- 21 6月, 2016 3 次提交
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
add unity_to_junit.py (Thanks!)
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由 Mathias Giacomuzzi 提交于
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- 18 5月, 2016 1 次提交
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由 Mark VanderVoord 提交于
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- 16 5月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Change comments style to compile with std=c89 (Thanks Andy... and everyone else who helped make this decision)
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- 15 5月, 2016 2 次提交
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由 Andrzej Bieniek 提交于
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由 Andrzej Bieniek 提交于
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- 12 5月, 2016 2 次提交
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由 Mark VanderVoord 提交于
Add template example unity_config.h file. (Thanks wolf99!)
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由 Toby 提交于
As recommended in PR #193
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- 11 5月, 2016 1 次提交
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由 Toby 提交于
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- 06 5月, 2016 3 次提交
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由 Mark VanderVoord 提交于
The class gives back to the community: better documentation produced for the class and now part of the open source project
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
add UNITY_OUTPUT_FLUSH to make sure we get the output we need on aborted tests and whatnot.
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- 05 5月, 2016 1 次提交
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由 Mark VanderVoord 提交于
100% code coverage for Unity project (Thanks jsalling!)
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- 04 5月, 2016 8 次提交
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由 jsalling 提交于
Add test for failure count and UnityEnd return value Cover printing escape codes with length parameter Full statement coverage
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由 jsalling 提交于
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由 jsalling 提交于
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由 jsalling 提交于
More statement coverage on NULL input feature
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由 jsalling 提交于
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由 jsalling 提交于
Get test coverage on this feature for int, float, & double
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由 jsalling 提交于
Add config flag for 64-bit, max covered lines even with 32-bit compilers Always print uncovered lines, delete separate make target
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由 jsalling 提交于
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- 03 5月, 2016 1 次提交
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由 jsalling 提交于
Remove what looks like an overflow check. 'divisor' cannot overflow since it is the same type as 'number' and cannot be greater.
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- 28 4月, 2016 2 次提交
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由 Mark VanderVoord 提交于
Add option to print FAILED instead of FAIL during the summary
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由 jsalling 提交于
For easier automation and searching for a test suite failure
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- 27 4月, 2016 4 次提交
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由 Mark VanderVoord 提交于
Thanks @rikvdh for catching some instances where we should have been using isnan and such that were missing!
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由 Rik van der Heijden 提交于
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由 Rik van der Heijden 提交于
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由 Mark VanderVoord 提交于
Add Unity Fixture to the travisCI build and restore header declaration of UNITY_OUTPUT_CHAR
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- 26 4月, 2016 2 次提交
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由 Mark VanderVoord 提交于
Fixup issues when compiling with clang -Wmissing-variable-declarations
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由 Jerry Jacobs 提交于
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- 25 4月, 2016 3 次提交
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由 jsalling 提交于
This solves the warnings from -Wredundant-decls when overriding the OUTPUT function with a function declared in another header. It's better this is the non-default option, since using it requires either a declaration of the new function OR a preprocessor guard on declaring UNITY_OUTPUT_CHAR (as in unity.c here), in every file using the function. See Pull Request #185 for more.
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由 jsalling 提交于
These were aimed at preventing the internals header from declaring a prototype for 'int UNITY_OUTPUT_CHAR(int);'. The second part fixed an omitted declaration in the tests caused by the first commit. Will replace the default behavior & add an option for this in next commit
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由 jsalling 提交于
Prevent changes in core Unity from silently breaking Fixture
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- 15 4月, 2016 1 次提交
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由 Mark VanderVoord 提交于
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- 13 4月, 2016 4 次提交
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由 Mark VanderVoord 提交于
Fix #182, remove redundant function declarations (Thanks xor-gate!)
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由 Jerry Jacobs 提交于
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由 Jerry Jacobs 提交于
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由 Jerry Jacobs 提交于
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- 03 3月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Fix unreachable code in Unity on fully covered switch statements
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