vc4_gem.c 34.2 KB
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/*
 * Copyright © 2014 Broadcom
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include <linux/module.h>
#include <linux/platform_device.h>
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#include <linux/pm_runtime.h>
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#include <linux/device.h>
#include <linux/io.h>
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#include <linux/sched/signal.h>
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#include <linux/dma-fence-array.h>
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#include <drm/drm_syncobj.h>

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#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h"
#include "vc4_regs.h"
#include "vc4_trace.h"

static void
vc4_queue_hangcheck(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	mod_timer(&vc4->hangcheck.timer,
		  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
}

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struct vc4_hang_state {
	struct drm_vc4_get_hang_state user_state;

	u32 bo_count;
	struct drm_gem_object **bo;
};

static void
vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
{
	unsigned int i;

	for (i = 0; i < state->user_state.bo_count; i++)
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		drm_gem_object_put(state->bo[i]);
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	kfree(state);
}

int
vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
			 struct drm_file *file_priv)
{
	struct drm_vc4_get_hang_state *get_state = data;
	struct drm_vc4_get_hang_state_bo *bo_state;
	struct vc4_hang_state *kernel_state;
	struct drm_vc4_get_hang_state *state;
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	unsigned long irqflags;
	u32 i;
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	int ret = 0;
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	if (!vc4->v3d) {
		DRM_DEBUG("VC4_GET_HANG_STATE with no VC4 V3D probed\n");
		return -ENODEV;
	}

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	spin_lock_irqsave(&vc4->job_lock, irqflags);
	kernel_state = vc4->hang_state;
	if (!kernel_state) {
		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
		return -ENOENT;
	}
	state = &kernel_state->user_state;

	/* If the user's array isn't big enough, just return the
	 * required array size.
	 */
	if (get_state->bo_count < state->bo_count) {
		get_state->bo_count = state->bo_count;
		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
		return 0;
	}

	vc4->hang_state = NULL;
	spin_unlock_irqrestore(&vc4->job_lock, irqflags);

	/* Save the user's BO pointer, so we don't stomp it with the memcpy. */
	state->bo = get_state->bo;
	memcpy(get_state, state, sizeof(*state));

	bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
	if (!bo_state) {
		ret = -ENOMEM;
		goto err_free;
	}

	for (i = 0; i < state->bo_count; i++) {
		struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
		u32 handle;

		ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
					    &handle);

		if (ret) {
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			state->bo_count = i;
			goto err_delete_handle;
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		}
		bo_state[i].handle = handle;
		bo_state[i].paddr = vc4_bo->base.paddr;
		bo_state[i].size = vc4_bo->base.base.size;
	}

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	if (copy_to_user(u64_to_user_ptr(get_state->bo),
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			 bo_state,
			 state->bo_count * sizeof(*bo_state)))
		ret = -EFAULT;

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err_delete_handle:
	if (ret) {
		for (i = 0; i < state->bo_count; i++)
			drm_gem_handle_delete(file_priv, bo_state[i].handle);
	}
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err_free:
	vc4_free_hang_state(dev, kernel_state);
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	kfree(bo_state);
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	return ret;
}

static void
vc4_save_hang_state(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	struct drm_vc4_get_hang_state *state;
	struct vc4_hang_state *kernel_state;
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	struct vc4_exec_info *exec[2];
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	struct vc4_bo *bo;
	unsigned long irqflags;
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	unsigned int i, j, k, unref_list_count;
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	kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
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	if (!kernel_state)
		return;

	state = &kernel_state->user_state;

	spin_lock_irqsave(&vc4->job_lock, irqflags);
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	exec[0] = vc4_first_bin_job(vc4);
	exec[1] = vc4_first_render_job(vc4);
	if (!exec[0] && !exec[1]) {
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		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
		return;
	}

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	/* Get the bos from both binner and renderer into hang state. */
	state->bo_count = 0;
	for (i = 0; i < 2; i++) {
		if (!exec[i])
			continue;

		unref_list_count = 0;
		list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
			unref_list_count++;
		state->bo_count += exec[i]->bo_count + unref_list_count;
	}

	kernel_state->bo = kcalloc(state->bo_count,
				   sizeof(*kernel_state->bo), GFP_ATOMIC);
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	if (!kernel_state->bo) {
		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
		return;
	}

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	k = 0;
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	for (i = 0; i < 2; i++) {
		if (!exec[i])
			continue;
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		for (j = 0; j < exec[i]->bo_count; j++) {
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			bo = to_vc4_bo(&exec[i]->bo[j]->base);

			/* Retain BOs just in case they were marked purgeable.
			 * This prevents the BO from being purged before
			 * someone had a chance to dump the hang state.
			 */
			WARN_ON(!refcount_read(&bo->usecnt));
			refcount_inc(&bo->usecnt);
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			drm_gem_object_get(&exec[i]->bo[j]->base);
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			kernel_state->bo[k++] = &exec[i]->bo[j]->base;
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		}

		list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
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			/* No need to retain BOs coming from the ->unref_list
			 * because they are naturally unpurgeable.
			 */
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			drm_gem_object_get(&bo->base.base);
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			kernel_state->bo[k++] = &bo->base.base;
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		}
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	}

