

	item = scene->first_item;
	while (item) {
		if (item->id == id)
			break;

		item = item->next;
	}

	full_unlock(scene);

	return item;
}

1201 1202
void obs_scene_enum_items(obs_scene_t *scene,
		bool (*callback)(obs_scene_t*, obs_sceneitem_t*, void*),
1203 1204 1205 1206
		void *param)
{
	struct obs_scene_item *item;

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	if (!scene || !callback)
		return;

1210
	full_lock(scene);
1211 1212 1213

	item = scene->first_item;
	while (item) {
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		struct obs_scene_item *next = item->next;

		obs_sceneitem_addref(item);

1218 1219
		if (!callback(scene, item, param)) {
			obs_sceneitem_release(item);
1220
			break;
1221
		}
1222

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1223 1224 1225
		obs_sceneitem_release(item);

		item = next;
1226 1227
	}

1228
	full_unlock(scene);
1229 1230
}

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1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249
static obs_sceneitem_t *sceneitem_get_ref(obs_sceneitem_t *si)
{
	long owners = si->ref;
	while (owners > 0) {
		if (os_atomic_compare_swap_long(&si->ref, owners, owners + 1))
			return si;

		owners = si->ref;
	}
	return NULL;
}

static bool hotkey_show_sceneitem(void *data, obs_hotkey_pair_id id,
		obs_hotkey_t *hotkey, bool pressed)
{
	UNUSED_PARAMETER(id);
	UNUSED_PARAMETER(hotkey);

	obs_sceneitem_t *si = sceneitem_get_ref(data);
1250
	if (pressed && si && !si->user_visible) {
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1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266
		obs_sceneitem_set_visible(si, true);
		obs_sceneitem_release(si);
		return true;
	}

	obs_sceneitem_release(si);
	return false;
}

static bool hotkey_hide_sceneitem(void *data, obs_hotkey_pair_id id,
		obs_hotkey_t *hotkey, bool pressed)
{
	UNUSED_PARAMETER(id);
	UNUSED_PARAMETER(hotkey);

	obs_sceneitem_t *si = sceneitem_get_ref(data);
1267
	if (pressed && si && si->user_visible) {
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1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306
		obs_sceneitem_set_visible(si, false);
		obs_sceneitem_release(si);
		return true;
	}

	obs_sceneitem_release(si);
	return false;
}

static void init_hotkeys(obs_scene_t *scene, obs_sceneitem_t *item,
		const char *name)
{
	struct dstr show = {0};
	struct dstr hide = {0};
	struct dstr show_desc = {0};
	struct dstr hide_desc = {0};

	dstr_copy(&show, "libobs.show_scene_item.%1");
	dstr_replace(&show, "%1", name);
	dstr_copy(&hide, "libobs.hide_scene_item.%1");
	dstr_replace(&hide, "%1", name);

	dstr_copy(&show_desc, obs->hotkeys.sceneitem_show);
	dstr_replace(&show_desc, "%1", name);
	dstr_copy(&hide_desc, obs->hotkeys.sceneitem_hide);
	dstr_replace(&hide_desc, "%1", name);

	item->toggle_visibility = obs_hotkey_pair_register_source(scene->source,
			show.array, show_desc.array,
			hide.array, hide_desc.array,
			hotkey_show_sceneitem, hotkey_hide_sceneitem,
			item, item);

	dstr_free(&show);
	dstr_free(&hide);
	dstr_free(&show_desc);
	dstr_free(&hide_desc);
}

1307 1308 1309 1310 1311 1312
static inline bool source_has_audio(obs_source_t *source)
{
	return (source->info.output_flags &
		(OBS_SOURCE_AUDIO | OBS_SOURCE_COMPOSITE)) != 0;
}

1313
obs_sceneitem_t *obs_scene_add(obs_scene_t *scene, obs_source_t *source)
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{
1315
	struct obs_scene_item *last;
1316
	struct obs_scene_item *item;
1317 1318
	struct calldata params;
	uint8_t stack[128];
1319 1320 1321 1322 1323 1324
	pthread_mutex_t mutex;

	struct item_action action = {
		.visible = true,
		.timestamp = os_gettime_ns()
	};
1325

