提交 8dffcd8c 编写于 作者: S Sergey Gusarov

Fixed a lot of single-type gcc warning:

warning: cast discards ‘__attribute__((const))’ qualifier from pointer target type [-Wcast-qual]
FYI, "-Wcast-qual" is not a default option.
The main idea: If some function receives "const void*"
why should it operate with "void*" (or something) afterwards (after casting)?
上级 399a878c
......@@ -425,8 +425,8 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
const UNITY_DISPLAY_STYLE_T style)
{
_UU32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const _US8* ptr_exp = (UNITY_PTR_ATTRIBUTE _US8*)expected;
UNITY_PTR_ATTRIBUTE const _US8* ptr_act = (UNITY_PTR_ATTRIBUTE _US8*)actual;
UNITY_PTR_ATTRIBUTE const _US8* ptr_exp = (UNITY_PTR_ATTRIBUTE const _US8*)expected;
UNITY_PTR_ATTRIBUTE const _US8* ptr_act = (UNITY_PTR_ATTRIBUTE const _US8*)actual;
UNITY_SKIP_EXECUTION;
......@@ -438,7 +438,7 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1)
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE const void*)expected, (UNITY_PTR_ATTRIBUTE const void*)actual, lineNumber, msg) == 1)
return;
// If style is UNITY_DISPLAY_STYLE_INT, we'll fall into the default case rather than the INT16 or INT32 (etc) case
......@@ -556,7 +556,7 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1)
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE const void*)expected, (UNITY_PTR_ATTRIBUTE const void*)actual, lineNumber, msg) == 1)
return;
while (elements--)
......@@ -999,8 +999,8 @@ void UnityAssertEqualMemory( UNITY_PTR_ATTRIBUTE const void* expected,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_PTR_ATTRIBUTE unsigned char* ptr_exp = (UNITY_PTR_ATTRIBUTE unsigned char*)expected;
UNITY_PTR_ATTRIBUTE unsigned char* ptr_act = (UNITY_PTR_ATTRIBUTE unsigned char*)actual;
UNITY_PTR_ATTRIBUTE const unsigned char* ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected;
UNITY_PTR_ATTRIBUTE const unsigned char* ptr_act = (UNITY_PTR_ATTRIBUTE const unsigned char*)actual;
_UU32 elements = num_elements;
_UU32 bytes;
......@@ -1014,7 +1014,7 @@ void UnityAssertEqualMemory( UNITY_PTR_ATTRIBUTE const void* expected,
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1)
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE const void*)expected, (UNITY_PTR_ATTRIBUTE const void*)actual, lineNumber, msg) == 1)
return;
while (elements--)
......
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