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268c5b7e
编写于
4月 27, 2016
作者:
J
jsalling
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电子邮件补丁
差异文件
Make testunity.c printing uniform during failure, delete word "Previous"
上级
113f2fc3
变更
1
隐藏空白更改
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Showing
1 changed file
with
6 addition
and
3 deletion
+6
-3
test/tests/testunity.c
test/tests/testunity.c
+6
-3
未找到文件。
test/tests/testunity.c
浏览文件 @
268c5b7e
...
...
@@ -30,7 +30,7 @@ static const _UD d_zero = 0.0;
UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
UNITY_OUTPUT_CHAR(':'); \
UnityPrint(Unity.CurrentTestName); \
UnityPrint("
[[[[ Previous Test Should Have Failed But Did Not ]]]]");
\
UnityPrint("
:FAIL: [[[[ Test Should Have Failed But Did Not ]]]]");
\
UNITY_OUTPUT_CHAR('\n'); \
}
...
...
@@ -40,7 +40,10 @@ static const _UD d_zero = 0.0;
Unity.CurrentTestIgnored = 0; \
if (Unity.CurrentTestFailed == 1) { \
SetToOneMeanWeAlreadyCheckedThisGuy = 1; \
UnityPrint("[[[[ Previous Test Should Have Ignored But Did Not ]]]]"); \
UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
UNITY_OUTPUT_CHAR(':'); \
UnityPrint(Unity.CurrentTestName); \
UnityPrint(":FAIL: [[[[ Test Should Have Ignored But Did Not ]]]]"); \
UNITY_OUTPUT_CHAR('\n'); \
}
...
...
@@ -59,7 +62,7 @@ void tearDown(void)
TEST_FAIL_MESSAGE
(
"<= Failed in tearDown"
);
if
((
SetToOneMeanWeAlreadyCheckedThisGuy
==
0
)
&&
(
Unity
.
CurrentTestFailed
>
0
))
{
UnityPrint
(
"
[[[[ Previous
Test Should Have Passed But Did Not ]]]]"
);
UnityPrint
(
"
: [[[[
Test Should Have Passed But Did Not ]]]]"
);
UNITY_OUTPUT_CHAR
(
'\n'
);
}
}
...
...
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