提交 b492b6d3 编写于 作者: S Sergey Gusarov

Yet another fixes portion for "-Wcast-qual" warning.

But they look a bit different.
上级 8dffcd8c
......@@ -472,15 +472,15 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
case UNITY_DISPLAY_STYLE_UINT16:
while (elements--)
{
if (*(UNITY_PTR_ATTRIBUTE _US16*)ptr_exp != *(UNITY_PTR_ATTRIBUTE _US16*)ptr_act)
if (*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE _US16*)ptr_exp, style);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE _US16*)ptr_act, style);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
......@@ -494,15 +494,15 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
case UNITY_DISPLAY_STYLE_UINT64:
while (elements--)
{
if (*(UNITY_PTR_ATTRIBUTE _US64*)ptr_exp != *(UNITY_PTR_ATTRIBUTE _US64*)ptr_act)
if (*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE _US64*)ptr_exp, style);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE _US64*)ptr_act, style);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
......@@ -514,15 +514,15 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
default:
while (elements--)
{
if (*(UNITY_PTR_ATTRIBUTE _US32*)ptr_exp != *(UNITY_PTR_ATTRIBUTE _US32*)ptr_act)
if (*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE _US32*)ptr_exp, style);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE _US32*)ptr_act, style);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册