1326 1327 1328 1329
	if (!scene)
		return NULL;

	if (!source) {
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		blog(LOG_ERROR, "Tried to add a NULL source to a scene");
1331 1332 1333
		return NULL;
	}

1334 1335 1336 1337 1338
	if (pthread_mutex_init(&mutex, NULL) != 0) {
		blog(LOG_WARNING, "Failed to create scene item mutex");
		return NULL;
	}

1339
	if (!obs_source_add_active_child(scene->source, source)) {
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		blog(LOG_WARNING, "Failed to add source to scene due to "
		                  "infinite source recursion");
1342
		pthread_mutex_destroy(&mutex);
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		return NULL;
	}

1346
	item = bzalloc(sizeof(struct obs_scene_item));
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	item->source  = source;
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	item->id      = ++scene->id_counter;
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	item->parent  = scene;
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	item->ref     = 1;
1351
	item->align   = OBS_ALIGN_TOP | OBS_ALIGN_LEFT;
1352 1353
	item->actions_mutex = mutex;
	item->user_visible = true;
1354
	item->locked = false;
1355
	os_atomic_set_long(&item->active_refs, 1);
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	vec2_set(&item->scale, 1.0f, 1.0f);
1357 1358
	matrix4_identity(&item->draw_transform);
	matrix4_identity(&item->box_transform);
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1360
	obs_source_addref(source);
1361

1362 1363 1364 1365 1366 1367 1368
	if (source_has_audio(source)) {
		item->visible = false;
		da_push_back(item->audio_actions, &action);
	} else {
		item->visible = true;
	}

1369 1370 1371 1372 1373 1374
	if (item_texture_enabled(item)) {
		obs_enter_graphics();
		item->item_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
		obs_leave_graphics();
	}

1375
	full_lock(scene);
1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386

	last = scene->first_item;
	if (!last) {
		scene->first_item = item;
	} else {
		while (last->next)
			last = last->next;

		last->next = item;
		item->prev = last;
	}
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1388
	full_unlock(scene);
1389

1390 1391
	if (!scene->source->context.private)
		init_hotkeys(scene, item, obs_source_get_name(source));
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1393
	calldata_init_fixed(&params, stack, sizeof(stack));
1394 1395
	calldata_set_ptr(&params, "scene", scene);
	calldata_set_ptr(&params, "item", item);
1396 1397
	signal_handler_signal(scene->source->context.signals, "item_add",
			&params);
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1399 1400 1401
	return item;
}

1402
static void obs_sceneitem_destroy(obs_sceneitem_t *item)
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{
1404
	if (item) {
1405
		if (item->item_render) {
1406
			obs_enter_graphics();
1407
			gs_texrender_destroy(item->item_render);
1408 1409
			obs_leave_graphics();
		}
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		obs_hotkey_pair_unregister(item->toggle_visibility);
1411
		pthread_mutex_destroy(&item->actions_mutex);
1412
		if (item->source)
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			obs_source_release(item->source);
1414
		da_free(item->audio_actions);
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1415
		bfree(item);
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1416 1417 1418
	}
}

1419
void obs_sceneitem_addref(obs_sceneitem_t *item)
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{
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	if (item)
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		os_atomic_inc_long(&item->ref);
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1423
}
1424

1425
void obs_sceneitem_release(obs_sceneitem_t *item)
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1426
{
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1427 1428
	if (!item)
		return;
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1429

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	if (os_atomic_dec_long(&item->ref) == 0)
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		obs_sceneitem_destroy(item);
1432 1433
}

1434
void obs_sceneitem_remove(obs_sceneitem_t *item)
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{
1436
	obs_scene_t *scene;
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1437

1438
	if (!item)
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1439 1440
		return;

1441
	scene = item->parent;
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1442

1443
	full_lock(scene);
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1444

J
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	if (item->removed) {
1446
		if (scene)
1447
			full_unlock(scene);
1448 1449 1450
		return;
	}