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	WARN_ON_ONCE(k != state->bo_count);

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	if (exec[0])
		state->start_bin = exec[0]->ct0ca;
	if (exec[1])
		state->start_render = exec[1]->ct1ca;
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	spin_unlock_irqrestore(&vc4->job_lock, irqflags);

	state->ct0ca = V3D_READ(V3D_CTNCA(0));
	state->ct0ea = V3D_READ(V3D_CTNEA(0));

	state->ct1ca = V3D_READ(V3D_CTNCA(1));
	state->ct1ea = V3D_READ(V3D_CTNEA(1));

	state->ct0cs = V3D_READ(V3D_CTNCS(0));
	state->ct1cs = V3D_READ(V3D_CTNCS(1));

	state->ct0ra0 = V3D_READ(V3D_CT00RA0);
	state->ct1ra0 = V3D_READ(V3D_CT01RA0);

	state->bpca = V3D_READ(V3D_BPCA);
	state->bpcs = V3D_READ(V3D_BPCS);
	state->bpoa = V3D_READ(V3D_BPOA);
	state->bpos = V3D_READ(V3D_BPOS);

	state->vpmbase = V3D_READ(V3D_VPMBASE);

	state->dbge = V3D_READ(V3D_DBGE);
	state->fdbgo = V3D_READ(V3D_FDBGO);
	state->fdbgb = V3D_READ(V3D_FDBGB);
	state->fdbgr = V3D_READ(V3D_FDBGR);
	state->fdbgs = V3D_READ(V3D_FDBGS);
	state->errstat = V3D_READ(V3D_ERRSTAT);

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	/* We need to turn purgeable BOs into unpurgeable ones so that
	 * userspace has a chance to dump the hang state before the kernel
	 * decides to purge those BOs.
	 * Note that BO consistency at dump time cannot be guaranteed. For
	 * example, if the owner of these BOs decides to re-use them or mark
	 * them purgeable again there's nothing we can do to prevent it.
	 */
	for (i = 0; i < kernel_state->user_state.bo_count; i++) {
		struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);

		if (bo->madv == __VC4_MADV_NOTSUPP)
			continue;

		mutex_lock(&bo->madv_lock);
		if (!WARN_ON(bo->madv == __VC4_MADV_PURGED))
			bo->madv = VC4_MADV_WILLNEED;
		refcount_dec(&bo->usecnt);
		mutex_unlock(&bo->madv_lock);
	}

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	spin_lock_irqsave(&vc4->job_lock, irqflags);
	if (vc4->hang_state) {
		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
		vc4_free_hang_state(dev, kernel_state);
	} else {
		vc4->hang_state = kernel_state;
		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
	}
}

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static void
vc4_reset(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	DRM_INFO("Resetting GPU.\n");
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	mutex_lock(&vc4->power_lock);
	if (vc4->power_refcount) {
		/* Power the device off and back on the by dropping the
		 * reference on runtime PM.
		 */
		pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
		pm_runtime_get_sync(&vc4->v3d->pdev->dev);
	}
	mutex_unlock(&vc4->power_lock);
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	vc4_irq_reset(dev);

	/* Rearm the hangcheck -- another job might have been waiting
	 * for our hung one to get kicked off, and vc4_irq_reset()
	 * would have started it.
	 */
	vc4_queue_hangcheck(dev);
}

static void
vc4_reset_work(struct work_struct *work)
{
	struct vc4_dev *vc4 =
		container_of(work, struct vc4_dev, hangcheck.reset_work);

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	vc4_save_hang_state(&vc4->base);
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	vc4_reset(&vc4->base);
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}

static void
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vc4_hangcheck_elapsed(struct timer_list *t)
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{
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	struct vc4_dev *vc4 = from_timer(vc4, t, hangcheck.timer);
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	struct drm_device *dev = &vc4->base;
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	uint32_t ct0ca, ct1ca;
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	unsigned long irqflags;
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	struct vc4_exec_info *bin_exec, *render_exec;
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	spin_lock_irqsave(&vc4->job_lock, irqflags);
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	bin_exec = vc4_first_bin_job(vc4);
	render_exec = vc4_first_render_job(vc4);
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	/* If idle, we can stop watching for hangs. */
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	if (!bin_exec && !render_exec) {
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		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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		return;
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	}
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	ct0ca = V3D_READ(V3D_CTNCA(0));
	ct1ca = V3D_READ(V3D_CTNCA(1));

	/* If we've made any progress in execution, rearm the timer
	 * and wait.
	 */
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	if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
	    (render_exec && ct1ca != render_exec->last_ct1ca)) {
		if (bin_exec)
			bin_exec->last_ct0ca = ct0ca;
		if (render_exec)
			render_exec->last_ct1ca = ct1ca;
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		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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		vc4_queue_hangcheck(dev);
		return;
	}

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	spin_unlock_irqrestore(&vc4->job_lock, irqflags);

