提交 61dd3f18 编写于 作者: A Andrzej Bieniek

Change comments style in unity and test runner to compile with std=c89

上级 a5a927f4
......@@ -158,7 +158,7 @@ class UnityTestRunnerGenerator
def create_header(output, mocks, testfile_includes=[])
output.puts('/* AUTOGENERATED FILE. DO NOT EDIT. */')
create_runtest(output, mocks)
output.puts("\n//=======Automagically Detected Files To Include=====")
output.puts("\n/*=======Automagically Detected Files To Include=====*/")
output.puts("#include \"#{@options[:framework].to_s}.h\"")
output.puts('#include "cmock.h"') unless (mocks.empty?)
output.puts('#include <setjmp.h>')
......@@ -186,7 +186,7 @@ class UnityTestRunnerGenerator
end
def create_externs(output, tests, mocks)
output.puts("\n//=======External Functions This Runner Calls=====")
output.puts("\n/*=======External Functions This Runner Calls=====*/")
output.puts("extern void #{@options[:setup_name]}(void);")
output.puts("extern void #{@options[:teardown_name]}(void);")
tests.each do |test|
......@@ -197,7 +197,7 @@ class UnityTestRunnerGenerator
def create_mock_management(output, mock_headers)
unless (mock_headers.empty?)
output.puts("\n//=======Mock Management=====")
output.puts("\n/*=======Mock Management=====*/")
output.puts("static void CMock_Init(void)")
output.puts("{")
if @options[:enforce_strict_ordering]
......@@ -232,14 +232,14 @@ class UnityTestRunnerGenerator
def create_suite_setup_and_teardown(output)
unless (@options[:suite_setup].nil?)
output.puts("\n//=======Suite Setup=====")
output.puts("\n/*=======Suite Setup=====*/")
output.puts("static int suite_setup(void)")
output.puts("{")
output.puts(@options[:suite_setup])
output.puts("}")
end
unless (@options[:suite_teardown].nil?)
output.puts("\n//=======Suite Teardown=====")
output.puts("\n/*=======Suite Teardown=====*/")
output.puts("static int suite_teardown(int num_failures)")
output.puts("{")
output.puts(@options[:suite_teardown])
......@@ -251,7 +251,7 @@ class UnityTestRunnerGenerator
cexception = @options[:plugins].include? :cexception
va_args1 = @options[:use_param_tests] ? ', ...' : ''
va_args2 = @options[:use_param_tests] ? '__VA_ARGS__' : ''
output.puts("\n//=======Test Runner Used To Run Each Test Below=====")
output.puts("\n/*=======Test Runner Used To Run Each Test Below=====*/")
output.puts("#define RUN_TEST_NO_ARGS") if @options[:use_param_tests]
output.puts("#define RUN_TEST(TestFunc, TestLineNum#{va_args1}) \\")
output.puts("{ \\")
......@@ -279,7 +279,7 @@ class UnityTestRunnerGenerator
end
def create_reset(output, used_mocks)
output.puts("\n//=======Test Reset Option=====")
output.puts("\n/*=======Test Reset Option=====*/")
output.puts("void resetTest(void);")
output.puts("void resetTest(void)")
output.puts("{")
......@@ -292,7 +292,7 @@ class UnityTestRunnerGenerator
end
def create_main(output, filename, tests, used_mocks)
output.puts("\n\n//=======MAIN=====")
output.puts("\n\n/*=======MAIN=====*/")
if (@options[:main_name] != "main")
output.puts("int #{@options[:main_name]}(void);")
end
......