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1451 1452
	item->removed = true;

1453 1454
	assert(scene != NULL);
	assert(scene->source != NULL);
1455 1456

	set_visibility(item, false);
1457

1458
	signal_item_remove(item);
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	detach_sceneitem(item);
1460

1461
	full_unlock(scene);
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	obs_sceneitem_release(item);
}

1466
obs_scene_t *obs_sceneitem_get_scene(const obs_sceneitem_t *item)
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{
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	return item ? item->parent : NULL;
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1469 1470
}

1471
obs_source_t *obs_sceneitem_get_source(const obs_sceneitem_t *item)
1472
{
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	return item ? item->source : NULL;
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}

1476
void obs_sceneitem_select(obs_sceneitem_t *item, bool select)
1477
{
1478 1479
	struct calldata params;
	uint8_t stack[128];
1480 1481
	const char *command = select ? "item_select" : "item_deselect";

1482
	if (!item || item->selected == select || !item->parent)
1483 1484 1485 1486
		return;

	item->selected = select;

1487
	calldata_init_fixed(&params, stack, sizeof(stack));
1488 1489
	calldata_set_ptr(&params, "scene", item->parent);
	calldata_set_ptr(&params, "item",  item);
1490 1491 1492 1493
	signal_handler_signal(item->parent->source->context.signals,
			command, &params);
}

1494
bool obs_sceneitem_selected(const obs_sceneitem_t *item)
1495 1496 1497 1498
{
	return item ? item->selected : false;
}

1499
void obs_sceneitem_set_pos(obs_sceneitem_t *item, const struct vec2 *pos)
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{
1501
	if (item) {
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		vec2_copy(&item->pos, pos);
1503 1504
		update_item_transform(item);
	}
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}

1507
void obs_sceneitem_set_rot(obs_sceneitem_t *item, float rot)
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{
1509
	if (item) {
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		item->rot = rot;
1511 1512
		update_item_transform(item);
	}
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}

1515
void obs_sceneitem_set_scale(obs_sceneitem_t *item, const struct vec2 *scale)
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{
1517 1518 1519 1520
	if (item) {
		vec2_copy(&item->scale, scale);
		update_item_transform(item);
	}
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1521 1522
}

1523
void obs_sceneitem_set_alignment(obs_sceneitem_t *item, uint32_t alignment)
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{
1525 1526 1527 1528
	if (item) {
		item->align = alignment;
		update_item_transform(item);
	}
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1529 1530
}

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1531
static inline void signal_reorder(struct obs_scene_item *item)
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1532
{
1533
	const char *command = NULL;
1534 1535
	struct calldata params;
	uint8_t stack[128];
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1536

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1537
	command = "reorder";
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1538

1539
	calldata_init_fixed(&params, stack, sizeof(stack));
1540
	calldata_set_ptr(&params, "scene", item->parent);
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1541 1542 1543 1544 1545

	signal_handler_signal(item->parent->source->context.signals,
			command, &params);
}

1546
void obs_sceneitem_set_order(obs_sceneitem_t *item,
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		enum obs_order_movement movement)
J
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1548
{
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1549 1550
	if (!item) return;

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1551
	struct obs_scene_item *next, *prev;
J
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1552 1553
	struct obs_scene *scene = item->parent;

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1554
	obs_scene_addref(scene);
1555
	full_lock(scene);
1556

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1557 1558 1559
	next = item->next;
	prev = item->prev;

1560 1561
	detach_sceneitem(item);

J
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1562
	if (movement == OBS_ORDER_MOVE_DOWN) {
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1563
		attach_sceneitem(scene, item, prev ? prev->prev : NULL);
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1564

J
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1565
	} else if (movement == OBS_ORDER_MOVE_UP) {
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1566
		attach_sceneitem(scene, item, next ? next : prev);
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1567

J
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1568
	} else if (movement == OBS_ORDER_MOVE_TOP) {
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1569
		struct obs_scene_item *last = next;
1570
		if (!last) {
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1571
			last = prev;
1572 1573 1574 1575
		} else {
			while (last->next)
				last = last->next;
		}
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1576