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	/* We've gone too long with no progress, reset.  This has to
	 * be done from a work struct, since resetting can sleep and
	 * this timer hook isn't allowed to.
	 */
	schedule_work(&vc4->hangcheck.reset_work);
}

static void
submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	/* Set the current and end address of the control list.
	 * Writing the end register is what starts the job.
	 */
	V3D_WRITE(V3D_CTNCA(thread), start);
	V3D_WRITE(V3D_CTNEA(thread), end);
}

int
vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
		   bool interruptible)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	int ret = 0;
	unsigned long timeout_expire;
	DEFINE_WAIT(wait);

	if (vc4->finished_seqno >= seqno)
		return 0;

	if (timeout_ns == 0)
		return -ETIME;

	timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);

	trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
	for (;;) {
		prepare_to_wait(&vc4->job_wait_queue, &wait,
				interruptible ? TASK_INTERRUPTIBLE :
				TASK_UNINTERRUPTIBLE);

		if (interruptible && signal_pending(current)) {
			ret = -ERESTARTSYS;
			break;
		}

		if (vc4->finished_seqno >= seqno)
			break;

		if (timeout_ns != ~0ull) {
			if (time_after_eq(jiffies, timeout_expire)) {
				ret = -ETIME;
				break;
			}
			schedule_timeout(timeout_expire - jiffies);
		} else {
			schedule();
		}
	}

	finish_wait(&vc4->job_wait_queue, &wait);
	trace_vc4_wait_for_seqno_end(dev, seqno);

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	return ret;
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}

static void
vc4_flush_caches(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	/* Flush the GPU L2 caches.  These caches sit on top of system
	 * L3 (the 128kb or so shared with the CPU), and are
	 * non-allocating in the L3.
	 */
	V3D_WRITE(V3D_L2CACTL,
		  V3D_L2CACTL_L2CCLR);

	V3D_WRITE(V3D_SLCACTL,
		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
		  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
		  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
}

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static void
vc4_flush_texture_caches(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	V3D_WRITE(V3D_L2CACTL,
		  V3D_L2CACTL_L2CCLR);

	V3D_WRITE(V3D_SLCACTL,
		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
}

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/* Sets the registers for the next job to be actually be executed in
 * the hardware.
 *
 * The job_lock should be held during this.
 */
void
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vc4_submit_next_bin_job(struct drm_device *dev)
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{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
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	struct vc4_exec_info *exec;
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again:
	exec = vc4_first_bin_job(vc4);
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	if (!exec)
		return;

	vc4_flush_caches(dev);

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	/* Only start the perfmon if it was not already started by a previous
	 * job.
	 */
	if (exec->perfmon && vc4->active_perfmon != exec->perfmon)
		vc4_perfmon_start(vc4, exec->perfmon);

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	/* Either put the job in the binner if it uses the binner, or
	 * immediately move it to the to-be-rendered queue.
	 */
	if (exec->ct0ca != exec->ct0ea) {
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		submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
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	} else {
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		struct vc4_exec_info *next;

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		vc4_move_job_to_render(dev, exec);
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		next = vc4_first_bin_job(vc4);

		/* We can't start the next bin job if the previous job had a
		 * different perfmon instance attached to it. The same goes
		 * if one of them had a perfmon attached to it and the other
		 * one doesn't.
		 */
		if (next && next->perfmon == exec->perfmon)
			goto again;
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	}
}

void
vc4_submit_next_render_job(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	struct vc4_exec_info *exec = vc4_first_render_job(vc4);

	if (!exec)
		return;

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	/* A previous RCL may have written to one of our textures, and
	 * our full cache flush at bin time may have occurred before
	 * that RCL completed.  Flush the texture cache now, but not
	 * the instructions or uniforms (since we don't write those
	 * from an RCL).
	 */
	vc4_flush_texture_caches(dev);

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	submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
}

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void
vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	bool was_empty = list_empty(&vc4->render_job_list);

	list_move_tail(&exec->head, &vc4->render_job_list);
	if (was_empty)
		vc4_submit_next_render_job(dev);
}

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static void
vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
{
	struct vc4_bo *bo;
	unsigned i;

	for (i = 0; i < exec->bo_count; i++) {
		bo = to_vc4_bo(&exec->bo[i]->base);
		bo->seqno = seqno;
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		dma_resv_add_shared_fence(bo->base.base.resv, exec->fence);
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	}

	list_for_each_entry(bo, &exec->unref_list, unref_head) {
		bo->seqno = seqno;
	}
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	for (i = 0; i < exec->rcl_write_bo_count; i++) {
		bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
		bo->write_seqno = seqno;
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		dma_resv_add_excl_fence(bo->base.base.resv, exec->fence);
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	}
}

static void
vc4_unlock_bo_reservations(struct drm_device *dev,
			   struct vc4_exec_info *exec,
			   struct ww_acquire_ctx *acquire_ctx)
{
	int i;

	for (i = 0; i < exec->bo_count; i++) {
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		struct drm_gem_object *bo = &exec->bo[i]->base;
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		dma_resv_unlock(bo->resv);
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	}
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	ww_acquire_fini(acquire_ctx);
}

