1. 16 12月, 2014 2 次提交
    • M
      Merge pull request #94 from zanedp/win32-clang-weak-workaround · 8b736bf5
      Mark VanderVoord 提交于
      New macros for controlling use of weak linkage (Thanks Zane!)
      8b736bf5
    • Z
      New macros for controlling use of weak linkage · cadee02e
      Zane D. Purvis 提交于
       - `UNITY_WEAK_ATTRIBUTE`, if defined, is placed before declarations of weakly
         linked symbols. If not manually defined, it will be automatically set to
         `__attribute__((weak))` on GCC and Clang, except for Clang for Win32.
       - `UNITY_WEAK_PRAGMA`, if defined, will cause preprocessor to emit
         `#pragma weak setUp`, etc. Ignored if `UNITY_WEAK_ATTRIBUTE` is defined.
       - `UNITY_NO_WEAK` undefines both of the above resulting in no weakly
         linked symbols.
      
      Work around for ThrowTheSwitch/Unity#93
      cadee02e
  2. 10 12月, 2014 1 次提交
  3. 09 12月, 2014 2 次提交
  4. 07 12月, 2014 2 次提交
  5. 03 12月, 2014 3 次提交
  6. 10 11月, 2014 1 次提交
  7. 09 11月, 2014 1 次提交
  8. 06 11月, 2014 2 次提交
  9. 04 11月, 2014 1 次提交
  10. 02 11月, 2014 6 次提交
  11. 30 10月, 2014 1 次提交
  12. 27 10月, 2014 1 次提交
  13. 25 10月, 2014 2 次提交
  14. 03 9月, 2014 1 次提交
  15. 02 9月, 2014 3 次提交
  16. 16 8月, 2014 1 次提交
  17. 31 7月, 2014 1 次提交
    • M
      reenable results summary. · 14b07433
      Mark VanderVoord 提交于
      support tests named spec as well.
      clean up UnityBegin to make us not have to dig inside it to inject the filename.
      Add UNITY_OUTPUT_START() and UNITY_OUTPUT_COMPLETE() for future use.
      14b07433
  18. 30 7月, 2014 9 次提交