J
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1577
		attach_sceneitem(scene, item, last);
1578

J
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1579
	} else if (movement == OBS_ORDER_MOVE_BOTTOM) {
J
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1580
		attach_sceneitem(scene, item, NULL);
J
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1581
	}
1582

S
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1583
	signal_reorder(item);
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1584

1585
	full_unlock(scene);
1586
	obs_scene_release(scene);
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1587 1588
}

1589 1590 1591 1592 1593 1594 1595 1596 1597
void obs_sceneitem_set_order_position(obs_sceneitem_t *item,
		int position)
{
	if (!item) return;

	struct obs_scene *scene = item->parent;
	struct obs_scene_item *next;

	obs_scene_addref(scene);
1598
	full_lock(scene);
1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616

	detach_sceneitem(item);
	next = scene->first_item;

	if (position == 0) {
		attach_sceneitem(scene, item, NULL);
	} else {
		for (int i = position; i > 1; --i) {
			if (next->next == NULL)
				break;
			next = next->next;
		}

		attach_sceneitem(scene, item, next);
	}

	signal_reorder(item);

1617
	full_unlock(scene);
1618 1619 1620
	obs_scene_release(scene);
}

1621
void obs_sceneitem_set_bounds_type(obs_sceneitem_t *item,
1622 1623 1624 1625 1626 1627 1628 1629
		enum obs_bounds_type type)
{
	if (item) {
		item->bounds_type = type;
		update_item_transform(item);
	}
}

1630
void obs_sceneitem_set_bounds_alignment(obs_sceneitem_t *item,
1631 1632 1633 1634 1635 1636 1637 1638
		uint32_t alignment)
{
	if (item) {
		item->bounds_align = alignment;
		update_item_transform(item);
	}
}

1639
void obs_sceneitem_set_bounds(obs_sceneitem_t *item, const struct vec2 *bounds)
1640 1641 1642 1643 1644 1645 1646
{
	if (item) {
		item->bounds = *bounds;
		update_item_transform(item);
	}
}

1647
void obs_sceneitem_get_pos(const obs_sceneitem_t *item, struct vec2 *pos)
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{
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1649 1650
	if (item)
		vec2_copy(pos, &item->pos);
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1651 1652
}

1653
float obs_sceneitem_get_rot(const obs_sceneitem_t *item)
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1654
{
J
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1655
	return item ? item->rot : 0.0f;
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1656 1657
}

1658
void obs_sceneitem_get_scale(const obs_sceneitem_t *item, struct vec2 *scale)
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1659
{
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1660
	if (item)
1661
		vec2_copy(scale, &item->scale);
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1662 1663
}

1664
uint32_t obs_sceneitem_get_alignment(const obs_sceneitem_t *item)
1665 1666 1667 1668
{
	return item ? item->align : 0;
}

1669
enum obs_bounds_type obs_sceneitem_get_bounds_type(const obs_sceneitem_t *item)
1670 1671 1672 1673
{
	return item ? item->bounds_type : OBS_BOUNDS_NONE;
}

1674
uint32_t obs_sceneitem_get_bounds_alignment(const obs_sceneitem_t *item)
1675 1676 1677 1678
{
	return item ? item->bounds_align : 0;
}

1679
void obs_sceneitem_get_bounds(const obs_sceneitem_t *item, struct vec2 *bounds)
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{
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1681
	if (item)
1682 1683 1684
		*bounds = item->bounds;
}

1685
void obs_sceneitem_get_info(const obs_sceneitem_t *item,
1686
		struct obs_transform_info *info)
1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698
{
	if (item && info) {
		info->pos              = item->pos;
		info->rot              = item->rot;
		info->scale            = item->scale;
		info->alignment        = item->align;
		info->bounds_type      = item->bounds_type;
		info->bounds_alignment = item->bounds_align;
		info->bounds           = item->bounds;
	}
}