/* Takes the reservation lock on all the BOs being referenced, so that
 * at queue submit time we can update the reservations.
 *
 * We don't lock the RCL the tile alloc/state BOs, or overflow memory
 * (all of which are on exec->unref_list).  They're entirely private
 * to vc4, so we don't attach dma-buf fences to them.
 */
static int
vc4_lock_bo_reservations(struct drm_device *dev,
			 struct vc4_exec_info *exec,
			 struct ww_acquire_ctx *acquire_ctx)
{
	int contended_lock = -1;
	int i, ret;
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	struct drm_gem_object *bo;
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	ww_acquire_init(acquire_ctx, &reservation_ww_class);

retry:
	if (contended_lock != -1) {
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		bo = &exec->bo[contended_lock]->base;
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		ret = dma_resv_lock_slow_interruptible(bo->resv, acquire_ctx);
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		if (ret) {
			ww_acquire_done(acquire_ctx);
			return ret;
		}
	}

	for (i = 0; i < exec->bo_count; i++) {
		if (i == contended_lock)
			continue;

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		bo = &exec->bo[i]->base;
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		ret = dma_resv_lock_interruptible(bo->resv, acquire_ctx);
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		if (ret) {
			int j;

			for (j = 0; j < i; j++) {
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				bo = &exec->bo[j]->base;
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				dma_resv_unlock(bo->resv);
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			}

			if (contended_lock != -1 && contended_lock >= i) {
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				bo = &exec->bo[contended_lock]->base;
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				dma_resv_unlock(bo->resv);
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			}

			if (ret == -EDEADLK) {
				contended_lock = i;
				goto retry;
			}

			ww_acquire_done(acquire_ctx);
			return ret;
		}
	}

	ww_acquire_done(acquire_ctx);

	/* Reserve space for our shared (read-only) fence references,
	 * before we commit the CL to the hardware.
	 */
	for (i = 0; i < exec->bo_count; i++) {
642
		bo = &exec->bo[i]->base;
643

644
		ret = dma_resv_reserve_shared(bo->resv, 1);
645 646 647 648 649 650 651
		if (ret) {
			vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
			return ret;
		}
	}

	return 0;
652 653 654 655 656 657 658 659 660 661 662
}

/* Queues a struct vc4_exec_info for execution.  If no job is
 * currently executing, then submits it.
 *
 * Unlike most GPUs, our hardware only handles one command list at a
 * time.  To queue multiple jobs at once, we'd need to edit the
 * previous command list to have a jump to the new one at the end, and
 * then bump the end address.  That's a change for a later date,
 * though.
 */
663 664
static int
vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
665 666
		 struct ww_acquire_ctx *acquire_ctx,
		 struct drm_syncobj *out_sync)
667 668
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
669
	struct vc4_exec_info *renderjob;
670 671
	uint64_t seqno;
	unsigned long irqflags;
672 673 674 675 676 677
	struct vc4_fence *fence;

	fence = kzalloc(sizeof(*fence), GFP_KERNEL);
	if (!fence)
		return -ENOMEM;
	fence->dev = dev;
678 679 680 681 682

	spin_lock_irqsave(&vc4->job_lock, irqflags);

	seqno = ++vc4->emit_seqno;
	exec->seqno = seqno;
683 684 685 686 687 688

	dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
		       vc4->dma_fence_context, exec->seqno);
	fence->seqno = exec->seqno;
	exec->fence = &fence->base;

689
	if (out_sync)
690
		drm_syncobj_replace_fence(out_sync, exec->fence);
691

692 693
	vc4_update_bo_seqnos(exec, seqno);

694 695
	vc4_unlock_bo_reservations(dev, exec, acquire_ctx);

696
	list_add_tail(&exec->head, &vc4->bin_job_list);
697

698 699 700 701
	/* If no bin job was executing and if the render job (if any) has the
	 * same perfmon as our job attached to it (or if both jobs don't have
	 * perfmon activated), then kick ours off.  Otherwise, it'll get
	 * started when the previous job's flush/render done interrupt occurs.
702
	 */
703 704 705
	renderjob = vc4_first_render_job(vc4);
	if (vc4_first_bin_job(vc4) == exec &&
	    (!renderjob || renderjob->perfmon == exec->perfmon)) {
706
		vc4_submit_next_bin_job(dev);
707 708 709 710
		vc4_queue_hangcheck(dev);
	}

	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
711 712

	return 0;
713 714 715
}

/**
716 717 718 719 720 721 722 723 724
 * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
 * referenced by the job.
 * @dev: DRM device
 * @file_priv: DRM file for this fd
 * @exec: V3D job being set up
 *
 * The command validator needs to reference BOs by their index within
 * the submitted job's BO list.  This does the validation of the job's
 * BO list and reference counting for the lifetime of the job.
725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741
 */
static int
vc4_cl_lookup_bos(struct drm_device *dev,
		  struct drm_file *file_priv,
		  struct vc4_exec_info *exec)
{
	struct drm_vc4_submit_cl *args = exec->args;
	uint32_t *handles;
	int ret = 0;
	int i;

	exec->bo_count = args->bo_handle_count;

	if (!exec->bo_count) {
		/* See comment on bo_index for why we have to check
		 * this.
		 */
742
		DRM_DEBUG("Rendering requires BOs to validate\n");
743 744 745
		return -EINVAL;
	}