此差异已折叠。
此差异已折叠。
......@@ -13,10 +13,10 @@
#include <setjmp.h>
// Unity Attempts to Auto-Detect Integer Types
// Attempt 1: UINT_MAX, ULONG_MAX, etc in <stdint.h>
// Attempt 2: UINT_MAX, ULONG_MAX, etc in <limits.h>
// Attempt 3: Deduced from sizeof() macros
/* Unity Attempts to Auto-Detect Integer Types
* Attempt 1: UINT_MAX, ULONG_MAX, etc in <stdint.h>
* Attempt 2: UINT_MAX, ULONG_MAX, etc in <limits.h>
* Attempt 3: Deduced from sizeof() macros */
#ifndef UNITY_EXCLUDE_STDINT_H
#include <stdint.h>
#endif
......@@ -33,7 +33,7 @@
#define ULONG_MAX (sizeof(unsigned long) * 256 - 1)
#endif
#ifndef UINTPTR_MAX
//apparently this is not a constant expression: (sizeof(unsigned int *) * 256 - 1) so we have to just let this fall through
/* apparently this is not a constant expression: (sizeof(unsigned int *) * 256 - 1) so we have to just let this fall through */
#endif
#endif
......@@ -41,14 +41,14 @@
#include <math.h>
#endif
//-------------------------------------------------------
// Guess Widths If Not Specified
//-------------------------------------------------------
/*-------------------------------------------------------
* Guess Widths If Not Specified
*-------------------------------------------------------*/
// Determine the size of an int, if not already specificied.
// We cannot use sizeof(int), because it is not yet defined
// at this stage in the trnslation of the C program.
// Therefore, infer it from UINT_MAX if possible.
/* Determine the size of an int, if not already specificied.
* We cannot use sizeof(int), because it is not yet defined
* at this stage in the trnslation of the C program.
* Therefore, infer it from UINT_MAX if possible. */
#ifndef UNITY_INT_WIDTH
#ifdef UINT_MAX
#if (UINT_MAX == 0xFFFF)
......@@ -64,9 +64,9 @@
#define UNITY_INT_WIDTH (32)
#endif
// Determine the size of a long, if not already specified,
// by following the process used above to define
// UNITY_INT_WIDTH.
/* Determine the size of a long, if not already specified,
* by following the process used above to define
* UNITY_INT_WIDTH. */
#ifndef UNITY_LONG_WIDTH
#ifdef ULONG_MAX
#if (ULONG_MAX == 0xFFFF)
......@@ -82,9 +82,9 @@
#define UNITY_LONG_WIDTH (32)
#endif
// Determine the size of a pointer, if not already specified,
// by following the process used above to define
// UNITY_INT_WIDTH.
/* Determine the size of a pointer, if not already specified,
* by following the process used above to define
* UNITY_INT_WIDTH. */
#ifndef UNITY_POINTER_WIDTH
#ifdef UINTPTR_MAX
#if (UINTPTR_MAX+0 <= 0xFFFF)
......@@ -111,9 +111,9 @@
#define UNITY_POINTER_WIDTH UNITY_LONG_WIDTH
#endif
//-------------------------------------------------------
// Int Support (Define types based on detected sizes)
//-------------------------------------------------------
/*-------------------------------------------------------
* Int Support (Define types based on detected sizes)
*-------------------------------------------------------*/
#if (UNITY_INT_WIDTH == 32)
typedef unsigned char _UU8;
......@@ -133,9 +133,9 @@
#error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported)
#endif
//-------------------------------------------------------
// 64-bit Support
//-------------------------------------------------------
/*-------------------------------------------------------
* 64-bit Support
*-------------------------------------------------------*/
#ifndef UNITY_SUPPORT_64
#if UNITY_LONG_WIDTH > 32
......@@ -150,13 +150,13 @@
#ifndef UNITY_SUPPORT_64
//No 64-bit Support
/* No 64-bit Support */
typedef _UU32 _U_UINT;
typedef _US32 _U_SINT;
#else
//64-bit Support
/* 64-bit Support */
#if (UNITY_LONG_WIDTH == 32)
typedef unsigned long long _UU64;
typedef signed long long _US64;
......@@ -171,9 +171,9 @@ typedef _US64 _U_SINT;
#endif
//-------------------------------------------------------
// Pointer Support
//-------------------------------------------------------
/*-------------------------------------------------------
* Pointer Support
*-------------------------------------------------------*/
#if (UNITY_POINTER_WIDTH == 32)
typedef _UU32 _UP;
......@@ -194,16 +194,16 @@ typedef _US64 _U_SINT;
#ifndef UNITY_INTERNAL_PTR
#define UNITY_INTERNAL_PTR UNITY_PTR_ATTRIBUTE const void*
//#define UNITY_INTERNAL_PTR UNITY_PTR_ATTRIBUTE const _UU8*
/* #define UNITY_INTERNAL_PTR UNITY_PTR_ATTRIBUTE const _UU8* */
#endif
//-------------------------------------------------------