1699
void obs_sceneitem_set_info(obs_sceneitem_t *item,
1700
		const struct obs_transform_info *info)
1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713
{
	if (item && info) {
		item->pos          = info->pos;
		item->rot          = info->rot;
		item->scale        = info->scale;
		item->align        = info->alignment;
		item->bounds_type  = info->bounds_type;
		item->bounds_align = info->bounds_alignment;
		item->bounds       = info->bounds;
		update_item_transform(item);
	}
}

1714
void obs_sceneitem_get_draw_transform(const obs_sceneitem_t *item,
1715 1716 1717 1718 1719 1720
		struct matrix4 *transform)
{
	if (item)
		matrix4_copy(transform, &item->draw_transform);
}

1721
void obs_sceneitem_get_box_transform(const obs_sceneitem_t *item,
1722 1723 1724 1725
		struct matrix4 *transform)
{
	if (item)
		matrix4_copy(transform, &item->box_transform);
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}
1727 1728 1729

bool obs_sceneitem_visible(const obs_sceneitem_t *item)
{
1730
	return item ? item->user_visible : false;
1731 1732
}

1733
bool obs_sceneitem_set_visible(obs_sceneitem_t *item, bool visible)
1734
{
1735 1736
	struct calldata cd;
	uint8_t stack[256];
1737 1738 1739 1740
	struct item_action action = {
		.visible = visible,
		.timestamp = os_gettime_ns()
	};
1741 1742

	if (!item)
1743
		return false;
1744

1745
	if (item->user_visible == visible)
1746
		return false;
1747 1748

	if (!item->parent)
1749 1750 1751
		return false;

	if (visible) {
1752 1753 1754 1755 1756 1757 1758
		if (os_atomic_inc_long(&item->active_refs) == 1) {
			if (!obs_source_add_active_child(item->parent->source,
						item->source)) {
				os_atomic_dec_long(&item->active_refs);
				return false;
			}
		}
1759 1760
	}

1761
	item->user_visible = visible;
1762

1763
	calldata_init_fixed(&cd, stack, sizeof(stack));
1764 1765 1766 1767 1768 1769
	calldata_set_ptr(&cd, "scene", item->parent);
	calldata_set_ptr(&cd, "item", item);
	calldata_set_bool(&cd, "visible", visible);

	signal_handler_signal(item->parent->source->context.signals,
			"item_visible", &cd);
1770 1771 1772 1773 1774 1775 1776 1777

	if (source_has_audio(item->source)) {
		pthread_mutex_lock(&item->actions_mutex);
		da_push_back(item->audio_actions, &action);
		pthread_mutex_unlock(&item->actions_mutex);
	} else {
		set_visibility(item, visible);
	}
1778
	return true;
1779
}
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1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801
bool obs_sceneitem_locked(const obs_sceneitem_t *item)
{
	return item ? item->locked : false;
}

bool obs_sceneitem_set_locked(obs_sceneitem_t *item, bool lock)
{
	if (!item)
		return false;

	if (item->locked == lock)
		return false;

	if (!item->parent)
		return false;

	item->locked = lock;

	return true;
}

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static bool sceneitems_match(obs_scene_t *scene, obs_sceneitem_t * const *items,
		size_t size, bool *order_matches)
{
	obs_sceneitem_t *item = scene->first_item;

	size_t count = 0;
	while (item) {
		bool found = false;
		for (size_t i = 0; i < size; i++) {
			if (items[i] != item)
				continue;

			if (count != i)
				*order_matches = false;

			found = true;
			break;
		}

		if (!found)
			return false;

		item = item->next;
		count += 1;
	}

	return count == size;
}

bool obs_scene_reorder_items(obs_scene_t *scene,
		obs_sceneitem_t * const *item_order, size_t item_order_size)
{
	if (!scene || !item_order_size)
		return false;

	obs_scene_addref(scene);
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	full_lock(scene);
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	bool order_matches = true;
	if (!sceneitems_match(scene, item_order, item_order_size,
				&order_matches) || order_matches) {
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		full_unlock(scene);
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		obs_scene_release(scene);
		return false;
	}

	scene->first_item = item_order[0];

	obs_sceneitem_t *prev = NULL;
	for (size_t i = 0; i < item_order_size; i++) {
		item_order[i]->prev = prev;
		item_order[i]->next = NULL;

		if (prev)
			prev->next = item_order[i];

		prev = item_order[i];
	}

	signal_reorder(scene->first_item);