M
Michal Hocko 已提交
746 747 748
	exec->bo = kvmalloc_array(exec->bo_count,
				    sizeof(struct drm_gem_cma_object *),
				    GFP_KERNEL | __GFP_ZERO);
749 750 751 752 753
	if (!exec->bo) {
		DRM_ERROR("Failed to allocate validated BO pointers\n");
		return -ENOMEM;
	}

M
Michal Hocko 已提交
754
	handles = kvmalloc_array(exec->bo_count, sizeof(uint32_t), GFP_KERNEL);
755
	if (!handles) {
756
		ret = -ENOMEM;
757 758 759 760
		DRM_ERROR("Failed to allocate incoming GEM handles\n");
		goto fail;
	}

761
	if (copy_from_user(handles, u64_to_user_ptr(args->bo_handles),
762 763
			   exec->bo_count * sizeof(uint32_t))) {
		ret = -EFAULT;
764 765 766 767 768 769 770 771 772
		DRM_ERROR("Failed to copy in GEM handles\n");
		goto fail;
	}

	spin_lock(&file_priv->table_lock);
	for (i = 0; i < exec->bo_count; i++) {
		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
						     handles[i]);
		if (!bo) {
773
			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
774 775
				  i, handles[i]);
			ret = -EINVAL;
776
			break;
777
		}
778

779
		drm_gem_object_get(bo);
780 781 782 783
		exec->bo[i] = (struct drm_gem_cma_object *)bo;
	}
	spin_unlock(&file_priv->table_lock);

784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810
	if (ret)
		goto fail_put_bo;

	for (i = 0; i < exec->bo_count; i++) {
		ret = vc4_bo_inc_usecnt(to_vc4_bo(&exec->bo[i]->base));
		if (ret)
			goto fail_dec_usecnt;
	}

	kvfree(handles);
	return 0;

fail_dec_usecnt:
	/* Decrease usecnt on acquired objects.
	 * We cannot rely on  vc4_complete_exec() to release resources here,
	 * because vc4_complete_exec() has no information about which BO has
	 * had its ->usecnt incremented.
	 * To make things easier we just free everything explicitly and set
	 * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'
	 * step.
	 */
	for (i-- ; i >= 0; i--)
		vc4_bo_dec_usecnt(to_vc4_bo(&exec->bo[i]->base));

fail_put_bo:
	/* Release any reference to acquired objects. */
	for (i = 0; i < exec->bo_count && exec->bo[i]; i++)
811
		drm_gem_object_put(&exec->bo[i]->base);
812

813
fail:
M
Michal Hocko 已提交
814
	kvfree(handles);
815 816
	kvfree(exec->bo);
	exec->bo = NULL;
817
	return ret;
818 819 820 821 822 823
}

static int
vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
{
	struct drm_vc4_submit_cl *args = exec->args;
824
	struct vc4_dev *vc4 = to_vc4_dev(dev);
825 826 827 828 829 830 831 832 833 834 835 836
	void *temp = NULL;
	void *bin;
	int ret = 0;
	uint32_t bin_offset = 0;
	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
					     16);
	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
	uint32_t exec_size = uniforms_offset + args->uniforms_size;
	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
					  args->shader_rec_count);
	struct vc4_bo *bo;

837 838
	if (shader_rec_offset < args->bin_cl_size ||
	    uniforms_offset < shader_rec_offset ||
839 840 841 842
	    exec_size < uniforms_offset ||
	    args->shader_rec_count >= (UINT_MAX /
					  sizeof(struct vc4_shader_state)) ||
	    temp_size < exec_size) {
843
		DRM_DEBUG("overflow in exec arguments\n");
844
		ret = -EINVAL;
845 846 847 848 849 850 851 852 853 854
		goto fail;
	}

	/* Allocate space where we'll store the copied in user command lists
	 * and shader records.
	 *
	 * We don't just copy directly into the BOs because we need to
	 * read the contents back for validation, and I think the
	 * bo->vaddr is uncached access.
	 */
M
Michal Hocko 已提交
855
	temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
856 857 858 859 860 861 862 863 864 865 866 867
	if (!temp) {
		DRM_ERROR("Failed to allocate storage for copying "
			  "in bin/render CLs.\n");
		ret = -ENOMEM;
		goto fail;
	}
	bin = temp + bin_offset;
	exec->shader_rec_u = temp + shader_rec_offset;
	exec->uniforms_u = temp + uniforms_offset;
	exec->shader_state = temp + exec_size;
	exec->shader_state_size = args->shader_rec_count;

868
	if (copy_from_user(bin,
869
			   u64_to_user_ptr(args->bin_cl),
870 871
			   args->bin_cl_size)) {
		ret = -EFAULT;
872 873 874
		goto fail;
	}

875
	if (copy_from_user(exec->shader_rec_u,
876
			   u64_to_user_ptr(args->shader_rec),
877 878
			   args->shader_rec_size)) {
		ret = -EFAULT;
879 880 881
		goto fail;
	}