// Float Support
//-------------------------------------------------------
/*-------------------------------------------------------
* Float Support
*-------------------------------------------------------*/
#ifdef UNITY_EXCLUDE_FLOAT
//No Floating Point Support
/* No Floating Point Support */
#undef UNITY_INCLUDE_FLOAT
#undef UNITY_FLOAT_PRECISION
#undef UNITY_FLOAT_TYPE
......@@ -215,7 +215,7 @@ typedef _US64 _U_SINT;
#define UNITY_INCLUDE_FLOAT
#endif
//Floating Point Support
/* Floating Point Support */
#ifndef UNITY_FLOAT_PRECISION
#define UNITY_FLOAT_PRECISION (0.00001f)
#endif
......@@ -243,11 +243,11 @@ typedef UNITY_FLOAT_TYPE _UF;
#endif
//-------------------------------------------------------
// Double Float Support
//-------------------------------------------------------
/*-------------------------------------------------------
* Double Float Support
*-------------------------------------------------------*/
//unlike FLOAT, we DON'T include by default
/* unlike FLOAT, we DON'T include by default */
#ifndef UNITY_EXCLUDE_DOUBLE
#ifndef UNITY_INCLUDE_DOUBLE
#define UNITY_EXCLUDE_DOUBLE
......@@ -256,7 +256,7 @@ typedef UNITY_FLOAT_TYPE _UF;
#ifdef UNITY_EXCLUDE_DOUBLE
//No Floating Point Support
/* No Floating Point Support */
#undef UNITY_DOUBLE_PRECISION
#undef UNITY_DOUBLE_TYPE
#undef UNITY_DOUBLE_VERBOSE
......@@ -267,7 +267,7 @@ typedef UNITY_FLOAT_TYPE _UF;
#else
//Double Floating Point Support
/* Double Floating Point Support */
#ifndef UNITY_DOUBLE_PRECISION
#define UNITY_DOUBLE_PRECISION (1e-12f)
#endif
......@@ -284,26 +284,26 @@ typedef UNITY_DOUBLE_TYPE _UD;
#endif
#endif
//-------------------------------------------------------
// Output Method: stdout (DEFAULT)
//-------------------------------------------------------
/*-------------------------------------------------------
* Output Method: stdout (DEFAULT)
*-------------------------------------------------------*/
#ifndef UNITY_OUTPUT_CHAR
//Default to using putchar, which is defined in stdio.h
/* Default to using putchar, which is defined in stdio.h */
#include <stdio.h>
#define UNITY_OUTPUT_CHAR(a) (void)putchar(a)
#else
//If defined as something else, make sure we declare it here so it's ready for use
/* If defined as something else, make sure we declare it here so it's ready for use */
#ifndef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
extern void UNITY_OUTPUT_CHAR(int);
#endif
#endif
#ifndef UNITY_OUTPUT_FLUSH
//Default to using putchar, which is defined in stdio.h
/* Default to using putchar, which is defined in stdio.h */
#include <stdio.h>
#define UNITY_OUTPUT_FLUSH() (void)fflush(stdout)
#else
//If defined as something else, make sure we declare it here so it's ready for use
/* If defined as something else, make sure we declare it here so it's ready for use */
#ifndef UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION
extern void UNITY_OUTPUT_FLUSH(void);
#endif
......@@ -321,9 +321,9 @@ extern void UNITY_OUTPUT_FLUSH(void);
#define UNITY_OUTPUT_COMPLETE()
#endif
//-------------------------------------------------------
// Footprint
//-------------------------------------------------------
/*-------------------------------------------------------
* Footprint
*-------------------------------------------------------*/
#ifndef UNITY_LINE_TYPE
#define UNITY_LINE_TYPE _U_UINT
......@@ -333,11 +333,11 @@ extern void UNITY_OUTPUT_FLUSH(void);
#define UNITY_COUNTER_TYPE _U_UINT
#endif
//-------------------------------------------------------
// Language Features Available
//-------------------------------------------------------
/*-------------------------------------------------------
* Language Features Available
*-------------------------------------------------------*/
#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA)
# ifdef __GNUC__ // includes clang
# ifdef __GNUC__ /* includes clang */
# if !(defined(__WIN32__) && defined(__clang__))
# define UNITY_WEAK_ATTRIBUTE __attribute__((weak))
# endif
......@@ -350,9 +350,9 @@ extern void UNITY_OUTPUT_FLUSH(void);
#endif
//-------------------------------------------------------
// Internal Structs Needed
//-------------------------------------------------------
/*-------------------------------------------------------
* Internal Structs Needed
*-------------------------------------------------------*/
typedef void (*UnityTestFunction)(void);
......@@ -433,18 +433,18 @@ struct _Unity
