- 04 9月, 2016 2 次提交
- 01 9月, 2016 3 次提交
- 28 8月, 2016 1 次提交
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由 jsalling 提交于
Refactor to use the same code everywhere for FloatWithin check Rename and fix a few tests for new behavior, infinity == infinity
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- 26 8月, 2016 1 次提交
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由 jsalling 提交于
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- 24 8月, 2016 1 次提交
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由 jsalling 提交于
Covers the cases where infinity == infinity
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- 06 5月, 2016 1 次提交
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由 Mark VanderVoord 提交于
add UNITY_OUTPUT_FLUSH to make sure we get the output we need on aborted tests and whatnot.
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- 04 5月, 2016 6 次提交
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由 jsalling 提交于
Add test for failure count and UnityEnd return value Cover printing escape codes with length parameter Full statement coverage
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由 jsalling 提交于
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由 jsalling 提交于
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由 jsalling 提交于
More statement coverage on NULL input feature
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由 jsalling 提交于
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由 jsalling 提交于
Get test coverage on this feature for int, float, & double
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- 26 4月, 2016 1 次提交
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由 Jerry Jacobs 提交于
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- 25 4月, 2016 1 次提交
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由 jsalling 提交于
These were aimed at preventing the internals header from declaring a prototype for 'int UNITY_OUTPUT_CHAR(int);'. The second part fixed an omitted declaration in the tests caused by the first commit. Will replace the default behavior & add an option for this in next commit
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- 13 4月, 2016 1 次提交
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由 Jerry Jacobs 提交于
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- 03 3月, 2016 1 次提交
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由 jsalling 提交于
Revert the previous commit. Add tests for extended enum cases. Fix crash due to accessing 'trait_names' array out of bounds. Adding an extra invalid value to the end of an enum causes '-Wswitch' flag to warn unless there is a switch default case - also enabled by '-Wall'.
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- 26 2月, 2016 1 次提交
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由 jsalling 提交于
This fixes #168. See that github.com issue for more discussion. Allows the tests to build when putchar() is defined as a macro with parenthesis around it, as in the ARM embedded gcc compiler.
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- 25 2月, 2016 1 次提交
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由 Mark VanderVoord 提交于
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- 13 2月, 2016 1 次提交
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由 jsalling 提交于
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- 07 1月, 2016 2 次提交
- 21 12月, 2015 1 次提交
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由 jsalling 提交于
If Unity core is compiled with UNITY_OUTPUT_CHAR = putcharSpy, these tests will run, otherwise they are ignored and print a message Includes an implementation of putcharSpy, which allows checking the I/O from Unity during a test. Follows closely from the Fixture spy Tricky macros determine if putcharSpy is injected
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- 11 12月, 2015 1 次提交
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由 Mark VanderVoord 提交于
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- 15 7月, 2015 1 次提交
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由 Nimrod Zimerman 提交于
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- 24 4月, 2015 1 次提交
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由 Eivind Tagseth 提交于
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- 23 4月, 2015 1 次提交
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由 Eivind Tagseth 提交于
Compares two strings until maximum n bytes (i.e. strncmp()).
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- 02 9月, 2014 1 次提交
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由 Mark VanderVoord 提交于
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- 30 7月, 2014 1 次提交
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由 Mark VanderVoord 提交于
rearranged project to centralize all self-test stuff under test directory. only pull in includes when required.
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- 23 7月, 2014 1 次提交
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由 Mark VanderVoord 提交于
- rename the custom FLOAT_TRAIT type because the old name was poor
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- 22 7月, 2014 2 次提交
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由 Mark VanderVoord 提交于
added macros for IS_DETERMINATE and IS_NOT_DETERMINATE
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由 Mark VanderVoord 提交于
- rework to not bother with any of the ever-changing test frameworks in Ruby (sigh) for self-testing - started working on cleaner floating point support. more coming.
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- 23 5月, 2014 1 次提交
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由 Mark VanderVoord 提交于
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- 28 6月, 2013 2 次提交
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由 Antony Male 提交于
The tests which exercise TEST_ASSERT_EQUAL_MEMORY_ARRAY use int arrays, and hard-code the size of each element as 4 bytes. This is of course untrue on 16-bit platforms. Replace this hard-coded value with sizeof(int).
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由 Antony Male 提交于
Previously, TEST_ASSERT_EQUAL_HEX_ARRAY was being called, and passed arrays of type 'unsigned int'. TEST_ASSERT_EQUAL_HEX_ARRAY is an alias for TEST_ASSERT_EQUAL_HEX32_ARRAY in *all* cases (and is documented as such), while 'unsigned int' is 16 bits on some platforms. Unsurprisingly this caused some tests to fail. Fix by replacing the 'unsigned int' declarations with '_UU32'.
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- 27 11月, 2012 1 次提交
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由 Bryan A. Jones 提交于
- Change type of floating-point constants to single/double precision as appropriate.
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- 31 10月, 2012 2 次提交
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由 Ross Ryles 提交于
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由 Ross Ryles 提交于
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