882
	if (copy_from_user(exec->uniforms_u,
883
			   u64_to_user_ptr(args->uniforms),
884 885
			   args->uniforms_size)) {
		ret = -EFAULT;
886 887 888
		goto fail;
	}

889
	bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
890
	if (IS_ERR(bo)) {
891
		DRM_ERROR("Couldn't allocate BO for binning\n");
892
		ret = PTR_ERR(bo);
893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919
		goto fail;
	}
	exec->exec_bo = &bo->base;

	list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
		      &exec->unref_list);

	exec->ct0ca = exec->exec_bo->paddr + bin_offset;

	exec->bin_u = bin;

	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
	exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
	exec->shader_rec_size = args->shader_rec_size;

	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
	exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
	exec->uniforms_size = args->uniforms_size;

	ret = vc4_validate_bin_cl(dev,
				  exec->exec_bo->vaddr + bin_offset,
				  bin,
				  exec);
	if (ret)
		goto fail;

	ret = vc4_validate_shader_recs(dev, exec);
920 921 922
	if (ret)
		goto fail;

923 924 925 926 927 928
	if (exec->found_tile_binning_mode_config_packet) {
		ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used);
		if (ret)
			goto fail;
	}

929 930 931 932 933
	/* Block waiting on any previous rendering into the CS's VBO,
	 * IB, or textures, so that pixels are actually written by the
	 * time we try to read them.
	 */
	ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
934 935

fail:
M
Michal Hocko 已提交
936
	kvfree(temp);
937 938 939 940 941 942
	return ret;
}

static void
vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
{
E
Eric Anholt 已提交
943
	struct vc4_dev *vc4 = to_vc4_dev(dev);
944
	unsigned long irqflags;
945 946
	unsigned i;

947 948 949
	/* If we got force-completed because of GPU reset rather than
	 * through our IRQ handler, signal the fence now.
	 */
950
	if (exec->fence) {
951
		dma_fence_signal(exec->fence);
952 953
		dma_fence_put(exec->fence);
	}
954

955
	if (exec->bo) {
956 957 958 959
		for (i = 0; i < exec->bo_count; i++) {
			struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base);

			vc4_bo_dec_usecnt(bo);
960
			drm_gem_object_put(&exec->bo[i]->base);
961
		}
M
Michal Hocko 已提交
962
		kvfree(exec->bo);
963 964 965 966 967 968
	}

	while (!list_empty(&exec->unref_list)) {
		struct vc4_bo *bo = list_first_entry(&exec->unref_list,
						     struct vc4_bo, unref_head);
		list_del(&bo->unref_head);
969
		drm_gem_object_put(&bo->base.base);
970 971
	}

972 973 974 975 976
	/* Free up the allocation of any bin slots we used. */
	spin_lock_irqsave(&vc4->job_lock, irqflags);
	vc4->bin_alloc_used &= ~exec->bin_slots;
	spin_unlock_irqrestore(&vc4->job_lock, irqflags);

977 978 979 980
	/* Release the reference on the binner BO if needed. */
	if (exec->bin_bo_used)
		vc4_v3d_bin_bo_put(vc4);

981 982 983
	/* Release the reference we had on the perf monitor. */
	vc4_perfmon_put(exec->perfmon);

984
	vc4_v3d_pm_put(vc4);
E
Eric Anholt 已提交
985

986 987 988 989 990 991 992
	kfree(exec);
}

void
vc4_job_handle_completed(struct vc4_dev *vc4)
{
	unsigned long irqflags;
993
	struct vc4_seqno_cb *cb, *cb_temp;
994 995 996 997 998 999 1000 1001 1002

	spin_lock_irqsave(&vc4->job_lock, irqflags);
	while (!list_empty(&vc4->job_done_list)) {
		struct vc4_exec_info *exec =
			list_first_entry(&vc4->job_done_list,
					 struct vc4_exec_info, head);
		list_del(&exec->head);

		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
M
Maxime Ripard 已提交
1003
		vc4_complete_exec(&vc4->base, exec);
1004 1005
		spin_lock_irqsave(&vc4->job_lock, irqflags);
	}
1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040

	list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
		if (cb->seqno <= vc4->finished_seqno) {
			list_del_init(&cb->work.entry);
			schedule_work(&cb->work);
		}
	}

	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}

static void vc4_seqno_cb_work(struct work_struct *work)
{
	struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);

	cb->func(cb);
}

int vc4_queue_seqno_cb(struct drm_device *dev,
		       struct vc4_seqno_cb *cb, uint64_t seqno,
		       void (*func)(struct vc4_seqno_cb *cb))
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	unsigned long irqflags;

	cb->func = func;
	INIT_WORK(&cb->work, vc4_seqno_cb_work);

	spin_lock_irqsave(&vc4->job_lock, irqflags);
	if (seqno > vc4->finished_seqno) {
		cb->seqno = seqno;
		list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
	} else {
		schedule_work(&cb->work);
	}
1041
	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1042