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	full_unlock(scene);
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	obs_scene_release(scene);
	return true;
}

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void obs_scene_atomic_update(obs_scene_t *scene,
		obs_scene_atomic_update_func func, void *data)
{
	if (!scene)
		return;

	obs_scene_addref(scene);
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	full_lock(scene);
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	func(data, scene);
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	full_unlock(scene);
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	obs_scene_release(scene);
}
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static inline bool crop_equal(const struct obs_sceneitem_crop *crop1,
		const struct obs_sceneitem_crop *crop2)
{
	return crop1->left   == crop2->left  &&
	       crop1->right  == crop2->right &&
	       crop1->top    == crop2->top   &&
	       crop1->bottom == crop2->bottom;
}

void obs_sceneitem_set_crop(obs_sceneitem_t *item,
		const struct obs_sceneitem_crop *crop)
{
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	bool item_tex_now_enabled;
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	if (!obs_ptr_valid(item, "obs_sceneitem_set_crop"))
		return;
	if (!obs_ptr_valid(crop, "obs_sceneitem_set_crop"))
		return;
	if (crop_equal(crop, &item->crop))
		return;

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	item_tex_now_enabled = crop_enabled(crop) ||
		scale_filter_enabled(item) || item_is_scene(item);
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	obs_enter_graphics();

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	if (!item_tex_now_enabled) {
		gs_texrender_destroy(item->item_render);
		item->item_render = NULL;
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	} else if (!item->item_render) {
		item->item_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
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	}

	memcpy(&item->crop, crop, sizeof(*crop));

	if (item->crop.left < 0) item->crop.left = 0;
	if (item->crop.right < 0) item->crop.right = 0;
	if (item->crop.top < 0) item->crop.top = 0;
	if (item->crop.bottom < 0) item->crop.bottom = 0;
	obs_leave_graphics();

	update_item_transform(item);
}

void obs_sceneitem_get_crop(const obs_sceneitem_t *item,
		struct obs_sceneitem_crop *crop)
{
	if (!obs_ptr_valid(item, "obs_sceneitem_get_crop"))
		return;
	if (!obs_ptr_valid(crop, "obs_sceneitem_get_crop"))
		return;

	memcpy(crop, &item->crop, sizeof(*crop));
}

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void obs_sceneitem_set_scale_filter(obs_sceneitem_t *item,
		enum obs_scale_type filter)
{
	if (!obs_ptr_valid(item, "obs_sceneitem_set_scale_filter"))
		return;

	item->scale_filter = filter;

	obs_enter_graphics();

	if (!item_texture_enabled(item)) {
		gs_texrender_destroy(item->item_render);
		item->item_render = NULL;

	} else if (!item->item_render) {
		item->item_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
	}

	obs_leave_graphics();

	update_item_transform(item);
}

enum obs_scale_type obs_sceneitem_get_scale_filter(
		obs_sceneitem_t *item)
{
	return obs_ptr_valid(item, "obs_sceneitem_get_scale_filter") ?
		item->scale_filter : OBS_SCALE_DISABLE;
}

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void obs_sceneitem_defer_update_begin(obs_sceneitem_t *item)
{
	if (!obs_ptr_valid(item, "obs_sceneitem_defer_update_begin"))
		return;

	os_atomic_inc_long(&item->defer_update);
}

void obs_sceneitem_defer_update_end(obs_sceneitem_t *item)
{
	if (!obs_ptr_valid(item, "obs_sceneitem_defer_update_end"))
		return;

	if (os_atomic_dec_long(&item->defer_update) == 0)
		update_item_transform(item);
}
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int64_t obs_sceneitem_get_id(const obs_sceneitem_t *item)
{
	if (!obs_ptr_valid(item, "obs_sceneitem_get_id"))
		return 0;

	return item->id;
}