extern struct _Unity Unity;
//-------------------------------------------------------
// Test Suite Management
//-------------------------------------------------------
/*-------------------------------------------------------
* Test Suite Management
*-------------------------------------------------------*/
void UnityBegin(const char* filename);
int UnityEnd(void);
void UnityConcludeTest(void);
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum);
//-------------------------------------------------------
// Details Support
//-------------------------------------------------------
/*-------------------------------------------------------
* Details Support
*-------------------------------------------------------*/
#ifdef UNITY_EXCLUDE_DETAILS
#define UNITY_CLR_DETAILS()
......@@ -464,9 +464,9 @@ void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int
#endif
#endif
//-------------------------------------------------------
// Test Output
//-------------------------------------------------------
/*-------------------------------------------------------
* Test Output
*-------------------------------------------------------*/
void UnityPrint(const char* string);
void UnityPrintMask(const _U_UINT mask, const _U_UINT number);
......@@ -479,13 +479,13 @@ void UnityPrintNumberHex(const _U_UINT number, const char nibbles);
void UnityPrintFloat(const _UF number);
#endif
//-------------------------------------------------------
// Test Assertion Fuctions
//-------------------------------------------------------
// Use the macros below this section instead of calling
// these directly. The macros have a consistent naming
// convention and will pull in file and line information
// for you.
/*-------------------------------------------------------
* Test Assertion Fuctions
*-------------------------------------------------------
* Use the macros below this section instead of calling
* these directly. The macros have a consistent naming
* convention and will pull in file and line information
* for you. */
void UnityAssertEqualNumber(const _U_SINT expected,
const _U_SINT actual,
......@@ -579,23 +579,23 @@ void UnityAssertDoubleSpecial(const _UD actual,
const UNITY_FLOAT_TRAIT_T style);
#endif
//-------------------------------------------------------
// Error Strings We Might Need
//-------------------------------------------------------
/*-------------------------------------------------------
* Error Strings We Might Need
*-------------------------------------------------------*/
extern const char UnityStrErrFloat[];
extern const char UnityStrErrDouble[];
extern const char UnityStrErr64[];
//-------------------------------------------------------
// Test Running Macros
//-------------------------------------------------------
/*-------------------------------------------------------
* Test Running Macros
*-------------------------------------------------------*/
#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
#define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);}
//This tricky series of macros gives us an optional line argument to treat it as RUN_TEST(func, num=__LINE__)
/* This tricky series of macros gives us an optional line argument to treat it as RUN_TEST(func, num=__LINE__) */
#ifndef RUN_TEST
#ifdef __STDC_VERSION__
#if __STDC_VERSION__ >= 199901L
......@@ -608,7 +608,7 @@ extern const char UnityStrErr64[];
#endif
#endif
//If we can't do the tricky version, we'll just have to require them to always include the line number
/* If we can't do the tricky version, we'll just have to require them to always include the line number */
#ifndef RUN_TEST
#ifdef CMOCK
#define RUN_TEST(func, num) UnityDefaultTestRun(func, #func, num)
......@@ -634,16 +634,16 @@ extern const char UnityStrErr64[];
#define UNITY_UNUSED(x) (void)(sizeof(x))
//-------------------------------------------------------
// Basic Fail and Ignore
//-------------------------------------------------------
/*-------------------------------------------------------
* Basic Fail and Ignore
*-------------------------------------------------------*/
#define UNITY_TEST_FAIL(line, message) UnityFail( (message), (UNITY_LINE_TYPE)(line))
#define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)(line))
//-------------------------------------------------------
// Test Asserts
//-------------------------------------------------------