1043
	return 0;
1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095
}

/* Scheduled when any job has been completed, this walks the list of
 * jobs that had completed and unrefs their BOs and frees their exec
 * structs.
 */
static void
vc4_job_done_work(struct work_struct *work)
{
	struct vc4_dev *vc4 =
		container_of(work, struct vc4_dev, job_done_work);

	vc4_job_handle_completed(vc4);
}

static int
vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
				uint64_t seqno,
				uint64_t *timeout_ns)
{
	unsigned long start = jiffies;
	int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);

	if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
		uint64_t delta = jiffies_to_nsecs(jiffies - start);

		if (*timeout_ns >= delta)
			*timeout_ns -= delta;
	}

	return ret;
}

int
vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
		     struct drm_file *file_priv)
{
	struct drm_vc4_wait_seqno *args = data;

	return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
					       &args->timeout_ns);
}

int
vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
		  struct drm_file *file_priv)
{
	int ret;
	struct drm_vc4_wait_bo *args = data;
	struct drm_gem_object *gem_obj;
	struct vc4_bo *bo;

1096 1097 1098
	if (args->pad != 0)
		return -EINVAL;

1099
	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1100
	if (!gem_obj) {
1101
		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1102 1103 1104 1105 1106 1107 1108
		return -EINVAL;
	}
	bo = to_vc4_bo(gem_obj);

	ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
					      &args->timeout_ns);

1109
	drm_gem_object_put(gem_obj);
1110 1111 1112 1113
	return ret;
}

/**
1114 1115 1116 1117
 * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
 * @dev: DRM device
 * @data: ioctl argument
 * @file_priv: DRM file for this fd
1118
 *
1119 1120 1121 1122 1123
 * This is the main entrypoint for userspace to submit a 3D frame to
 * the GPU.  Userspace provides the binner command list (if
 * applicable), and the kernel sets up the render command list to draw
 * to the framebuffer described in the ioctl, using the command lists
 * that the 3D engine's binner will produce.
1124 1125 1126 1127 1128 1129
 */
int
vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
		    struct drm_file *file_priv)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
1130
	struct vc4_file *vc4file = file_priv->driver_priv;
1131
	struct drm_vc4_submit_cl *args = data;
1132
	struct drm_syncobj *out_sync = NULL;
1133
	struct vc4_exec_info *exec;
1134
	struct ww_acquire_ctx acquire_ctx;
S
Stefan Schake 已提交
1135
	struct dma_fence *in_fence;
1136
	int ret = 0;
1137

1138 1139 1140 1141 1142
	if (!vc4->v3d) {
		DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n");
		return -ENODEV;
	}

1143 1144 1145 1146
	if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
			     VC4_SUBMIT_CL_FIXED_RCL_ORDER |
			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
1147
		DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
1148 1149 1150
		return -EINVAL;
	}

1151 1152 1153 1154 1155
	if (args->pad2 != 0) {
		DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2);
		return -EINVAL;
	}

1156 1157 1158 1159 1160 1161
	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
	if (!exec) {
		DRM_ERROR("malloc failure on exec struct\n");
		return -ENOMEM;
	}

1162 1163 1164 1165
	ret = vc4_v3d_pm_get(vc4);
	if (ret) {
		kfree(exec);
		return ret;
E
Eric Anholt 已提交
1166 1167
	}

1168 1169 1170 1171 1172 1173 1174
	exec->args = args;
	INIT_LIST_HEAD(&exec->unref_list);

	ret = vc4_cl_lookup_bos(dev, file_priv, exec);
	if (ret)
		goto fail;

1175 1176 1177 1178 1179 1180 1181 1182 1183
	if (args->perfmonid) {
		exec->perfmon = vc4_perfmon_find(vc4file,
						 args->perfmonid);
		if (!exec->perfmon) {
			ret = -ENOENT;
			goto fail;
		}
	}

S
Stefan Schake 已提交
1184 1185
	if (args->in_sync) {
		ret = drm_syncobj_find_fence(file_priv, args->in_sync,
1186
					     0, 0, &in_fence);
S
Stefan Schake 已提交
1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206
		if (ret)
			goto fail;

		/* When the fence (or fence array) is exclusively from our
		 * context we can skip the wait since jobs are executed in
		 * order of their submission through this ioctl and this can
		 * only have fences from a prior job.
		 */
		if (!dma_fence_match_context(in_fence,
					     vc4->dma_fence_context)) {
			ret = dma_fence_wait(in_fence, true);
			if (ret) {
				dma_fence_put(in_fence);
				goto fail;
			}
		}

		dma_fence_put(in_fence);
	}

1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219
	if (exec->args->bin_cl_size != 0) {
		ret = vc4_get_bcl(dev, exec);
		if (ret)
			goto fail;
	} else {
		exec->ct0ca = 0;
		exec->ct0ea = 0;
	}

	ret = vc4_get_rcl(dev, exec);
	if (ret)
		goto fail;

1220 1221 1222 1223
	ret = vc4_lock_bo_reservations(dev, exec, &acquire_ctx);
	if (ret)
		goto fail;

