提交 6a02f7e5 编写于 作者: J Jerry Jacobs

Fixup issues when compiling with clang -Wmissing-variable-declarations

上级 5ceab719
......@@ -19,37 +19,36 @@ extern int UNITY_OUTPUT_CHAR(int);
struct _Unity Unity;
const char UnityStrOk[] = "OK";
const char UnityStrPass[] = "PASS";
const char UnityStrFail[] = "FAIL";
const char UnityStrIgnore[] = "IGNORE";
const char UnityStrNull[] = "NULL";
const char UnityStrSpacer[] = ". ";
const char UnityStrExpected[] = " Expected ";
const char UnityStrWas[] = " Was ";
const char UnityStrTo[] = " To ";
const char UnityStrElement[] = " Element ";
const char UnityStrByte[] = " Byte ";
const char UnityStrMemory[] = " Memory Mismatch.";
const char UnityStrDelta[] = " Values Not Within Delta ";
const char UnityStrPointless[] = " You Asked Me To Compare Nothing, Which Was Pointless.";
const char UnityStrNullPointerForExpected[] = " Expected pointer to be NULL";
const char UnityStrNullPointerForActual[] = " Actual pointer was NULL";
const char UnityStrNot[] = "Not ";
const char UnityStrInf[] = "Infinity";
const char UnityStrNegInf[] = "Negative Infinity";
const char UnityStrNaN[] = "NaN";
const char UnityStrDet[] = "Determinate";
const char UnityStrInvalidFloatTrait[] = "Invalid Float Trait";
const char UnityStrErrFloat[] = "Unity Floating Point Disabled";
const char UnityStrErrDouble[] = "Unity Double Precision Disabled";
const char UnityStrErr64[] = "Unity 64-bit Support Disabled";
const char UnityStrBreaker[] = "-----------------------";
const char UnityStrResultsTests[] = " Tests ";
const char UnityStrResultsFailures[] = " Failures ";
const char UnityStrResultsIgnored[] = " Ignored ";
const char UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " ";
const char UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
static const char UnityStrOk[] = "OK";
static const char UnityStrPass[] = "PASS";
static const char UnityStrFail[] = "FAIL";
static const char UnityStrIgnore[] = "IGNORE";
static const char UnityStrNull[] = "NULL";
static const char UnityStrSpacer[] = ". ";
static const char UnityStrExpected[] = " Expected ";
static const char UnityStrWas[] = " Was ";
static const char UnityStrElement[] = " Element ";
static const char UnityStrByte[] = " Byte ";
static const char UnityStrMemory[] = " Memory Mismatch.";
static const char UnityStrDelta[] = " Values Not Within Delta ";
static const char UnityStrPointless[] = " You Asked Me To Compare Nothing, Which Was Pointless.";
static const char UnityStrNullPointerForExpected[] = " Expected pointer to be NULL";
static const char UnityStrNullPointerForActual[] = " Actual pointer was NULL";
static const char UnityStrNot[] = "Not ";
static const char UnityStrInf[] = "Infinity";
static const char UnityStrNegInf[] = "Negative Infinity";
static const char UnityStrNaN[] = "NaN";
static const char UnityStrDet[] = "Determinate";
static const char UnityStrInvalidFloatTrait[] = "Invalid Float Trait";
const char UnityStrErrFloat[] = "Unity Floating Point Disabled";
const char UnityStrErrDouble[] = "Unity Double Precision Disabled";
const char UnityStrErr64[] = "Unity 64-bit Support Disabled";
static const char UnityStrBreaker[] = "-----------------------";
static const char UnityStrResultsTests[] = " Tests ";
static const char UnityStrResultsFailures[] = " Failures ";
static const char UnityStrResultsIgnored[] = " Ignored ";
static const char UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " ";
static const char UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
#ifdef UNITY_FLOAT_NEEDS_ZERO
// Dividing by these constants produces +/- infinity.
......@@ -58,7 +57,7 @@ static const _UF f_zero = 0.0f;
#endif
// compiler-generic print formatting masks
const _U_UINT UnitySizeMask[] =
static const _U_UINT UnitySizeMask[] =
{
255u, // 0xFF
65535u, // 0xFFFF
......
CC = gcc
CC ?= gcc
ifeq ($(shell uname -s), Darwin)
CC = clang
CC ?= clang
endif
#DEBUG = -O0 -g
CFLAGS += -std=c99 -pedantic -Wall -Wextra -Werror -Wredundant-decls
......
......@@ -46,8 +46,8 @@ static const _UD d_zero = 0.0;
UNITY_OUTPUT_CHAR('\n'); \
}
int SetToOneToFailInTearDown;
int SetToOneMeanWeAlreadyCheckedThisGuy;
static int SetToOneToFailInTearDown;
static int SetToOneMeanWeAlreadyCheckedThisGuy;
void setUp(void)
{
......
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