/*-------------------------------------------------------
* Test Asserts
*-------------------------------------------------------*/
#define UNITY_TEST_ASSERT(condition, line, message) if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), (message));}
#define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), (UNITY_LINE_TYPE)(line), (message))
......@@ -768,5 +768,5 @@ extern const char UnityStrErr64[];
#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_DET)
#endif
//End of UNITY_INTERNALS_H
/* End of UNITY_INTERNALS_H */
#endif
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
......@@ -21,7 +21,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
......@@ -30,7 +30,7 @@
#include "stanky.h"
#include <setjmp.h>
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
......@@ -39,7 +39,7 @@ extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
......@@ -48,7 +48,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");
......
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
......@@ -18,7 +18,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
......@@ -26,7 +26,7 @@
#include "stanky.h"
#include <setjmp.h>
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
......@@ -35,7 +35,7 @@ extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
......@@ -44,7 +44,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");
......
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
......@@ -18,13 +18,13 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "testsample_head1.h"
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
......@@ -33,7 +33,7 @@ extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
......@@ -42,7 +42,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");
......
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
......@@ -25,7 +25,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
......@@ -35,14 +35,14 @@
#include <setjmp.h>
#include "Mockstanky.h"
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
......@@ -56,7 +56,7 @@ static void CMock_Destroy(void)
Mockstanky_Destroy();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
......@@ -68,7 +68,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");
......
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
......@@ -22,7 +22,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
......@@ -31,14 +31,14 @@
#include <setjmp.h>
#include "Mockstanky.h"
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
......@@ -52,7 +52,7 @@ static void CMock_Destroy(void)
Mockstanky_Destroy();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
......@@ -64,7 +64,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");
......
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
......@@ -22,7 +22,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
......@@ -30,14 +30,14 @@
#include "testsample_mock_head1.h"
#include "Mockstanky.h"
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
......@@ -51,7 +51,7 @@ static void CMock_Destroy(void)
Mockstanky_Destroy();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
......@@ -63,7 +63,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");
......
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
......@@ -25,7 +25,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
......@@ -41,14 +41,14 @@ int GlobalExpectCount;
int GlobalVerifyOrder;
char* GlobalOrderError;
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
/*=======Mock Management=====*/
static void CMock_Init(void)
{
GlobalExpectCount = 0;
......@@ -65,7 +65,7 @@ static void CMock_Destroy(void)
Mockstanky_Destroy();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
......@@ -77,7 +77,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");
......
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
......@@ -22,7 +22,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
......@@ -31,14 +31,14 @@
#include <setjmp.h>
#include "Mockstanky.h"
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
......@@ -52,19 +52,19 @@ static void CMock_Destroy(void)
Mockstanky_Destroy();
}
//=======Suite Setup=====
/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_custom_setup();
}
//=======Suite Teardown=====
/*=======Suite Teardown=====*/
static int suite_teardown(int num_failures)
{
a_custom_teardown();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
......@@ -76,7 +76,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
suite_setup();
......