1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237
	if (args->out_sync) {
		out_sync = drm_syncobj_find(file_priv, args->out_sync);
		if (!out_sync) {
			ret = -EINVAL;
			goto fail;
		}

		/* We replace the fence in out_sync in vc4_queue_submit since
		 * the render job could execute immediately after that call.
		 * If it finishes before our ioctl processing resumes the
		 * render job fence could already have been freed.
		 */
	}

1238 1239 1240 1241 1242
	/* Clear this out of the struct we'll be putting in the queue,
	 * since it's part of our stack.
	 */
	exec->args = NULL;

1243 1244 1245 1246 1247 1248 1249 1250
	ret = vc4_queue_submit(dev, exec, &acquire_ctx, out_sync);

	/* The syncobj isn't part of the exec data and we need to free our
	 * reference even if job submission failed.
	 */
	if (out_sync)
		drm_syncobj_put(out_sync);

1251 1252
	if (ret)
		goto fail;
1253 1254 1255 1256 1257 1258 1259

	/* Return the seqno for our job. */
	args->seqno = vc4->emit_seqno;

	return 0;

fail:
M
Maxime Ripard 已提交
1260
	vc4_complete_exec(&vc4->base, exec);
1261 1262 1263 1264

	return ret;
}

1265 1266
static void vc4_gem_destroy(struct drm_device *dev, void *unused);
int vc4_gem_init(struct drm_device *dev)
1267 1268 1269
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

1270 1271
	vc4->dma_fence_context = dma_fence_context_alloc(1);

1272 1273
	INIT_LIST_HEAD(&vc4->bin_job_list);
	INIT_LIST_HEAD(&vc4->render_job_list);
1274
	INIT_LIST_HEAD(&vc4->job_done_list);
1275
	INIT_LIST_HEAD(&vc4->seqno_cb_list);
1276 1277 1278
	spin_lock_init(&vc4->job_lock);

	INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
1279
	timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0);
1280 1281

	INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
1282 1283

	mutex_init(&vc4->power_lock);
1284 1285 1286

	INIT_LIST_HEAD(&vc4->purgeable.list);
	mutex_init(&vc4->purgeable.lock);
1287 1288

	return drmm_add_action_or_reset(dev, vc4_gem_destroy, NULL);
1289 1290
}

1291
static void vc4_gem_destroy(struct drm_device *dev, void *unused)
1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	/* Waiting for exec to finish would need to be done before
	 * unregistering V3D.
	 */
	WARN_ON(vc4->emit_seqno != vc4->finished_seqno);

	/* V3D should already have disabled its interrupt and cleared
	 * the overflow allocation registers.  Now free the object.
	 */
1303
	if (vc4->bin_bo) {
1304
		drm_gem_object_put(&vc4->bin_bo->base.base);
1305
		vc4->bin_bo = NULL;
1306 1307
	}

1308 1309
	if (vc4->hang_state)
		vc4_free_hang_state(dev, vc4->hang_state);
1310
}
1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384

int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
			  struct drm_file *file_priv)
{
	struct drm_vc4_gem_madvise *args = data;
	struct drm_gem_object *gem_obj;
	struct vc4_bo *bo;
	int ret;

	switch (args->madv) {
	case VC4_MADV_DONTNEED:
	case VC4_MADV_WILLNEED:
		break;
	default:
		return -EINVAL;
	}

	if (args->pad != 0)
		return -EINVAL;

	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
	if (!gem_obj) {
		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
		return -ENOENT;
	}

	bo = to_vc4_bo(gem_obj);

	/* Only BOs exposed to userspace can be purged. */
	if (bo->madv == __VC4_MADV_NOTSUPP) {
		DRM_DEBUG("madvise not supported on this BO\n");
		ret = -EINVAL;
		goto out_put_gem;
	}

	/* Not sure it's safe to purge imported BOs. Let's just assume it's
	 * not until proven otherwise.
	 */
	if (gem_obj->import_attach) {
		DRM_DEBUG("madvise not supported on imported BOs\n");
		ret = -EINVAL;
		goto out_put_gem;
	}

	mutex_lock(&bo->madv_lock);

	if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED &&
	    !refcount_read(&bo->usecnt)) {
		/* If the BO is about to be marked as purgeable, is not used
		 * and is not already purgeable or purged, add it to the
		 * purgeable list.
		 */
		vc4_bo_add_to_purgeable_pool(bo);
	} else if (args->madv == VC4_MADV_WILLNEED &&
		   bo->madv == VC4_MADV_DONTNEED &&
		   !refcount_read(&bo->usecnt)) {
		/* The BO has not been purged yet, just remove it from
		 * the purgeable list.
		 */
		vc4_bo_remove_from_purgeable_pool(bo);
	}

	/* Save the purged state. */
	args->retained = bo->madv != __VC4_MADV_PURGED;

	/* Update internal madv state only if the bo was not purged. */
	if (bo->madv != __VC4_MADV_PURGED)
		bo->madv = args->madv;

	mutex_unlock(&bo->madv_lock);

	ret = 0;

out_put_gem:
1385
	drm_gem_object_put(gem_obj);
1386 1387 1388

	return ret;
}