- 06 5月, 2016 2 次提交
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
add UNITY_OUTPUT_FLUSH to make sure we get the output we need on aborted tests and whatnot.
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- 05 5月, 2016 1 次提交
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由 Mark VanderVoord 提交于
100% code coverage for Unity project (Thanks jsalling!)
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- 04 5月, 2016 8 次提交
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由 jsalling 提交于
Add test for failure count and UnityEnd return value Cover printing escape codes with length parameter Full statement coverage
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由 jsalling 提交于
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由 jsalling 提交于
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由 jsalling 提交于
More statement coverage on NULL input feature
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由 jsalling 提交于
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由 jsalling 提交于
Get test coverage on this feature for int, float, & double
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由 jsalling 提交于
Add config flag for 64-bit, max covered lines even with 32-bit compilers Always print uncovered lines, delete separate make target
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由 jsalling 提交于
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- 03 5月, 2016 1 次提交
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由 jsalling 提交于
Remove what looks like an overflow check. 'divisor' cannot overflow since it is the same type as 'number' and cannot be greater.
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- 28 4月, 2016 2 次提交
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由 Mark VanderVoord 提交于
Add option to print FAILED instead of FAIL during the summary
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由 jsalling 提交于
For easier automation and searching for a test suite failure
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- 27 4月, 2016 4 次提交
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由 Mark VanderVoord 提交于
Thanks @rikvdh for catching some instances where we should have been using isnan and such that were missing!
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由 Rik van der Heijden 提交于
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由 Rik van der Heijden 提交于
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由 Mark VanderVoord 提交于
Add Unity Fixture to the travisCI build and restore header declaration of UNITY_OUTPUT_CHAR
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- 26 4月, 2016 2 次提交
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由 Mark VanderVoord 提交于
Fixup issues when compiling with clang -Wmissing-variable-declarations
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由 Jerry Jacobs 提交于
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- 25 4月, 2016 3 次提交
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由 jsalling 提交于
This solves the warnings from -Wredundant-decls when overriding the OUTPUT function with a function declared in another header. It's better this is the non-default option, since using it requires either a declaration of the new function OR a preprocessor guard on declaring UNITY_OUTPUT_CHAR (as in unity.c here), in every file using the function. See Pull Request #185 for more.
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由 jsalling 提交于
These were aimed at preventing the internals header from declaring a prototype for 'int UNITY_OUTPUT_CHAR(int);'. The second part fixed an omitted declaration in the tests caused by the first commit. Will replace the default behavior & add an option for this in next commit
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由 jsalling 提交于
Prevent changes in core Unity from silently breaking Fixture
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- 15 4月, 2016 1 次提交
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由 Mark VanderVoord 提交于
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- 13 4月, 2016 4 次提交
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由 Mark VanderVoord 提交于
Fix #182, remove redundant function declarations (Thanks xor-gate!)
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由 Jerry Jacobs 提交于
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由 Jerry Jacobs 提交于
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由 Jerry Jacobs 提交于
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- 03 3月, 2016 3 次提交
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由 Mark VanderVoord 提交于
Fix unreachable code in Unity on fully covered switch statements
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由 jsalling 提交于
Revert the previous commit. Add tests for extended enum cases. Fix crash due to accessing 'trait_names' array out of bounds. Adding an extra invalid value to the end of an enum causes '-Wswitch' flag to warn unless there is a switch default case - also enabled by '-Wall'.
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由 jsalling 提交于
The clang compiler warns here with -Wunreachable-code The enum's switch statement covers all cases, so default is unused Leave the break in the code as a comment, to be more clear The history is this default case was added in f6bb7162 - compiler warning. Then the break was added in c6dc96f3.
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- 02 3月, 2016 2 次提交
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由 Mark VanderVoord 提交于
Add Makefile with coverage target for Unity
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由 jsalling 提交于
Unity is at 92% coverage now Run 'make -s' to see coverage information for unity.c Run 'make uncovered' to get missing lines output
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- 01 3月, 2016 5 次提交
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由 Mark VanderVoord 提交于
100% code coverage for Unity Fixture
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由 jsalling 提交于
Add tests for uncovered lines
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由 jsalling 提交于
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由 Mark VanderVoord 提交于
Fix C89 warnings about variables at top of scope, enums, variadic macros
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由 Mark VanderVoord 提交于
Clean up IgnoreTest function in Fixture
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- 27 2月, 2016 1 次提交
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由 jsalling 提交于
Add extern UnityFixture in internals header. Add C89 target in Makefile clang will show these warnings but can suppress "//" with -Wno-comment.
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- 26 2月, 2016 1 次提交
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由 Mark VanderVoord 提交于
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