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST_NO_ARGS
#define RUN_TEST(TestFunc, TestLineNum, ...) \
{ \
......@@ -23,7 +23,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
......@@ -32,14 +32,14 @@
#include <setjmp.h>
#include "Mockstanky.h"
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
......@@ -53,7 +53,7 @@ static void CMock_Destroy(void)
Mockstanky_Destroy();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
......@@ -65,7 +65,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");
......
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
......@@ -25,7 +25,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
......@@ -41,14 +41,14 @@ int GlobalExpectCount;
int GlobalVerifyOrder;
char* GlobalOrderError;
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
/*=======Mock Management=====*/
static void CMock_Init(void)
{
GlobalExpectCount = 0;
......@@ -65,7 +65,7 @@ static void CMock_Destroy(void)
Mockstanky_Destroy();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
......@@ -77,7 +77,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");
......
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
......@@ -22,7 +22,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
......@@ -31,14 +31,14 @@
#include <setjmp.h>
#include "Mockstanky.h"
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
......@@ -52,19 +52,19 @@ static void CMock_Destroy(void)
Mockstanky_Destroy();
}
//=======Suite Setup=====
/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_custom_setup();
}
//=======Suite Teardown=====
/*=======Suite Teardown=====*/
static int suite_teardown(int num_failures)
{
a_custom_teardown();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
......@@ -76,7 +76,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
suite_setup();
......
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
......@@ -25,7 +25,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
......@@ -38,14 +38,14 @@
#include <setjmp.h>
#include "Mockstanky.h"
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
//=======Mock Management=====
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
......@@ -59,13 +59,13 @@ static void CMock_Destroy(void)
Mockstanky_Destroy();
}
//=======Suite Setup=====
/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_yaml_setup();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
......@@ -77,7 +77,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
suite_setup();
......
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
......@@ -21,7 +21,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
......@@ -36,7 +36,7 @@ int GlobalExpectCount;
int GlobalVerifyOrder;
char* GlobalOrderError;
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
......@@ -45,7 +45,7 @@ extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
......@@ -54,7 +54,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");
......
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
......@@ -18,7 +18,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
......@@ -26,7 +26,7 @@
#include "stanky.h"
#include <setjmp.h>
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
......@@ -35,19 +35,19 @@ extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
//=======Suite Setup=====
/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_custom_setup();
}
//=======Suite Teardown=====
/*=======Suite Teardown=====*/
static int suite_teardown(int num_failures)
{
a_custom_teardown();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
......@@ -56,7 +56,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
suite_setup();
......
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST_NO_ARGS
#define RUN_TEST(TestFunc, TestLineNum, ...) \
{ \
......@@ -19,7 +19,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
......@@ -27,7 +27,7 @@
#include "stanky.h"
#include <setjmp.h>
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
......@@ -36,7 +36,7 @@ extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
......@@ -45,7 +45,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");
......
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
......@@ -21,7 +21,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
......@@ -36,7 +36,7 @@ int GlobalExpectCount;
int GlobalVerifyOrder;
char* GlobalOrderError;
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
......@@ -45,7 +45,7 @@ extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
......@@ -54,7 +54,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");
......
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
......@@ -18,7 +18,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
......@@ -26,7 +26,7 @@
#include "stanky.h"
#include <setjmp.h>
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
......@@ -35,19 +35,19 @@ extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
//=======Suite Setup=====
/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_custom_setup();
}
//=======Suite Teardown=====
/*=======Suite Teardown=====*/
static int suite_teardown(int num_failures)
{
a_custom_teardown();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
......@@ -56,7 +56,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
suite_setup();
......
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
......@@ -21,7 +21,7 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
......@@ -33,7 +33,7 @@
#include "stanky.h"
#include <setjmp.h>
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
......@@ -42,13 +42,13 @@ extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
//=======Suite Setup=====
/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_yaml_setup();
}
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
......@@ -57,7 +57,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
suite_setup();
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册